“DICE” the makers of the first person shooter game “battlefield” yet again surprised us with another version of their revolutionary mind-blowing game “ Battlefield 4 ”and it’s the first in the series to utilize the Frostbite 3 engine. It’s wrapped up with lots of adrenaline rushing game play moments that offer wide variety of realistic moments with disaster like scenarios and much more to every tiniest detail from sounds to graphics.
Being well experienced by playing Battlefield games from the first generation I instantly considered the new Battlefield 4 to be preeminent. There is couple of things I noticed in this new generation game.
Firstly, this particular generation of Battlefield has been incredibly replenished with various maps that are unbelievably vast. The best thing I like about the maps is that they are highly interactive from trees to buildings. There are several varieties extended in maps like some maps are huge and flat as whereas some are layered. I believe the makers have sincerely put an effort to make each and every map unique in its own way. Along with being interactive the maps also display an amazing quality of natural disasters occurring during gameplay that makes it more realistic. A die-hard fan of video games should try visualizing how would it actually feel to discern an insanely huge map which can get flooded within a couple of seconds in order to send the players back to a ground which is dry because the players can get back to killing! Playing a game in a map where the players are always tested for their skills is an extreme temptation. Battlefield is a game that certainly satisfies every player. Another amazing feature this time in Battlefield 4 is the level design of each scenario is confirmed at the highest level in any mode selected that gives rise to clashes among teams always, which is highly interestingly fun.
Another feature that I found interesting was the re-entry of the Commander - roll. The player who