Preview

Animated Cartoon-Style Multimedia Application in Teaching Science V

Powerful Essays
Open Document
Open Document
6811 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Animated Cartoon-Style Multimedia Application in Teaching Science V
ANIMATED CARTOON-STYLE MULTIMEDIA APPLICATION
IN TEACHING SCIENCE IN GRADE V - ROSAL PUPILS
OF TAYUM CENTRAL SCHOOL

___________________________

An Action Research Proposal
Presented to Educational Authorities of the Department of Education
Cordillera Administrative Region
Division of Abra

____________________________

EUGENIO P. MILLARE
SY 2013 – 2014
First Semester
APPROVAL SHEET

This Action Research proposal entitled “ANIMATED CARTOON-STYLE MULTIMEDIA APPLICATION IN TEACHING SCIENCE IN GRADE V - ROSAL PUPILS OF TAYUM CENTRAL SCHOOL” prepared and submitted by EUGENIO P. MILLARE, Master Teacher I of Tayum Central School has been examined and recommended for acceptance and approval to conduct the study.

VICTORIA C. ELFANTE Principal III

Approved by the Educational Authorities of the Department of Education, Cordillera Administrative Region, Division of Abra on _____________________________.

LEONARDO T. BALNEG
Public Schools District Supervisor

HENRIETTA A. BRINGAS
Education Program Supervisor I – ESP
Action Officer

FRANCIS CESAR B. BRINGAS
Assistant Schools Division Superintendent

Chapter I

THE PROBLEM

Background of the Study

Today's elementary pupils are intensely engaged by multimedia entertainment. Educators can use this knowledge to their advantage by integrating multimedia tools in their classrooms. Whether it is in the form of a slide show, online activity or interactive game, multimedia activities or through cartoon styles keeps the classroom modern and enjoyable for children of all ages and backgrounds. Far from relying on a blackboard and a piece of chalk, today's teachers can choose from a wide variety of educational media. Many young people use technology on a daily basis, including Internet access, mobile devices, videos and computers. Pupils are accustomed to seeking information from

You May Also Find These Documents Helpful

  • Powerful Essays

    Unit 411 Ctlls

    • 1518 Words
    • 7 Pages

    The impact of the Modern technology on our day-to-day lives is very dramatic and prompt but for embedding the full potential of that in teaching and learning area has still yet to come. If you compare a classroom from 100 years ago to one of the nowadays modern equipped one you will notice lots of changes but still teachers have to stimulate learning by adding accessible and inclusive resources to all learners while enabling them to gain new skills and knowledge and achieve their learning targets. Over the past few years, in many countries especially developed countries, it has become more common for teachers to use technological tools in learning process. VLEs, e-mail, digital cameras, interactive or electronic whiteboards and many more technical resources have been added to the domain of teaching and learning. Although it does pose a number of benefits towards educational system, the drawbacks cannot be overlooked. In this assignment , both pros and cons will be analysed.…

    • 1518 Words
    • 7 Pages
    Powerful Essays
  • Best Essays

    Enlglish101 Final Paper

    • 3623 Words
    • 15 Pages

    Times change and people change with them. Over the last two decades, there have been significant advances in technological innovations. Because of the creation of laptops, cellphones, tablets, and more, information is much more accessible to the average person. Today, the average person spends about 7 hours of their day using some form of media technology. (Communications Market Report) The statistics are even higher for children and teenagers, who spend about 53 hours using media technology a week. (Generation M2 Report) The excessive use of media technology can be attributed to anything from communicating on social networking cites to participating in tutorial sessions for classes. No matter the reason for using media technology, education officials have observed that the way young people learn has begun to change. For example, students (k-12) no longer have to read through encyclopedias to find out facts; instead they can simply search for facts on the Internet. Because of the change in learning, education officials have advocated for change in the traditional education curriculum. They want to move away from the traditional way of learning---books, paper, and pencils—to a more technological based curriculum.…

    • 3623 Words
    • 15 Pages
    Best Essays
  • Better Essays

    While in the process of unwrapping the technology standards one must acknowledge that technology as we know it has its advantages and disadvantages. Technology should enhance learning. There is no value in just having access to it but more important how it is used. In this report the discussion will concern the technologies that are available to students K-12 to facilitate teaching, learning and communication. The report before you will also attempt to explore the requirements of grades nine through twelve and reference what’s working and what’s not from the author perspective. As the unwrapping of technology standards continues this report will evaluate how technology is performing in the average classroom to elevate teaching and learning. Discussion in reference to the skill level with technology and the requirements that may be difficult to support from recommendations will also be discuss. Please, with the reader permission allow the unwrapping to begin.…

    • 789 Words
    • 4 Pages
    Better Essays
  • Better Essays

    Good Morning Senior English teachers, I am here today to highlight one of the most significant issues that today’s youths are exposed to. The world we live in today is so advanced and progressive that never have adolescents been subjected to this kind of technology. The idea of technology in the classroom often leads to scepticism; however, new technologies, such as media relevant are more familiar to teenagers and it does have the ability to help individuals identify the issues they may face. In order to magnify these relevant issues, any form of technology that projects a message both relevant and beneficial must be included in class room learning. By not employing this, we would miss the opportunity and it is our job, as educators, to use this technology and Music Video Clips to explore those relevant issues.…

    • 1141 Words
    • 5 Pages
    Better Essays
  • Good Essays

    Woodlawn is one of the few schools which have, for the first time, brought anime into education and the result was a success. “Each year, seventh graders at Woodlawn School in Davidson, North Carolina, learn about Japan through a compilation of literature, history, and art”(Ruble, Lysen, 2010). According to Ruble, a science and language arts teacher, and Lysne, an art history and science teacher, this was possible from watching anime. Although their work is based mostly on the environmental aspect of integrating anime into education, they make a valid argument on how learning about Japanese culture through anime will improve their way of thinking of students and mature their decision making. She also points out how the students build up social relationships since they talk and work on a common interest with their peers. Apart from the culture and the social relationship aspect that animeimproves, it also improves the creativity and skills for students interested in art. It unlocks a wider perspective for the generation of creative ideas for artists due to its revolutionary art - viewing humans in a much better and fascinating way starting from the huge round eyes to the long colorful hair and perfect physique. Therefore we can claim that due to the advancement of anime and its increasing popularity it should be included in education because it is good for international studies as one can learn about the Japanese culture and language, better for art history since the art is revolutionary, very influential and unique, and best for learning social skills and social interactions among peers.…

    • 1126 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    A Long Story

    • 4222 Words
    • 17 Pages

    Science base multimedia CD-ROM for PC is a collection of 38 units or tools totalling over 1150 PowerPoint slides. Each unit covers a wide range of different delivery and learning styles, offering an exciting way to involve your pupils during lessons or revision sessions. All styles of teaching and learning are supported through use of high quality images, graphics, challenging exercises and questions. Units can be used in the classroom via an interactive whiteboard, data projector or used during individual study via a PC or school network.…

    • 4222 Words
    • 17 Pages
    Powerful Essays
  • Powerful Essays

    Social Media Impact

    • 16042 Words
    • 65 Pages

    Sesame Workshop is committed to the principle that all children deserve a chance to learn and grow; to be prepared for school; to better understand the world and each other; to think, dream and discover; and to reach their highest potential. The Workshop develops innovative and engaging educational content delivered in a variety of ways, including via television, radio, books, magazines, interactive media, and community outreach. By taking advantage of all forms of media and using those that are best suited to deliver a particular curriculum, the Workshop effectively and ef ciently reaches millions of children, parents, caregivers, and educators locally, nationally, and globally. www.sesameworkshop.org The mission of the Joan Ganz Cooney Center is to foster innovation in children’s learning through digital media. The Cooney Center catalyzes and supports research, development, and investment in digital media technologies to advance children’s learning, and is committed to the timely dissemination of useful research. Working closely with its Fellows, national advisors, media scholars, and practitioners, the Center publishes industry, policy, and research briefs examining key issues in the eld of digital media and learning. www.joanganzcooneycenter.org A full-text PDF of this report is available for free download from www.joanganzcooneycenter.org. Individual print copies of this publication are available for via check, money order, or purchase order made payable to “The Joan Ganz Cooney Center for Educational Media and Research” and sent to the address below. Bulk-rate prices are available on request.…

    • 16042 Words
    • 65 Pages
    Powerful Essays
  • Good Essays

    References: Department of Education, Culture and Sports. Instructional materials Development center. (1990). Science and technology II. ( 1st ed).) ( Secondary Education Development Program Series). Quezon City: IMC pp. 336-338…

    • 479 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Multimedia & Education

    • 753 Words
    • 4 Pages

    An example of multimedia used within education is a project aimed towards disaffected children to encourage them back into learning. Interactive mathematics, composing digital music and building virtual 3D art exhibitions are some of the applications which are used and created. The main idea behind the project is to establish a stable bond between pupil and teacher…

    • 753 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Primarily motivated students can easily start their own education. Many people think of education as something that occurs in a school or classroom. However, knowledge-eager students can gain additional skills behind the walls of schools. This self-teaching approach in the “New Pedagogy” is based on motivated people studying outside of general compulsory education. Students should have a chance to acquire other knowledge based on their interests, which are not the interests of their teachers through the self-teaching approach. The self-teaching project requires an active approach from the student. Students remember competences they gathered through their own endeavors and efforts. Students should look for information and classify it independently. Students should learn to read technical writings of others. In educational-research projects, students are developing a whole spectrum of cognitive abilities – thinking and reasoning, memory and learning, attention, perception, judgment, imagining and problem solving. Research method as the form of education requires individual problem solving of students for an integrated problem assignment. A virtual nature, virtual universe or virtual reality is essential for the science education. The virtual reality mimics the real world and students can safely perform experiments on it. Students can perform thought experiments otherwise impossible to do in reality. Moreover, a computation is becoming as important as a theory and experiment. Technology, the use of scientific knowledge for practical purposes, has a profound impact on the way we live. A powerful method of science and research endeavor brings us every aspect of our comfort. Therefore, I propose a four-level educational architecture which is divided into four levels. The first level is for casual students who are interested in nothing more than in animations that…

    • 368 Words
    • 2 Pages
    Good Essays
  • Good Essays

    In conclusion, the computer has been widely used in class,it cannot replace the role of teachers who impersonated an essential part of modern education. Nevertheless,multimedia teaching facilitates our education like PPT teaching which can avoid the chalk dust. Teachers can use…

    • 337 Words
    • 2 Pages
    Good Essays
  • Good Essays

    * Educational Technology 1, Brenda B. Corpuz, Ph.D. and Paz I. Lucido, Ph.D., Lorimar Publishing, INC., 776 Aurora Blvd. cor. Boston Street, Cubao, Quezon City, Metro Manila, copyright 2008.…

    • 644 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    And with the advent of multimedia, the computer has evolved into a distinctive medium that is uniquely capable of juxtaposing text, images, audio, and video. Multimedia permits an extraordinary flexibility in conveying concepts—through words, pictures, and sounds, as something that can be built or played as well as read or watched. . . . New genres, such as simulation games, are emerging that challenge the user or player to build some complex creation—a city, species, business, or world—out of some given set of resources, or that put the student into a simulated environment or through a scenario to meet a challenge or learn a skill. The computer thereby turns the passive reader into a participant; it cues the student of a need to do something, but not necessarily what to do. With multimedia the computer draws on more of the senses, and more dimensions of intelligence, enlarging the opportunity to learn for those who have been less able to learn from conventional teaching materials. . . . [S]ome uses of the new media are genuinely inspired, provocative, and engaging, and these examples suggest that that we have opened an important new chapter in the history of the imagination—and of education."…

    • 461 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Instructional Media

    • 6717 Words
    • 27 Pages

    The study focuses mainly on determining the advantages and gains of instructional media as it is used in teaching secondary students of Calbayog City National High School during the school year 2010-2011. Utilization of instructional media in secondary schools has been researched but still, there are some queries which are still remain unanswered. Relevant ideas are still needed to complete the various studies in relation to this. Most educators are asking if this media would make a difference in the performance of the class. At the same time, teachers are asking if there exists the best mean to support the course delivery. The learning environment of a classroom assisted by instructional media, specifically…

    • 6717 Words
    • 27 Pages
    Powerful Essays
  • Powerful Essays

    Multimedia in Education

    • 1256 Words
    • 6 Pages

    The multimedia technologies that have had the greatest impact in education are those that augment the existing curriculum, allowing both immediate enhancement and encouraging further curriculum development. For example, the WWW serves as a storehouse of information…

    • 1256 Words
    • 6 Pages
    Powerful Essays