Q. Assume that you are working for a company who manufactures toys for the age group of 3-10 years. In your point of view what do you think is going to be new types of competition or new business model and discuss how and to what extent opportunities outside the competitive box are developing?
Ans. Key Trends Shaping the Toy Market
Trend #1 — Kids Demographic Trends Point to Strong Growth
Trend #2 — Infant/Preschool Toys Offer Strong Growth for Toy Marketers
Trend #3 — Collectibles are Toys for Adults
Trend #4 — Baby Boomers Will Be the Most Affluent and Indulgent Grandparent Generation
Trend #5 — Internet Will Play a Bigger Role in Toy Retailing
Trend #6 — Demand for Back-to-Basics Toys Will Grow
Trend #7 — Coming Retail Crisis Caused by Over Building of toys
Trend #8 — Brands Will Become Primary Focus
Growth in the population of children age 10 and younger drives demand for toys; demand for electronic gaming products is driven by personal income and product innovation. The profitability of individual companies depends on identifying market trends and marketing effectively. Large companies can offer a wide selection of toys, and have scale advantages in purchasing, manufacturing, distributing, selling, and marketing. Small companies compete effectively by specializing in a product segment, or responding faster to market trends. The electronic gaming console industry is capital-intensive. Toy manufacturers face increasing competition from other sources of entertainment for children, including the Internet, television, and other consumer electronics.
Segments:
Unisex and for all ages 3-5
Stuffed toys
Building blocks
Puzzles
Girls for age 5-10 Dolls Doll accessories Doll house and accessories Boys for age 5-10 Guns Heroes like batman, Spiderman etc Cars and other vehicles