2. 1 Review of Related Literature 2.1.1 Local Literature
According to Sotelo, 2005, Interactive Learning, is a pedagogical approach that incorporates social networking and urban computing into course design and delivery. Interactive Learning has evolved out of the hyper-growth in the use of digital technology and virtual communication, particularly by students. Beginning around 2000, students entering institutes of higher education have expected that interactive learning will be an integral part of their education. The use of interactive technology in learning for these students is as natural as using a pencil and paper were to past generations."
The Relevance of the Studythat there is a need for integration of software such as interactive learning. This could be benefit android application user namely the pre-schooler who does not have the confidence in learning through this type of andoid software that performs interactives functions in a single interface. If an integration would cater mostly to the need of computer users. This software is interactive android learning software that shoes the basic learning needed of a person or student which will greatly help the user in learning in school and at home.
According to Velvey, 2003Anito: Defend a Land Enraged, is a role-playing game by Anino Entertainment, an independent video game company based in the Manila,
Philippines. It was released on November 22, 2003 for Microsoft Windows. Anito: Defend a Land Enraged is the first ever video game that was produced and designed entirely by a team of Filipino game developers. The game also became a turning point that spawned the birth of game development industry in the Philippines.
The Relevance of the Study,Anito: Defend A Land Enraged” is made by a Filipino Game Development Company called “Anino Games”. Velvey tells that there are rarely any Filipino-made games that make into the Independent Games