Preview

"Augmented Reality" Research Paper/Essay

Good Essays
Open Document
Open Document
526 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
"Augmented Reality" Research Paper/Essay
Augmented reality can be defined as a composite or an illusive view of the physical world created by computer generated information, images and graphics.

How did it start? Well it was first initiated by Morton Heilig who was an American cinematographer and philosopher. He experienced with the help of a partner and developed the “sensorama” from 1957 to 1962.
The “sensorama” consisted of a big bulky device shaped like an arcade game in which the player has to sit and it gave him the experience of riding a motorcycle in a 3d virtual view of the world. He felt the wind blowing on their face, the vibration of the seat and even different smells of the city.
He combined visual image, breeze and vibrations altogether to come up with the idea of creating “The Cinema of the Future”. He was then named “The Father of Virtual Reality”.

Later on, came Ivan Sutherland who was a computer scientist and a professor at Harvard University.
He invented the “sword of Damocles” device along with his student Bob Sproull. It was the first augmented reality head-mounted display system, suspended from the ceiling and the user observed computer simulated graphics. He was referred to as the “Father or Computer Graphics”.

Minor developments have continued to occur until the 1990s, when an Australian Multimedia Artist named Julie Martin brought the concept of “Virtual Reality” to television, and then researcher/designer Tom Caudell gave the term “Augmented Reality” or “AR”.

In 1997, a publisher know as Ronald Azuma writes a book in which he studies the diverse usage of it in the fields of Medicine, Industrial design, Military, Navigation, sports and all sorts of entertainment.

Furthermore, in late 2000 a research-professor named Hirokazu Kato Developed the ARToolKit which is an application that allows you to combine virtual graphics with the real life. It uses video tracking to overlap computer graphics on a video camera.
The 3d virtual character appears to be standing on a

You May Also Find These Documents Helpful

  • Powerful Essays

    The first person whom Garreau interviewed was Jaron Lanier, a computer scientist who coined the term “virtual reality”. Garreau notes how Lanier “does not see The Curve yielding some inevitable, preordained result, as in the fashion of the Heaven and Hell Scenarios” (195).…

    • 1451 Words
    • 6 Pages
    Powerful Essays
  • Powerful Essays

    Howcast and Youtube websites are monitored for accuracy in their instructional videos. ___ T_12. The basic idea of augmented reality is to superimpose graphics, audio other sensory enhancements over a real-world environment in real and time. NAME: ___________________________ T____13.…

    • 2853 Words
    • 12 Pages
    Powerful Essays
  • Good Essays

    Rick And Dick Hoyt Essay

    • 1063 Words
    • 5 Pages

    In 1972 a group of engineers from Tufts University in Massachusetts, designed an interactive computer for Rick.…

    • 1063 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Companies like Google are straying away from the once popular Virtual Reality, in favor of what they are calling “Augmented Reality”, or AR. According to Merriam-Webster, AR is “an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device (as a smartphone camera); also: the technology used to create augmented reality.” (Merriam-Webster, n.d.) In order to “augment” our realities, these technologies are recording, storing, altering, and displaying information in real time. The information they use can be anything, but with products like Google Glass, wearable technology can now modify what and how we see objects, people, or data, in real time.…

    • 874 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Bill Viola Research Paper

    • 595 Words
    • 3 Pages

    Bill Viola (b.1951) is widely recognized as one of the leading video artists on the international scene. For over 30 years he has created videotapes, architectural video installations, sound environments, electronic music performances, and works for television broadcast. Viola s video installations total environments that envelop the viewer in image and sound employ state-of-the-art technologies and are distinguished by their precision and direct simplicity. His single channel videotapes have been broadcast and presented cinematically around the world, while his writings have been published and anthologized for international readers.…

    • 595 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Susan Kare

    • 331 Words
    • 2 Pages

    Susan Kare plays a significant role in a computer graphics system evolution. She introduced user-friendly design to technology. Karen’s bitmap graphic bridged the divide between…

    • 331 Words
    • 2 Pages
    Good Essays
  • Better Essays

    What is alternative reality? When someone hears the phrase they may think of a faraway time where the world changes forever, or perhaps a science fiction story that shows a fantasy world that still relates to home. Both are correct but recently this term is being used to categorize the topics of both augmented and virtual reality. Even these terms still sound like a science fiction plot but have already started production and will soon be part of many people’s daily lives. Virtual reality, something that has been fantasized and thought of for years and years is finally becoming more and more possible each day. For years we just didn’t have the technology to have anything close to virtual reality. We have made fantastic strides to combat this…

    • 1959 Words
    • 8 Pages
    Better Essays
  • Better Essays

    DreamWorks animation pushes the boundaries of technology. The early partnership with Hewlett-Packard allowed DreamWorks to have a tremendous resource, not only in services, in hardware, but in enabling technology solutions for the company’s filmmakers. Through their partnership, DreamWorks with Hewlett-Packard (HP, 2009, p. 1), have created superior computer-generated animation, and with the latest and greatest technology, brought life to the screen. The company’s creative strength with the power of Hewlett-Packard technology fused to explode in 2009 with the 3-D action movie “Monsters versus Aliens” (HP, 2009). As stated by Ed Leonard, chief technology officer, “For us, the 3-D revolution is about immersing the audience into the movie” (HP, 2009, ¶. 4).…

    • 782 Words
    • 4 Pages
    Better Essays
  • Good Essays

    Computer Generated Image

    • 258 Words
    • 2 Pages

    12. What is computer-generated imagery and why is it important for the future of the camera arts?…

    • 258 Words
    • 2 Pages
    Good Essays
  • Powerful Essays

    Many modern artists use high technology equipment in their works. Whereas traditionally artists used a pencil or brush to make beautiful works of art, artists in the early twenty-first century are now using sound, video or computer generated images. Digital art developed from simple patterns and shapes made using computer programs to finished works of art which can look as realistic as a watercolour or oil painting. Modern art exhibitions often include more videos and installations than traditional painting or drawings. Even artists which use traditional techniques increasingly use modern technology such as the internet to display their works and communicate with other artists. Modern technology provides a means for artists to create works faster with more tools than ever before. I will be discussing the impact of some of these technologies in relation to the art of some modern artists. I will argue that modern technology such as the computer and video is another tool for an artist to use in their work. I will especially focus on the video artwork of Tracey Moffat and the computer artwork of Lillian Schwartz as but two examples of artists today who use modern techniques. Moffat is an Australian contemporary artist who uses film extensively as an art-form, and many of her works are based on and reflect the modern technology of Hollywood movies and television. Schwartz is an artist who has a long history of using computer technology to experiment ways of creating and manipulating works of art. She has also written extensively about the topic of computer influence in art, and about art produced by computers.…

    • 3222 Words
    • 13 Pages
    Powerful Essays
  • Good Essays

    Tim Berners Lee

    • 278 Words
    • 2 Pages

    _He accepted a fellowship at CERN in Geneva in 1980 and while at Cern he proposes a project based on hypertext and built a prototype of the World Wide Web system called ENQUIRE.…

    • 278 Words
    • 2 Pages
    Good Essays
  • Best Essays

    Cave

    • 2418 Words
    • 10 Pages

    Yang, X. C. (2010). An intuitive human-computer interface for large display virtual reality applications. Computer-Aided Design & Applications, 7(2), pp. 269-278. doi:10.3722/cadaps.2010.269-278…

    • 2418 Words
    • 10 Pages
    Best Essays
  • Powerful Essays

    » It was designed by Federico Faggin and Ted Hoff of Intel and Masatoshi Shima of Busicom, and it was launched on November 15,1971.…

    • 1918 Words
    • 8 Pages
    Powerful Essays
  • Satisfactory Essays

    I choose to research the man who originated the idea of a programmable computer. His name is Charles Babbage. This may sound boring as most of you might be expecting names like Mr. Jobs or Mr. Gates. But without Sir Charles, you will never be reading this paper today as personal computers may never exist at all. Here are some important facts that I have compiled about the man:…

    • 377 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    British professor of Mathematics, Charles Babbage (1792-1871) is widely known as the "father of modern computing." He was a pioneer not only in the…

    • 1735 Words
    • 7 Pages
    Satisfactory Essays