Game Mechanics:
2-4 players.
A die
Four labs comprising four scientists.(labs are the starting points, scientists are four colored objects/pieces)
Safe point.
Map could be circular or rectangular.
The idea of the game-
Each player has four scientists trying to escape from a lab, and to get to the safe point safely before the zombies overwhelm the building. To get out of the lab you have to roll a 6 on the die to get each scientist out. Getting out of the lab, you will have to go around about 45-50 blocks on the board clockwise to get to the center of the board which is the safe point. The safe point can hold just four scientists of one lab at a time, so the first player to get all of his/her scientists to the safe point is the winner, then every other player has to battle for who is the runner up and so on. You will be faced with some obstacles on your way to the safe point so be careful. Also, be careful of other scientists as they will do anything to get to the safe point before you, even send you back to the starting point just so they get there before you.
Obstacles:
You can land on a block which is muddy and will leave you stuck for three turns.
If a scientist from a different team (let’s say team A) was to land on a block being occupied by a scientist from (let’s say team B), the scientist from team B has to return to the starting poit ( the lab) and start his/her race to the safe point all over again.
Exceptions:
You can’t land on a block being occupied by two or more scientists from another team. That blocks the path, therefore none of your scientists will be able to pass until that player moves one of his scientists, or you roll a 6 on the die.
In a scenario where you land on a scientist who is stuck on a muddy block, you are both stuck. That scientist doesn’t have to return to the lab to restart the hustle to the safe point.
To get out of the muddy block quick, if you were to roll a 6 on the die, you can choose to use it