Interactive mode is when the audience is able to acknowledge the presence of Moore and the crew, it forces on the exchange of information through the use of interviews and discussions (Lacey, N 1998). To demonstrate; the movie follows Moore as he goes in to the bank, makes his deposit, fills out the forms and awaits the result of a background check before walking out of the bank carrying a brand new Weatherby hunting rifle. When the transaction is over and done with Moore says, “Here’s my first question, do you think it’s a little dangerous, handing out guns at a bank?” A series of entertaining interactive events follows after. Moore gets a haircut and some ammunition from the same shop; Moore visits the Michigan Military and talks with two Michigan residents, Brent and DJ. As an audience within minutes of Moore’s interaction with these teens, we learn D.J has in fact made bombs and most recently, a five-gallon drum of napalm. These are some examples of how Moore goes into the field, participates in the lives of others, gains material and then reflects on his experience to the audience (Nichols, 2001).
What we learn through interactive mode will hinge on the nature and quality of the encounter between the filmmaker and the subject (Nichols, 2001). Through the use of interaction Moore
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