FOR
DUMmIES
2ND by Bryan Michael Stoller
Foreword by Jerry Lewis
‰
EDITION
Praise Pages
From “Fade In” to “Fade Out”, from “Action” to reaction, Bryan Stoller gives us a comprehensive understanding of the arts and sciences of making movies. Filmmaking For Dummies, 2nd Edition, is the smartest book I’ve read on the subject. — Peter Saphier, Producer of Scarface and executive at Paramount Pictures Bryan is an extraordinary filmmaker. He writes, produces, directs, and is fearless in raising money for the projects he believes in. He is wise beyond his years and an independent force to be reckoned with. — George W. Perkins, Executive Producer of Desperate Housewives Amazing . . . that’s a one word description for Bryan Michael Stoller’s …show more content…
book. — Diana Y. Holliday, aspiring filmmaker (Amazon review)
Filmmaking
FOR
DUMmIES
2ND by Bryan Michael Stoller
Foreword by Jerry Lewis
‰
EDITION
Filmmaking For Dummies® 2nd Edition ,
Published by Wiley Publishing, Inc. 111 River St. Hoboken, NJ 07030-5774 www.wiley.com Copyright © 2009 by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning, or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400, fax 978-646-8600. Requests to the Publisher for permission should be addressed to the Legal Department, Wiley Publishing, Inc., 10475 Crosspoint Blvd., Indianapolis, IN 46256, 317-572-3447, fax 317-572-4355, or online at http:// www.wiley.com/go/permissions. Trademarks: Wiley, the Wiley Publishing logo, For Dummies, the Dummies Man logo, A Reference for the Rest of Us!, The Dummies Way, Dummies Daily, The Fun and Easy Way, Dummies.com, Making Everything Easier, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and/ or its affiliates in the United States and other countries, and may not be used without written permission. All other trademarks are the property of their respective owners. Wiley Publishing, Inc., is not associated with any product or vendor mentioned in this book. LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY: THE PUBLISHER AND THE AUTHOR MAKE NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COMPLETENESS OF THE CONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WARRANTIES, INCLUDING WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. NO WARRANTY MAY BE CREATED OR EXTENDED BY SALES OR PROMOTIONAL MATERIALS. THE ADVICE AND STRATEGIES CONTAINED HEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION. THIS WORK IS SOLD WITH THE UNDERSTANDING THAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL, ACCOUNTING, OR OTHER PROFESSIONAL SERVICES. IF PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF A COMPETENT PROFESSIONAL PERSON SHOULD BE SOUGHT. NEITHER THE PUBLISHER NOR THE AUTHOR SHALL BE LIABLE FOR DAMAGES ARISING HEREFROM. THE FACT THAT AN ORGANIZATION OR WEBSITE IS REFERRED TO IN THIS WORK AS A CITATION AND/OR A POTENTIAL SOURCE OF FURTHER INFORMATION DOES NOT MEAN THAT THE AUTHOR OR THE PUBLISHER ENDORSES THE INFORMATION THE ORGANIZATION OR WEBSITE MAY PROVIDE OR RECOMMENDATIONS IT MAY MAKE. FURTHER, READERS SHOULD BE AWARE THAT INTERNET WEBSITES LISTED IN THIS WORK MAY HAVE CHANGED OR DISAPPEARED BETWEEN WHEN THIS WORK WAS WRITTEN AND WHEN IT IS READ. For general information on our other products and services, please contact our Customer Care Department within the U.S. at 800-762-2974, outside the U.S. at 317-572-3993, or fax 317-572-4002. For technical support, please visit www.wiley.com/techsupport. Wiley also publishes its books in a variety of electronic formats. Some content that appears in print may not be available in electronic books. Library of Congress Control Number: Library of Congress Control Number is available from the publisher. ISBN: 978-0-470-38694-1 Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1
About the Author
Bryan Michael Stoller is an international-award-winning filmmaker who has produced, written, and directed over 80 productions that include short comedy films, half-hour television shows, music videos, commercials, and feature films. Bryan and his films have been featured on Entertainment Tonight and Access Hollywood, as well as in many newspapers and periodicals, including The Los Angeles Times, Premiere Magazine, The Hollywood Reporter, and People Magazine. The first edition of Filmmaking For Dummies was featured along with Bryan in interviews on CNN, E! Entertainment, NBC Dateline, and with Katie Couric. Bryan’s film career began at the early age of 10, when he hosted the network series Film Fun with his little sister Nancy on The Canadian Broadcasting Corporation. In 1981, Bryan moved to Los Angeles to attend the American Film Institute. His comedy shorts entitled Undershorts have appeared on ABC’s Foul-Ups, Bleeps & Blunders hosted by Don Rickles and Steve Lawrence, and NBC’s TV’s Bloopers & Practical Jokes with Dick Clark and Ed McMahon. Bryan’s parody, The Linda Blair Witch Project, starring Linda Blair possessed by famous comedians, streamed on Steven Spielberg’s CountingDown.com Web site. Bryan’s Light Years Away trailer streamed on Spielberg’s OnTheLot.com Web site. Bryan’s work has appeared on major U.S. networks including NBC, ABC, HBO, and DirecTV. His top-rated episode of George Romero’s Tales from the Darkside continues to run as a late-night favorite in syndication. His films have screened at MIFED in Italy, the Cannes Film Festival in France, and the American Film Market in Santa Monica, California. His screenplays have also won acclaimed awards at the Burbank Film Festival and the Santa Clarita International Film Festival. You can find Bryan’s award-winning film Undercover Angel, which stars Yasmine Bleeth (Baywatch, Nash Bridges), Dean Winters (HBO’s OZ, 30 Rock), James Earl Jones, Casey Kasem, and Emily Mae Young (of Welch’s Juice commercials) at any Blockbuster video or Wal-Mart store. The film has aired on UPN, Lifetime, Showtime, Bravo, and PAX TV. In his 2001 mockumentary Hollywood Goes to Las Vegas (winner of the Telly Award), Bryan’s dream of meeting actress Sandra Bullock finally came true. The program includes appearances by Haley Joel Osment, Nicolas Cage, John Travolta, Chris Rock, Sylvester Stallone, and Academy Award-winner Russell Crowe. In various other productions, Bryan has also directed George Carlin, Howie Mandel, Gilbert Gottfried, Barbra Streisand, Drew Barrymore, Jerry Lewis, and Dan Aykroyd. Dolly Parton wrote and recorded four original songs for one of Bryan’s films.
King of Pop Michael Jackson, after making an appearance in Bryan’s feature film, Miss Castaway & the Island Girls (also known as Silly Movie 2) developed with Bryan the big-screen adaptation of Jennings Michael Burch’s book They Cage the Animals at Night. Bryan wrote the screenplay for Mel Gibson’s Icon Productions. Bryan continues to teach filmmaking seminars for The Learning Annex in the United States, as well as the Summer Film Institute and Alan Morissette’s “What Do I Do Now?” seminars in Canada. He also teaches film and screenwriting at various venues including the Screenwriting Expo in Los Angeles, and acting techniques at various industry schools in the Los Angeles area, including Action in Acting, APS, The Casting Break, and the Creative Actor’s Alliance, as well as internationally in Canada’s capitol for the Ottawa School of Speech and Drama. For more information on Bryan, check out his official Web site at brian michalstoller.com.
Dedication
To my Mom, who claims the film credit “Producer of the Director” on all my movies. To my Dad (who played the ambassador in my movie The Random Factor) — I miss you. And to my dog, Little Bear, who can’t wait to get a copy of this book — he’ll just eat it up, literally.
Author’s Acknowledgments
The undertaking of this book has been very much like that of producing a movie. And of course, like the production of a film, this book wouldn’t have been possible without all the help and support of such wonderful individuals. I’d like to thank again Natasha Graf, the acquisitions editor for the first edition of this book, for her kindness and understanding and for believing in me; and Alissa D. Schwipps, my original editor, who made the writing of this book such an enjoyable experience. I’d also like to thank Michael Lewis and Tracy Barr for their help with the second edition. Additional thanks goes out to family and friends who were there for support and feedback, including my sisters, Nancy and Marlene, and my friends, Gary Bosloy, Russel Molot, Tim Peyton, Peter Emslie, Tina and Alan Fleishman, Noah Golden, and Kamilla Bjorlin. To my friends Frank Tyson and Michael Jackson — thank you for allowing me to spend some writing time up at Neverland Ranch. Thanks to Alan Samuels, Philip Silver, and Jeremy Grody for reviewing some of the technical aspects in the sound chapters; Gloria Everett for being a sounding board on the budget and scheduling chapters; Cara Shapiro for reviewing the accuracy of the chapter on distribution; and my attorney, Michael E. Morales. And last but not least, thanks to Robert Caspari for being a true friend and a genius in his own right, and for his expertise on the technical review of this book. And a special thanks to Jerry Lewis. It shows that life is magical when one of your favorite actor/filmmakers writes a foreword to your book! My Cine-cere thanks to you all.
Publisher’s Acknowledgments
We’re proud of this book; please send us your comments through our Dummies online registration form located at www.dummies.com/register/. Some of the people who helped bring this book to market include the following: Acquisitions, Editorial, and Media Development Project Editor: Tracy L. Barr (Previous Edition: Alissa D. Schwipps) Acquisitions Editor: Michael Lewis Assistant Editor: Erin Calligan Mooney Technical Editor: Robert Caspari Senior Editorial Manager: Jennifer Ehrlich Editorial Supervisor and Reprint Editor: Carmen Krikorian Editorial Assistant: Joe Niesen Cover Photos: © Creatas Images Cartoons: Rich Tennant (www.the5thwave.com) Composition Services Project Coordinator: Erin Smith Layout and Graphics: Reuben W. Davis, Melissa K. Jester, S.D. Jumper, Christin Swinford Special Art: Proofreaders: Joni Heredia, Caitie Kelly Indexer: Potomac Indexing, LLC
Publishing and Editorial for Consumer Dummies Diane Graves Steele, Vice President and Publisher, Consumer Dummies Kristin Ferguson-Wagstaffe, Product Development Director, Consumer Dummies Ensley Eikenburg, Associate Publisher, Travel Kelly Regan, Editorial Director, Travel Publishing for Technology Dummies Andy Cummings, Vice President and Publisher, Dummies Technology/General User Composition Services Gerry Fahey, Vice President of Production Services Debbie Stailey, Director of Composition Services
Contents at a Glance
Foreword ..................................................................xxiii Introduction ................................................................ 1 Part I: Filmmaking and Storytelling.............................. 7
Chapter 1: So You Want to Be a Filmmaker .................................................................... 9 Chapter 2: Genres in General ......................................................................................... 19 Chapter 3: Penning and Pitching a Great Story............................................................ 33
Part II: Gearing Up to Make Your Film ........................ 47
Chapter 4: Scheduling and Budgeting Your Film ......................................................... 49 Chapter 5: Financing Your Film...................................................................................... 69 Chapter 6: Location, Location, Location....................................................................... 83 Chapter 7: Crewing Up: HiringYour Crew ..................................................................... 97 Chapter 8: Assembling Your Cast of Characters ....................................................... 115 Chapter 9: Storyboarding Your Film ........................................................................... 129
Part III: Ready to Roll: Starting Production on Your Film ............................................................
145
Chapter 10: Shooting through the Looking Glass ...................................................... 147 Chapter 11: Let There Be Lighting! .............................................................................. 167 Chapter 12: Sound Advice: Production Sound ........................................................... 183 Chapter 13: Directing Your Actors: … And Action! ................................................... 197 Chapter 14: A Sense of Direction: Directing Your Film ............................................. 211
Part IV: Finishing Your Film in Post .......................... 231
Chapter 15: Cut to: Editing Your Film Frame by Frame ............................................ 233 Chapter 16: Posting Your Film’s Soundtrack: Adding Music & Effects to the Mix ............................................................................ 251 Chapter 17: Conjuring Up Special Effects ................................................................... 265 Chapter 18: Giving Credit and Titles ...........................................................................
285
Part V: Finding a Distributor for Your Film ................ 293
Chapter 19: Distributing Your Film.............................................................................. 297 Chapter 20: Exploring and Entering Film Festivals .................................................... 317
Part VI: The Part of Tens .......................................... 325
Chapter 21: Ten Tips for Discovering New Talent..................................................... 329 Chapter 22: Ten Ways to Get Publicity for Your Film ............................................... 333 Chapter 23: Ten Ways to Avoid Murphy’s Law ......................................................... 337 Chapter 24: Ten Best Filmmaking Periodicals............................................................ 341
Index ...................................................................... 343
Table of Contents
Foreword...................................................................xxiii Introduction ................................................................. 1
About This Book .............................................................................................. 1 Conventions Used in This Book ..................................................................... 2 What You’re Not to Read ................................................................................ 3 Foolish Assumptions ....................................................................................... 3 How This Book Is Organized .......................................................................... 4 Part I: Filmmaking and Storytelling...................................................... 4 Part II: Gearing Up to Make Your Film ................................................. 4 Part III: Ready to Roll: Starting Production on Your Film ................. 4 Part IV: Finishing Your Film in Post ..................................................... 5 Part V: Finding a Distributor for Your Film ........................................ 5 Part VI: The Part of Tens ....................................................................... 5 Icons Used in This Book ................................................................................. 6 Where to Go from Here ................................................................................... 6
Part I: Filmmaking and Storytelling .............................. 7
Chapter 1: So You Want to Be a Filmmaker. . . . . . . . . . . . . . . . . . . . . . . .9
Independents Day versus the Hollywood Way ............................................ 9 Filmmaking: Traditional or Digital? ............................................................ 10 Traditional: Super-8, 16mm, or 35mm ............................................... 11 Going digital: Standard or high-def .................................................... 11 Developing Your Sense of Story .................................................................. 12 Financing Your Film: Where’s the Money? ................................................. 12 On a Budget: Scheduling Your Shoot .......................................................... 13 Planning Your Shoot, Shooting Your Plan .................................................. 13 Hiring Your Cast and Crewing Up................................................................ 15 Shooting in the Right Direction ................................................................... 15 Seeing the light ..................................................................................... 15 Being heard and scene ........................................................................ 16 Actors taking your direction .............................................................. 16 Directing through the camera ............................................................ 16 Cut It Out! Editing Your Film ........................................................................ 17 Listening to your film .......................................................................... 17 Simulating film with software ............................................................. 17 Distributing Your Film and Finding an Audience ...................................... 18
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Filmmaking For Dummies, 2nd Edition Chapter 2: Genres in General . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Exploring Film Genres ................................................................................... 19 Making ’em laugh with comedy.......................................................... 20 Getting dramatic about it .................................................................... 21 Horrifying horror films ........................................................................ 22 Romancing the romantic..................................................................... 23 Getting physical: No talk and all action ............................................ 23 Separating fact from (science) fiction ............................................... 24 Indulging your fantasy......................................................................... 24 Go West, young man: Westerns ......................................................... 25 Going to war ......................................................................................... 25 Thrilling audiences with suspense .................................................... 26 Stealing the audience’s attention: Crime pays ................................. 26 Making music with musicals............................................................... 27 Kidding around: Family friendly films ............................................... 27 Categorizing Your Genres............................................................................. 28 Featuring films ...................................................................................... 28 Made-for-TV movie .............................................................................. 30 Documenting documentaries ............................................................. 30 Shooting short films: Keep it brief! .................................................... 31 Directing television programs ............................................................ 31 Directing commercials ........................................................................ 32 Minding your PSAs: Public service announcements ....................... 32 Feel like dancing? Music videos ......................................................... 32 Industrials: Industrial strength .......................................................... 32
Chapter 3: Penning and Pitching a Great Story . . . . . . . . . . . . . . . . . . .33
Screening for the Perfect Screenplay .......................................................... 33 The “write” way to find a writer ......................................................... 34 Adapting: A novel idea ........................................................................ 34 Writing Your Own Original Screenplay....................................................... 36 Structuring your screenplay............................................................... 36 Creating conflict ................................................................................... 38 Developing characters ........................................................................ 39 Drafting your screenplay: Scene by scene........................................ 39 Collaborating with writer’s software ................................................. 42 Formatting your screenplay ............................................................... 43 Selling Your Screenplay to a Production Studio, Distributor, or Investor ............................................................................. 44 Getting your foot (and screenplay) in the door ............................... 44 Pitching a home run ............................................................................ 45
Table of Contents
xiii
Part II: Gearing Up to Make Your Film ......................... 47
Chapter 4: Scheduling and Budgeting Your Film . . . . . . . . . . . . . . . . . .49
The Art of Scheduling a Film ........................................................................ 50 Lining your script................................................................................. 51 Breaking into breakdown sheets ....................................................... 52 Creating production strips ................................................................. 54 Stripping down your schedule ........................................................... 56 Scheduling software to make your life easier ................................. 57 Balancing Your Film Budget ......................................................................... 59 Tightrope walking above the line ...................................................... 59 Hanging below the line ........................................................................ 61 Topping your budget ........................................................................... 63 Budgeting for budget software........................................................... 63 Factoring in a contingency amount ................................................... 65 Insurance Is Your Best Policy ...................................................................... 65 Finding an insurance broker............................................................... 67 Bond, completion bond....................................................................... 68
Chapter 5: Financing Your Film . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69
Creating an Enticing Prospectus ................................................................. 69 Synopsis of your film ........................................................................... 70 Information about you ........................................................................ 70 Info about your cast and crew ........................................................... 71 Your budget and profit projections................................................... 71 Investigating Investors .................................................................................. 71 Locating potential investors: Show me the money! ........................ 72 Approaching a potential investor ...................................................... 73 Keeping the Securities and Exchange Commission in mind .......... 74 Starting a Film Company............................................................................... 75 Being in the right company ................................................................ 75 Other things to do to set up your company ..................................... 78 Going Escrow ................................................................................................. 78 Contracting Your Investor ............................................................................ 79 Tapping into Alternative Sources ................................................................ 80 Pre-selling your film ............................................................................. 80 Getting a grant ...................................................................................... 81 Getting a loan ....................................................................................... 81 Bartering: Trade you this for that ...................................................... 81
Chapter 6: Location, Location, Location. . . . . . . . . . . . . . . . . . . . . . . . . .83
Locating Locations ........................................................................................ 83 Managing location scouts and managers.......................................... 84 Evaluating potential locations............................................................ 85 Taking a picture: Say “cheese” and “thank you”.............................. 86
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Filmmaking For Dummies, 2nd Edition
Sounding Off about Soundstages ................................................................. 86 Finding — or creating — a sound stage ............................................ 87 Putting up walls: Using flats ............................................................... 87 Shooting in the United States or Crossing the Border? ............................ 89 Researching U.S. government incentives.......................................... 90 Traveling to Canada............................................................................. 90 Locating Stock Footage ................................................................................. 91 Virtual Locations: Creating New Worlds on a Computer ......................... 92 Securing Your Locations .............................................................................. 93 Acquiring permits ............................................................................... 94 Ensuring you’re insured ...................................................................... 94 Mapping out your locations ............................................................... 94 Policing your locations ....................................................................... 95 Fire! ........................................................................................................ 95 Shooting Second-Unit Locations .................................................................. 95
Chapter 7: Crewing Up: HiringYour Crew . . . . . . . . . . . . . . . . . . . . . . . .97
Something to Crew About............................................................................. 97 Producing the producer ...................................................................... 98 Directing the direction ........................................................................ 99 Stepping over the line producer ...................................................... 100 Uniting with a production manager................................................. 101 Supervising the script ....................................................................... 101 Directing photography with a cinematographer ........................... 102 Going with your gaffer ....................................................................... 104 Getting a grip ...................................................................................... 105 Sounding like your sound mixer ...................................................... 105 Booming the sound............................................................................ 105 Propping up the prop master ........................................................... 106 Dressing up the wardrobe department ........................................... 106 Making up is hard to do .................................................................... 107 Gopher this, gopher that .................................................................. 107 Keeping your composer .................................................................... 107 Editing: Cut that out!.......................................................................... 108 And the rest . . . .................................................................................. 109 Finding and Interviewing Your Crew......................................................... 110 Creative Ways to Pay Your Crew ............................................................... 111 Paying later: Deferments or points .................................................. 111 Giving ’em credit ................................................................................ 111 Hiring student bodies ........................................................................ 112 Paying a kit fee ................................................................................... 112 Hiring crew as independent contractors ........................................ 112 Union or non-union — that’s the question ..................................... 113 Putting a Contract Out on Your Crew ....................................................... 113
Table of Contents Chapter 8: Assembling Your Cast of Characters. . . . . . . . . . . . . . . . . .115
Hooking Your Cast and Reeling Them In .................................................. 115 Calling all agents ............................................................................... 116 Casting through casting directors ................................................... 116 Placing casting ads ............................................................................ 117 Calling casting services ..................................................................... 118 Accessing actor directories ............................................................. 118 Screening an Actor’s Information .............................................................. 119 Headshots and résumés .................................................................... 119 Taping their act .................................................................................. 121 Spinning an actor’s Web site ............................................................ 121 Auditioning Your Potential Cast ................................................................ 122 Creating a friendly environment ...................................................... 122 Inspecting an actor’s etiquette ........................................................ 122 Slating on video .................................................................................. 123 Avoiding bitter-cold readings ........................................................... 123 Monologues leave you all by yourself ............................................. 124 Making the Cut: Picking Your Cast ............................................................ 124 Calling back ........................................................................................ 124 Screen testing ..................................................................................... 125 And the winners are . . . .................................................................... 125 Agreeing with Actors’ Agreements ............................................................ 126 Contracting union players ................................................................ 126 Contracting non-union players ........................................................ 126 Securing releases from extras .......................................................... 128
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Chapter 9: Storyboarding Your Film . . . . . . . . . . . . . . . . . . . . . . . . . . . .129
Understanding the Basics and Benefits of Storyboarding...................... 129 Setting Up to Storyboard ............................................................................ 131 Breaking down your script ............................................................... 131 Evaluating each shot ......................................................................... 132 Organizing a shot list......................................................................... 132 Framing storyboard panels .............................................................. 133 Deciding What to Include in Each Panel: Putting Pencil to Paper ......... 134 Choosing the right angles ................................................................. 134 Imagining camera and actor movement ......................................... 135 Boarding your special effects ........................................................... 136 Sketching out the actors, props, and vehicles .............................. 137 Looking at lighting and location ...................................................... 137 I Can’t Draw, Even If My Life Depended on It ........................................... 138 Designing with storyboard software ............................................... 138 Drawing the help of a professional artist........................................ 140
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Filmmaking For Dummies, 2nd Edition
Part III: Ready to Roll: Starting Production on Your Film ............................................................ 145
Chapter 10: Shooting through the Looking Glass . . . . . . . . . . . . . . . . .147
Choosing the Right Camera ........................................................................ 147 Rolling with film cameras.................................................................. 148 Recording with digital camcorders ................................................. 150 Do You Need Glasses? Types of Lenses and What They Do .................. 155 The normal lens ................................................................................. 156
Chapter 11: Let There Be Lighting! . . . . . . . . . . . . . . . . . . . . . . . . . . . . .167
Lighting Up Your Life .................................................................................. 167 Shedding Some Light on Lighting Jargon ................................................. 168 Big Foot-candles: Lighting for film cameras ................................... 168 Lux (and cream cheese): Lighting for digital (SD and HD) ........... 168 Taking your color temperature ........................................................ 169 Illuminating with soft light versus hard light ................................. 170
Chapter 12: Sound Advice: Production Sound . . . . . . . . . . . . . . . . . . .183
Testing, Testing, 1, 2, 3 ............................................................................... 183 Assembling a Sound Team ........................................................................ 184 Mixing it up with your mixer ............................................................ 184 Making room for the boom operator............................................... 185 Choosing Analog or Digital Sound ............................................................. 186 Analog: The sound of Nagra Falls .................................................... 186 DAT recorders and dat’s not all ...................................................... 187 In the field with digital recorders .................................................... 187 Recording with Microphones..................................................................... 188 Shooting with shotgun microphones .............................................. 189 Omni-directional mics ....................................................................... 191 Lapel microphones ............................................................................ 191 Wireless microphones....................................................................... 191 Using Your Headphones ............................................................................. 192 Walking and Talking: Walkie-Talkies on Set ............................................. 192 Listening for Quiet ....................................................................................... 193 Shushing the camera: Barney hears you ........................................ 193 Silencing footsteps with sound blankets and foot foam ............... 193 Getting Up to Speed Safe and Sound ......................................................... 194 Slating with the clapper board ......................................................... 194 Syncing picture and sound with timecode ..................................... 195 Capturing On-Set Ambience ....................................................................... 195 Reporting Your Sound ................................................................................ 196
Table of Contents Chapter 13: Directing Your Actors: … And Action! . . . . . . . . . . . . . . .197
Getting Your Actors Familiar with the Material — and Each Other ..... 197 Remembering that familiarity breeds content ............................... 198 Reading through the script: The table read ................................... 199 Adjusting dialogue to make it read naturally ................................. 199 Being a Parent and Mentor to Your Actors — with No Allowance ....... 199 Preparing Your Actors before the Shoot .................................................. 200 Rehearsals, yea or nay? .................................................................... 201 Rehearsing the characters, not just the lines ................................ 202 Discovering the characters’ backstories ........................................ 203 Reading between the lines: Subtext................................................. 204 Exercising and warming up your actors ......................................... 204 Acting is reacting ............................................................................... 205 Speaking with body language ........................................................... 206 Directing Actors during the Shoot ............................................................ 206 Encouraging your actors to ask questions — but not too many ............................................................................ 206 Reminding your actors that less is more — more or less ............ 207 Feeling the words, not just memorizing.......................................... 208 Blocking, walking, and talking .......................................................... 208 Taking care of business..................................................................... 209 Matching actors’ actions................................................................... 209 Commending the actors .................................................................... 210
xvii
Chapter 14: A Sense of Direction: Directing Your Film . . . . . . . . . . . .211
Focusing on Directing ................................................................................. 211 Directing traits ................................................................................... 212 Training yourself as a director ......................................................... 213 Translating Script to Screen....................................................................... 214 Understanding the screenplay ......................................................... 215 Rewriting or adjusting the script ..................................................... 216 Visualizing your screenplay ............................................................. 216 Mapping Out Your Plans for the Camera.................................................. 216 Designing storyboards ...................................................................... 217 Creating a shot list ............................................................................. 217 Sketching schematics ........................................................................ 217 Making notes on the script ............................................................... 218 Planning with models (not the high-fashion kind) ........................ 219 Continuing Continuity with Your Script Supervisor ............................... 219 Got a match? ....................................................................................... 219 Inserting coverage and cutaways .................................................... 220 Screen direction: Your other left ..................................................... 221 Taking Your Best Shot ................................................................................ 222 Where the heck are we? Establishing a wide shot......................... 223 You don’t have to be a psychic to get a medium shot.................. 224 Two shot: Three’s a crowd ............................................................... 224 I’m ready for my close-up ................................................................. 226
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Filmmaking For Dummies, 2nd Edition
Picture This: Deciding When to Move the Camera and Why ................. 228 Playing with dollies............................................................................ 228 Craning to get a high shot................................................................. 229 Steadying the camera ........................................................................ 229
Part IV: Finishing Your Film in Post ........................... 231
Chapter 15: Cut to: Editing Your Film Frame by Frame. . . . . . . . . . . . .233
Editing Your Film: Putting One Frame in Front of the Other ................. 233 Choosing an editor: Who cut this? ................................................. 234 Shooting enough coverage ............................................................... 235 Assembling a first cut ........................................................................ 236 Building a director’s cut.................................................................... 236 Photo finish: Finalizing a final cut .................................................... 237 Listening to the sound editor ........................................................... 237 Linear versus Non-Linear Editing .............................................................. 238 Editing in linear .................................................................................. 238 Editing in non-linear .......................................................................... 239 Editing on Your Computer ......................................................................... 240 Hard driving ........................................................................................ 240 Cutting it with editing software........................................................ 241 Posting your production in your computer ................................... 244 Outputting formats ............................................................................ 244 Developing a Relationship with Your Film Lab........................................ 245 Developing negatives, producing prints, and more ...................... 246 Being positive about a negative cutter ........................................... 246 Color-correcting your film: As plain as black and white ............... 247 Answering your first film print ......................................................... 248 Cloning, Not Copying; Cloning, Not Copying ........................................... 248
Chapter 16: Posting Your Film’s Soundtrack: Adding Music & Effects to the Mix. . . . . . . . . . . . . . . . . . . . . . . . . . . . .251
Finishing Sound in Postproduction ........................................................... 251 Stirring up the mixer’s toolbox ........................................................ 252 Mixing the right balance ................................................................... 253 Looping the loop ................................................................................ 254 Creating Sound Effects with a Bang .......................................................... 255 Listening to sound-effects libraries ................................................. 255 Creating and recording your own sound effects ........................... 256 Getting to know Jack Foley ............................................................... 257 Adding room tone: Ambience or background sounds .................. 258 Scoring Big with Music ............................................................................... 258 Conducting a composer to set the mood ....................................... 258 Composing your own music ............................................................. 259 The sound of music libraries............................................................ 260
Table of Contents
Playing with original songs ............................................................... 261 Orchestrating the rights to popular music..................................... 262 Cueing up cue sheets......................................................................... 262 Singing songs in the public domain ................................................. 263 Outputting Your Final Mix .......................................................................... 263 Surrounding sound ............................................................................ 264 Separating music and effects tracks for foreign release ............... 264
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Chapter 17: Conjuring Up Special Effects . . . . . . . . . . . . . . . . . . . . . . .265
Creating Effects: In or Out of Camera? ..................................................... 265 Dropping in Backgrounds ........................................................................... 267 Turning blue and green ..................................................................... 267 Dishing out special-effects plates .................................................... 268 Painting scenery into your shots: Matte paintings ........................ 269 Have you seen scenic backdrops? ................................................... 269 Clipping your magazines ................................................................... 270 Weathering the storm ....................................................................... 271 Downsizing Miniatures............................................................................... 272 Looking down on miniatures ............................................................ 272 Forcing the perspective, forcefully.................................................. 273 Climbing the walls.............................................................................. 273 Creating Effects Right in the Camera ........................................................ 275 Backward about reverse photography ........................................... 275 Double exposure, double exposure................................................. 276 Speeding slowly.................................................................................. 276 Creating effects with lenses and filters .......................................... 277 Exploding Effects on Fire ............................................................................ 278 Making Up Your Mind about Make-Up Effects ......................................... 279 Applying prosthetics ......................................................................... 279 Here’s looking at scleral lenses ........................................................ 280 Take a bite out of this........................................................................ 281
Chapter 18: Giving Credit and Titles . . . . . . . . . . . . . . . . . . . . . . . . . . . .285
Titling Your Film .......................................................................................... 285 Writing a Running List of Names and Positions....................................... 286 Spelling it write .................................................................................. 286 Entitled to a credit ............................................................................. 287 Designing Your Titles and Credits............................................................. 287 Designing the style with fonts .......................................................... 288 Animating your main title and credits ............................................ 288 Digital or optical credits ................................................................... 289 Crediting without a computer .......................................................... 289 Rolling Your Title and Credits ................................................................... 290 Timing the opening and ending credits .......................................... 290 Ordering your title and credits ........................................................ 291 Ensuring the safety of your credits ................................................. 292 Covering Your Eyes: Stripping Titles for Foreign Textless .................... 293
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Filmmaking For Dummies, 2nd Edition
Part V: Finding a Distributor for Your Film ................. 293
Chapter 19: Distributing Your Film . . . . . . . . . . . . . . . . . . . . . . . . . . . . .297
Understanding How Distribution Works .................................................. 297 Presenting Your Film to Distributors ........................................................ 299 Posting a poster of your film ............................................................ 299 Picturing the set photographer........................................................ 300 Pulling your audience in with a trailer ............................................ 300 Premiering your film .......................................................................... 301 Distributing Your Film Domestically ......................................................... 302 Minding media rights......................................................................... 303 Anticipating ancillary rights ............................................................. 304 Meeting domestic buyers at the Home Media Expo ..................... 305 Distributing Your Film around the World ................................................ 305 Selling your film at the super markets ............................................ 306 Negotiating: How much for your film?............................................. 307 Speaking their language .................................................................... 308
Chapter 20: Exploring and Entering Film Festivals. . . . . . . . . . . . . . . .317
Demystifying Film Festivals ........................................................................ 317 Judging the difference between a film festival and a film market ................................................................................... 318 Screening the benefits of entering film festivals ............................ 319 Entering and Winning Secrets ................................................................... 320 Submitting a work-in-progress — Don’t! ......................................... 320 Entering the right festivals for your film ......................................... 320 Choosing the appropriate genre and category .............................. 323 Writing a great synopsis of your film .............................................. 324 Picture perfect: Selecting the best photos from your film ........... 324 Sending the best format .................................................................... 325 Entering without a box ...................................................................... 325 Getting an entry-fee discount ........................................................... 326
Part VI: The Part of Tens ........................................... 325
Chapter 21: Ten Tips for Discovering New Talent . . . . . . . . . . . . . . . .329
Viewing Independent Films ........................................................................ 329 Watching Local Theater.............................................................................. 330 Attending Actors’ Showcases .................................................................... 330 Visiting Acting Schools ............................................................................... 330 Talking to Agents and Managers ............................................................... 331 Searching the Academy Players Directory ............................................... 331 Schmoozing at Film Festivals and Markets .............................................. 331
Table of Contents
Walking Down the Street ............................................................................ 332 Holding Talent Contests ............................................................................. 332 Starring Your Family ................................................................................... 332
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Chapter 22: Ten Ways to Get Publicity for Your Film . . . . . . . . . . . . .333
Submitting a Press Release ........................................................................ 333 Doing a TV or Radio Interview ................................................................... 334 Getting a Review from Movie Critics ......................................................... 334 Mailing Out DVD Screeners ........................................................................ 334 Attending Film Festivals ............................................................................. 334 Emailing and Setting Up a Web Site .......................................................... 335 Designing T-Shirts and Other Premiums .................................................. 335 Planning a Publicity Stunt .......................................................................... 335 Organizing a Screening Party or Charity Event ....................................... 336 Placing an Ad................................................................................................ 336
Chapter 23: Ten Ways to Avoid Murphy’s Law . . . . . . . . . . . . . . . . . .337
Testing the Camera .................................................................................... 337 Scouting Locations for Noise ..................................................................... 338 Watching the Weather Channel ................................................................. 338 Backing Up Locations and Actors ............................................................. 338 Using a Stunt Double ................................................................................... 339 Standing by with First-Aid Kit or Medic on Set ........................................ 339 Anticipating that Cellphones and Internet Don’t Work Everywhere .... 339 Mapping Out Directions.............................................................................. 339 Providing Plenty of Parking ........................................................................ 340 Securing Security Overnight ...................................................................... 340 Powering Up Ahead of Time ....................................................................... 340
Chapter 24: Ten Best Filmmaking Periodicals . . . . . . . . . . . . . . . . . . .341
The Hollywood Reporter ............................................................................ 341 Daily Variety ................................................................................................. 342 Backstage ...................................................................................................... 342 Videomaker .................................................................................................. 342 Entertainment Weekly................................................................................. 342 People Magazine .......................................................................................... 343 American Cinematographer ....................................................................... 343 DV Magazine ................................................................................................. 343 MovieMaker Magazine ................................................................................ 344 StudentFilmmakers Magazine .................................................................... 344
Index ....................................................................... 343
Foreword
G
ertrude Stein said, “A rose, is a rose, is a rose,” and Jerry Lewis says, Filmmaking For Dummies is a kind of book, a kind of book, a kind of book that all new and old film students can learn from. It’s the brainchild of Bryan Michael Stoller, whose company is Stellar Entertainment, and from the looks of this book, he’s consistent. He began in Canada at the age of 10 and knew then that he had to do it all, and he does — writes, produces, directs, and keeps away from acting because that’s Jack Nicholson country, and no one ever wants to be there. I met Bryan on the set of a film I was making at the time called Slapstick. It should have been called Helter Skelter. . . . Never have so many been killed by one bad idea. But this kid Bryan worked his little heart out filming behind-the-scenes footage of Slapstick, and if the studio had been smart, it would have released what he shot! We might have had a winner. Although our meeting was over 20 years ago, I still recall watching one of his early films in my trailer dressing room between shots and I can remember how impressed I was. And I knew he was good. . . . And I am never wrong when I’m jealous. So read on, you fledglings, and see if his book can help you fly to stardom.
— Jerry Lewis Actor, comedian, and author of The Total Film-Maker
Introduction
W
elcome to the wonderful world of filmmaking. Whether you love the escape of watching movies or the excitement, challenge, and magic of making a film yourself, this book is an informative, entertaining guide to help you realize your dream. For the beginning filmmaker, this book is your primer and reference guide to making a movie. For the seasoned professional, it’s a perfect refresher course (with many new ideas) before starting your next big flick. This book is not only for the professional filmmaker, but for anyone interested in making a film, whether you’re an actor, a factory worker, or an office employee, and whether you’re unemployed, retired, or independently wealthy. This book will inspire you to reach for your filmmaking goals — and it will be a great adventure along the way! Filmmaking For Dummies, 2nd Edition, comes out of my filmmaking experiences — both my successes and my mistakes — and is bursting with helpful information and secret tips to assist you in making your own successful movie. In 1987, I directed an episode of Tales from the Darkside entitled “The Bitterest Pill.” The show was about a crazy inventor who created a pill that gave him total recall. The premise of the episode was that knowledge is power. A little innocent-looking pill allowed you to remember everything you ever saw, ever heard — right back to the day the doctor pulled you from the womb and slapped you on the behind! With Filmmaking For Dummies, 2nd Edition, you gain the knowledge and thus the power to be a filmmaker. Whether you’re a great filmmaker depends on how you apply this knowledge. Like the pill in my Tales from the Darkside episode, this book gives you all the knowledge you need to get started (it’s up to you to recall it) and is your prescription for filmmaking — so read it and call your distributor in the morning!
About This Book
I’ve written this book with over 30 years of hands-on experience (I started young and naïve at the age of 10), so I know everything I talk about in this book through trial and error. I can save you a lot of time, trouble, and money because I’ve been there before — this book helps make your first time on the set seem more like you’ve been there before, too.
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Filmmaking For Dummies, 2nd Edition
This book contains valuable information on: Writing or finding a screenplay Raising financing for your film Budgeting and scheduling your movie Hiring the right actors and crew Choosing the right camera and medium (digital, video, or motion picture film) Planning, shooting, and directing your film Putting your movie together in the editing room Finding a distributor to get your film in front of an audience Entering (and maybe even winning) film festivals The new age of filmmaking includes the advent of digital technology (including high definition), so throughout this book, all creative elements apply, whether you’re shooting with film stock or with a camcorder that records onto either videotape or digital files. Technically, shooting on film or recording to videotape or digital files is different, as I address in each particular example — but you soon realize that the similarities beat out the differences.
Conventions Used in This Book
To help you pick out information from a page, I use the following conventions throughout the text to make elements consistent and easy to understand: Web addresses appear in a special font (like www.bryanmichael stoller.com), so you can easily pick them out. New terms appear in italics and are closely followed by an easy-tounderstand definition. Movie titles and the names of TV shows also appear in italics. Bold highlights the action parts of numbered steps or keywords in bulleted lists.
Introduction
3
What You’re Not to Read
Everything in this book is worth reading: It’s all interesting and relevant to filmmaking, but not all of it is essential. You can safely skip the following bits of information without missing any need-to-know information: Text with a Technical Stuff icon beside it goes into behind-the-scenes or technical aspects of a topic. While riveting to those who like the back story, this information isn’t strictly necessary. Sidebars, which look like text enclosed in a shaded gray box, consist of information that’s interesting to know but not necessarily critical to your understanding of the chapter or section topic. If you do stop to read a sidebar, you’ll either gain something you’ll appreciate or at the very least be entertained.
Foolish Assumptions
In writing this book, I made some assumptions about you: You have some knowledge of the Internet and have access to the Web sites I list. I direct you to some pretty nifty sites to get free downloads, special software deals, and fun stuff to look at. Keep in mind, however, that Web addresses can change or become obsolete, so be prepared to find a few that may lead to a black hole in cyberspace. You also like to watch movies and are interested in how they’re made so that you can make some of your own. You may be a beginner with a consumer camcorder or a seasoned professional who wants to make an independent film. If you don’t want to actually make movies, you’re a film buff who wants to know what goes on behind the scenes. This book can’t possibly cover every aspect of running a camera and putting together a film. So if you don’t know the difference between a camera’s eyepiece and the lens, and which end to look through, pick up other books that are more specific to the technical aspects of filmmaking. You may also want to pick up other For Dummies books that complement this one, such as Digital Video For Dummies, by Keith Underdahl; Screenwriting For Dummies, by Laura Schellhardt; and Breaking into Acting For Dummies, by Larry Garrison and Wallace Wang (all published by Wiley). After you start making your own films, you may need to read these books: Stress Management For Dummies (Elkin) and High Blood Pressure For Dummies (Rubin).
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Filmmaking For Dummies, 2nd Edition
How This Book Is Organized
This book is divided into six parts — from the screenplay, all the way to the distribution — and of course the ever popular Part of Tens. These six parts are each self-contained, so they help you understand the filmmaking experience regardless of what order you read them in. If you’re more interested in finding material or writing a screenplay, Part I will be of interest to you. If you want to know more about distribution before you decide to make a film, then you’ll want to look at Part V first.
Part I: Filmmaking and Storytelling
This part introduces you to the world of filmmaking and the excitement behind it. You see all the different genres to choose from to help you decide which one works best for your movie. This part also helps guide you to the right material, whether a short story, a news article, a true biographical story, or a completed screenplay.
Part II: Gearing Up to Make Your Film
This part shows you where to find financing for your film so that you can schedule and budget accurately. The preproduction process also includes finding the perfect location for the setting of your film, and finding the perfect crew. You audition actors and choose performers who will bring life to the characters in your screenplay. While you’re gearing up for the actual shoot, you’re also organizing your ideas for your shots on paper in the form of sketched images called storyboards.
Part III: Ready to Roll: Starting Production on Your Film
In this part, I introduce you to the magical box that captures your story on film stock, videotape, or digital files — it’s called the camera. In a non-technical style, I explain how the camera and lens work. You see how lighting is more a science than just pointing some lamps in a particular direction. Sound is an important element to your production, and after reading this part, you may notice your hearing has become more acute.
Introduction
This part also helps you work with your actors to get the best and most believable performances in front of the camera. I also cover the multifaceted job of the director — from a technical and creative sense. Now with the new age of digital technology (including high definition), anyone with a camcorder can go out and make a modest movie (with virtually no budget).
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Part IV: Finishing Your Film in Post
In this part, you discover the magic of non-linear editing and how you can even possibly salvage bad scenes and make them work in postproduction. With computer software and editing technology, you can turn your home computer into a powerful postproduction editing system — and affordably, too! In this part, you also begin working with a composer to set your film to music, enhancing the visuals with sound effects, and employing other postproduction sound techniques that make your movie sound great. Special visual effects don’t have to be expensive, and you see how you can do many effects with the camera without exploding your budget. This stage in production is also the time to thank everyone who worked on the production by giving them the appropriate recognition in the opening or ending credit roll of your film.
Part V: Finding a Distributor for Your Film
This part deals with one of the most important aspects of the filmmaking process because, without distribution, no one will ever see your masterpiece, and your investors will never make their investment back — or any chance of a profit. You may want to read this part first so that you’re aware of the commercial elements your film needs in order to get a distributor who can sell it successfully in the domestic markets (the U.S. and Canada), as well as the international territories. Along with finding the right distributor, you may also want to enter your film in film festivals to try to garner some award attention. (Film festivals can help attract a distributor if you haven’t found one at this point.)
Part VI: The Part of Tens
For Dummies books are famous for The Part of Tens. Here, I share ten great tips on how to find talent for your film, along with how to raise attention through proper publicizing after your movie is finished. I talk from experience about ten ways to save you time, trouble, and money — maybe even save your production. I also list the ten best magazines and periodicals to keep you informed on the entertainment industry and to help you find some great material for your film.
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Filmmaking For Dummies, 2nd Edition
Icons Used in This Book
This book uses icons to bring attention to things that you may find helpful or important. This icon shares tips that can save you a lot of time and trouble.
This icon is a friendly reminder of things that you don’t want to forget about when making a film. This icon reveals secrets you’ll know only from reading this book. These secrets lead you to helpful filmmaking information not known by the masses. But don’t tell anyone — it’s a secret!
This icon makes you aware of things that can negatively impact your film, so be sure to heed the advice here. Information that appears beside this icon is interesting, but nonessential. It shares filmmaking esoterica that, as a budding filmmaker or film buff, you’ll find interesting but don’t need to know. Consider these fun-but-skippable nuggets.
Where to Go from Here
Unlike watching a film from beginning to end, you can open this book in the middle and dive right in to making your film. Filmmaking For Dummies, 2nd Edition, is written in a non-linear format, meaning you can start anywhere and read what you want to know in the order you want to know it. This means that you can start on any chapter in this book and move around from chapter to chapter in no particular order — and still understand how to make a film. You can even read from back to front if you’re so inclined.
Part I
Filmmaking and Storytelling
Y
In this part . . .
ou’re reading this book because either you want to be a movie mogul or you already are one. You’ve chosen an exciting career or hobby, and this part puts the world of filmmaking into perspective for you and sets you on track for a cinematic adventure. In this part, I introduce you to the different film genres so you can decide what kind of story you want to share with an audience. I also guide you through a crash course on the process of writing an original screenplay — or finding a commercial script and getting the rights to produce it.
Chapter 1
So You Want to Be a Filmmaker
In This Chapter
Recognizing how independent films differ from studio pictures Getting an overview of the filmmaking process
ilm is a powerful medium. With the right script under your arm and a staff of eager team players, you’re about to begin an exciting ride. The single most important thing that goes into making a successful film is the passion to tell a story. And the best way to tell your stories is with pictures. Filmmaking is visual storytelling in the form of shots that make up scenes and scenes that eventually make up a complete film. As a filmmaker, you have the power to affect people’s emotions, make them see things differently, help them discover new ideas, or just create an escape for them. In a darkened theater, you have an audience’s undivided attention. They’re yours — entertain them, move them, make them laugh, make them cry. You can’t find a more powerful medium to express yourself.
F
Independents Day versus the Hollywood Way
There are three types of full length films made to be distributed (hopefully) for a paying audience: Studio films: A studio film is usually green lit by the head of a major studio, has a healthy budget averaging $60 million and up (some go as high as $150 million or more), has major star names intended to guarantee some kind of box office success (as if such a guarantee were possible). Nowadays many studio films are based on comic book superheroes (Hulk, Batman, Spiderman), popular TV shows (Get Smart, Sex in the City), best selling books (the Harry Potter series), high concept (unique ideas that have commercial appeal like Jurassic Park, or Journey to the Center of the Earth), and/or big name stars (Brad Pitt, Tom Hanks,
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Part I: Filmmaking and Storytelling
Angelina Jolie). If a major film studio puts up the money for a film, the studio — not the filmmaker — ultimately ends up calling the shots. Independent films: A true independent film is often a low-budget film (costing anywhere from $5,000 to $1 million) because the filmmaker has to raise money to make the film on his or her own, independent of a studio for the financing. Many films circulating the film-festival circuit are independent films, produced independently of the studios. Independent studio films: A studio’s independent division is really a smaller “boutique” division of the big company, with smaller budgets and possibly fewer black suits deciding how to make and distribute the films that come from these divisions. Sideways, Little Miss Sunshine, and Juno are perfect examples of independent studio films — they were all distributed by Twentieth Century Fox’ independent division, Fox Searchlight — but all received the exposure that a big studio picture expects, including studio marketing dollars when they are nominated during the major awards season. The term “independent studio films” is actually oxymoronic because a film produced by a studio is not truly independent. A film made by a studio’s “independent” division is a studio film, in disguise. You can find both advantages and disadvantages to making a studio picture or an independent film. On an independent production, your film ends up on the screen the way you envisioned it, but you don’t have much of a budget. A studio picture has larger financial backing and can afford to pay the astronomical salaries that actors demand, as well as pay for seamless special effects and longer shooting schedules, but the film ends up the way the studio envisions it — and in the most commercial way. The studio looks at dollars first and creativity second. Many independent filmmakers discover that, although having and making money is nice, being independent allows them to tell a story in the most creative way. An independent film doesn’t always have to be a low-budget or no-budget film, however. George Lucas is the ultimate independent filmmaker. He’s independent of the studios and makes his own decisions on his films without the politics or red tape of a studio looking over his shoulder. Star Wars may not seem like an independent film, but that’s exactly what it is — even though you may have difficulty seeing yourself as one of Lucas’s peers.
Filmmaking: Traditional or Digital?
Today, you can shoot your movie in several different formats. You can choose analog video or digital video, high definition (HD) digital files, or a traditional film camera using super-8 or 16mm film, or — the choice of studio productions — 35mm motion-picture film stock.
Chapter 1: So You Want to Be a Filmmaker
The medium on which you set your story — whether it be actual film celluloid on which the images are developed, videotape, or digital (standard or high definition) with a film-style look — engender specific feelings and reactions from your audience. A movie shot on film stock tends to have a nostalgic feeling, like you’re watching something that has already happened. Something shot on video elicits the feeling that it’s happening right now — unfolding before your eyes, like the evening news. You can use this knowledge to enhance the emotional response your audience has to your film. Steven Spielberg, for example, made Schindler’s List in black and white to help convey both the film as a past event and the dreariness of the era.
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Traditional: Super-8, 16mm, or 35mm
Super-8 is an affordable introductory format for the beginning filmmaker, allowing the user to use celluloid film stock, develop it, and even physically cut it. Super-8 is half the width of 16mm, and less than 1/5 the width of 35mm and thus is grainier and not a professional medium — unless you’re going for this type of picture quality. Gritty music videos, documentaries, and home movies are suitable for Super-8. 16mm can produce adequate picture quality if your final product is going to television. If projected in a theater, 16mm produces a grainier image. Some TV shows like Tales from the Darkside were shot on 16mm; TV series like Monk (starring Tony Shalhoub) shoot on Super 16mm, a format that exposes a larger frame on existing 16mm film stock to create an even better image, with more detail and less grain. The professional format of choice for most television shows and feature films is 35mm, which projects extremely well when blown up onto a theatre screen and exhibits pristine picture quality when transferred to the smaller television screen.
Going digital: Standard or high-def
In this age of digital technology, almost anyone with a computer and video camera can make a film. You can purchase (for around $2,600) or rent a 24-frame progressive digital camcorder (like the Panasonic AG-DVX-100B) that emulates the look of motion picture film, without incurring the cost of expensive film stock and an expensive motion-picture camera. For a little more money, you can shoot your movie using an HD (high definition) digital camera (like the Panasonic AG-HVX200, or Sony’s PMW-EX1) that uses memory cards to store your footage.
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Part I: Filmmaking and Storytelling
If you can’t afford one of these digital cameras, you can purchase computer software called Magic Bullet Frames (www.redgiantsoftware.com) that takes a harsh video image shot with an inexpensive home camcorder and transforms it to look more like it was shot with a motion-picture film camera. Many new computers come preloaded with free editing software. In Chapter 16, I give you tips on starting your very own digital-editing studio. You can also find out more information on the technical aspects of capturing digital footage to your computer, then editing and sharing your work in Digital Video For Dummies by Keith Underdahl (published by Wiley). You can uncover more camera information in Chapter 10. High definition (HD) is the new-age technology that takes the camera image one step farther. The picture is much sharper, richer, and closer to what the human eye sees as opposed to what a standard definition (SD) video camera shows you. Watching HD is like looking through a window — the picture seems to breathe. The new HD digital cinema cameras combine HD technology with the 24-frame progressive technology to emulate a unique film-like picture quality in an electronic file format, without the use of physical film.
Developing Your Sense of Story
Because you can’t possibly make a great film without having a great story, choosing the right material is more important than anything else. Great film careers have been built on making the right decisions about a story more than having the right talent and skills. So where do you find the good ideas to turn into films? An idea starts in your head like a tiny seed, and then it sprouts and begins to grow, eventually blossoming into an original screenplay. Don’t have that tiny seed of an idea just yet? Turn to Chapter 3, where I tell you how to find ideas and give you tips on turning your idea into a feature-length script. In that chapter, I also show you how to option (have temporary ownership of) existing material, whether it’s someone’s personal story or a published novel.
Financing Your Film: Where’s the Money?
To get your film made, you have to have financing. Raising money isn’t as difficult as it sounds if you have a great story and an organized business plan. You can find investors who are looking to put their money into a movie for the excitement of being involved with a film and/or the possibility of making a profit. Even friends and family are potential investors for your film — especially if your budget is in the low-numbers range.
Chapter 1: So You Want to Be a Filmmaker
In Chapter 5, I give you some great tips on how to find investors and how to put together a prospectus to attract them to fund your film. You also find out about other money-saving ideas like bartering and product placement. I even show you how to set up your own Web site to help raise awareness for your film, attract investors, and eventually serve as a promotional site for your completed film.
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On a Budget: Scheduling Your Shoot
Budgeting your film is a delicate process. Often, you budget your film first (this is usually the case with independent low-budget films) by breaking down elements into categories, such as crew, props, equipment, and so on — the total amount you have to spend. Your costs are determined by how long you need to shoot your film (scheduling determines how many shoot days you have) because the length of your shoot tells you how long you need to have people on salary, how long you need to rent equipment and locations, and so on. When you know you can only afford to pay salaries for a three-week shoot, you then have to schedule your film so that it can be shot in three weeks. You schedule your film’s shoot by breaking down the script into separate elements (see Chapter 4) and deciding how many scenes and shots you can shoot each day, so that everything is completed in the three weeks you have to work with. An independent filmmaker doesn’t usually have the luxury of scheduling the film first (breaking it down into how many days it will take to shoot) and then seeing how much it will cost. Have a budget (and even a possible schedule) ready when you talk to a potential investor. It serves as ammunition to show that you didn’t just draw a number out of a hat and that you did your homework and know where every dollar will go and to which category.
Planning Your Shoot, Shooting Your Plan
Planning your film includes envisioning your shots through storyboarding, the technique of sketching out rough diagrams of what your shots and angles will look like (see Chapter 9). You can storyboard your films even if you don’t consider yourself an artist: Draw stick characters or use storyboard software, like Storyboard Quick (www.storyboardartist.com) or Frame Forge 3D (www.frameforge3d.com). Each comes with an eclectic cast of characters along with libraries of props and locations.
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Part I: Filmmaking and Storytelling
Surfing sites for filmmakers
Becoming a filmmaker includes plugging yourself into informative outlets that help you be more aware of the filmmaker’s world. Here I list websites that may be helpful to you as a lowbudget filmmaker: The Internet Movie Database (www. imdb.com and www.imdbPro.com) lists the credits of film and TV professionals and anyone who has made any type of mark in the entertainment industry. It’s helpful for doing research or a background check on an actor, writer, or filmmaker. The difference between the two? Imdb.com is free, and imdbPro.com costs $12.95 but lists contact information and pertinent details not found on the free version. The Independent Feature Project (www.ifp.org) is an effective way to get connected right away to the world of independent filmmaking. Storylink (www.storylink.com) is a great site to network with other filmmakers and writers. You’ll find discussion boards, blogs, upcoming events, and profiles. It’s jam-packed with great resources. Film Independent (www.filminde pendent.org) offers assistance to its members in helping get their movies made and seen. They also produce the Los Angeles Film Festival and the Independent Spirit Awards. The Independent (www.aivf.org) is an organization that supports independent filmmakers. At the Web site, you can find festival updates, along with what’s happening in the Independent scene. IndieTalk (www.indietalk.com) is a discussion forum for filmmakers where you can post and read messages about screenwriting, finding distribution, financing, and lots of other topics. It’s a great site for communicating with other independent filmmakers. Hollywood Wiretap (www.hollywood wiretap.com) offers up to the minute news on the Hollywood scene and the independent film world.
You also need to plan where you to shoot your film. You research where you’re going to film much as you would plan a trip and then you make all the appropriate arrangements, like figuring out how you’re going to get there and the type of accommodations, if your shoot is out of town. As you plan where to shoot your film, keep these points in mind (and head to Chapter 6 for more detailed information): You have to choose whether to film at a real location, on a sound stage, or in a virtual location that you conjure up inside your computer. Regardless of where you’re shooting, you need to sign an agreement with the location owner to make sure you have it reserved for your shoot dates.
Chapter 1: So You Want to Be a Filmmaker
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Hiring Your Cast and Crewing Up
Your film crew becomes your extended family (although maybe a dysfunctional one). You spend many days and nights together — through good and bad times — so hiring people who are passionate about your project and willing to put their all into it is important. You may have to defer salary to your crew if you’re working on a tight budget. (Find out how to do that and more in Chapter 7.) Acting is not as difficult as you may think. People are born natural actors and play many parts on the stage of life. Everyone is constantly in front of an audience — or performing monologues when alone. In Chapter 8, I lead you step by step through the process of finding a great cast to bring your screenplay to life. I also fill you in on acting secrets so that you can direct your actors and get the best performances.
Shooting in the Right Direction
Making a film requires special equipment, like cranes (tall apparatuses on which you place the camera for high shots), dollies (which are like giant skateboards that you put the camera on for movement), camera systems, and so on. It also involves lighting, sound, performances and more, all explained in the following sections.
Seeing the light
Lighting, which can set a mood and enhance the entire look of your film, is important. Without it, you’ll leave your actors in the dark — literally. The eye of the camera needs adequate light to “see” a proper image. What’s adequate light? Whatever produces appropriate exposure for a film camera or gives enough light to get a proper light reading for a video or digital camera. Chapter 11 gives you the lowdown on lighting. Lighting can be very powerful and can affect the mood and tone of every scene in your film. A great cinematographer combined with an efficient gaffer (see Chapter 7) will ensure that your film has a great look.
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Being heard and scene
In addition to seeing your actors, you need to be able to hear them. This is where the art of sound comes in. You need to place microphones close enough to the actor to get a good sound recording, but not so close that the microphone creeps into the shot. The skill of recording great sound comes from the production sound mixer. Production sound is extremely important because your actors must be heard correctly. Your sound mixer, who’s primarily in charge of recording your actors dialogue on set, needs to know which microphones and sound-mixing equipment to use. Chapter 12 shares all the necessary details.
Actors taking your direction
If you’re taking on the task of directing, you’ll become a leader to your actors and crew. You’ll need to know how to give your actors direction because it’s the director’s job to help the actors create believable performances that lure the audience into your story and make them care about your characters. Directing also involves guiding your actors to move effectively within the confines of the camera frame. Chapter 13 guides you in the right direction with some great secrets on how to warm up your actors and prepare them to give their best on the set.
Directing through the camera
In terms of telling your story visually, you’ll need to understand a little about the camera (whether a film camera or a digital one). Much like driving a car, you don’t need to understand how it works, but you need to know how to drive it (your cinematographer should be the expert with the camera and its internal operations). Directing the camera requires some technical knowledge of how the camera works (film, video, or digital, including high definition) and what each lens and filter does, which I explain in Chapter 10. Chapter 14 addresses how to frame your shots and when to move the camera. In that chapter, you also discover the skills that make a successful director and how to run a smooth, organized set.
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Cut It Out! Editing Your Film
During the editing phase, the film is finally assembled. Editing your film gives you a chance to step back and look at the sequence of events and all the available shot angles in order to shape and mold them into the most effective production. You can even repair a bad film (or at least make it better) during the editing process. During editing, you really see your film coming together. Nonlinear editing software is now available for virtually any computer at affordable prices (many computers come with free editing software). With it, you can edit anything from a home movie to a professional theatrical-length piece (90 to 120 minutes). The technology of nonlinear editing allows you to cut your shots together in virtually any order. You can easily see different variations of cutting different shots together, rearrange them, and move or delete in between scenes in a concise and easy-to-understand manner. Chapter 15 tells you what the new-age digital technology makes available to you for editing your film on your desktop.
Listening to your film
Contrary to what most people think — that the sound they hear in the movie is the natural sound — the entire soundtrack must be built just as the visual elements of the film are built. At the editing stage, you add and create the audio, dialogue, sound effects, and music (Chapter 16 has the details). Titles and credits are important, too, and I discuss them in Chapter 18.
Simulating film with software
If you can’t afford to shoot your movie on film or buy a digital 24 frame camera (standard or high definition), there are software programs that can make your video footage look more like film. These programs emulate grain, softness, subtle flutter, and so on. Magic Bullet Frames software, available at www.redgiantsoftware.com, can convert your harsh video footage and soften it to look like it was shot on film. The video-to-film software converts 30-frame video to a 24-frame pulldown, adding elements to create the illusion that your images were photographed on film as opposed to being shot on video. The natural frame rate of video is equivalent to 30 frames per second (technically 29.97). Motion picture film operates at 24 frames or images per second. Converting video to mimic 24 frames (technically 23.97 in video) makes the image to look more film-like.
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Gearing up for Cine Gear
Cine Gear is one of my favorite expos. Every June in Los Angeles, thousands of people flock to the outdoor Cine Gear expo to schmooze with fellow filmmakers, network, and see the latest developments in equipment technology (and in some cases, even experiment with the technology, hands-on). It’s like a giant toy store for filmmakers. The expo runs for two days of exhibits and seminars, and you can get a free pass by pre-registering at the expo Web site (or pay $20 at the door). For information, go to www.cinegearexpo.com.
If you can’t afford to shoot in high definition, Red Giant Software (www.red giantsoftware.com) makes a product called Instant HD. The software converts your standard definition image to look more like it was shot in high definition.
Distributing Your Film and Finding an Audience
The final, and probably most important, stage of making a film is distribution. Without the proper distribution, your film may sit on a shelf and never be experienced by an audience. Distribution can make the difference between your film making $10 (the ticket your mother buys) or $100 million at the box office. The Blair Witch Project may never have generated a dime if it hadn’t been discovered at the Sundance Film Festival by a distributor. Even mediocre films have done well commercially because of successful distribution tactics. And great films have flopped at the box office because the distributor didn’t carry out a successful distribution plan. Chapter 19 offers a slew of tips and secrets for finding a distributor.
Chapter 2
Genres in General
In This Chapter
Finding your genres Fitting into categories
I
n the mood for a quiet romantic comedy or an action-packed adventure? Feel like a good scare with a suspense or horror movie? How about a sci-fi epic to take you to new worlds? Next time you walk into a video store, think about what genre interests you — not only to watch, but also what film genre you want to make. If you want to make people laugh and feel good, obviously a comedy is the way to go. If you want the audience to escape from everyday troubles and tribulations, a magical fantasy makes a great getaway. If you just want to excite your audience and take them on a whirlwind ride, then produce an action picture that plays like a never-ending roller coaster. Pick a genre that you enjoy watching, or combine genres as many films do. In this chapter, I introduce you to the various film genres and tell you which ones are the most popular at the box office and which ones are best to avoid. Understanding the various genres and what characteristics make up each one helps you decide on the best story for you as a filmmaker to produce. I also introduce you to the media categories of filmmaking — commercials, music videos, shorts, industrials, documentaries, and feature-length films — and address the benefits of each. After all, not everyone can start out successfully by making feature films; these other categories give you a chance to get your feet wet before you make the leap to full-length features.
Exploring Film Genres
A genre is a category characterized by a particular style or form of content. In filmmaking, each genre has its own set of rules and characteristics. Commonly recognized genres include comedy, drama, horror, romance, action, and several others, all explained in the following sections.
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Genres can be combined to create a variation in genres. A romance can be crossed with a comedy to become a romantic comedy, like You’ve Got Mail. A comedy crossed with a crime genre gives you Who Framed Roger Rabbit (combining animation techniques). Minority Report, which crosses multiple genre categories, is a science-fiction/suspense/thriller/crime drama. The time period of your story is not a genre but a setting that can fit with virtually any genre. A period piece is a story set in the days of yesterday (a story set in the future is considered fantasy or science fiction). Road to Perdition, for example, is film noir but also a period piece. The Green Mile (in the fantasy, horror, and suspense genres) is a period piece, too, as is Catch Me If You Can. Unless you’re doing a studio-financed picture with a healthy budget, avoid period pieces, period. They require special art direction, wardrobe, and props dealing with that specific time period. John Truby, a prominent screenwriting consultant, developed a unique writers’ software called Truby’s Blockbuster. You can also purchase additional software packages for Blockbuster that guide you through specific tips and examples that help make up each separate genre (www.truby.com).
Making ’em laugh with comedy
Comedy can be dry humor, slapstick, or just plain silly fun. Comedy works with other genres, including romance, science fiction, fantasy, Western, and even drama. Many comedies branch out into a series of films based on the success of the original concept, such as Airplane, The Naked Gun, and the Austin Powers films. Here are some other comedies to laugh about: Evan Almighty There’s Something about Mary Wedding Crashers Scary Movie Scary Movie is a perfect example of a film parody — a subgenre that pokes fun at other movies. My parody film Miss Cast Away & the Island Girls (aka Silly Movie 2) crosses Cast Away with Miss Congeniality — what happens when a planeload of beauty contestants crash-land on a deserted island? Other popular parodies include Loaded Weapon (spoofing Lethal Weapon movies), Meet the Spartans (spoofing 300), and many of Mel Brooks’s movies including Young Frankenstein (parodying horror films) and Blazing Saddles (parodying Westerns).
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Booking comic heroes
From the colorful pages of comic books, superheroes have claimed their own type of story. Not traditionally classified as a genre, the comic-book-hero film can be classified as an adaptation from comic book to film. These stories usually fall into the fantasy and sciencefiction genres, and almost always the action genre as well. That’s why the toy replicas you buy of your favorite superheroes are called action figures. The Incredible Hulk is classified as a science fiction character because the film explains how scientist Bruce Banner becomes the Hulk (as extraordinary as it may be). Batman is more of a fantasy because his history doesn’t include a scientific explanation. Other popular comic-book heroes successfully pulled from the pages of comics and placed on the silver screen include Spiderman, Superman, X-Men, and The Fantastic Four.
Dark subject matter mixed with comedy is known as black comedy. A black comedy includes dark elements, combining pathos, pain, sickness, and death with comedic undertones. Often a black comedy has twisted humor in the characters and situations, as exemplified in films like Fargo, Adaptation, and An American Werewolf in London. Comedy is difficult for some filmmakers to conceptualize and comes naturally to others. Comedy requires proper structure, comedic timing, gimmicks, and unique setup and situations. Choose this genre only if comedy is something that is natural for you. You don’t want the audience laughing at you; you want them laughing with you. If your film is a comedy, make sure that you set it up as one so the audience knows right away that it’s okay to laugh. Don’t wait until the film has rolled for five or ten minutes before introducing a comic gag or a humorous piece.
Getting dramatic about it
Drama is one of the broadest genres. A dramatic story has serious issues that usually deal with a character’s struggle that could put him or her into a lifeor-death situation. Drama is often combined with other genres: horror, crime, thriller, science fiction, Western, and even fantasy genres. Many dramas successfully include romance, such as Titanic and A Beautiful Mind. Examples of dramatic films include The American President Gangs of New York There Will Be Blood Schindler’s List
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Drama combined with comedy becomes a dramedy. Dramedy is different from black comedy in that it is much lighter, and the characters are more logical in their actions. The movie (and the TV show) The Odd Couple made for a great dramedy by contrasting two individuals with opposite personalities. MASH also made for a great dramedy with the underlying story of war combined with characters who kept their sense of humor to survive. The Truman Show and Big are other prime examples. Even in times of tragedy, dramas need humor. No audience would sit through a drama and come out of the theater unscathed unless the film provided some comic relief. Audiences want that relief; they need to breathe between the tragic moments. The movie Rainman had a touch of comic relief in Dustin Hoffman’s character, Raymond; the comic relief broke the tension at times when the story became too serious.
Horrifying horror films
Alfred Hitchcock pulled out all the stops in horror with his film Psycho. Steven Spielberg scared people out of the water for years with Jaws. M. Night Shamaylan successfully spooked audiences in The Sixth Sense. Audiences love being terrified and on the edge of their seats — in the safety of a movie theater. Horror uses the element of shock value that works by surprising the audience. When I was a kid, I hid under my little sister Nancy’s bed and waited until she was tucked in for the night; then I jumped out and scared her — she was horrified. Here are a few titles that’ll bring some chills to your bones: The Exorcist Saw Scream The Shining A slasher film is a subcategory of the horror genre that often includes shots showing the killer’s point of view, vulnerable teenage girls (usually virgins at the beginning of the picture who get murdered as soon as they lose their virginity), and very naïve victims. Slasher films also tend to be very graphic. Friday the Thirteenth and Nightmare on Elm Street are great examples of slasher films. Horror films do well overseas, mainly because their graphic images translate visually in any language. Many domestic audiences like the sight of blood, too, as long as it’s not their own.
Chapter 2: Genres in General
Less is more when it comes to shooting horror films. The robot shark that kept breaking down during production of the film Jaws worked to Steven Spielberg’s advantage, because the less we saw of the shark, the more suspenseful and frightening the threat became. If you want your horror film to be more effective, don’t over-expose the villain.
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Romancing the romantic
For the sensitive (myself included), a good romance makes for a great date movie and fills the bill when you’re in the mood to be romanced. Romance stories focus on the love story and how it develops, regardless of whether it ends happily ever after or not. Romance mixes well with comedy, too, as in When Harry Met Sally and My Big Fat Greek Wedding. Others meld romance with fantasy to create fantasy romances, like Ghost, Somewhere in Time, and The Princess Bride. You’ll be swept away by these titles: An Affair to Remember The Bridges of Madison County Moonstruck Sleepless in Seattle There’s always an audience for a good romance. If you cry at the movies when the guy finally gets the girl, that means you’re sensitive, and a romance may be the perfect genre for you to undertake.
Getting physical: No talk and all action
Action movies like Indiana Jones and the Kingdom of the Crystal Skull are a treat for the eyes with the energy of a sporting event. With a good action picture, you can turn off the sound and enjoy the visuals without having to follow the dialogue. Audiences with a competitive nature enjoy action films with a lot of physical conflict. Action-packed examples include Die Hard Bourne Identity Mission Impossible Speed Action does extremely well internationally. Everyone likes a good action piece, especially when it doesn’t rely on a detailed story with heavy dialogue that can get lost in translation.
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Shooting action scenes can be dangerous. Always have a trained stunt coordinator and a pyrotechnician on set if your film involves any explosions or gunfire.
Separating fact from (science) fiction
Audiences appreciate an escape and the opportunity to ask, “What if . . . ?” So science fiction has always been popular at the box office. If a film’s subject stems from a scientific explanation (even if it’s a rather fantastic explanation), it falls into this genre. Science fiction also includes interplanetary worlds with aliens and monsters and plays on the idea that we may not be alone in the universe. Here are some titles that are considered science fiction, even though you probably didn’t study them in science class: Close Encounters of the Third Kind Jurassic Park Men in Black Star Wars Science fiction stories can be very expensive to produce and are normally out of reach for a low-budget independent film. However, computer-generated creatures and effects are making it easier.
Indulging your fantasy
The fantasy genre combines fantasy worlds and magical elements that could never exist in today’s world (this is what separates this genre from science fiction). Comic-book characters like Superman in the fictional city of Metropolis are part of the fantasy genre. For a fantastical adventure, take a look at these titles: The Wizard of Oz Harry Potter: Order of the Phoenix The Chronicles of Narnia Lord of the Rings Although a fantasy story doesn’t always require special effects — consider It’s a Wonderful Life, which sets up a fantastical situation without visuals weighed down with special effects — making a film in the fantasy genre can be expensive if you have to create worlds that don’t exist. Some effects (with some ingenuity) can be done inexpensively, as I show you in Chapter 17.
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Go West, young man: Westerns
Westerns were popular years ago (they even ruled at the box office) but seem to have gone West over the years. Clint Eastwood can still make a Western that audiences will flock to see, though, and John Wayne Westerns will always be popular on TV, especially late at night and on rainy Sunday afternoons. Find a ghost town, some horses, and a couple of cowboy hats, grab a sarsaparilla, and you’ve got yourself a Western, like The Good, the Bad, and the Ugly The Magnificent Seven Unforgiven The Wild Bunch A Western may be inexpensive to shoot if you have a couple of horses and a ghost town at your disposal, but Westerns aren’t the most commercial of film genres today and are considered more of a risk. And for that reason, many distributors steer away from acquiring them.
Going to war
War movies have always been popular. It’s the good team versus the bad team with lots of gunfire and explosions (which can be expensive for an independent filmmaker). War is a global theme; no matter what country or language, everyone can relate and get caught up in a good war movie. For this reason, war films do well internationally as well as at home. War movies are categorized as action films in video stores. Mel Gibson’s films We Were Soldiers and Braveheart are classified under the war/action genre. Here are some other films worth fighting for: Apocalypse Now Saving Private Ryan Black Hawk Down Platoon War films seem to do better at the box office when the world isn’t dealing with an actual war or with pending war issues. When there’s talk of war, the studios tend to saturate the market, which makes the films less successful at the box office. Plus, these films come too close to reality; people dealing with war in the real world typically don’t want to see more of it in the theater.
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Thrilling audiences with suspense
Suspense thrillers keep you on the edge of your seat. A good suspense film is like a ball rolling downhill, picking up speed — the audience doesn’t know where and when it’s going to stop. Alfred Hitchcock was the master of suspense with such films as North by Northwest. Horror and crime films incorporate the suspense genre effectively as well. A suspense/thriller can also mix in science fiction, as in Signs and Minority Report. Other titles that’ll keep you in suspense include Fatal Attraction Rear Window The Fugitive Vertigo A good suspense thriller relies on a great script, not on special effects or even fast-paced action. This genre can be done on a low budget — you just need to intrigue your audience with a story that they’d love to see unfold.
Stealing the audience’s attention: Crime pays
Audiences have always been intrigued by police dramas, detective tales, and mobster stories because an audience likes to piece the clues together and doesn’t want to know all the answers right away. Many crime dramas fall into a subgenre known as film noir (which conjures up images of darkness and shadows in the 1940s, along with exaggerated high and low angles and often unique composition of shots to tell the story). The film Dick Tracy is a prime example of the crime genre and film noir. Batman (the series of theatrical films) is a science-fiction comic-book action story in the film-noir style. Other crime drama titles include China Town The Godfather The Untouchables L.A. Confidential As an independent filmmaker on a limited budget avoid this genre, especially if it’s a film-noir period piece. Crime genres usually contain visual elements — guns, explosions, expensive wardrobe, and blood effects (which ruin the expensive wardrobe) — that can contribute to a higher-cost production.
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Making music with musicals
A musical film is like a real stage show combined with the magic of moviemaking — without the intermission. Classic musicals include The Sound of Music, My Fair Lady, and The Wizard of Oz (which is also a great film in the family genre). Many of Disney’s animated films, like Beauty and the Beast, are also considered musicals. Musicals seem to be making a comeback, with Moulin Rouge and the Academy Award-winning Chicago earning high praise and doing well at the box office. Here are some other full length musicals that will have you shouting, “Bravo!”: Sweeney Todd: The Demon Barber of Fleet Street Grease Dreamgirls West Side Story A full-length musical film would be difficult and expensive for an independent film but could work more effectively as a short film (twenty minutes or less). A short three-minute musical film is what helped filmmaker Adam Stein move to the next round on the Steven Spielberg TV series, On the Lot. Film soundtracks are big business. Sometimes the soundtrack does better financially than the film from which it came. Eminem broke records with his soundtrack from the film 8 Mile. Selecting the right music for your film, including original songs, can make your film sing. Check out Chapter 16 for more information on movie music, songs, and soundtracks.
Kidding around: Family friendly films
A family picture often contains positive family values that both children and adults can enjoy. Family films encompass many genres, except for war, crime, and graphic horror. The Harry Potter films are classified as family entertainment but also fall into the fantasy genre. Jim Henson’s Muppet films are examples of the family genre at its best. Other great movies to watch with your family include Monsters, Inc. Ratatouille Enchanted The Wizard of Oz The family genre lends itself well to the technical category of animation (drawings, stop motion, or computer generated). Animation is a style that young people immediately accept as friendly, safe, and inviting.
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Categorizing Your Genres
Your production not only is part of a particular genre or combination of genres, as explained in the preceding sections, but also falls under one of several media categories: feature film, documentary, short film, television program, TV commercial, and more. Read on for details of the different media categories.
Featuring films
Most filmmakers dream of making a feature film that will be projected in a movie theater to a captive audience. Getting your film into the theatres is much more difficult than getting your film onto DVD and TV. In addition to the actual cost to produce the picture, a major studio spends millions of dollars to get a movie into theatres. The costs include 35mm prints that have to be delivered to up to 3,000 theatres, along with the expense of advertising on television, radio, newspapers, and the Internet. Without a major advertising campaign, a theatrical film has a hard time recouping its picture cost plus the marketing and distribution expenses. A major distributor such as Paramount Pictures or Warner Bros. tends to distribute big movies with big stars. A theatrically released picture often has to have an event feel to it to get the wide theatrical release, along with name stars that an audience is familiar with; otherwise, it’s considered a risk, and few studios nowadays are willing to take that risk.
Animating animation
Animation is a technique that works with most genres (and combinations of genres), especially family films. Often, though, animation is more fitting for comedy or light humor. Fantasy and science fiction stories are also good candidates for animation, because drawing fantastic worlds or outer-space environments is easier (and cheaper) than creating them in a convincing setting. Filmmakers have the following animation techniques to choose from: Traditional cel animation: Individual drawings (up to 24 images for 24 frames a second — or 12 drawings shot two frames at a time) are inked onto clear acetate cels and photographed against painted backgrounds. Animated flipbooks use the same principles as cel animation. Disney’s films in this style, from Snow White and the Seven Dwarfs to The Lion King, are popular examples of traditional cel animation. Stop-motion animation: Gumby, shown in the figure below, and Pokey are two of my favorite stop-motion characters. I started my filmmaking career emulating Gumby movies on super-8 film when I was 10 years old. Tim Burton’s Corpse Bride and Wallace
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& Gromit in The Curse of the Were-rabbit are stop-motion feature films that use three dimensional models often molded in clay and placed in miniature hand built sets. An animator moves the characters slightly into different positions between single frames taken by the motion-picture camera. Stop motion is a fairly inexpensive technique and a good way to learn about animation. An affordable and fun software program called iStopMotion lets you make your own stop motion films using your computer or digital camera (www.iStopMotion.com). Computer animation: Computer animation has become more the norm than the traditional three-dimensional stop-motion techniques used in the past years. Computer
animation creates virtual three-dimensional characters in a digital environment. These images can then be articulated within the computer as if they were actual threedimensional creations outside the computer. Successful computer-generated image (CGI) films include Shrek, Toy Story, Ice Age, Beowulf, Ratatouille, and WALL-E. Flash animation: Flash animation is a new technique that uses limited animation over the Internet. Flash animation has a staccato and sometimes jerky motion and uses simplified drawings with solid, clean lines and prime colors (as Dodo the bird, below, illustrates). It’s an inexpensive and fun way to animate a short film and have it viewed by a large audience via the Internet.
courtesy Arthur Clokey
©Mr.Dodo, courtesy B.M.Stoller
The hardest thing about making a feature film is that it has to be feature-film length (meaning at least 90 minutes long), and you may not have enough money to pull it off, especially if you hope to shoot on 35mm film. You have to afford raw film stock and lab costs, which include developing, color timing, along with a negative cutter, and answer print (see Chapter 15). Also be prepared to spend a lot more time making a feature film than you would if you were making a TV commercial, short film, or documentary.
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If you’re planning on theatrical distribution for your film (see Chapter 19), you may want to shoot on 16mm or 35mm motion-picture stock. You can also shoot your film with the new 24p digital HD cameras, but you’ll have to blow up the footage to a 35mm print later, which can be quite expensive.
Made-for-TV movie
A made-for-TV movie is a cross between a feature film and a television production. It is usually shot on a tight television schedule (two to three weeks, as opposed to a feature schedule of several weeks to several months) and casts recognized television names from popular TV series, as opposed to big screen actors. Budgets are much smaller and on scale with a TV series budget (between $1.5 and $3 million). A made-for-TV movie is often developed in-house by the TV networks, and hiring is usually internal, using producers, directors, and crew that have worked with the network before. Sometimes, though, an independent film can find its way onto a network schedule — I was fortunate to license my independent film Undercover Angel starring Yasmine Bleeth, James Earl Jones, Dean Winters, Casey Kasem and Emily Mae Young to Lifetime Television, PAX, UPN and The Bravo Channel — but this is becoming less common.
Documenting documentaries
Documentaries feature actual people and events, as opposed to the fictional characters and stories used in feature filmmaking. In rare situations, a documentary may receive a theatrical release, such as Roger and Me and Sicko by filmmaker Michael Moore. The feature documentary by Al Gore, An Inconvenient Truth, received rave reviews from many film critics in addition to two Academy Awards. If a documentary puts a fictional, humorous spin on its subjects, it can be categorized as a mockumentary, like This Is Spinal Tap and Best in Show. I did a mockumentary called Hollywood Goes to Las Vegas about a filmmaker (I hired myself) who wants to meet Sandra Bullock at a film convention and who encounters Russell Crowe, George Carlin, Haley Joel Osment, and John Travolta along the way.
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Shooting short films: Keep it brief!
Producing a short film is a good way to get your foot in the door. A short film lasts, on average, 3–20 minutes, during which time it has to include an entire story arc, from beginning to end. Because of the short time in which to tell a story, the filmmaker often tells a controversial, funny or unique story that would normally not work as well in a feature length production. I’ve made over 50 short films called Undershorts that have appeared on TV’s Bloopers and Practical Jokes with Dick Clark and Ed McMahon and Foul-ups, Bleeps, and Blunders with Don Rickles and Steve Lawrence. You can check out my Undershorts at www.bryanmichaelstoller.com. Most short films are more of a calling card and are difficult to sell but are ideal for garnering awards and exposure at film festivals. Shorts can also be used as interstitials on television. Interstitials are short films that fill in the gaps between regular programming — usually on cable channels that don’t run commercials. My comedy shorts have appeared as interstitials on HBO and various other pay and cable channels. Short films that are between 1–4 minutes lend themselves well to the new technology of streaming over the Internet, using such sites as www.youtube.com and www.myspace.com. These short films can be quickly streamed or downloaded for immediate viewing. You can see my short parody film The Linda Blair Witch Project, at www.youtube.com/watch?v=ftqEhTpZtQs. Uploading your own film is free at youtube.com — hurry up, the world is waiting!
Directing television programs
Television directing consists of working under tight schedules (which means less time to do numerous takes, as compared to a feature film) and working under the pressure of a network and many television executives looking over your shoulder and making the final decisions. Directing a television series also consists of studying and emulating the style of the show, knowing the characters and their idiosyncrasies, and keeping the direction consistent with past episodes. Breaking into producing or directing television shows is a lot harder than making an independent feature film. With television, you have network executives and a lot of red tape to deal with. Developing a new concept for a TV show is the best way to get in the door.
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Directing commercials
A 30-second commercial is quick to produce, and the pay can be very lucrative. Many big-time feature directors have come from a commercial background, such as Michael Bay, who directed Bad Boys, Armageddon, and Transformers. When I was 16, I was producing, directing, and writing several TV commercials a month out of my basement studio. Check with the TV stations and advertising agencies in your city to see whether you can produce some local commercials for them.
Minding your PSAs: Public service announcements
TV networks have an obligation to air public service announcements, also referred to as PSAs, for campaigns dealing with health and safety issues. PSAs include antismoking and antidrug commercials, don’t-drink-and-drive campaigns, and environmental messages. The FCC requires TV stations to run public service announcements that are usually commissioned by various government agencies. Try making an inexpensive PSA on a subject that you’re passionate about — this is your chance to make a statement. If it’s well made, your local TV station may air it.
Feel like dancing? Music videos
Music videos are another great way to break into filmmaking. Find a local band and offer to shoot their first music video. Music videos can be shot inexpensively and are a fun way to experiment and play with visuals — and they’re a great way to tell a story without dialogue.
Industrials: Industrial strength
An industrial is usually a film commissioned by a corporation showing how its products are manufactured. Industrial films can also be shot as training films for employees to find out more about the company and the products they represent. Industrials are often very technical and instructional in nature. Check out local corporations in your area to see whether they may be interested in having you produce an industrial video for them.
Chapter 3
Penning and Pitching a Great Story
In This Chapter
Discovering where to find ideas Acquiring a story or screenplay Writing tips and secrets to a great story
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n order to make a film, you must first find an interesting screenplay (a properly formatted manuscript that follows industry guidelines) or at least a great story idea. And where do screenplays come from, you ask? Well, anywhere actually. You can put out feelers in the industry to let writers know you’re in the market for a screenplay, or you can write one of your own. You can find fascinating articles in your local newspaper, funny stories in magazines, and intriguing biographies that are just begging to be made into screenplays. In this chapter, I show you the secrets to structuring the elements of your screenplay and developing characters that your audience will care about. You also see how easy it is to acquire stories or even the rights to a published book, if that’s the route you want to take. Finally, you discover how to pitch your story ideas to a studio executive or potential investor in the hopes of getting your story made into a film.
Screening for the Perfect Screenplay
Finding a screenplay isn’t difficult, but finding a good one is. If you look carefully, you can find many talented, up-and-coming writers who have good or maybe even great scripts under their arms just waiting to be made into films. Or, if you find a great story from a published book, you can adapt it into a screenplay. If you’re a beginning filmmaker, you should select or write a story that is realistic to shoot as a first-time movie. Don’t choose material that’s too ambitious. Keep the locations and characters to a minimum and keep away from special effects (they can be costly and time consuming).
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Part I: Filmmaking and Storytelling
The “write” way to find a writer
How do you find screenplay writers? Here are some ideas: Put an ad in one of the entertainment trade papers such as Backstage West (www.backstage.com) or The Hollywood Reporter (www.the hollywoodreporter.com) to let writers know that you’re seeking an original screenplay for production. Read screenplay magazines such as Creative Screenwriting (www. creativescreenwriting.com) and Script Magazine (www.script magazine.com) and look for articles on writers. Check the classified sections and request available screenplays being advertised by writers. Screenplay magazines usually list writers’ newsletters and writers groups that you can join in order to find writers who have a screenplay ready to turn into a film. Also check out www.writerswrite.com for a one stop website with resources on writers for writers, including a place to post your job listing looking for a writer. Attend writing seminars. You can find these advertised in the various writers’ magazines or in the classified sections of trade papers like The Hollywood Reporter. You can also find out about seminars from a writers’ group; then network with the people in attendance, in addition to the speaker. Many attendees probably have a script they’re peddling. Check out www.Storylink.com and www.scriptwritersnetwork. org to network with writers through blogs and discussions. Send an e-mail to everyone you know. We all have a screenplay in us. Tell friends, family, anyone you can that you’re looking for a great screenplay or idea for a great film. After the word spreads, especially on the Internet, you’ll start getting submissions. Contact agencies that represent writers. Send a query letter or call, and tell the agency that you’re looking for scripts. Be sure to give them an idea of your budget range — how much money you have to make your film (a little or a lot); go to Chapter 4 for budgeting your film. You can request a list of agencies from the Writer’s Guild of America at www.wga.org.
Adapting: A novel idea
One of the best ways to get a studio deal in Hollywood is to find a great book and option the rights to it. When you option a book, you’re temporarily leasing the rights to it, giving you exclusive permission to adapt it to a screenplay and to shop it around as if you owned it. In a sense, you do own it — for a limited amount of time. An option can be as short as four months or as long as two years or more.
Chapter 3: Penning and Pitching a Great Story
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Inking for a script
InkTip.com is a great Web site that brings new and even seasoned writers (and their unproduced screenplays) together with filmmakers and producers. Searching for a script doesn’t cost the producer or filmmaker anything, but you do have to qualify for free membership. You can apply for membership at its Web site (www.Inktip.com). You can also subscribe to InkTip.com’s free e-mail newsletter and its bi-monthly InkTip magazine. As a member, you gain access to writers’ contact information and can contact writers directly with no agent or middleman. You can even download screenplays (as PDF files, a format that most computers accept — if yours doesn’t, go to www.adobe.com/acrobat to download Adobe Acrobat Reader, free of charge). The InkTip network has a robust search engine that can find very specific types of screenplays. If you’re looking for a sci-fi genre with a female lead that takes place on another planet and has some comedy undertones, but you want it to be a low to medium budget, click a few buttons, and away the search goes. The site also has listings of short screenplays available for production if you don’t have the funds to do a full-length film.
Literally hundreds of thousands of books are out there. Go to the library or a secondhand bookstore. You’re sure to stumble across a little gem that somebody has missed. Scan the racks for something that could work as a film. You could even take a short story and adapt it into a full-length feature film. Brokeback Mountain came from the short story by Annie Proulx. Many of Stephen King’s short stories were adapted into full-length films: His short story “Rita Hayworth and the Shawshank Redemption” became the feature film The Shawshank Redemption, and his novella The Body was released as the theatrical film Stand by Me. The popularity of the book will determine whether you can get an inexpensive option. The chances of getting an inexpensive option are very good for an older book — especially if you can contact the author directly. When you option the rights to a novel, you draw up an agreement (preferably have an attorney do it) and you name a purchase price to be paid if and when you sell the novel to a studio or produce it yourself. You can often option for $1 and set a purchase price that is paid only when the film is produced. Often the purchase price of a script is 10 to 15 percent of the budget on an independent production, plus any agreed upon royalties on the picture’s profits. You’re probably saying to yourself, “Why even pay a dollar?” Any monetary amount makes it a legal agreement. Plus, I once optioned a story from a writer for $1, and he was able to treat himself to a fast-food hamburger — I felt good that I helped a starving artist.
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Part I: Filmmaking and Storytelling
Writing Your Own Original Screenplay
If you can’t seem to find the perfect screenplay, then why not try writing your own? “Because I’m not a writer,” you say. To that I say, “Just try.” In Los Angeles, everyone, no matter what they do for a living, seems to be writing a screenplay. When you pass people on the street, you don’t say “Hello.” You say, “How’s your screenplay going?” Usually people answer, “Great! Thanks for asking. How’s yours?” If you can converse with people and relate incidents and stories verbally, you can probably put your words on paper, so give it a try. I highly recommend the book Screenwriting For Dummies (for which I was technical editor) by Laura Schellhardt (published by Wiley). Start by perusing newspapers and magazines to trigger ideas for your story, or think about subjects that interest you and that you want to see on the big screen. Choose a story that keeps the reader glued to the page because they need to know what happens next. Before you start writing your screenplay, familiarize yourself with the basics of what makes up good story structure. You also need to decide if you’re ready to tackle a feature-length screenplay or ease your way in by doing a short story first (go to Chapter 2 for a discussion of media categories). Regardless of whether your screenplay is a short story or a feature-length one, similar story principals apply with regards to structuring your screenplay. Note: A spec script is a speculative screenplay that a writer has written without being commissioned by someone to write it in the hopes of it being considered for production. It’s usually a story the writer is extremely passionate about.
Structuring your screenplay
Feature films are usually structured into three acts. Each act is characterized by certain elements that moves the story forward. In a nutshell, Act One introduces the characters and starts the problem or conflict in motion. In Act Two the adventure begins and the conflict intensifies. In Act Three the problem comes to a head and is finally resolved. Here’s a very simple example: In Act One the dog chases the cat up the tree. In Act Two, the cat is stuck in the tree, and an attempt is made to get it down safely. In Act Three the cat gets rescued. The following sections go into more detail.
Act One
Act One is the beginning of your story — you’ve got one chance to grab your audience and pull them in. In Act One you introduce your main character (the protagonist). You also introduce the inciting incident — the element that
Chapter 3: Penning and Pitching a Great Story sets your story into motion. In my movie Teddy: First Dog, the story is set into motion when an attempt on the President’s life is diverted by the First Dog Teddy trying to warn him — and when the shots ring out, the President is protectively thrown into the Presidential limo by the Secret Service and whisked away. In the pandemonium, Teddy is left behind. After sneaking into the back of a truck and being transported a thousand miles away, Teddy meets a lonely foster boy, Danny Milbright (the protagonist). Danny, realizing the dog belongs to the President of the United States, vows to return the dog to the White House. So begins the journey that leads into Act Two.
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Act Two
In Act Two the conflict intensifies and the enemy (the antagonist) is introduced, if not introduced by the end of Act One. The antagonist can be things like A person: Terrorists in Air Force One, vampire-like zombies in I Am Legend, or the Joker in Batman: The Dark Knight Nature: Any of the elements thrown out by Mother Nature: tornadoes in Tornado!, earthquakes in Earthquake, and a meteor racing toward Earth in Armageddon. A disaster: The sinking ship in Titanic, or the mechanical failure in Apollo 13. The antagonist can also be any combination of these and other challenges. In Teddy: First Dog, as Danny and Teddy venture across the country determined to make it to the White House, the two create a lot of conflict and encounter challenges and adventures. There are several antagonists in this film: the Secret Service who are after the pair, Animal Control workers who try to separate them, and more. By the end of Act Two, Danny is taken to a detention center as a runaway, awaiting his transport back to the foster home, and Teddy ends up at an animal shelter. It looks like the end for both Danny and Teddy.
Act Three
In Act Three the conflict comes to a climax and the problems are finally (hopefully) resolved. In Teddy: First Dog, for example, Teddy’s life is spared when the scanning of his chip (imbedded in his shoulder) identifies his home address as 1600 Pennsylvania Avenue, and Danny goes to the White House to meet the President and to be reunited with Teddy. The story’s resolution continues when Danny finds out that he is to be adopted by the President and First Lady, and Teddy, First Dog, is now his dog too!
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Part I: Filmmaking and Storytelling
Creating conflict
Conflict is what propels a story into motion. Without conflict, you have no action. Every day you deal with conflict, good or bad. Paying bills, getting stuck in traffic, having an argument with your spouse, missing your plane, getting a flat tire, being too rich — these are conflicts. Conflict usually starts when your protagonist, the lead character, encounters friction, a problem. Your character then deals with and tries to solve this problem. If the story is a good one, the protagonist grows from her experiences, whether she eventually solves this problem or not. A good story has your protagonist a changed person at the end of the film. Conflict can also be an opposing character, the antagonist, like Patrick Swayze’s coworker in Ghost, whose greed leads him to have his friend murdered. Or it can be the elements of nature, such as storm that strands Tom Hanks’s character in Cast Away on a desert island or the island itself, or the deadly tornado that Helen Hunt’s character faces in Twister. In Titanic, a historic and tragic event that was a natural disaster took the lives of many innocent passengers; the film also had a human antagonist in the form of Rose’s fiancé. Conflict can also occur when the antagonist and protagonist want the same thing — money, custody of their child, the same woman, and so on. When creating conflict in your screenplay, keep the following ideas in mind: You don’t want your story to be predictable. What fun would that be for your audience? Your story should be believable. A story loses credibility if the answer to the hero’s problem conveniently falls out of the sky. (This is called deus ex machina, a convention from Greek stage plays where a god is lowered in a chair from above, conveniently solves the situation, and then is cranked back up to the heavens. It works in cartoons and silly comedies, but not in most genres, especially dramatic pieces.) You don’t want people saying your story was contrived. Think outside the box. Once a truck got stuck under a low bridge. The whole town came out to push and pull, but to no avail. The truck seemed permanently wedged under the bridge. Then a little girl, who was watching the firemen and townspeople pushing and pulling, stepped forward and said, “Why not let the air out of the tires?” She was thinking outside the box. People want to be surprised. I loved the twist in The Sixth Sense when Bruce Willis turns out to be a ghost. (I hope you’ve seen the film. If not, I apologize now for ruining it for you.) Studios like high-concept ideas. High concept means something out of the ordinary. Jurassic Park with dinosaurs being brought back to life in a theme park is a high-concept idea. Spider-Man is a high concept — a man is bitten by a scientifically altered spider and becomes a human spider. Another high concept is when Jeff Goldblum in The Fly accidentally merges with a fly to become a 6-foot insect with horrifying results. Hey, what a great idea for a sequel, The Fly Meets Spider-Man — and it’s high concept!
Chapter 3: Penning and Pitching a Great Story
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Developing characters
You’re taking a drive out to the country. Whom do you want to ride with you? Call up some of your favorite people and have them go along for the drive. Make it an enjoyable journey, not just a destination. The same is true with the characters in your film. Make them interesting enough that the reader will want to go with them on a ride, no matter what the destination is. Make them good company! Give your characters personality. Your characters should be real and well rounded outside the scope of your screenplay as well. Does the audience care about these characters? The audience can then see them as no one else in the story sees them — their true selves are revealed by what they do when they’re alone. Follow them around in your head and see what they do. Follow the Law of Threes. If you want to establish a developing relationship in your story, you need at least three situations where your characters interact. If a relationship builds too fast, your audience will think it’s contrived (too convenient). A great example of the Law of Threes is the three brief encounters between Elliott and E.T. in E.T. the Extra-Terrestrial before they befriend each other. First, Elliott hears something in the shed; then Elliott goes to the forest; and, finally, Elliott sits outside on a lawn chair in front of the shed and is approached by E.T. This gradual lead-up to their bond makes it more acceptable, believable, and effective for the audience.
Drafting your screenplay: Scene by scene
The process of writing a screenplay includes writing a first draft. You need to remember that it’s only a first writing session, and there will be changes. Writing is rewriting. Knowing this helps your ideas flow from your thoughts to the page, and you won’t be concerned about editing your words. You’re free to put any and all of your ideas on paper at this first-draft stage. If you have trouble getting a first draft down on paper, pick up some index cards. Cards are an excellent way to put your film together, and they can make writing a first draft much easier. Here’s how it works: 1. Write on an index card a scene that you envision in your film. You only have to write the location and a brief summary of what the scene is about. If it takes place at the exterior of the diner, you would write: Ext. Diner — Tim finds out that Sheila works at the diner outside of town. 2. After you’ve written all the scenes you’ve thought of, lay the cards out on the floor.
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Part I: Filmmaking and Storytelling
Spreading out the cards helps you stand back and look at the whole picture, much like a traffic helicopter — you can see where your story moves and where it gets stuck. 3. Fill in the missing pieces. This part of the process is like doing a jigsaw puzzle — you have to find the perfect pieces to fill in the holes. When you get a brilliant idea for a missing scene, write it on an index card and slip it in where it belongs. 4. Translate the final order of the scenes into a screenplay format. The advantage of using index cards is that they create a non-linear environment for experimenting with your story and the order of events. You can rearrange each scene in any order until the story begins to fall into place. Using cards can also be useful in adapting a book into a screenplay. When I adapted Jennings Michael Burch’s book for Mel Gibson’s Icon Productions, the task of turning a 293-page book into a 100-page screenplay was overwhelming. I broke the book down into separate incidents or events and turned them into individual scenes on over 400 index cards. I arranged the cards and then decided which scenes to keep and which scenes to discard. I rearranged the order of some cards and saw which scenes needed to be consolidated. It helped organize the adapting process and made it much easier to end up with a completed screenplay. When you’re finished with your first draft of your new screenplay, put it down and walk away. That’s right — just walk away. You’re too close to it when you’ve just finished it to start considering rewrites. You need a break: Get away from your screenplay, take a vacation for a few days, or even a few weeks, before you begin rewriting. When you return, you have fresh eyes and can see things more objectively. If you revise too soon, you won’t want to change a word — and odds are, you probably need to.
Keeping focused
Writing is fun, but it also requires discipline if you want to turn out a commercial screenplay to produce yourself or sell to a studio. In order to accomplish your dream of writing a screenplay, certain things will help you reach your goals: Set a deadline and stick to it. Tell everyone that you’re writing a screenplay, and tell them the date you plan on finishing it. Give yourself a reasonable time (at least a couple months, if not more) to write a solid first draft. If you beat your deadline, people will be more impressed. Broadcasting your deadline forces you to sit down and write because everyone will be asking you how your screenplay is going, and you don’t want to let everyone down now, do you?
Chapter 3: Penning and Pitching a Great Story
Force yourself to sit down and write within a reasonable schedule. If you set a goal of writing three pages a day, you’ll make your deadline of a first draft in a little over one month. The worst thing you write down on paper (or type on your computer) is always better than the best thing you didn’t write down. I’m often amazed at how much better my writing is than I thought it would be, even when I feel that I’m forcing it. Get over writer’s block. Writer’s block is a familiar condition, but it’s really nothing more than procrastination. Don’t convince yourself that you have this symptom called writer’s block; you’ll only make yourself feel intimidated. Instead think of writer’s block in your vocabulary as being only a neighborhood of successful writers (and you’re one of the writers who lives on that block). Always know that writing is rewriting. Rarely does a person write a letter, story, or screenplay that is ready to be read by all. Knowing that you can rewrite what you wrote is a comfort — even the most brilliant of writers rewrite, often more than beginning writers do! You can, and often will, go back and edit what you’ve written. Just start writing. Look at it as crossing the bridge. Just cross halfway. Now that you’re in the middle, it’s the same distance to go back where you started — so why not go the same distance but at least finish crossing the bridge?
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Registering your script via the Internet
The main reason for registering your screenplay is to show that you had the idea first — that it is original with you on a certain date. This way, if someone steals your idea or has a similar idea after the date that you registered it, you have proof that you had the idea first. The Writer’s Guild of America now has online registration. You can submit your screenplay via an e-mail attachment to the WGA. You pay by credit card and immediately get an online receipt, which you can print to show that your story is registered with the guild. This is the quickest and easiest way to register your script. The cost is $20 for non-WGA members ($10 for members). Go to the WGA Web site at www.wgaregistry.org and click Online Registration Service. If you want to copyright your screenplay through the U.S. Copyright Office (for around $45, but the cost can change, so check on-line), go to www. copyright.gov. You can also do a poor-man’s copyright. Seal your script or story idea in a manila envelope, address it to yourself, and take it to the post office to be stamped for registered mail. The U.S. Postal Service is considered a legal entity and can mark your package with its USPS stamp at all the corners and sealed edges. A USPS stamp can be used in a court of law to prove you had the idea first. You don’t have to mail it — unless you love getting letters. The post office can hand it right back to you. File it away in a safe place.
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Part I: Filmmaking and Storytelling
Watching words: Closed captions
Want to watch a movie and see the script at the same time? Most TVs nowadays have a closedcaption function that allows you to watch a film or TV show and read along. Closed captioning was established for the hearing impaired, but it’s also a great way to study the actual written words while you watch the actors and scenes play out. It lets you compare what you see written on the bottom of the screen — and how delivered dialogue by the actor is written on the page. It makes you realize that everything the actor says is scripted and how the written word is delivered in a natural way following the script verbatim.
Collaborating with writer’s software
You can find some great software programs that help you concentrate solely on the creative aspects of your screenplay (leave the formatting for later). Most of the software is very easy to use. Some of these programs offer free trial downloads so you can check them out. Most work for both PCs and Macs. Some of these programs are a little pricey, but the organization you’ll gain from the software will save you time and trouble in the long run. Story View by Write Brothers tracks your story with charts, cards, and color-coding, and literally creates a map of your story that you can stand back and study. Currently Story View only works with PC. The program retails for around $179 , and you can find it at www.storyview.com. Dramatica Pro by Write Brothers helps you design your story by asking you questions, giving examples, and guiding you through the creative process of writing a screenplay. I like it because it makes you think about your story from every angle, leaving no stone unturned. It’s also a lot of fun to use. Dramatica Pro retails for around $135 (Academic version). Go to www.screenplay.com to order. Truby’s Blockbuster software priced at $295 makes for a great writing companion. The program lets you interact with actual examples from many well-known films. It includes Truby’s Story Structure Course along with a list of the 22 building blocks of every great story. Add-ons are available that help you write for specific genres such as romance, sci-fi, thriller, action, and so on. Only works on PC, not Mac. Take a look at www.truby.com. Power Structure, at $179, is a powerful program that encourages you to ask yourself questions and brainstorm ideas to develop a strong structure for your screenplay. Check it out at www.write-brain.com.
Chapter 3: Penning and Pitching a Great Story
Save the Cat lets you work with index cards and a beat sheet to help structure your screenplay. The program has a litter box section for brainstorming and lots of other helpful steps. The software includes tips and a tutorial from screenwriter Blake Snyder www.BlakeSnyder.com for $79.95. You can also find the preceding software programs and others by visiting The Writer’s Store at www.writersstore.com. Many software products have lower-priced Academic versions for students.
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Formatting your screenplay
You’ll be submitting your screenplay to people who get them every day, so not only does your screenplay idea need to be creative and unique to stand out, but you also need to know the basics of proper screenplay formatting so that when your screenplay comes across the desk of an executive, buyer, or distributor, it looks like the real thing. Take a look at Screenwriting For Dummies by Laura Schellhardt (published by Wiley) for the lowdown on formatting as well as writing. Also consider investing in one of the following software programs, which do all the script formatting for you automatically: Movie Magic Screenwriter is a formatting program that includes a setting that lets you view your scripts in outline (card) form. I especially like this software because you can export script information, such as location settings, characters, props, and scenes, so that you can begin scheduling your shoot days. I’ve written most of my scripts using this great software, which costs $249 (under $170 for the Academic version). Free technical support and customer service is great! Check it out at www.screenplay.com. Final Draft is similar to Screenwriter. The software includes an “Ask the Expert” by screenwriter and author Syd Field that offers an interactive point-and-click section that helps to answer questions and guide you through the writing process The program retails for $289. ($169 for Academic and Military version). Technical support charges by the minute. Go to www.finaldraft.com. Regardless of what software you use to write your screenplay (Word, Screenwriter, Final Draft, and so on) always convert it into a PDF file before emailing it to someone. Do not send it in the software format that you wrote it in — many recipients may not have the same software you do (and if they do, it’s an invitation to edit and manipulate your words) and thus will not be able to open your screenplay file. Of course if you’re printing your screenplay out and snail mailing it, or handing it to them in person, you can disregard the PDF warning.
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Part I: Filmmaking and Storytelling
Selling Your Screenplay to a Production Studio, Distributor, or Investor
You can sell your screenplay physically to a studio or distributor, and they will make the picture on their own. Or you can sell a distributor on the idea of your screenplay and story, and the distributor could give you a written commitment to distribute the picture when it’s completed. If you get a commitment from a distributor, finding investors willing to take a chance with your film, knowing it already has distribution interest, will be a lot easier. Selling a production studio or distributor on your idea consists of setting up a meeting to verbally pitch your story. If your idea is well received, the next step is to follow up with either the story in the form of a short one- to twopage synopsis, a treatment or outline (a detailed synopsis 10 to 20 pages in length), or a copy of an actual screenplay.
Getting your foot (and screenplay) in the door
Some companies receive hundreds of screenplays a month, in addition to one-page summaries from eager screenwriters. The head of the studio or the producer can’t possibly read every script that comes in, so the studio hires a script reader to sit all day reading and evaluating screenplays that are submitted to the company. This means you only get one chance at a good first impression. If the reader doesn’t like it, your screenplay never goes any farther. The script reader usually reads your script and then fills out an evaluation page or pages grading your screenplay — similar to what your elementaryschool teacher used to do with your assignments. In addition to grading your script, the reader also writes a short synopsis of your story so that the studio executives, producer, or potential buyer can know what your script is about. It’s kind of like the CliffsNotes of your story. These are some of the things a reader evaluates: Is it an interesting story that holds the reader’s attention? Is it well written? Are the characters engaging? Does it have commercial potential? Is it a “pass” or a “consider for further evaluation”?
Chapter 3: Penning and Pitching a Great Story
If your script does get a thumbs-up from a script reader, you now have to prepare for the rest of the battle. Sharpen your selling skills by warming up for your meeting with an effective pitch that you can deliver in person to close the deal on your great screenplay idea.
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Pitching a home run
When you’re trying to sell your screenplay to a studio or distributor, you need to throw a powerful pitch. A pitch is a verbal sales tool that explains your story and tries to convince the receiver to accept your idea so you can land a distribution deal, a financing commitment from an investor, or a production deal with a studio to produce your film. Who you make your pitch to is as important as the quality of your pitch. If you pitch to the wrong person, you’re wasting your time (and his or hers as well). Many executives in Hollywood are hired just to say “no.” You want to give your pitch to someone who can say “yes” or at least to someone who likes your screenplay and has the clout to take it to the person who says “yes.” A development executive at a studio or an acquisition person at a production company is usually the person you need to get a meeting with. The Hollywood Creative Directory puts out several directories, including one of producers and a separate one of distribution companies. The directories also list these companies’ past and current projects, so you can decide whether your screenplay is appropriate for them. For more information on the directories, go to Chapter 24 or online at www.hcdonline.com. Keep the following tips in mind as you prepare and give your pitch: Identify your film with other successful films. Hollywood executives need a quick reference point to decide whether your story is something they want to know more about. The quickest way to identify the genre and commercial viability of your screenplay is to cross it with at least two other well-known films. Always cross your movie with successful films. If your film is the same genre as a film that just bombed at the box office, the executive you’re pitching to won’t want anything to do with it. My comedy parody Miss Cast Away & the Island Girls crosses Cast Away with Miss Congeniality, along with the crazy humor of Scary Movie and Austin Powers. Now doesn’t that paint a picture with commercial potential? Keep pitching until you get a home run. Babe Ruth was known for his homerun record (over 700 throughout his career), but he could have set a record for the most strikeouts, too. You have to keep pitching to get a hit. Selling your screenplay is very similar to baseball. You wind up for the swing, you pitch, and maybe your pitch creates a home run — or at
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Part I: Filmmaking and Storytelling
Pen names
Want to use a different name on your script? Stephen King and many writers have used pen names for one reason or another. Maybe you’re submitting the same script again with rewrites and you don’t want your real name to cross-reference with the new script. Or maybe you have several projects out for consideration and you don’t want them to all have your real name on them. Maybe you’re not thrilled about the script and don’t want to associate with it at all. Here’s a suggestion for finding a pen name: Take your middle name, or your best friend’s middle name, and then the street you grew up on. For example, my middle name is Michael, and I grew up on Westbrook Drive. So my pen name is Michael Westbrook.
least gets you to first, second, or third base. And then again, maybe you strike out. So you wait for a new game and start all over again. Each time you strike out, go back and work on your pitch so that it’s better the next time around. Intrigue the listener so that he or she will want to hear more. A way to do this is to begin your pitch with a question (for example, “What would happen if the sun suddenly burned out?”), and then tell them what happens in your story. I heard a story once about a frustrated writer who took a famous awardwinning film, changed the names, updated the time and locations, and sent it out. It was turned down by every agent and studio in town. The Wizard of Oz was turned down by every publisher who didn’t have the courage — some had no heart — but L. Frank Baum had the brain to self-publish his stories, which then attracted a publisher to pick up the sequels — and the rest is history. So use a little creativity and keep trying.
Part II
Gearing Up to Make Your Film
I
In this part . . .
n this part, you discover how to successfully budget and schedule your film and also find secrets for financing your film. This part guides you to the right locations for setting your story and the best cast and crew you can find. Planning your film with a visual eye before ever stepping on set is important. In this part, I also help you visualize the film through shot-by-shot sketches called storyboards.
Chapter 4
Scheduling and Budgeting Your Film
In This Chapter
Breaking down the elements of your script Scheduling your film for shooting Budgeting and balancing your production Insuring your film and production
B
efore you can go out and actually shoot your movie, you have to budget and schedule what you’re going to shoot. The schedule helps you figure out what scenes you need to shoot first and the most economical way to get your movie completed. The schedule and budget go hand in hand. Often, you don’t have much choice: When you have a set amount to make your movie, you have to make your schedule fit your budget and your budget fit your schedule. In this chapter, you discover how to accurately budget and schedule your independent film, whether you have no budget, a low budget, or a budget in the millions. You can also find out how to outline your whole shooting schedule on a production board so that you know who’s shooting what, where, and when. Finally, I let you in on a few secrets to shooting your film on the cheap.
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Part II: Gearing Up to Make Your Film
What comes first — the schedule or the budget?
Which you tackle first — scheduling your film or doing the budget — depends on your situation. It would be nice if you could schedule your film and then see how much money you need, but filmmakers often have only so much money and have to make their films fit the budgets, not their budgets fit their films. It’s like trying to pack too many clothes into a small suitcase — you push them in as tight as you can and hope you can still close it. Whatever you can’t fit in the case, you have to manage without. Scheduling your movie lets you know where to direct the money and to which budget categories. You usually have a set amount of money, and it’s the distribution of that amount that is determined by the scheduling — what will be spent where. By breaking down your script and sorting out cast, crew, props, locations, and shooting days before doing your detailed budget, you leave nothing to chance — this at least lets you know if you have enough money to make your film. You’re able to know that what you’ve scheduled fits within the budget, and so present a more accurate and detailed budget to satisfy your investor, if you’re lucky enough to find one.
The Art of Scheduling a Film
Even if you have a definitive budget, you need to break down all the elements of your film to determine how to distribute the money you have. These breakdowns also help you figure out how many days it will take to shoot your film. You have to make your budget fit your schedule, so be prepared to do some juggling. If you’re on a tight budget, you won’t have the luxury of shooting your film over a period of several months. Your budget may only allow you to schedule a 12-day shoot (every additional day is going to cost you money). Juggling includes consolidating scenes. If you can shoot the scene in the cave in two days instead of three, and the breaking-up scene in the car, instead of in the shopping mall, you’ll be able to shorten your schedule, thus saving time and money. Scheduling a film is like playing with a Rubik’s Cube, where you keep turning and adjusting and twisting and tweaking until the elements fall into place. And scheduling your film efficiently is essential to saving time and money. Scheduling your film includes Lining the script by going through and marking items such as actors, props, wardrobe, and special effects Putting those items on individual breakdown sheets, each representing one scene from the film Transferring the elements on the breakdown sheets to production board strips Rearranging the order of production strips to find the best shooting schedule
Chapter 4: Scheduling and Budgeting Your Film
The director and assistant director usually make the schedule together. The process includes figuring out what scenes can be shot together in the same day, scheduling actors to work consecutive days, and deciding how to tighten the schedule so the film can be shot in fewer days. If you don’t have an assistant director to help schedule and be on the set to keep things organized, then you have to do the schedule all by yourself. A calendar is your best friend when scheduling your film. You choose the date to start principal photography and the date the shoot will wrap. By l ooking at a calendar, you see what days the weekends fall on and whether any statutory holidays (like Christmas and Memorial Day) occur that the cast and crew will have off. Calendar programs are also great for reminders and scheduling appointments. Here are two software Web sites to make a date with: www.daychaser.com and www.thecalendarplanner.com. Most computers come with calendar software installed; that might just be all you need.
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Lining your script
You break down, or line, your script by pulling out elements that affect your budget and schedule. With different-colored highlighters in hand, start combing through your script (or have the assistant director do it, if you have one), highlighting important items with a different color for each category. You end up with a very colorful script after the process is complete. This process is intended to flag the script so accurate breakdowns can be made. The categories to highlight include Actors Extras (background people) Props Wardrobe or special costumes Sets and locations Special effects Vehicles Animals Special equipment Special makeup Optical effects
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Breaking into breakdown sheets
After you highlight the various categories of items, transfer the highlighted elements to individual breakdown sheets — one for each scene in your film. A breakdown sheet contains separate drawn category boxes to add the elements you’ve highlighted in the script. You enter each element in the appropriate category box, such as a hammer in the props area, either by hand or by using one of the available software programs (see the section “Scheduling software to make your life easier” later in this chapter). Number each breakdown sheet so that you can go back and reference it if you need to. Every character in the script is also given a reference number, usually starting with the number 1 for your lead actor. You transfer these numbers to the breakdown sheets and eventually to the individual strips on the production board (more on this in the section “Creating production strips”). Numbering saves space so that you don’t have to keep writing the characters’ names (plus there wouldn’t be enough space on a strip). A breakdown sheet also has a header that includes the following details: Scene number Script page Page count (length of scene divided into eighths — 11⁄2 pages would be 14⁄8) Location/setting Scene description (one sentence) Exterior or interior Day or night Script day (for example, third day in the story when Mary arrives at the plantation) Breakdown sheet number Figure 4-1 shows a sample breakdown sheet from my film The Dragon’s Candle. Scene 106 has Ghandlin the wizard driving a borrowed police car and zapping traffic out of his way with his magic wand. The breakdown sheet provides separate boxes listing the elements that are needed for this scene.
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Figure 4-1: A breakdown sheet created with Gorilla production software.
Courtesy of Gorilla ™ Jungle Software © 2002
Propping up your prop list
Every prop that will appear in your film must be pulled from the script and added to the props category in your breakdown sheets. A prop is defined as anything your characters interact with, such as guns, cell phones, brooms, and so on. On a low-budget film, try to borrow your props — especially if they’re contemporary items. For hard-to-find props, you can usually rent them from a prop house or rental house listed in the Yellow Pages or the 411 directory in New York (www.ny411.com) and Los Angeles (www.la411.com). In North Hollywood, California, 20th Century Props (www.20thcenturyprops.com) has over 100,000 square feet of storage that houses thousands of props.
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Often, props are confused with set dressing, but the difference is that actors don’t interact with set dressing. Set dressing includes a picture frame on a mantle or flowers in a vase on a table. The baseball bat in Mel Gibson’s film Signs would normally have been categorized as set dressing, but because the actors actually interact with the bat (which is displayed on a wall), it is categorized as a prop. You address set dressing in your breakdown sheets only if it’s crucial to the story.
Dressing up your wardrobe list
You add certain wardrobe elements to your breakdown sheets, such as costumes, uniforms, or clothes that have to be sewn from scratch. A character’s jeans and T-shirt don’t need to be entered in the wardrobe box, but a gangster’s zoot suit does. Because scenes aren’t usually filmed in chronological order, each outfit is given a script day number to ensure that the actor wears the correct wardrobe in each shot. Script days (the timeline of your story) will be part of the breakdown sheets, and if the story takes place over five days, you’ll sit down with the wardrobe person and decide what clothing your actors will wear each day if it’s not addressed in the script.
Locating locations
You can list your location setting in the heading of each breakdown sheet. Locations dictate a lot regarding scheduling and budget. If you’re using software like Entertainment Partners Scheduling, you can cross-reference details about the locations: Are they private or public property? Do you need to secure permits or pay location fees, and how much do they cost? Keep your locations to a minimum; otherwise, you may end up going over budget. Many states offer incentives to encourage filmmakers to shoot in their cities. See Chapter 6 for more information about location deals.
A “special” on special effects
Scheduling special effects on your breakdown sheets helps you determine what kind of effects you can afford. Keep effects to a minimum if you’re working with a lower budget. You may find that designing special effects on a computer fits within your budget better, depending on how elaborate the special effect. If you can get away without special effects and concentrate on a good story, though, I recommend that route. See Chapter 17 for much more on creating special effects for your film.
Creating production strips
After you’ve copied all the category elements from your screenplay onto your breakdown sheets, you’re ready to start transferring these elements to the individual strips that go onto your production board. Production strips are about 1⁄4 inch wide and contain the information from your breakdown sheets.
Chapter 4: Scheduling and Budgeting Your Film
Each strip represents an individual scene and contains all the elements featured in that particular scene, such as location, actors, props, and wardrobe. The header contains the names of your characters in the script with a number assigned to each character. These numbers are added to the strips and line up with the header, so you can see at a glance which scenes each actor appears in. By having the scenes of your film on individual strips, you can move them around to find the most economical and effective shooting schedule. Films are rarely shot in continuity. Rather, you want to group the same locations together in your shooting schedule so that you don’t have to jump back and forth. Shooting the scene at the airport, wrapping up, and then later in the story going back to the airport to shoot more scenes would be silly. You also want to color-code your strips so that you can step back and see how many interior and exterior scenes you have, making arranging shooting times easier. If the schedule shows you there are more interior scenes, then you know you don’t have to worry about weather as much. If the schedule shows you that you have a lot of daytime exterior scenes, then you know you don’t have to rent movie lights and a generator — but you do have to be aware of what time the sun sets and when you’ll be losing the light. You can choose the color code that works best for you. I usually color-code my strips as follows: Exterior Day = yellow Exterior Night = blue Interior Day = white Interior Night = green You schedule as many scenes as you feel you can shoot in one day and group locations, rooms, and so on together. The number of days you shoot has an impact on your budget, so try to fit as much into each shooting day that you feel you can realistically cover without sacrificing the quality of your film. Always allow yourself more time than you think it will take to shoot a scene. If it’s a dialogue scene, it may be quicker and easier to shoot than an action scene that needs to be choreographed and covered from several different angles. An experienced assistant director can help you determine if your shooting schedule is realistic or not. After you’ve selected the scenes (strips) for each day’s shoot, you separate them in your production board with a black strip and then begin the next day’s schedule of scenes. You should complete your production board well in advance of shooting (during the preproduction stage) so that everyone on your crew knows ahead of time what is shooting and when.
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A production board can be a heavy cardboard or plastic compartment board that allows you to fit your strips into it and see your entire schedule at a glance. You can purchase boards from the Writers Store (www.writersstore.com). They come in 4, 6, and 8 panels and range in price from $65 to $120. If you use a software program like EP Scheduling (www.entertainmentpartners.com) or Gorilla’s Scheduling software (www.junglesoftware.com), the board is printed along with your strips onto paper and can be copied and distributed to appropriate crew members.
Stripping down your schedule
Two main factors determine the order in which you shoot your scenes: characters and locations. Start organizing your production strips by grouping the characters that appear in the same scenes together. Then arrange the strips with the same locations as close together as possible.
Actors
Try to schedule your actors so that they work as many consecutive days as possible. Otherwise, you have to drop and then pick up the actors again. In some union agreements, you still have to pay actors who are on hold for days they don’t work. With non-union agreements, you don’t have to worry about this. However, if a union actor is on hold, he or she has to be available at a moment’s notice should your schedule change. If you’re doing a union production with union actors, special weekly rates will save some money in the budget if you’re working an actor more than two or three days at a time. After you have your production strips in place, you can generate a day-out-ofdays chart that shows when your actors work during the shooting schedule. You can do this by hand or generate it from the software program you use to produce your production board and strips.
Locations
Grouping the same rooms, buildings, and locations together helps the schedule. Picking up and moving your cast and crew from one location to the next takes time and money. Most films are shot out of continuity for this reason. Schedule outdoor scenes first. That way, if it rains or the weather isn’t appropriate for your shot, you can move indoors and use the time to shoot interior scenes under safe cover. If you start shooting indoors and then go outside, you aren’t giving yourself a security blanket for a cover-set (backup location). By having a backup interior location when it rains on a day you’ve scheduled a sunny outdoor scene, you can go into the indoor location without shutting down production, and then go outside again when the weather has cleared up.
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Scheduling software to make your life easier
One of the advantages of scheduling your film with a software program as opposed to taping strips of paper onto a piece of poster board is that you can easily group locations and actors and have the software present you with a series of alternative shooting sequences. The other nice thing about scheduling software is that it enables you to generate various lists and customized breakdown sheets. The software automatically transfers the items on your breakdown sheets to your production strips. The following are some great options to consider: Filmmaker Software: If you go to www.filmmakersoftware.com, you can download, for only $15, Filmmaker Software, which provides every imaginable form and report you’ll need to make your film, including breakdown sheets and strip board! Gorilla Production Software: For $199 student version ($299 standard version), Gorilla (www.junglesoftware.com) includes a scheduling program within its production package software (Gorilla is a full production package that includes budgeting and other reports to assist you in making your film). It’s a sophisticated software package that will make the task of scheduling your movie a lot easier! EP Scheduling: This scheduling software has a form of artificial intelligence. You type in what you want — for the program to group like elements together, giving you all the same sets or actors consecutively in the schedule. The software goes to work sorting and selecting and presents you with a myriad of scheduling options. It lists for $499; you can find it at www.entertainmentpartners.com. Figure 4-2 shows a production board created with EP Scheduling. The Academic version (student) is $195. You can even check out the software by downloading the free demo off their site. Scheduling software can also be found at specialty stores that cater to filmmakers such as the following: Enterprise Printers: Enterprise Stationery (www.enterpriseprinters. com) is the leader in entertainment reports, forms, and contracts and has more than 300 production forms, including all the materials you need for breaking down and scheduling your film. You can purchase a four-panel production board for $64.95, a bundle of 50 strips for $5.50, and a header (to list your actors and headings) for $3.50. They also sell the latest budget and scheduling software. The Writers Store: You can also find a selection of production board and strip products at the Writers Store (www.writersstore.com).
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Figure 4-2: A production board with strips from Entertainment Partners Scheduling Software (with header).
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Balancing Your Film Budget
If you’re doing a low-budget production, you have a finite amount of money to work with. Therefore, creating a budget and sticking to it is critical; you aren’t likely to have a big studio (or a filthy rich uncle) provide you with extra cash if you overspend and come up short. Creating a budget involves allotting the proper amount to each area. Adding at least a 10-percent contingency to your budget to allow for overages is also important; otherwise, you could end up with an unfinished film. Everything has a price. If you pay full price for everything, your independent budget could end up at $100,000. But if you’re a good dealmaker, you may be able to shoot the same film for $50,000. Hollywood spends money and often doesn’t have time to work the deals. You, on the other hand, probably have no choice. If you’ve already found people to finance your film, they’re going to want to see a detailed budget. They’ll want to know how you intend to spend their money. So even if the money isn’t coming out of your own pocket, you can’t escape doing a budget for your film.
Tightrope walking above the line
First, you need to determine what your above-the-line numbers are going to be. Above-the-line items include negotiable and influential salaries, such as those paid to the writer, director, producer, and star actors. Your cast is usually found above-the-line because they drive the commercial viability of your film, and their salaries have to be negotiated. If you’re doing a studio picture, a star can demand up to $20 million or more these days. On an independent low-budget film, your actors (especially if they’re union) are going to up the cost to make your film. The other above-the-line positions like the producer, director, and writer (unless they’re all you) are also negotiable, but may be controlled by a union (Director’s Guild DGA or Writer’s Guild WGA) or agent wanting mucho bucks for his client. On a non-union film, you can save a lot of money if your cast works for deferred pay, meaning that they don’t receive salaries until, and if, the film makes a profit. Getting actors to work deferred is easier than getting crew members to do so, because actors often need the exposure and experience and can add the film to their acting reel and resume.
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Starring cameos
If you’re creative, you may be able to slip a recognized actor into your film and not have to pay a $20 million salary. If you hire an actor for one day, or even a couple of hours, you can shoot several scenes and insert them throughout the film. I had Dan Aykroyd do the voice of Dexter the computer in my film The Random Factor. I spent a little over an hour with him and was able to use about 15 minutes of his voice-over throughout the film. James Earl Jones played a judge in two scenes for my film Undercover Angel. I shot with him for a whole day so I only had to pay him a one-day salary. George Carlin performed a cameo in my American Film Institute student film many years ago. I had the camera set up and ready to go. He came in, did his scene, and we wrapped in less than 45 minutes. The best way to approach actors is through referrals, or meeting them happenchance in a store or restaurant. (I found Yasmine Bleeth’s purse after she left it in a restaurant, and then I asked her to star in my movie Undercover Angel, and she did!) You can also write a letter to an actor’s agent or manager to see if you can convince him or her to be in your film.
If your cast is union, you can’t defer pay (unless it’s classified as a short or student film), but you may qualify to do your film under a special agreement with the Screen Actors Guild (SAG) called the SAG Indie Program. This program works with independent filmmakers so that they can afford to use union actors in their films. The agreements that SAG offers to independent filmmakers include Student Film Agreement: You don’t have to pay the actors to be in your film as long as your film is done under an accredited school and you are a student. The film’s budget has to be less than $35,000. The film cannot be sold or distributed (you can use it to showcase your filmmaking skills and help get a paid filmmaking job in the future). Short Film Agreement: The budget must be under $50,000 and 35 minutes in length or less. You can defer actors’ salaries. If you sell the film, you owe the actors $100 for each day they worked on set. The bonus is that you can use union (SAG) and non-union actors. Ultra Low Budget: The total film budget must be under $200,000. You can mix union and non-union actors, and you pay a $100 daily flat rate to your talent. This is the agreement I recommend if your budget is under $200,000 and you’re planning on having it distributed. Modified Low Budget: The budget must be under $625,000 but may be increased to $937,500 (under special casting considerations). Reduced rates apply for actors, determined by the number of days they work. You must use all union players. Actor’s rate is $268 a day. Low Budget: The budget for the film must be under $2.5 million. You pay your actors reduced union rates of $504 a day, and you must use all union players.
Chapter 4: Scheduling and Budgeting Your Film
These agreements pertain to the actors only, not the filmmaker and crew members. For more details on each SAG agreement, go to www.sagindie.org. Always check the SAG Web site because actor’s salaries are always changing.
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Hanging below the line
Below-the-line items include your more definitive numbers — flat fees and fixed salaries. These usually include your staff and crew, film stock, videotape, memory cards or hard drives, and other categories in which the dollar amounts aren’t astronomical and in which you have choices of where to purchase or rent things to fit your budget. On a feature film for which the stars are getting paid millions, the above-the-line numbers can dwarf the below-the-line numbers.
Staffing and crewing
You can find many ways to enlist staff and crew to work on your film. You can pay them something, or you can get them to work for free and defer their pay. The best of both worlds is to pay your crew a little something up front and defer the rest. Getting a staff member or crew person to work deferred is more difficult than getting an actor to work deferred because, unlike the actor, the crew member’s work is not as visible on screen. The only advantage for a crew member to work for deferred salary is if he is new to the business and is willing to learn and even apprentice on your film. A crew member may work for less if she is looking to graduate to a higher position and receive a better credit for her resume (for example, moving up from gaffer to cinematographer on the shoot). See Chapter 7 for more about crew members. You need to negotiate with each crew member and put in writing (a deal memo) whether he or she is working by the hour or being paid a flat fee. You can find production forms including crew agreements using Movie Forms Pro (www.movieformspro.com). If you’re working with a non-union crew, you have a lot more flexibility in negotiating salaries. Minimum-wage laws will help you set a limited hourly payment (check the minimums in your state) for your crew so they don’t feel you’re exploiting them. For more information, see www.dol.gov and click on “Wages.”
Equipment costs — yes it does!
Equipment costs are also part of the below-the-line expenses. Equipment includes things like sound equipment, cameras, tripod, dolly, and lighting equipment (stands, lights, cables, and so on). There are lots of camera rental houses that will negotiate with you. Check out rental houses in the Creative Handbook (www.creativehandbook. com). You can make deals on renting or borrowing props, and getting locations to use in your movie through friends and family. (Other categories that you’ll find below-the-line are exemplified in Figure 4-3 in the next section, “Budgeting for budget software.”)
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Actors will work for food
Whether or not your budget allows for your actors to receive salaries, you have to budget to feed them (don’t forget to feed your crew too!). Feeding your actors is one of the most important things — don’t skimp in this category. People can get very irritable when they haven’t eaten properly, and you don’t want to fill everyone up on burgers and pizza every day. Budget for not only a great caterer, but for craft services (snacks) as well. Being generous when it comes to feeding your actors can make all the difference in the world. Make sure to find out if anyone requires a special diet, such as vegetarian meals or non-dairy. You don’t want anyone starving on your shoot.
If you’re doing a low-budget production, look for crew with their own equipment. You may find a cinematographer who has his own camera — especially these days, with 24progressive digital cameras coming down in price. Some cinematographers even own 16mm, 35mm, or digital and HD cameras. Some may have lights and grip equipment, too. Your sound mixer may have her own sound equipment, including a recorder and microphones. (See Chapters 10, 11, and 12 for more on equipment.)
Film stock or digital hard driving
The medium on which you choose to shoot your story affects your budget, whether you shoot super-8, 16mm, 35mm, digital or HD (see Chapter 10). Your shooting ratio, or the number of takes in relation to the number of shots you end up using, is also going to determine what you spend on film stock and developing (or digital videotape if shooting video, or hard drive space if shooting in HD) — and ultimately your budget. Do you plan on shooting 1:1 (one take per usable shot) or 3:1 (three takes to get the shot)? Whether this is your first film or last film (just kidding) will determine whether you need to do three takes to get the shot or ten takes to get the shot (even many seasoned directors like to do multiple takes). To determine the amount of tape film stock or memory cards (that hold your HD digital footage) you need, multiply the number of takes times the total pages of your screenplay (one page averages one minute of screen time). If you plan on 5:1 (five takes to get one shot), multiply 5 times 100 minutes (from a 100-page script) and realize that you need 500 minutes of footage — and then budget accordingly. Memory cards are used in digital HD cameras instead of video tape. They’re like mini hard drives that your camera’s high definition footage is recorded and stored on. The content on the memory card can then be transferred to a computer or external hard drive and the card reused. Memory cards come in various sizes starting at 8 gigs.
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Topping your budget
The budget top sheet is a summary of your budget that lists the main budget categories and the totals of each. You can reference each department by its budget category number assigned on the budget top sheet for a detailed breakdown in the long-form budget. (See Figure 4-3 for a sample budget top sheet created with Easy Budget software, discussed in the following section.) Usually, the top sheet is enough for an investor to see how your film breaks down in terms of cost. Eventually, an investor will want to see the detailed budget and how the categories are broken down. Each budget item on the top sheet is assigned a category number that helps you reference the details of that category within the long-form detailed budget. It’s like a table of contents. For example, Production Staff is category 200-00 and can be found on page 3 of the long-form detailed budget breakdown. On page 3 of the budget detail page, category 200-00 will be broken down listing the individual staff positions and the duration of employment and salary of each. Figure 4-3 also gives you an idea of costs associated with categories like insurance, music score, and so on, on a $214,000 budget.
Budgeting for budget software
Like scheduling software, budgeting software can take a lot of the hard work out of creating a budget for a film. The following are some of the programs available: Filmmaker Software, mentioned earlier in this chapter, has a budgeting template included in its production software. A steal at only $15! Go to www.filmmakersoftware.com. Microsoft Excel enables you to create your own budget template. BBP Software makes a film/TV budgeting template that runs on Microsoft Excel, for the Macintosh and for Windows. It has additional templates for crew and actor contact lists and sells for $99. You can download it from the Web at www.boilerplate.net. Easy Budget, which retails for $189.95 at www.easy-budget.com, really is easy to use. Refer to Figure 4-3 to see a budget top sheet created in Easy Budget. Gorilla has a budgeting template included in its complete production software package and is available at www.junglesoftware.com for $199 (Student Edition). EP Budgeting by Entertainment Partners is the budget software of choice in Hollywood. At $499 , it can be expensive for a low-budget filmmaker, but it’s the top of the line if you can afford it. Check it out at www.entertain mentpartners.com. If you’re a student (and can prove it) you can get the software for $195 at the Writer’s Store (www.writersstore.com).
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Figure 4-3: A sample budget top sheet from Easy Budget software.
© The Easy Budget Company
Chapter 4: Scheduling and Budgeting Your Film
The different budgeting software programs are similar, but some are easier to use than others and some have additional applications. Which program you use is usually a matter of personal preference and also depends on how much you want to spend. Entertainment Partners budgeting software has all the categories that you can use or modify. If you use Microsoft Excel, you’ll have to design a budgeting template and set up the tables to give you the proper calculations. Some software like BBP Software, mentioned earlier, uses Excel and turns it into a film-budgeting program.
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Factoring in a contingency amount
One concern is to make sure you don’t go over budget. It happens all the time with studio pictures, but it’s not as much a problem for studio pictures as it is for independent films. If a studio picture at $30 million goes over $5 million, the studio usually covers it. If your independent $50,000 movie goes over budget by $10,000, getting that additional funding and completing your movie could become a serious problem. Films often go over budget; rarely do they come in under budget. Make sure that you allow for a contingency in your budget (usually 5 to 15 percent of the total budget). This will be helpful if and when emergencies come up and things end up costing more than expected, or the schedule changes because of an actor, weather, or some unplanned event. An additional $15,000 contingency on a $150,000 movie could make the difference between having a finished or unfinished movie in the end.
Insurance Is Your Best Policy
An important budget item is insurance for your cast, crew, and equipment. In the long run, insurance saves you money, not costs you! It’s kind of like wearing your seatbelt: You may not need it, but if you do, you’ll be glad that you buckled up for your journey. Better safe than sorry. Purchasing insurance for a film production is a mix-and-match situation. You need to decide what type of coverage you need and how much of each type of coverage you want. You also need to decide how much of a deductible you’re willing to pay (just like with your car or health insurance) if you ever have to activate the policy. You should consider the following types of coverage: Cast insurance: Getting cast insurance usually requires physicals for your actors to make sure that they’re starting on your film in a healthy state. If a cast member gets sick (and cannot continue on the film) or
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Part II: Gearing Up to Make Your Film dies, cast insurance covers any additional costs that can arise to finish the picture — even if it has to be recast. This coverage can be extremely expensive and should be purchased on an independent film only if a cast member cannot be replaced. General liability insurance: This is required insurance that protects you and your production from claims against you for property damage and claims against you from the public or a third party for injury or accidents incurred on the set. Make sure that your general liability policy covers any interior locations you shoot at. If you’re filming at the art museum and one of your film lights ignites a priceless painting and ends up burning down the museum, you don’t want to be stuck without insurance to cover the disaster. No one will let you shoot on their property until you hand them a certificate of insurance, anyway. An average liability policy covers up to $1 million. Film and tape coverage: Though it’s still called film and tape coverage, this coverage also now includes all digital, hard drives, and DVD elements used to record your camera footage, as well as processed and captured footage. This covers damage to film or tape and hard drives. A policy can also cover faulty lab work, ruined negatives, bad stock, defective memory cards or hard drives, footage lost during shipping, and so on. Also known as negative insurance, it pays for the cost to reshoot footage that was lost or damaged. This is not as crucial for shoots when you’re using videotape or hard drives — if you make backups of your footage. (If you use videotape or hard drives, always back up — just in case.) Props, wardrobe, and sets coverage: This covers damage, loss, or theft of important props, wardrobe, and sets. If your film doesn’t require expensive props and costumes, you can go without this insurance, or take out a low coverage policy (only insure for the total value of all props, wardrobe, and sets). Don’t insure for more than the value — it will cost you more, and it’s not necessary (you can only be reimbursed the total value of what you lost, not beyond that). Production equipment coverage: This covers any equipment used on the production. Many rental companies won’t rent equipment to you if you don’t insure their equipment under a property coverage policy. Most companies request an insurance certificate, which is issued from the insurance company showing proof that you have insurance and what your coverage is. On most low-budget productions, a $250,000 minimum coverage should suffice. Errors and omissions (E&O) insurance: Before a distributor or network will show your film, it needs to be protected with errors & omissions insurance, also referred to as E&O insurance. E&O insurance covers lawsuits resulting from copyright infringement and using products or names without permission (usually in bad taste). An E&O policy can run you anywhere between $4,800 and $8,000 depending on the subject material of your film.
Chapter 4: Scheduling and Budgeting Your Film
You can save a little on your budget by not purchasing E&O insurance until after your film is completed — and let the distributor purchase it (they’ll usually deduct the cost from your sales). Worker’s compensation: As an employer, you’re required to cover your employees under worker’s compensation. This protects you and the employees should they have an accident while in your employ. You can buy worker’s comp coverage through an insurance agency or payroll company at between 3 to 4 percent of your payroll (the percentage differs in each state). Worker’s comp covers people who work as volunteers on your set as well as those who work for pay. When you take out an insurance policy, you need it only for the dates of your actual production (although for cast and crew insurance, you may want to overlap the weeks or months during pre-production and right through the end of filming your movie). Taking out insurance for a period of a month instead of a year is much more affordable, especially if you’re on a tight budget. When you take out production insurance, you’ll have a deductible (the amount you have to pay should you have damages and have to activate the policy). Depending on your coverage, a deductible is generally between $2,500 and $5,000. After you pay the deductible, your damages are covered up to the amount of the policy coverage amount. For example, if your camera and tripod fall off a cliff (it happens all the time), the price of the equipment ($30,000) that went over the cliff would be covered, minus the $2,500 deductible. If your cameraman went with the equipment, that’s a more serious issue!
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Finding an insurance broker
Specific insurance companies specialize in production insurance for your film. (Note: Your homeowner’s or renter’s policy is not appropriate for a film shoot, though it may cover some of your personal items if they’re lost, damaged, or stolen while you’re on a shoot.) Dewitt Stern offers independent production insurance for around $3,500 to $4,500 depending on the budget and production requirements (www. dewittstern.com). ProductionInsurance.com (a service of Supple-Merrill & Driscoll) is another great place for insurance information: (www.production insurance.com). Film Emporium also provides insurance to independent productions. You can fill out an insurance application form, choose the type of insurance you want, and submit for a quote. Go to the Web site at www. filmemporium.com and click on “Insurance” for more information.
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If you find that production insurance is too costly, see if you can go on a rider. A rider is what it sounds like: You ride along on someone else’s insurance policy. If you’re doing the film for a company, chances are you can ride on its insurance policy. Check with the insurance company to make sure that you’re covered if you decide to go this route. Before you go on another company’s insurance policy via a rider, make sure that company is legitimately affiliated with you and your production. If you end up having to make an insurance claim, the insurance company will not honor the policy if they find out that a company not associated with your production was just letting you use their insurance.
Bond, completion bond
A completion bond is an insurance policy that guarantees to the investor or financing source that if your film goes over budget, the completion bond company will finance the difference to complete the picture. The catch is that the completion bond company charges a percentage to do this (usually between 3 and 5 percent of the total budget), whether you need them in the end or not. And if you do go over budget and they have to step in, they can take over the film — and you’re history. Usually, films with budgets of less than $1 million are not bonded, so if you’re working on a low-budget production, this is not something you need to worry about. A completion bond company conducts an extensive survey with you and all the production elements. They want to make sure that your budget is realistic. They don’t want to have to finance the film — they just want their percentage fee. If you have an underwater fantasy that ends with resurrecting the Titanic on a $30,000 budget, they’re not going to bond your film. One of the leading completion bond companies is Film Finances. You can get more information about completion bonds and the services of Film Finances by going to www.ffi.com.
Entitled to a title
Nowadays most distributors require you to provide them with a title search and opinion on your film’s title. The title search shows who else has used the same title, or similar title. This helps a distributor determine whether they want to keep the title, or if it might cause confusion with a similar or identical title. The title opinion must be done by an attorney, and it’s their legal opinion as to whether they feel there will be any legal concerns using your title (though titles cannot be copyrighted). I’ve used Suzanne Vaughan for both my title searches and opinions, since she is also an attorney. She can give you a great rate, too, if you contact her at www.clearances.net.
Chapter 5
Financing Your Film
In This Chapter
Finding financing for your film Inviting investors to invest in your film Raising dollars through your new film company
ou can write a script with virtually no money, but to make a film you need dollars to put it all together. So how do you go about financing your film? Maxing out your credit cards or mortgaging the house is not the smartest or safest way to get the money to make your film. A better idea is to find an investor or investors who are prepared to take the risk of financing a film. Before you even start looking for the film dollars, you need to prepare a professional presentation to show to your potential investors. After you’ve hooked the money people, you need to offer them a good incentive to believe in you and your project. In this chapter, I introduce the various ways and places you can find funding for your film. And after you have the funding, I show you how to get started so you can turn the dream of making your film into a reality.
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Creating an Enticing Prospectus
Making a film takes money, and that’s where the almighty investor comes into the picture. An investor is the person or group that believes in you and your film and has faith in its commercial potential to make money for them. The investor is the one who makes it possible for you to actually produce your film. Without the investor’s money, your idea would remain on paper and might never see the light of the projector. I use the term investor, but that doesn’t necessarily mean just one investor. Getting people to invest in your film is like selling stock in your film. It’s easier to find ten people with $5,000 each than it is to find one with $50,000.
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Before you can start looking for investors, you need some ammunition. In order to entice investors, you need to put together a formal written presentation detailing why someone should invest in you and your project. Known as a prospectus or business plan, this presentation should be informative and entertaining. Putting together a prospectus not only helps get you financing for your film, but it also helps you see your goal more clearly. Keep in mind that, even though the prospectus is a written presentation, you should be prepared to verbally pitch your film idea and its commercial potential to the investor as well. You can write your own plan from scratch following the advice I give in this section, or you can get software programs with specific templates to help you design an informative plan. For example, you can download PlanMagic at www.planmagic.com for $99.95, or Business Plan Pro at www.business planpro.com for $99.95. If you want a software program specifically geared for a film prospectus only, then Movieplan is a good choice! It’s only $39.95, and you can get more details at www.movieplan.net. The following sections explain what information your package should contain. (Note: Be sure to include a table of contents page directing the investor to the appropriate sections of interest along with page numbers.) An investor’s main focus is to make a good return on his or her investment, while at the same time knowing the associated risk. This is why you should concentrate on presenting to your investor the money-making possibilities should he or she invest in your project. An investor is more concerned with making a profit and looking at your production as an investment; a studio or distributor is looking at the whole picture — a film with a strong story that also has commercial potential.
Synopsis of your film
Most investors are only interested in knowing the gist of your story and the commercial viability of producing it into a film. Your synopsis should include references to the money-making potential of this particular type of story. A page or two is an appropriate length for a synopsis, not much longer than that. At the end of the synopsis, be sure to note that the screenplay is available upon request (be aware that an investor not familiar with screenplay formatting may find the script difficult to read).
Information about you
Your prospectus should include information about your background and achievements. Investors want to know your credits and experience, if any, with regards to filmmaking. If you have made other films before this, list how they
Chapter 5: Financing Your Film faired financially. Also list related skills such as educational background and financial achievements that help support why you’re capable of making this film and using the investor’s money to finance your production. Be sure to include any documents, such as newspaper articles or copies of award certificates, that support your filmmaking accomplishments and educational degrees.
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Info about your cast and crew
If you’ve already signed on cast and crew, include their resumes. If you don’t know for sure who will sign on as members of your cast and crew, list the people you plan to approach. It’s only important to list crew like a cinematographer or make-up person who has impressive credits on other successful films that will add to the look of your film. Also include a letter of interest from any actors or name stars who’ve expressed interest in your project. A letter of interest shows that there is interest from someone who could potentially help the commercial success of your film by appearing in your production. See Chapter 8 for more on letters of interest.
Your budget and profit projections
Investors obviously want to know how much the film will cost to complete. You can include a budget top sheet, which is a one-page summary of the entire budget broken into specific categories, or you can provide the full detailed budget with a breakdown of every category. See Chapter 4 for more on budgeting. Your profit projections estimate how much your film could make in sales, based on other films and studio and/or independent productions similar to your film’s budget and genre. You can find this information in the weekly box office reports in The Hollywood Reporter or Daily Variety, as well as in special marketing issues of these publications.
Investigating Investors
There’s an art to finding investors. You need to know who to approach and how much to ask them for, in terms of dollars and cents. You also need to keep their interests in mind when presenting your project. Are they looking to make a lot of money? Or are they satisfied with making a small return on their investment with the association of being involved in the moviemaking business?
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Prospecting a Web site
The Internet is a great tool for promoting your film. In the past, filmmakers spent a fortune photocopying their prospectus for their film and then paying for postage or courier charges. Now all you have to do is tell your potential investors to check out your Web site. Investors across the world can check out your project in a matter of seconds, after you tell them about your Web site. (For examples, check out my official Web sites at www.bryanmichaelstoller.com, www.misscastaway.com, and www. lightyearsawaymovie.com). Having a Web site gives you the ability to link to and cross-reference certain information. If you’re talking about a particular actor, you can link to the actor’s Web site. Or you can create a link to a certain location or piece of equipment that takes the viewer directly to that information.
Locating potential investors: Show me the money!
So who makes a good investor? Anyone! Your parents or relatives, a coworker, an acquaintance you met at a party or seminar, your doctor, lawyer, or dentist, your boyfriend or girlfriend — or their boyfriend or girlfriend, and anyone you do business with, such as the shop owner down the street. People are always looking for different ways to invest their money. Some play it safe and put it into interest-bearing accounts or long-term CDs. Others like the excitement and risk of playing the stock market, buying property, or the fun of investing in a film. Anyone who has a little (or a lot) of money to invest may be willing to take a chance and back your film; you just have to ask. (I discuss ways to successfully approach potential investors later in this chapter.) Investors are out there — you just have to find them. And remember, timing is everything. Someone may not be prepared to invest in your film today, but they may be tomorrow. Don’t give up — keep asking. Whether you’re at a cocktail party, a screening, or even at the photocopier, let everyone you come into contact with know that you’re looking for investors for your film. You never know who knows whom. Maybe Johnny’s dad wants to get involved in financing a small film — you never know until you ask. Word of mouth is the best way to find financing for your film. Get a mailing list of investors from a mailing list company. Try Hugo Dunhill Mailing Lists, Inc. (www.hdml.com — look in the index under “Investors”; also try other high-income lists such as “Doctors”). Addresses can be sent to you in the form of mailing labels or email addresses. You pay $75 for every 1,000 names and addresses.
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You don’t have to find a millionaire to invest in your film. Everyday people are willing to invest some of their savings and/or extra earnings — just look at all those who go to Las Vegas to take a chance on the tables.
Approaching a potential investor
After you know whom to approach for financing, you need to know how to approach them. Meeting an investor is like going out on a first date — you have to impress on the first date, or you don’t get a second one. Your first meeting with a potential investor will probably be over the phone. You need to sell him on getting involved with you and your film so that you can move to the next step and have a face-to-face meeting. The potential investor may request a copy of your prospectus or business plan before wanting to meet in person. This is why your presentation package is so important: If it intrigues the investor, you’ll get that in-person meeting and have a chance to close the deal. Keep in mind the following when approaching investors: Be enthusiastic about your project, but don’t be phony. Be honest and don’t guarantee that they’ll get rich from investing in your film. If you prove that you can be trusted, they may invest in you — and fund your future projects. Don’t ever guarantee investors that they’ll recoup their investment and make a profit. Nothing in life is guaranteed, especially getting rich off making a movie. You don’t want to mislead them. If you guarantee they’ll make money and they don’t, they could legally come after you stating you made false promises to them. Be prepared. Before calling, be ready to answer any questions the investor may ask. This can include what your film’s about (be ready to pitch your story), budget amount, shooting schedule, post-production to release schedule, and how long it will take for them to see a return (if any) on their investment. Before your face-to-face meeting, review all the material in your package so that the investor will know that you know what you’re talking about. Be respectful. Assure the investor that you will treat his or her money as if it were your own. Follow up with a thank-you note to the investor for taking the time to meet with you and for considering your proposal.
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You have to look at it as a win-win situation. People get excited about the idea of getting involved in financing a film. It’s a lot more exciting (and definitely more glamorous) than buying $5,000 in toilet paper stock. You could be doing the investor a favor. The investor has the potential of making money with your film (also the potential to lose his pants — but you probably don’t want to say that). But again, be honest, and let them know investing in a film is a risk — there’s no guarantee they’ll get their money back or make a profit — but that it’s your honest intention to make money for them with your film. You can also entice your investors by offering to give them an Executive Producer credit in your film’s opening credits. If so, be sure to mutually agree in writing the appropriate credit that your investor will receive on the film. You can have as many Executive Producer credits as fits the number of investors. After you’ve found investors, a company agreement between you and your investors must be drafted before anyone is going to hand over cash for you to make your film. When the investor agrees to participate in the financing of your film, it’s time to move on to forming a company and ironing out the details of putting your project together.
Keeping the Securities and Exchange Commission in mind
To protect investors and investments from misrepresentation or fraud, the Securities and Exchange Commission (SEC) regulates companies or individuals seeking to raise financing. SEC regulations prevent the fund-raising company from misrepresenting the project (and committing other fraudulent acts) so that investors can make informed judgments on whether to invest and how much they want to risk. As you raise funds for your project, you have to follow SEC rules that ensure potential investors are property informed. These rules deal with things like How to present your investment opportunity. How to inform the SEC of your business activities. How you identify yourself to investors (to make sure that you don’t misrepresent your intention and that you conduct all business activities in a legal manner).
Chapter 5: Financing Your Film
If you plan on soliciting money from investors that you do not know personally or if you’re soliciting from a number of potential investors (not just one) from a list or through referrals, you need to register with the SEC and follow their rules and regulations. (If the money is from your immediate family, friends, or a limited number of people you know, you don’t need to be regulated by the SEC.) The SEC reviews your registration to make sure you’re abiding by the rules and regulations of soliciting for funds. You can find all the information you need, along with forms to fill out and register at the Securities and Exchange Commission website (www.sec.gov). If you should register with the SEC but don’t, you could be fined if you don’t comply with the rules and regulations of soliciting funds.
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Starting a Film Company
When you find an investor who believes in you and your film project, you need to set up a production company through which to run the financing. You often need your investors to help finance the startup of the company as well, so it’s best to wait to form the company until you find an investor. If you don’t set up some form of a production company, you’re what’s called a sole proprietorship, and don’t have the protection that a production company may provide. Setting up a corporation or limited liability company gives you have a little more protection from lawsuits and other headaches. The company can act as a shield so that, in the event you’re sued, only the assets of the company — and not your personal assets — are vulnerable. Each situation is different, so always consult a lawyer about your options and risks.
Being in the right company
You have lots of choices when it comes to the type of company you want to form, each of which has its own advantages and disadvantages: General partnership Limited partnership Corporation Limited liability company (LLC) Joint venture
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As you choose the company that best suits your situation, consider these three main factors: Liability: Who will be responsible in case of a lawsuit or bad debts? You and the company partners, or just the company? Taxes: What kind of tax structure does the company have? Does the company pay tax or do the taxes flow through to you and your partner’s personal taxes? Ownership: Who owns the film and any other assets of the company?
Limited partnerships limit the relationship
A limited partnership limits one of the partner’s liabilities and tax responsibilities (usually the investor in this case). The main or general partner is responsible for the company, while the limited partner remains silent and lets you do all the work. For example, an investor gives you the money to make your film, but he or she is not involved with the creative decisions or production of the film. In a limited partnership, only the investor’s investment is at risk. Because the investor isn’t responsible for any activities that are performed by the limited partnership, he or she isn’t liable if there are any lawsuits against the film or the general partner.
Howdy pardner — Striking up a partnership?
A partnership is the merging of two or more people with the same goals in business who sign an agreement to achieve those goals together. Also known as a general partnership, this agreement gives each partner equal authority and equal liability (as opposed to limited authority in a limited partnership) for the company’s activities.
Incorporating the idea of a corporation
A corporation is a professional entity that is separate from you as an individual. The corporation reports to the IRS regarding taxes, and it is liable in case of lawsuits, bad debts, and so on. A corporation protects the company owners, the filmmaker (that would be you), and your partners (to an extent) by what’s called the corporate shield. In the event of a lawsuit, only the corporation assets are liable, not the assets of the individuals who run the company. The costs of starting a corporation vary, depending on whether you use a corporate attorney or incorporate on your own. It can cost as little as $20 or as much as several hundred dollars, depending on where you incor porate and how. You can incorporate through an online service like www. incorporating.com or www.legalzoom.com that guides you through all the steps of incorporating.
Chapter 5: Financing Your Film
Two good places to incorporate are Nevada and Delaware. Those who form corporations in Nevada, regardless of whether their offices are there or not, do so because the advantages are substantial: There are lower or no tax fees for running the corporation. There are minimal tax obligations (no state taxes). Owners can remain anonymous from the IRS and public records. There is low maintenance in running a Nevada company. Owners don’t have to reside in Nevada. Some people choose to form their corporation in Delaware because, although it has a small fee to incorporate (more than Nevada, but less than any other state) and annual tax obligations, you can incorporate relatively quickly and easily, and company owners remain anonymous. Delaware is also known to have the highest amount of corporations that are not physically in the state. All paperwork, which includes setting up the corporation, filing taxes, and accounting, can be done through the mail or online.
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Let’s see about an LLC: Limited liability company
A limited liability company (LLC) combines the best of a corporation and a limited partnership. It protects the filmmaker’s assets that are separate from the LLC in case of a liability suit. An LLC is also easier and cheaper to form than a corporation. Usually the owners of the LLC are listed as members without official corporate titles. An LLC is taxed similar to a corporation, or you have the choice of directing profits and expenses through to your personal taxes.
Zooming in on Legalzoom.com
Legalzoom.com was started by a group of lawyers to help make legal advice accessible for everyone using the convenience of the Internet. The site helps you quickly and affordably deal with legal issues, such as starting a business, registering a copyright or trademark and specific contracts — all from the comfort of your home. Legalzoom.com can help you form your production company as an LLC, corporation, partnership, or any of the other business entities mentioned in this chapter. For the appropriate fees, Legalzoom.com will process and file all the appropriate paperwork. It’ll even help you file in small claims court if someone owes you money or didn’t fulfill a service. The site includes helpful and informative articles and question and answer sections regarding legal issues (www.legalzoom.com).
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Part II: Gearing Up to Make Your Film Joining together: Joint ventures
A joint venture usually involves two companies already in business who join together on one production. These companies can be corporations, partnerships, or LLCs. Many studios nowadays are doing joint productions because the cost of a studio film with big-name talent has skyrocketed. A joint venture is similar to the structure of a partnership (it’s like a joint partnership).
Other things to do to set up your company
When setting up a company, you need to consider some other items on your to-do list: Opening a checking account (specifically for your production): If you have a checking account specifically for your production, you can monitor the film’s production expenses, and your investors can see a proper accounting of where their dollars were spent. Creating a company name and logo: A logo gives your production company a professional appearance and credibility, and of course a name identifies it and expresses what kind of company it is. Printing business cards and stationery: Business cards and stationery add to the professional image of your new production company. Hiring an attorney to look over all agreements: An attorney can help to protect you from lawsuits and negligence.
Going Escrow
When you’ve found your financing and set up your production company, as explained in the earlier sections of this chapter, you may want to consider an escrow account. An escrow company monitors the bank account that’s been set up with the funds for your production. You don’t want to be a week into filming and find out your investor hasn’t sent the next installment of the budget. Having the money in an escrow account ensures that the money is indeed there and available. The escrow holder or agent follows the specific conditions of a written agreement signed by you and your investors instructing what, where, when, and how the funds will be released. These instructions usually include a payment schedule for disbursement of funds with regards to the production of the film, from preproduction all the way through postproduction. An escrow account is also a security blanket for investors, ensuring them that there will be no suspicious tapping into the bank account.
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Fictitiously “doing business as”
If you form a company as a division under someone else’s company (or a company you currently own), you may want to use a fictitious business name called a DBA (short for doing business as) or sometimes an AKA (short for also known as). A DBA or AKA is kind of like a pseudonym. To register a DBA, go to your city’s county clerk’s office or download the form from the Web site (check your local government Web pages for your county clerk’s Web site). A DBA costs between $5 and $187 to register, depending on what state and county you live in, and it expires five years from the date you file it. You can also register and file your DBA using www.legalzoom.com (for $99 plus state fees), without leaving your computer. You have to announce the name in a local newspaper to make it official and legal — which costs extra (you run it for four weeks in the new businesses classified section). The clerk’s office will give you the information for the newspapers and periodicals that provide this service.
Contracting Your Investor
Drawing up a formal agreement between you and your investors is the final step in securing financing. This agreement is often an adjunct to your business formation agreement (whether it be a corporation, an LLC, or a form of partnership). It spells out exactly the understanding between you and your investors with regards to the financing of your film and the participation (if any) in your company. Every type of legal agreement has a standard contract. These agreements are called boilerplate agreements, meaning all you have to do is fill in the information pertaining to your specific project and budget. You can also add specific items or concerns that you or your investor want to address. You can find boilerplate agreements in Mark Litwak’s book, Contracts for Film and Television (for more information go to www.marklitwak.com). The Complete Film Production Handbook also has every conceivable agreement relating to film production including a CD-ROM with printable forms, all for under $40. Movieplan is another software program with investor and company formation agreements (www.movieplan.net). Even if you do use boilerplate agreements, I recommend that you have them reviewed by an attorney to make sure you’ve covered yourself. (You also have the choice of using an attorney to prepare your contract from scratch, but this will cost you more than starting with a boilerplate agreement.) All investor agreements should include the following information: Profit: Usually profits are shared 50/50 between the investors and you and your production company.
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Responsibilities: Spell out the responsibilities of you and your company and the responsibilities of the investor regarding financing. Recoupment: This is when and how long it will take before the investors will see their investment back (but never guarantee they will), plus any profits, and how it will be dispersed between you and the investors. Recoupment, if any, can happen soon after the film is completed, or it may take a year or more, depending on the commercial viability of the film and the aggressiveness of your distributor. Expenses: Expenses can include your company overhead, distributor’s percentage fee, distributor’s advertising and marketing costs for your film, travel costs, film market costs, and any other expenses you specify in the agreement pertaining to the production. Auditing: Does the investor have the right to audit? If not, who does? Bonus: As an incentive to your investor to want to invest in your project, you may want to include a special added bonus on top of the investor’s standard recoupment of his investment. A bonus can be in the form of an additional percentage on profits, or a quicker return of his investment before certain expenses are paid, and so on.
Tapping into Alternative Sources
If you aren’t having much luck finding private investors, or you need supplemental funding to match funds you’ve already raised, you do have some additional options.
Pre-selling your film
You may be able to pre-sell your film, based on a great script or star talent. You first find a distributor, who then takes your film idea, the script, or the trailer and gets deposits upfront (usually 20 percent of the total selling price) from buyers who like the idea and who will pay the balance (the remaining 80 percent) when the film is delivered to them (see Chapter 19). By having a distributor pre-sell your film, it gives you some money to start your film, and shows that the buyers are seriously interested. A three-minute trailer (a commercial for your film showing the highlights — see Chapter 19) or a scene from your script, can help pre-sell your film to potential investors or buyers (such as a studio or distributor). A trailer can be shot for little or no money, by getting your actors to work for deferred pay (see Chapter 4) and getting your equipment and locations donated.
Chapter 5: Financing Your Film
Dolly Parton wrote and recorded four holiday songs for one of my films in development. These songs (and her name) were a great promotional tool when putting the production together. Dan Aykroyd provided the voice of Dexter the Computer in my feature film, The Random Factor, which gave me a bit of star power to entice a distributor to pick up the film.
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Getting a grant
When I was 13 years old, I applied to a government council that financed short films. I was turned down because I was too young. I then applied to a fund that encouraged children to make their own films — they, too, turned me down, telling me I was too old. That was my first and last attempt at trying to get a grant. I don’t recommend this route because it involves a lot of time, research, and paperwork — not to mention waiting (as long as two years) to know if you received the grant. But, on the other hand, you may get lucky and find it’s just the thing for you. A grant is easier to obtain if your film is about a cause or supports a charity and if it’s a short film or public service announcement (PSA).
Getting a loan
One alternative to private financing is applying for a loan. Your bank may mortgage your home to give you some extra cash, or your credit-card company may increase your credit limit to give you more room for charges on your account. Although mortgaging your home or upping your credit-card limit will help finance your project, I don’t recommend going this route because the risk is too great. Think about it: If you borrow heavily on your credit card, you’re going to have some astronomical monthly payments that you’ll have to make until you break even on your film, which may never happen. And if you mortgage your home, the worst-case scenario is that you could lose your home — don’t do it!
Bartering: Trade you this for that
Bartering is a form of trading. In bartering for a film, a company gives you the use of its product (on loan or to keep, depending on what it is), or an individual lets you use a particular element (like a location or prop) that you want to use in your film in exchange for a credit or placing the company’s product on camera. Bartering is one way to bring your budget down, but it’s not the way to finance your entire film.
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When I was 11 years old, I used to finance my little Super 8 movies by bartering. For my film stock, I contacted different camera stores that sold Super 8 film. If they would donate ten rolls of film for me to make my movie, I would list them in the ending film credits. All through my teens, I bartered for on-camera products, including film stock. When I was 17, I made a film called Superham and raised some of the financing from a local car dealer. In exchange, the car dealer got a front presentation credit introducing the film. You can try bartering for the following products and services: Clothing Editing equipment and/or an editor Film stock, video tape, hard drives Food and drinks Hotel accommodations Laboratory film developing Locations Products featured in actual scenes Transportation (including cars for the production and airline tickets) Bartering in the movie business is also known as product placement. Product placement is when a company places its product in your film and either lends it to you, gives it to you, or pays you for featuring it in your film (especially if a major star interacts with the product). For example, while shooting my film Miss Cast Away and the Island Girls, I approached The Sharper Image about featuring a remote control robot in the film. The company was excited about the product exposure and provided two robots to use in the film at no charge. Product placement in the form of goods and services can save you hundreds, even thousands of dollars depending on what they are and what it would cost you if you had to actually pay for their use. If a food company donates sandwiches, this could save you hundreds of dollars in feeding your cast and crew. Some companies, such as Premier Entertainment Services of North Hollywood, California, specialize in placing products in films (check it out at www.pes filmtv.com). If you contact a product-placement company, it will request a copy of your script and comb through it, deciding where it may be able to provide on-camera product for you, based on the client products it represents. There is usually not a charge for this service as the product placement company gets their fee from the companies that provide the products for your film.
Chapter 6
Location, Location, Location
In This Chapter
Finding the perfect locations Filming at home or out of the country Creating locations on your computer Using stock footage Getting permits and fee waivers
s a filmmaker, you have the power to take your audience on a trip to exotic locales — a remote island, a picturesque small town, or deep into outer space. Therefore, picking the right locations at which to shoot — or creating just the right environments on soundstages or on your computer — is very important to your film’s success. In this chapter, you find out how to discover great locations to use in your film — some of them free of charge. Depending on your budget and the setting of your film, you need to decide whether to shoot on location or on a controlled indoor soundstage, so I give you some advice about making that choice as well. Finally, to make sure that you and your film are protected, I explain the types of insurance and city permits that are usually required when filming on location. Police and firemen may be required, too, and they may show up if you don’t hire them!
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Locating Locations
After you’ve locked down your script — meaning there are no more changes — comb through it and determine where you want to shoot your scenes. Some software programs, like Movie Magic Screenwriter (www. screenplay.com), actually break down your script for you by pulling out all your scene headings and generating a list of settings from your screenplay. Of course, you can also go through the script yourself and jot down all the locations without having to use a computer. After you have a list of the settings for your film, you can start looking for the actual locations that will fit your story.
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You’re casting your film with actors who have a lot of character, so why not find locations with character, too? Don’t list generic locations like a bookstore or a restaurant; go with specific settings that will be memorable to your audience, such as a quaint boutique bookstore or a French café with a patio overlooking a park. Does your lead character live in a small, messy apartment or a lavish house on gated grounds with an Olympic-sized swimming pool? As you’re shooting the principal photography on your film, see whether you need to show the exterior of the setting where certain interior scenes take place. These outside shots are called establishing shots, and they help keep your film from having a claustrophobic feel to it. If the film is all interiors, the audience is going to feel like they’re closed in the entire time. Give them some breathing space. Establishing shots can also be part of your second unit shoot (see the section “Shooting Second-Unit Locations,” later in this chapter for more information).
Managing location scouts and managers
A location scout searches out the perfect locations for your film. Anyone can be a location scout, but someone who does it for a living will be familiar with every type of location, saving you weeks or even months of searching for the right place. Contact your local film commission (if there’s one in your city) and ask if it can recommend a location scout, or call your city permit office and ask if it can refer you to a location scout. You can also go online and find a location scout at www.crewnet.com, which conveniently lets you search by state and crew position. If you can’t afford a location scout, hire someone who’s eager to drive around, make phone calls, and search the Internet — or do it yourself, but remember: Finding the right locations for a film takes time. A location manager manages the locations after you’ve found them. He or she looks after getting the appropriate releases and permits for your locations and makes sure that the proper insurance is in place (see the later section “Securing Your Locations,” for more on releases, insurance, and other location-specific particulars). Your location manager can also double as your location scout on a lower-budget production. If you go this route, make sure to find someone who is detail-oriented and persistent. Cinema Scout (www.cinemascout.com) is a service that provides a search engine that lets you track down virtually any type of existing location in California without having to leave your desk. Most states have guides or directories listing production services available to filmmakers interested in shooting in their cities. The guides are usually put out by the state film commissions (which you can find by calling your city hall) to encourage productions to use local businesses to help the state’s economy.
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Don’t forget to put the word out to friends, family, and acquaintances that you’re looking for locations. You never know who may have a great location that you can use for one of your scenes.
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Evaluating potential locations
Filming on a soundstage or in a warehouse (discussed later in this section) is not always practical — you just may not have the budget to do it. Sometimes you can find a location where you can film for free or for a price that’s within your budget. By shooting on location, you don’t have to start from scratch and construct sets for every scene in your film (not practical at all on a low budget). Whether you’re in Los Angeles, New York, or a small town in the Midwest, you’re sure to find vacant buildings that can work wonders for your story and that are just waiting to be razed or renovated. From an old restaurant that’s been shut down to a bank that closed its doors, you can usually negotiate with the building owner or the government to film on this existing set. Here’s a list of things to consider when scouting locations: Is parking available for cast, crew, and equipment vehicles? Are bathroom facilities (in a public park or a local restaurant) nearby? Is it in a location that’s appropriate for sound (you don’t want a location that’s too close to the freeway, a construction site, a noisy airport, traffic, factories, and so on)? Is there available electricity to plug in your lights? (If not, you’ll need a generator.) For out-of-town shoots, are there affordable accommodations nearby? Does it have space available to set up a picnic area for feeding cast and crew? Can you get permission to shoot there, and if so, do you need a permit? Can you afford to film there? Does using the site require the hiring of a police officer to stop foot or street traffic? Is a photocopy store nearby (for copying the next day’s schedule)? Do cell phones work in the area? If not, are public phones nearby? Is there Internet access (for email, location directions, and research)? Finding the perfect location that works both inside as an interior and outside as an exterior may be difficult. Remember that you can film the exterior of a house and then use a different house’s interior, or even construct the indoor rooms on a soundstage. Doing so gives you a more controlled environment.
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You may be able to get a location for free if you can offer something in exchange. If you’re filming away from home and you give a hotel a credit or even feature the hotel on camera, you could get free accommodations or at least a discount for your cast and crew to stay there. Lodging can be expensive, and many independent films can’t afford to put up cast and crew. So writing in a scene where you actually see the hotel, or adding a big thank you in the end credits, may be worth it.
Taking a picture: Say “cheese” and “thank you”
With the advent of digital still cameras, you can snap some great location pictures to show your cinematographer and other crew members what locations you have to choose from. And you can download the images to a computer and e-mail them in full, crisp color to whomever needs to see them — whether they’re across town or across the world! Photos are also helpful in planning your shots after you choose the locations you want to use. With Gorilla software, you can even import your actual location photos right into the project management section; include details on your location as well as driving directions. I use the Kyocera Finecam M400R, a 4.0-megapixel portable digital camera that takes magazine-quality photos (check out www.kyocera.com) and is small enough to fit in a handbag or jacket pocket. A digital camera like the Kyocera is an invaluable tool for any filmmaker — and not just for location scouting (I talk about other uses for a digital still camera for setting up special-effects shots in Chapter 17 and publicity pictures for your film in Chapter 19).
Sounding Off about Soundstages
Soundstages are a convenient way to shoot interior scenes mainly because you don’t have to worry about unplanned sounds interrupting your takes. A soundstage is basically a soundproofed room. All exterior sounds are blocked out of an industrial soundstage after the doors are closed. A soundstage is an acoustic environment that has padded walls that absorb sound to prevent an echo or reverb in your dialogue, as would happen if you filmed in an uncarpeted room. Another advantage of shooting on a soundstage is that you can set up several interior sets for different locations in your script without having to move your whole production team. You can have a courtroom, a cell block, an apartment, a coffee shop, and an interior fast-food restaurant all on the same soundstage.
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Finding — or creating — a sound stage
When you see an airport and airplane scene in a film, chances are it was shot on a controlled sound stage. Air Hollywood in Los Angeles (www.airholly wood.com) houses several airplane bodies that have removable walls and seats for convenient filming. Air Hollywood also has a full airport terminal that includes X-ray machines, a magazine store, and a bar. I like shooting at Air Hollywood because I’ve never experienced a flight delay or had to use the air-sickness bag, and they’ve never lost my luggage either! And 20th Century Props (www.20thcenturyprops.com) has pre-built sets like a full-scale submarine in its parking lot (I used it in my film Silly Movie 2). To find a sound stage, do a search on the Internet (look for “sound stages”), check your local yellow pages, or order a copy of the Creative Handbook, which lists sound stages in Los Angeles (at www.creativehandbook.com; the Handbook is free if you meet their criteria). A sound stage can also be a warehouse, a school gym, or a vacant apartment — any place where you can build sets and hold a decent-size crew. Of course, if the room or building is not soundproofed, you have to deal with outside noises. I once shot an office scene in an IKEA store where mock-up rooms are set up for customers. Many furniture stores use these type of displays, which make perfect sets — if you can get permission from the store and keep the customers quiet (and don’t forget to hide the price tags!). You can make your own soundproofed room, or at least cut down on the reverb, by putting up foam sheets on the walls, or on stands (outside of the camera’s view) close to where the actors perform their dialogue. These foam sheets absorb reverb and prevent sounds from bouncing back. You can also rent sound blankets (the kind used by moving companies). Sound blankets also help to prevent echo and reverb by absorbing sound the way carpeting does. You can hang them outside of the shot or lay them on bare floors (when you’re not showing the floor in your shot).
Putting up walls: Using flats
If you’re going to shoot on a soundstage or in a warehouse, you have to construct your sets from scratch. You may need to hire carpenters or people with construction knowledge, or you can do the building yourself with the assistance of volunteers. If your budget allows, you could bring in a production designer (sort of like an interior designer) and maybe even a person versed in architectural design.
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AFCI.org
The Association of Film Commissioners International (AFCI) can help you find answers to important location questions and even put you in contact with worldwide government contacts for on-location shooting. AFCI also puts on location trade shows, where you can meet state and worldwide film commissions all under one roof; check its Web site at www. afci.org for dates and locations. AFCI also publishes the informative Locations Magazine. For a subscription, go to the Web site.
Soundstage sets usually involve flats, which are separate moveable walls constructed of wooden frames with support stands to keep them upright. When you go to a theater to see a stage play, you often see sets created with flats. Putting together a simple room, such as an apartment, by using flats is fairly easy. Flats can also simulate exterior walls made of brick, logs, concrete, or stucco. Of course, if you have an elaborate set, like the interior of a dry cleaner or an ancient church, using the actual location is easier and cheaper (refer to the earlier section “Locating Locations” for details). The advantage of filming on a soundstage using a set constructed with flats is that you can remove the fourth wall where the camera is, which allows more room for your crew and equipment to comfortably shoot the film. The problem with flats is that they’re big and bulky; you need a truck to transport them and several helpers to carry and set them up. You can build your own flats or find them at your local theater company. If you’re in Los Angeles or New York, try one of the movie studios for renting flats, or you can find scenery houses and set-design companies listed in the Yellow Pages or an entertainment directory like the Los Angeles 411 (www.la411.com), New York 411 (www.newyork411.com), or the Creative Handbook (www.creativehandbook.com). You can make your own flats by building a wood frame out of light plywood. Then you paint or wallpaper it, set it up, and bring in some furniture and set decoration — sort of like home decorating. If you’re looking to create an exterior scene, you can attach paneling that resembles brick, log, concrete, or some other surface. You can cut out your own windows and put a scenic background outside the window to simulate an outside setting (or put some branches outside the window to suggest a tree). You can see how to construct sturdy flats in the Stock Scenery Construction Handbook by Bill Raoul (Broadway Press, 1990). Figure 6-1 shows a basic example of a flat and how it should be supported.
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Wall flat
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Wall flat
Wall flat
Figure 6-1: An example of a flat.
Shooting in the United States or Crossing the Border?
You may not have the luxury of deciding where to shoot your film: Your hometown may be all that you can afford. However, you may face the decision whether to film on locations in the United States or take your production to Canada to take advantage of the exceptional government rebates and funding programs. For information about shooting in Canada, go to these Web sites: www.telefilm.gc.ca, www.cftpa.ca, or www.omdc.on.ca. You may even be able to consider going somewhere else in the world (if the cost of transportation and accommodations is still less than shooting in your hometown). This section examines the pros and cons of both options.
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Shooting outdoors
Weather is the number-one concern when shooting outdoors (unless you live in California, where it never rains, at least according to song). Your favorite cable network becomes the Weather Channel. Rain, snow, hail, and wind can ruin any shoot, or at least make it extremely difficult. Hot or cold environments can also affect your camera’s performance. Condensation can form on the camera’s lens when moving from a cool outside environment to a heated interior. Be prepared to shoot indoors at the last minute (with a backup secured location standing by) if you do get rained out, or be prepared to shoot your scene and have your actors acknowledge the weather in the scene if it is windy or storming.
Researching U.S. government incentives
Shooting outside the United States — often in Canada — has become much more common because of the many government incentives (tax and labor rebates). This phenomenon, known as runaway production, has become a concern for cast and crew in the U.S. who lose work to foreign workers. Runaway production is also a government concern, and local agencies are interested in keeping the film industry within the United States by sponsoring incentives to encourage filmmakers to shoot locally. Making films is good for the economy; businesses, including restaurants, hotels, and parks, benefit from it. To entice filmmakers, many states (including California) offer some of these perks, but check first to make sure: They may not charge location fees for state owned property. They may offer tax rebates to filmmakers who shoot locally. A tax rebate reimburses the sales tax you paid for expenses related to your production. Tax incentive programs are always changing, so always check for updates. Usually, you’re reimbursed after submitting receipts and proof of sales tax payment. If you aren’t located in a major city that has a film commission set up by the government, you can contact your local city hall to find out if there are any incentives for filming locally (waived permits, tax rebates, and free locations, for example).
Traveling to Canada
Sometimes shooting a film in Canada, as many U.S. studio movies and television shows are doing, has its advantages. They include:
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Rebates on federal and provincial sales tax Lower rental costs on locations Government rebates on labor (up to 35 percent) Rebates on labs, Digital Animation and Visual Effects (DAVE tax credit program). The downfall of shooting in Canada is the added expense of having to fly your cast and crew there (unless you hire them locally) and put everyone up in a hotel. You need to decide whether it’s more economical to shoot in Canada or stay at home.
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Locating Stock Footage
Want an aerial shot of a city lit up at night? An explosion over the ocean? Chances are you can find the perfect footage already shot and just insert it into your film. That’s what stock footage libraries are all about. Just like locating a sound effect from a sound effects library or a piece of music from a music library (see Chapter 16 for more on sound and music libraries), you can license existing footage (usually without actors in the shot) to integrate perfectly into your film. A license gives you permission to feature particular footage from a film library in your film for a specific fee. Digital Juice has the Videotraxx Film & Video Library (www.digitaljuice.com). I recently used stock footage from Time Image, which has a vast library and some unique location shots I couldn’t find anywhere else (www.timeimage.com). I’ve used stock footage from the Artbeats Digital Film Library (www. artbeats.com) in many of my projects. They have every piece of footage imaginable, from old black-and-white vintage scenes to astronauts and outerspace footage. You can view its entire digital library online and even purchase and download the footage on your computer. I recommend ordering its free demo CD-ROM or DVD. Most footage is now available in both SD (standard definition) or HD (high definition). Library packages start at around $199. After you license the footage, you have nonexclusive rights to use it in your film. Stock footage can raise the production value of your film and make it look like a much higher budget film. If you have an aerial opening shot, the audience isn’t going to know that you didn’t shoot it, or that you paid less than $400 for the footage from a stock footage library. Some footage from a stock library has been shot on film, and other footage on video (standard or high definition). If you’re shooting on film or with a digital 24p camera and you buy footage on video, you can use software like Magic Bullet Frames, available at www.redgiantsoftware.com, to make the video footage look more like it was shot on film. This helps disguise the
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Virtual Locations: Creating New Worlds on a Computer
Need to shoot on another planet? Traveling to the moon isn’t economical, and besides, you get motion sickness in outer space. Does the location you need exist only in your mind? Try creating it on your computer. Bryce, a great software program by Daz 3D ( www.daz3d.com), enables you to create realistic-looking scenic backgrounds, from tree-topped mountains and rolling hills to alien outer space terrain complete with hovering planets. Figure 6-2 features a frame from my sci-fi film Light Years Away starring Christopher Knight (aka Peter Brady) and Meadow Williams (Apollo 13). You can create your virtual locations in Bryce and then superimpose your actors onto the background using a blue- or green-screen process (see Chapter 17 for more information about blue-screen).
Gee! PS
I have one in my car, and now I can’t live without it. It’s a GPS (Global Positioning Satellite System) device. They’re portable, so you can pack it in your suitcase and pop it in your rental car in another city. The service is free (no monthly satellite fees), unless you want additional services like real-time traffic alert. To use it, you just punch in your final address, and the device calculates your trip. Whether you’re trying to find a location in your city or one across the country, the GPS device knows exactly where you are and directs you to your final destination. Most devices have millions of points of interest (POI). You can find local restaurants, hospitals, police stations, gas stations, and more in your immediate vicinity. Many GPS units speak in friendly voices and even recite the street names — and don’t worry, they’ll never talk to you like a backseat driver.
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Figure 6-2: A virtual alien location created with Daz 3D’s Bryce software.
© Astrolite Ent. 2008 Light Years Away — Christopher Knight, Meadow Williams
Securing Your Locations
After you find the ideal locations for your film, you need to have a formal written agreement between you and the property owners granting you permission to film at the location and outlining the specifics (for how long, how much, and any restrictions). You need to be guaranteed the use of the property and make sure that no surprises await you when you show up to start filming. There are services that can assist you in securing locations, either through the city’s permit office, a location service, or your local film commission (which you can find by contacting your local city hall office). Make sure that the person who signs the agreement to let you use the location has the full authority to do so. There should be a clause in the agreement that clarifies the person signing is an authorized signatory, so he’s held responsible if it turns out he misled you. You can have an attorney draft a one-page location contract, or Movie Forms Pro has 110 production forms which include a location agreement (www.movieforms.com). You can also use Enterprise Printers, which has location agreements in addition to more than 400 other entertainment forms, including contracts and releases. For more information, go to www. enterpriseprinters.com.
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Acquiring permits
To shoot on most public locations, you need a permit from the city or state (this is separate from the agreement with the location owner), whether you’re filming outside or inside. You don’t want to be filming with cast and crew and have a police officer show up asking for a permit and you don’t have one. If this happens, you could be asked to leave, leaving you and your cast and crew out in the cold. Permits are usually inexpensive, averaging a few hundred dollars; many cities’ film commissions encourage filming and waive the permit fee. Check with the city or state permit office to find out if the fee can be waived. If you can’t find a permit office, start by calling city hall. If you’re in Los Angeles and have problems finding the permit office, it’s because it’s listed under Entertainment Industry Development Office. The official Web site is www.eidc.com. For New York City, go to www.nyc.gov and in the City Agencies drop-down list, select “Film/Theatre.” Under no circumstances should you ever sneak onto private property. Trespassing is illegal, and you could be arrested and thrown in jail. Your cinematographer can roll the camera documenting you being hauled off to prison, and you will end up calling your attorney from your “cell” phone.
Ensuring you’re insured
What if someone trips and knocks over a light stand, causing the hot light to ignite the drapes and burn down the location? This is when you’ll be glad you bought location insurance under general liability coverage. If people know better, they won’t let you film on their property until you present them with a certificate of insurance. This certificate is issued by an insurance carrier under a general liability policy, proving that the location you’re using is covered in case you or your production company cause damage. General liability insurance doesn’t really cost you money — it saves you money in the long run. See Chapter 4 for more information about all the insurance you should consider purchasing for your film.
Mapping out your locations
When your locations are set, you need to make sure that your cast and crew can find them. Usually the first or second assistant director supplies location maps to the cast and crew. Photocopy specific pages from the local city guide and also write down the directions. Internet mapping sites such as www.mapquest. com and www.maps.com are also handy — but always double-check Internet directions. If you use www.maps.google.com, you can not only get turn-by-turn directions, you can even click on “Satellite” and see aerial photographs of the location. Click on “Street View” to see an actual street level photo of the address.
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Policing your locations
If you need to stop cars or direct traffic around the area you’re filming, police may be required. Police are usually required when you’re shooting on city or state properties as well (be careful when using the word shooting around police officers). Some states offer discounts and rebates on police officers’ salaries when filming on government property. Always have the police direct or stop traffic. You have no authority to do so, and you will either get arrested or some angry commuter will give you a hands-on lesson in road rage. Also, my mom taught me to never play in traffic.
Fire!
If you’re dealing with explosions, firearms, or any potential fire hazard, you’re required to have a firefighter on the set (and, of course, a pyrotechnician who is skilled with explosives and gunpowder and, if required by law in your area, licensed). Depending on which city you film in, you may get a reimbursement or rebate on the salary you pay to a firefighter.
Shooting Second-Unit Locations
Second-unit photography is footage that isn’t filmed at the same time as your principal photography and usually doesn’t require your main actors (or allows you to use doubles for a distant shot). Second unit is often filmed after your main shoot, when you’ve had a chance to make a list of additional shots to weave into your main shots, such as establishing exterior shots of certain locations.
Movie trailers (not the coming-attraction kind)
A movie trailer can be a midsized RV or an oversized Winnebago. A trailer is a luxury not always available to the low-budget filmmaker. On studio pictures, the stars always have their own private trailers with all the comforts of home: a kitchen, a bathroom with shower, and a bed. But even on a low-budget production, trying to get even a small RV to use as a production trailer when you’re on location isn’t a bad idea. The trailer can be a sheltered place to take meetings, a place for actors to have some private space or even take a nap between takes if they don’t have their own trailers. Also, a trailer can be a place of refuge when the weather is bad or a good place to retreat when you need to get your bearings for the next shot.
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If your story is supposed to take place in New York, but you live in a small town in the Midwest and you’re on a tiny budget, you can’t afford to take your whole cast and crew to New York to film, for example. Instead, buy yourself one plane ticket. Pack your digital video camera and shoot some establishing shots that you can cut into your film. For my film Miss Cast Away and the Island Girls (aka Silly Movie 2), we shot most of the footage along the beaches of California to save money but went to Hawaii for second-unit footage. We shot actual helicopter footage of the islands (through a helicopter tour guide service) and establishing shots of the ocean waves hitting the tropical shores and cut these into the final film.
Keying in backgrounds
Another inexpensive way to look like you shot your film in another town or abroad, is to key them in (the process known as chroma key). Shoot your actors against a blue or green fabric background and then superimpose (place) them over any static background footage. You then remove (make transparent) the blue or green behind the actors, allowing your scenic background footage to appear behind them instead. See Chapter 17 for details on using blue or green screen. Here’s a scene from my film Teddy: First Dog with my dog Little Bear shot in front of a blue background (using the Reflecmedia kit; www. reflecmedia.com) and then superimposed in front of my second unit footage of the White House. You can also buy footage from a stock footage library and superimpose your actors in front of that footage without having to leave your house.
Courtesy Stellar Entertainment/First Films ©2008
Chapter 7
Crewing Up: Hiring Your Crew
In This Chapter
Finding your crew members Interviewing potential players Paying your crew what they’re worth
A
s a filmmaker, you may be the creative driving force and the master of many, or Jack of all trades, but you can’t make a film all by yourself. Whether you have a 2-person crew or 30 people assisting you in your vision, you need to find people who are as passionate about your film as you are. In this chapter, I list the positions required on an independent production along with a description of each crew position and what traits, skills, and knowledge are needed. You discover the advantages and disadvantages of hiring an independent contractor versus an employee, along with great tips regarding crew members who may take a pay cut if they get other perks. You can be the producer, director, cinematographer, writer, editor, and even the star of your film — but you can’t go it alone: You need a crew to help with lighting, grip equipment, props, wardrobe, sound, and so on.
Something to Crew About
Every film needs a crew, because one person alone just can’t do everything. An independent production, especially one that’s shooting with a digital video camera (which includes capturing digital footage to memory cards or a hard drive), doesn’t require as large a crew as is necessary when you shoot with film. When shooting video, you have sound and picture together and may not need a separate sound mixer. You also don’t need a second assistant cameraperson (unless you’re shooting HD and you want someone downloading your digital files) because there are no film reels to load or film reports to send to a lab. Video also requires less lighting than film, which helps cut down on lighting and grip equipment. If you love overworking yourself, you can even operate the camera and sound yourself, as well as position the lights and move the equipment around. Even if you’re shooting film, you can still get away with a small crew.
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The following sections list the main production team you should try to assemble, whether you’re shooting film or video. Having some understanding of what the other people on your crew do — like the cinematographer, the producer, the editor, the dolly grip, and the prop or wardrobe person — can improve your working relationship with them and, in the end, result in a better film. To decide what role you take, think about what you enjoy doing most. If you like putting things together and making them happen, then you’d probably make a great producer. If you like things in a certain way, can envision things as they should be, and love working with people, then your calling may be directing. If you love telling stories and are always jotting down great ideas that come to you, writing screenplays may be for you. Maybe you’re a “triplethreat”—someone who writes, produces, and directs.
Producing the producer
A producer is responsible for putting the project together and sometimes finding the financing. Without the right producer, the film may never come to fruition. A producer, who is often the filmmaker (the person responsible for the project being produced in the first place), is the first one on the project and the last one to leave. The producer is responsible for hiring the crew and working with the director to hire the actors. The producer helps “produce” all the elements required to put the production together. Some projects have an executive producer. This person earns the title by either handling the business of the production, being the actual financier of the project, or being someone without whom the film would never have come to fruition. In television and studio features, the executive producer is often a representative of the studio or network who carries a lot of authority. An associate producer is usually a glorified title reserved for someone who contributes an important element to the production — such as finding the financing or the name stars. Agents and managers often get an associate producer credit for bringing a star or major element to a project.
The filmmaker’s apprentice
An apprentice is usually someone new to the world of filmmaking but who wants to be a successful filmmaker one day. He or she is usually willing to work for free in exchange for learning everything possible on the set and being mentored by the director or producer. An apprentice’s tasks usually include running errands, making phone calls, and just being by the producer or director’s side.
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Directing the direction
Everyone wants to direct, don’t they? Even my dog has a T-shirt that says, “What I really want to do is direct.” A director has to be a multitalented multitasker. The director is captain of the ship, the leader of the pack, and is responsible for making all the creative elements come together (see Chapters 13 and 14 for more on what a director does). Many first-time filmmakers can take on the job of directing, and if you do your homework (like reading this book) and are passionate about making your film, you’ll find it a rewarding experience. If you’d rather hire someone else to direct, start collecting demo reels — whether they’re short films, features, or commercials — from prospective directors. When searching for a director, ask these questions: Does he or she tell a story well? Is the film logical in its sequence of events? Did the director tell an intriguing story? Are the actors’ performances believable? Do they come across as sincere? Do you care about the characters in the film? Are camera shots and movement effective? Does the director use effective angles? Are the shots interesting but not distracting to the story? Does the camera movement enhance the shots? If the film’s a comedy, is it funny? Does the director have a good sense of comedic timing? Is the comedy funny or too silly? Is the direction consistent? Do the shots have a certain style? Do all the elements, shots, dialogue, setting, and so on have consistency, or does the work seem all over the place?
Assistant director
Many people have a misconception of what an assistant director does. He or she does not assist in directing the film. An assistant director (also known as the A.D.) is more of an assistant to the director. The assistant director keeps the set moving and the film on schedule. The assistant director’s duties include Breaking down the script with the director (to schedule the shoot days). Relaying the director’s technical instructions to the cast and crew. Getting the shots ready by making sure that all production personnel and actors are in place and ready when the director needs them. Working with the extras on a small budget, and relaying instructions for the extras to the second assistant director on a bigger production.
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Making up the call sheets (lists of which cast members work the next day and any special equipment or elements needed for the shooting). On bigger productions this is usually handed off by the first assistant director to the unit production manager. Calling the actors who need to work the next day (on larger productions, this task is performed by the unit production manager). Getting the set settled to start filming (asking if sound and camera are ready and then calling to the mixer to roll sound and the camera operator to roll camera—things that must be done before the director cues the actors or action begins). The director — never the assistant director — calls “action” and “cut.” The assistant director’s authority ends when the director calls for Action!
Second assistant director
The second assistant director (the second A.D.) is an assistant to the assistant director and is also responsible for a fair amount of paperwork — especially if it’s a union shoot, because there are strict rules and regulations, and everything has to be documented properly. I liken a second A.D. to an executive assistant — this person does paperwork, works on the computer, and helps to make the boss’s job easier. Some of the second A.D.’s paperwork includes handling call sheets, collecting from the camera department the camera reports (shots and footage for the day’s shoot), collecting talent releases for background players, and so on. The second assistant checks everyone in at the beginning of each day’s shoot, calls the actors for camera when they’re needed on the set, and then checks everyone out at the end of the shoot. My sister Nancy was the second A.D for my film Undercover Angel, and her job was crowd control. For the final dramatic scene in the film, Nancy rounded up almost 1,000 extras, which was no small task.
Stepping over the line producer
The line producer’s job is to work with the budget and line up, and keep tabs on the items in the budget categories that make up your film. The line producer works with the producer in getting good deals on equipment, props, locations, and other elements that make up the budget. On a small production, the line producer can often have the job of producer and even unit production manager. On bigger-budget projects, each is a separate position.
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Line producing an independent low-budget film is actually an art form; it requires great skill because you have to work with what you have and can afford. When interviewing potential line producers, find out what budget amounts they’ve worked with on past productions. Have they worked on budgets similar to yours? If you’re shooting a low-budget film, you need to hire someone who’s had the experience of line producing an independent film. A line producer who has worked on a multimillion-dollar budget may have difficulty relating to a small budget. Also make sure you get references from a producer or director whom your prospective line producer worked with in the past. You can find a qualified line-producer (and many other crew and staff positions) by checking out the Los Angeles 411 (www.la411.com) or the New York 411 (www.newyork411.com). These industry directories are some of the finest resources for productions in the film and television industry.
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Uniting with a production manager
The unit production manager, also known as the UPM, works closely with the line producer and assists in getting good deals on equipment and other elements for the shoot. The UPM also ensures that all equipment is on set, on time. A UPM is kind of a co-line producer (in fact, most low-budget productions have no UPM, only a line producer). A UPM on a low-budget production will often take a lower salary to get a better credit as a line producer.
Supervising the script
Someone with a good eye, a decent memory, a knack for recalling details, and a keen sense of observation is the kind of person you need for script supervising. Also known as the continuity person, a script supervisor must know the script inside and out to ensure that wardrobe, props, and hair match from shot to shot. Without the script supervisor, cups of coffee may leap into actors’ hands, props may simply disappear mid-scene, and chairs may rearrange themselves. Preventing this from happening is the job of the script supervisor. That’s why she takes those Polaroid pictures (many now use digital still cameras) to remember what the set was like the last time the camera rolled. Some of the script supervisor’s duties include making sure Action matches from shot to shot. Screen direction is correct (see Chapter 14), meaning when one actor is supposed to be looking at another actor, they’re facing the right direction. Wardrobe, props, hair, and make-up match from shot to shot (still photos help match actors’ appearance from shot to shot).
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The director has shot enough coverage for each scene (for example, that appropriate close-ups were shot for important emotions, or certain angles were shot to show the full impact of the action). Actors say their lines verbatim from the script and are corrected if they change a line or assisted if they forget a line or two (or three). Lenses and frame sizes used for each shot are noted so the director will know whether he has shot enough coverage. This is also helpful to the editor when cutting the picture together and knowing what coverage there was for the scene (giving the editor more cutting options). The editor receives assistance with scene notes and other details to help edit the picture together in a coherent fashion. Ask to see a candidate’s script-continuity notes to see whether the candidate is organized and his writing legible. Getting referrals and talking to a director who’s previously worked with this script supervisor is always a good idea.
Directing photography with a cinematographer
The director of photography sees the world through the single eye of the camera and helps you envision your film from script to screen. On low-budget productions, you may even be the director of photography. The director of photography is often referred to as the D.P. (or the D.O.P. in Canada) and is also called the cinematographer. If you’re shooting a low-budget production, your cinematographer will often be the camera operator, as well. Only on bigger-budget productions does the cinematographer have someone else operate the camera. If you’re interviewing potential cinematographers, request a demo reel (a DVD that features samples of the cinematographer’s work). Usually, a reel will have short samples of the D.P.’s work from different projects, preferably showing a diverse style from film to film. Maybe you can see a sample of a candidate’s work on his or her website or on YouTube (www.youtube.com). Every cinematographer has a demo reel — if the one you’re talking to doesn’t, beware. That’s like a screenwriter without a script. Also see whether he or she has references from other filmmakers. Your cinematographer is one of the most important players on your team. After all, the audience doesn’t care how much work went into getting each shot; all they see is the final product. So look for the following attributes when choosing a director of photography:
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Does their demo reel reflect a style that you like? Do they know how to light scenes to convey the appropriate mood — or is their lighting flat? Are shots framed esthetically, or are they awkward? Is the camera movement subtle or jarring? Are they pleasant and personable? Will they be easy to work with? Are they knowledgeable about the technicalities of the camera, and can they work quickly without compromising quality? Do they have a gaffer and other crew members they like to work with? Are they willing to work long hours with low pay? Will they work on deferment (meaning some of their salary is deferred)? Do they own a film, video, or digital HD camera to use on your production? Nowadays, many cinematographers have their own 35mm, 16mm motionpicture cameras. Some own video cameras, including digital video 24p cinema camcorders and even tapeless HD cameras. You may be able to get both a camera and a cinematographer for the price of one — definitely a plus on a low budget. (For more on motion-picture and digital video cameras, including HD, see Chapter 10.)
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First assistant camera
The first assistant cameraperson, or first A.C., works alongside the camera operator or director of photography — whoever is operating the camera — and changes camera lenses, inserts camera filters, cleans the shutter gate for dust and particles (if it’s a film camera), and adjusts the focus. This position is also referred to as the focus-puller, because that’s the most important duty of the first A.C.: to make sure everything that’s supposed to be in focus is in focus. An assistant cameraperson on a film camera uses a tape measure and a precision focus knob on the camera to ensure that all images that are supposed to be in focus are. They should be prepared to rack-focus, meaning focus from one element in the same shot to another, with precise timing and accuracy. An assistant cameraperson on a video production often takes measurements using the camera’s focus through the lens by using a video monitor to see what the camera sees. Many digital camcorders have visual focus numbers in the frame (which are not recorded on tape or file), that the A.C. can dial in after rehearsing a focus point before the camera starts recording.
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The second assistant cameraperson, also known as the second A.C., is required to load and unload the film magazines (if you’re shooting film rather than video), being extremely careful not to expose your precious film to the light as he or she unloads your footage and readies it for development at the film lab. If you’re recording to memory cards for digital HD, the second A.C. transfers the footage to an external hard drive so you can reuse the cards. The second A.C. is also responsible for slating the clapboard for syncing sound to picture when shooting film (see Chapter 12 for more on syncing sound), and for recording camera reports that detail what shot was recorded on what film roll (or video cassette, if you’re shooting video). When shooting film, camera reports are crucial because they accompany the exposed film to the lab and provide instructions if any special developing and/or printing is required. If you’re shooting digital video with a small crew, you usually don’t need a second assistant cameraperson (unless it’s tapeless and you want someone to transfer the memory cards to a hard drive).
Going with your gaffer
Your gaffer works closely with your cinematographer to make sure the mood and lighting of each scene works effectively. Often the gaffer is also an electrician or has experience and knowledge of electricity and voltage. (Ask your cinematographer if he or she has enjoyed working with a certain gaffer in the past. This saves you a lot of time and trouble. You want to have people who are familiar and comfortable working with each other.)
Best boy is your best man
The best boy works closely with the gaffer, dealing with electricity and powering the lights. He or she (yes, a best boy can be a woman) also runs the extension cords and checks that everything is plugged in correctly. The gaffer sometimes can recommend a best boy he or she has worked with. If not, ask the cinematographer or another crew person. In the end credits on all my movies, my dog gets a credit as good boy next to the best boy’s credit.
Electrician is electrifying
An electrician’s main job is tying your lights directly into the electrical circuit box to avoid a power overload. If you’re doing a video shoot in a small location and only using two or three lights, you may be able to plug directly into the wall plugs and not need an electrician to monitor the set. Checking with an electrician first isn’t a bad idea, though. You don’t want to blow a fuse or, even worse, start a fire. On a smaller shoot, you can hire an electrician from the Yellow Pages and pay him or her for only an hour or two of work at each new location.
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Getting a grip
Grips are the film set’s manpower: They move equipment and help position lights according to the gaffer and cinematographer’s instructions. Having a few grips on hand speeds up your setup and saves time and money. My friend Peter Emslie wanted to work on a project I was developing for Dolly Parton, and he eagerly volunteered to be the dolly grip! A dolly grip is in charge of setting up the dolly (which is used to move the camera during shots) and the tracks the dolly moves on; he or she skillfully pushes the dolly while filming.
Sounding like your sound mixer
Sound is very important in any film. The sound mixer is responsible for recording the actors’ dialogue on set and ensuring that it’s clear and comprehensible. The sound mixer on a film has a separate sound machine, either a DAT recorder or a Nagra, or will record to a hard drive (see Chapter 12). The sound mixer also has a mixing board that allows him to input several microphones (for several microphone placements within the scene) and mix them into the recorder to get the appropriate balance of all mics. Sound mixers also make sure that the recording is free from interference (background noise that interrupts the dialogue, for example, or hissing or electrical interference on the actual line). I’ve worked with sound mixers like Al Samuels, who did the film Swingers. Al’s production sound was so good that little or no re-dubbing of dialogue was required by the actors in postproduction. I’ve also worked with sound mixers who recorded unusable sound on set because they didn’t know how to mix correctly or how to instruct the boom person (see the following section) to position the microphone correctly, resulting in most of the dialogue having to be re-recorded during postproduction (see Chapter 16 sound mixing).
Booming the sound
A boom person anticipates the actor’s performance on set in order to position the microphone at the right distance and angle to get clear, crisp dialogue while at the same time not letting the mic and boom creep into the shot. The boom held by the boom person is a long pole (sometimes called a fishpole) with the microphone positioned on the end. The job requires skill, and without the right operator, the recording will suffer. Because the boom person and the sound mixer must communicate clearly with each other, your sound mixer often recommends or brings his own boom person — someone he has worked with before.
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Propping up the prop master
The prop master is in charge of any object that an actor interacts with — such as a telephone, a lamp, a gun, or a glass of champagne. On smaller productions, the prop person can also be the set dresser (the person responsible for items the actors don’t interact with, such as flowers on a shelf, placemats on a table, picture frames on a mantle). The prop master can also double as the greensman, in charge of plants, flowers, even trees — anything that requires a hand with a green thumb. When interviewing people for the position of prop master, you want to know whether the person has access to prop houses (like 20th Century Props, www.20thcenturyprops.com) or other places that can provide props for free or at a low rental cost. A prop person also needs to be organized, reliable, and detail oriented. If you’re not close to any major production centers, check into local theater groups where you’ll likely find a candidate to provide you with props for your film.
Dressing up the wardrobe department
Your wardrobe person should have the skill to sew from scratch; on an independent budget you can’t always afford to purchase or rent certain wardrobe or costumes. It’s also helpful if this person has contacts for inexpensive clothing rentals. The wardrobe person is also in charge of making sure the actors are wearing the appropriate wardrobe in each scene to match continuity. They number the wardrobe or outfits for each scene and keep track of what the actors were wearing in the last scene and whether there are any wardrobe changes for the next scene. On low-budget productions, the actors usually wear their own clothes, which the wardrobe person has selected by looking through their closets (with their permission, of course). Wardrobe has to be checked out each day and checked in at the end of each day — even something as simple as boots (if the actor takes them home and forgets them the next day, continuity won’t match). The wardrobe person keeps clothes hanging on a wheeled rack like the ones you see in a department store. Each piece of wardrobe is tagged and marked for which scenes it is to be worn in. The wardrobe person also makes sure the actor’s wardrobe is kept clean (or dirty, depending on what the scene requires).
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Making up is hard to do
Make-up is often overlooked on low-budget productions, but it shouldn’t be. The wrong make-up or coloring can cause disastrous results on film or video. An experienced make-up artist knows how to work with different skin tones and make them look even under different lighting conditions. Make-up can make circles under the eyes vanish, blotchiness on the skin disappear, blemishes go away, or bruises appear. Never use an inexperienced makeup person. With special effects make-up, your make-up artist can create a deformed character, age an actor, and make creatures come to life with the aid of prosthetics (latex appliances attached to the face — see Chapter 17). Be sure to allow for a make-up kit rental fee in the budget for make-up supplies including sponges, powder, puffs, and tissues.
Gopher this, gopher that
A gopher, professionally called a production assistant but also known as a runner, is usually a student or eager beaver who wants to get on a film set. They go-pher this and go-pher that. The position doesn’t require skill as much as it does eagerness to work on a film set. Reliability and hard work are the main prerequisites of a good gopher. The difference between a gopher and an apprentice is that the gopher is hired to work on the set, and often an apprentice is working for free to gain the experience and to learn about the filmmaking process hands-on. Gophers are easy to find. Post ads at the local colleges and in trade magazines flyers and on Internet film blog and crew sites like www.crewnet.com and www.productionhub.com. Also check out www.studentfilmmakers.com for crew posting under their Classifieds section.
Keeping your composer
The composer scores music to accompany the images of your film and to help set a mood. Finding a composer is a lot like finding your cinematographer: As soon as you hear a sample of a composer’s sound, you’ll know immediately whether you like what you hear. Collect CD samples from composers to hear their work. You can find composers through the various music organizations — BMI, ASCAP, and SOCAN (see Chapter 16). If you go to www.crewnet.com, you can click on “Composers” and find a list of potential people who could score your film.
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The composer sets the mood of your film, so liking his or her style and sound is very important. You want to make sure you both have the same vision for the film. After you select someone, sit down and discuss the type of music you hear in your head for certain scenes. I often give my composer a rough tape or CD of songs and movie soundtracks I like, and tell him or her to compose in that style. For my film Turn of the Blade, I told my composer, Greg Edmonson, that I liked the sexy sound of the saxophone used in the Lethal Weapon soundtrack. This gave him an idea of the style I wanted, and he was able to give me a similar feel for my film. Never use copyrighted music without permission. If you want to use a commercial song or soundtrack, you need to license it (see Chapter 16). You can be inspired by music that’s out there, but don’t copy it or even get too close to copying it — you don’t want any legal problems.
Editing: Cut that out!
When interviewing a potential picture editor, a person who is experienced at cutting film or video images together to form a visual story, ask to see a sample of something he or she has cut together — either a short film or a feature-length film. Ask if any of her clips are on youtube.com to view. Here’s a list of things to look for when interviewing a potential picture editor for your film: Technical knowledge of non-linear editing software (including expertise in all aspects of exporting final footage for distribution). Non-linear is the technique of having your individual shots as separate entities and available to be assembled in any order. A non-linear editing system, which is usually a desktop or laptop computer with adequate speed and memory. Good pacing (timing) to their cutting (with no lags or slow spots in the action). Effective use of cutaways (reaction shots, parallel scenes happening at the same time). Seamless cuts (no jarring cuts or jump-cuts that look like frames are missing). Tight scenes (no laborious entering and exiting of actors). Effective transitions from one scene to another.
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And the rest . . .
Depending on the size of your budget, there are other positions that you may need to fill. On a low-budget production, many of the following could be you or someone filling one of the positions mentioned earlier in this chapter: Casting director: This person breaks down the script and suggests actors suitable for each role. The casting director looks at submitted headshots and resumes and selects actors to come in to audition. Often, in a low-budget production, the filmmaker is also the casting director. Location scout: The location scout breaks down all the locations in the script and finds the actual locations to shoot the movie. The filmmaker can also be the location scout. I’ve driven around town many times looking for the perfect place to shoot. Transportation person: This person is solely dedicated to driving the crew and cast around from hotel to set or parking area to set. If it’s a small production, everyone usually drives his or her own car, or sometimes you have another crew member pick you up, and you carpool! Production designer: A production designer designs the overall look of a film. Although some films (for example, Batman, where a whole world had to be created from scratch) depend on a production designer, most small-budget films don’t have the luxury of having one. Stunt coordinator: This person is skilled to either perform stunts himor herself or coordinates with others who are trained stunt people. If your film includes stunts, don’t try to save money here. Always hire a professional stunt person who is skilled in even the most basic of stunts. Try to avoid stunts on a low-budget film; they can be expensive and risky and raise your insurance package. Postproduction coordinator: The postproduction coordinator coordinates the completion of the film, schedules when the picture editing and sound elements are to be done, and sets a finishing date for the final production so distribution plans can begin. On a low-budget film, having a dedicated postproduction coordinator is a luxury. Usually, the filmmaker performs these tasks. Still photographer: You need to think ahead and hire an on-set still photographer to take photos that can be used for publicity and eventually in the artwork on the DVD. Distributors (Chapter 19), request production stills to use in posters and in one-sheets, also called sales-sheets, which are flyers advertising your film. You also need photos for film festivals and newspaper and magazine articles.
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Finding and Interviewing Your Crew
You’re ready to make your film and you know the positions you want to fill. Now how are you going to find the people to help you put it all together? Run an ad requesting that people apply for crewing your film. You can run an ad in one of the trade publications, like The Hollywood Reporter, Daily Variety, or Backstage West (if you live in Los Angeles or New York). If you live outside of the Hollywood area, run an ad in your local newspaper or neighborhood flyer. Go on a local TV show or news program and get the word out that you’re looking for crew. Post ads at local schools and colleges. Get ahold of the Los Angeles 411 or New York 411 directory. In addition to crew listings, these directories list other production resources. Check out www.la411.com or www.newyork411.com. Also try Craig’s List (www.craigslist.org): Click on your town or city and then, under the Jobs listing, click the category TV/film/video. To find crew all over the United States and Canada, go to www. crewnet.com. You can also try www.media-match.com and www. productionhub.com. You can post a free ad on the sites and request resumes via e-mail or fax. After you start getting resumes from potential crew members, you’re ready for the interview process. You’re not just looking for skills, but also for personality and temperament. For the types of questions to ask and skills to verify, see the earlier discussions on the respective positions. Get references from all potential crew members, even if you don’t plan on contacting their references. If they have nothing to hide, they’ll gladly volunteer letters of reference or contact names. If they say they have no references, beware!
Let’s make contact
A great multifaceted program called Gorilla includes a template for crew (and cast) contact information (plus a complete production-management program for scheduling and budgeting for the independent filmmaker — see Chapter 4). You can also create your own contact list using Excel or any spreadsheet program. A contact list is invaluable, because it contains the names, phone numbers (home, fax and cell), emails, mailing addresses, and other pertinent information of your new family, all in one place. You’ll eventually distribute this contact list to your cast and crew so they can communicate with all the departments and actors regarding the production.
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Creative Ways to Pay Your Crew
Now that you’ve found your crew, you have to figure out how to pay them. When you’re shooting a low or no-budget film, you don’t have a lot of money to throw around, if any. No one is being forced to work on your production, especially if there is low or no pay. But you can save dollars on hiring your crew and still have a win-win situation for both parties.
Paying later: Deferments or points
One of the ways to save money on cast and crew is to set up an arrangement whereby you pay crew members some of their pay later for the work they perform on your film. There are two ways you can do this: Deferments: With deferments, you defer some of the crew members’ salaries. Deferments work by paying your crew a small amount up front (if possible) and a larger amount in deferred pay if and when you start seeing a profit from your film’s sales. I recommend using deferments especially if you can pay something small up front; that way, you haven’t taken advantage of the crew member. Points: Points are similar to deferments, except that instead of a deferred salary of a specific amount, you reward the crew with one or more points to be paid if and when the film starts to make money. One point may be 1 percent of the profits of the film. If the film makes a lot of money, points continue to add up and continue to be paid as long as the film makes money. Offering points or negotiating deferments are good incentives to offer crew when you don’t have enough money to pay them what they’re worth up front. Doing so also lets you save money up front, money that you can put up on the screen (into the actual production) and enhance the production values of your film. I recommend deferments over points, because points obligate you to pay out every time money comes in from the picture, which can be a lot of extra paperwork and expense to keep track of. Deferments, on the other hand, are usually a specific dollar amount; when that amount is reached, your obligation is fulfilled and the crew member doesn’t receive any more.
Giving ’em credit
Your potential crew may not be excited about the pay, if there is any, but you may get them excited about working on your film by giving them a credit that they haven’t been able to earn yet.
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Getting a credit with more prestige on your film can help your crew get better positions on the next film they work. For example, a gaffer who has studied to be a cinematographer may take a cut in pay, or no pay, if he or she gets a chance to be the director of photography on your film (make sure he or she is qualified though). An art director may be excited — and willing to accept less compensation — to get a production designer credit.
Hiring student bodies
Another way to save on your budget is to go to school. Many students still in or fresh out of college would love to work on a production to gain experience and get their first film credit on their resume. Some colleges even let their students earn a school credit if your film meets their educational requirements. If you’re making a low- or no-budget film, a student assistant in each department can be an asset to your production.
Paying a kit fee
Another way to save a little bit of money is to split up the salary you pay your crew member by paying him a kit fee. A kit fee is like a rental fee for the equipment that the crew member brings to your production. What’s great about a kit fee is that it can save crew members on taxes that would otherwise be taken out of their salary, because rental fees don’t count as crew labor — and so they may agree to give you a discount on their salary for paying them this way. You can pay kit fees for Your make-up artist’s kit with make-up supplies Camera equipment from your cinematographer Lighting equipment from your cinematographer or gaffer Props provided by your prop master Your sound mixer’s own equipment
Hiring crew as independent contractors
You can save yourself and crew members a little money and extra paperwork if you’re able to hire each crew member as an independent contractor. This way you don’t have to withhold any taxes on crew members’ salaries, and you don’t have to pay social security and benefits since they’re operating as freelance workers. An independent contractor works independently without an employer constantly looking over his or her shoulder. Location scouts, wardrobe designers, freelance writers, and storyboard artists can all easily be independent contractors.
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You have to send each independent contractor a 1099 tax form at the end of each year in which they worked for any payment over $600. You can get standard 1099 tax forms at any stationery or office store or from various tax software programs like www.turbotax.com. When crew have to work specific hours on set, as opposed to working on their own time, you may have to hire them as employees. At that point, you’re required to issue W2 forms, which then requires either hiring a payroll company or enlisting a bookkeeper or accountant to do all the payments and tax withholding, including workman’s compensation and so on. Check with an accountant who can advise you which crew members can be hired as independent contractors and which ones should be hired as employees.
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Union or non-union — that’s the question
If you’re doing an independent low-budget film, you may not want to deal with the additional expense and paperwork involved with hiring a union crew. Unions are very strict, and if you default on any of their regulations, it could slow down, or shut down, your production. Plus, unions require you to pay minimum salaries, which may not be in your budget. A lot of independent films can’t afford to shoot with union employees and have to pass up experienced union crew, unless that union member wants to work on the production and take a pay cut in doing so. If you do a union production, you have to follow all union rules to a T. And be prepared for penalties, including paying for overtime, and so on. You don’t need that headache on an independent production — and most of the time you can’t afford it anyway.
Putting a Contract Out on Your Crew
You should always have a signed agreement between you and each crew member. Movie Forms Pro (www.movieforms.com) has crew deal memos. Whether the crew member is an independent contractor or an employee, a written agreement prevents any misunderstandings and clearly spells out exactly what’s expected of the crew member, including the following: Position and title: Define the title they get in the production credits. Salary: Specify what they are getting paid (if anything) or getting in deferred pay or points (if any). Note that you may be able to pay nonunion independent contractors a flat fee, whereas union employees usually require hourly pay. See the next section for more on union employees.
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Employment status: Specify whether the crew are working as independent contractors or employees. Make sure everyone fills out a W9 form, with their correct contact info and social security number (download and print out copies of the W9 form at www.irs.gov/pub/irs-pdf/ fw9.pdf). Work hours and work week: Set out how many hours a day (8 to 12) and how many days a week (5 to 6) are required during production. Specify turnaround time (time off between shoots) in the crew contracts — and make sure it’s enough. Turnaround time usually means at least ten hours before the crew member has to return to the set. You need to respect your crew and show you appreciate their dedication to your film, especially if they’re working hard for little money. Copy of completed project on DVD: Promise the crew member a copy of the film on DVD when it’s completed. Boilerplates are preexisting contracts that have already been drawn up by an attorney or used for previous productions. All you have to do is fill in the blanks with the crew person’s name and other relevant information. My recommendation: Use boilerplates as a guide and then consult an entertainment attorney who can review them and add or subtract where necessary. One book that I find very informative is Contracts for the Film & Television Industry by Mark Litwak (published by Silman-James Press). Mark is a prominent entertainment attorney in Los Angeles who works very closely with independent filmmakers. In addition to his series of legal books, check out his Web site at www.marklitwak.com. Mark’s industry book contains 40 contracts that are useful for TV and film production, including a 3-page crew deal memo (again, I recommend consulting a lawyer to review any boilerplate contract before using it — doing so protects all parties). Contracts need to be specifically tailored to your production. If you’re in a town that doesn’t have an entertainment attorney, you can always find an attorney who is familiar with the film industry via the Internet in Los Angeles, New York, or Toronto. You don’t even have to meet face to face. You can send forms and contracts via e-mail and fax machines. I’m in Los Angeles and so is my entertainment attorney — and in a year’s time I’ve only seen him in person twice (and one of those times was when I ran into him at a department store).
Chapter 8
Assembling Your Cast of Characters
In This Chapter
Reeling in your cast Conducting auditions Casting correctly Contracting your actors
he time has come to breathe life into your screenplay’s characters and have them jump off the page. In this chapter, you discover how to find the perfect cast for your film and how to talk to agents, managers, and casting directors. You find out what to look for in actors (and their resumes), what to expect when you meet actors, and how to read them for the part. I also give you some important tips to relay to your actors so that you get the best audition from them. You may just discover the next Al Pacino or Meryl Streep. You may also want to pick up a copy of Breaking Into Acting For Dummies by Larry Garrison and Wallace Wang (published by Wiley) for more tips on the auditioning and casting process.
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Hooking Your Cast and Reeling Them In
Casting is one of the most important decisions you make when putting your film together — it’s half the game. So how do you go about finding your cast of characters? There’s no shortage of actors (or wannabes), and there’s no shortage of places to find them. You can discover your leading lady or leading man on the street, through a mutual friend, at a talent showcase, online, or even at your family reunion (who knew Cousin Benny had that star quality you were looking for all along?). You can also find actors by contacting agents, managers, and casting directors; calling casting services; and scouring actor directories (including those on the internet). The following sections tells you how.
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I’m D.B.
A service that everyone in the film industry uses is the IMDb, which stands for Internet Movie Database (www.imdb.com and www.imdb pro.com). Every actor who has ever worked is listed on IMDb. Not only can you get actors’ complete resumes of films, TV, and stage work, but if you subscribe to IMDbPro, you can find out who represents and/or manages them along with contact info. The site also lists production companies, distributors, producers, directors, writers, and films. It’s a plethora of information right at one main Internet address. IMDb is free, and IMDbPro is $12.95 a month, but you can get a free two week trial by signing up.
Calling all agents
Just because an actor has an agent doesn’t mean the actor is working a lot. An agent is more of a legal representative for actors — someone to protect the actor from being taken advantage of on the set and to make sure she receives payment for services rendered. An agent usually does all the contractual work with you for the actor he or she represents, whether it’s a detailed agreement or a simple one-page deal memo (see “Handling Actors’ Agreements” later in this chapter). An agent usually collects the actor’s payment and takes a 10 percent agent commission fee before paying the performer. A manager can charge 15 percent or more as a commission fee. This is important for you to know, because sometimes an agent and/or manager asks for the actor’s fee, plus the agent and manager fees on top. Most agents won’t consider a project for a client until they’ve received and read the screenplay, along with a written offer. If the agent doesn’t like the script (or the offer) or thinks her client isn’t appropriate for the project or part, she’ll decline. If the agent likes your project, this is a good time to ask who else he or she represents that may be good for your film. For my movie Undercover Angel, I asked the agent who represented Yasmine Bleeth (the actress playing the lead in my film) who else he represented that he could recommend to play the male lead opposite her. This is how I ended up casting Dean Winters (of HBO’s OZ, 30 Rock, Law & Order).
Casting through casting directors
Casting directors are always on the lookout for new talent to feed the myriad productions being produced. In Hollywood, the casting director has a lot of power because if an actor doesn’t get past her, he’ll never have a chance to
Chapter 8: Assembling Your Cast of Characters meet the filmmakers. A casting director not only filters the piles of pictures and résumés that are submitted but also schedules auditions with the chosen ones. This saves the filmmaker from having to see everyone who walks through the door — even the ones who can’t act their way out of a paper bag (which by the way my dog can do very well). A casting director also builds relationships with talented actors whom he’s seen perform in the past, and he keeps a roster of these talented individuals should an appropriate part come along for them to try out for. The casting director is only the guard at the gate — the bouncer outside the club — who the actor needs to get past in order to get to you, the filmmaker. The casting director does not make the final casting decision; she only filters the talent or suggests name actors that she can approach for your film. The director or producer makes the final decision on cast.
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Placing casting ads
One way to find talent for your film is to place casting ads. A casting ad is similar to a job classified ad, but instead of seeking someone for an office position with the proper qualifications, you’re seeking an actor with acting experience who qualifies for a very specific acting role. You can place an ad on a job board at a theater company or at local colleges and high schools. Some larger cities even have periodicals devoted to scouting talent. For example, if you’re in a major city like Los Angeles, you can place an ad in Backstage, a weekly periodical for actors and industry professionals. The magazine is predominately for Los Angeles and New York casting, but anybody can subscribe to it, and you can place a casting ad no matter where you reside. Backstage also has an online service where you post your casting ads immediately, making them available to online subscribers (www.backstage.com). When you post an ad looking for actors for your film, list the following information: Log line of your film (one- or two-line synopsis of the story) Character’s name and age range (such as 24 to 29) Character’s body type (balding, skinny, chesty — preferably not all three!) Character’s idiosyncrasies (knowing that the character has a lisp, a twitch, or a type of attitude is helpful to the actor in the audition) Character role (lead, supporting, or day player) Acting experience (required or not) Whether you’re seeking union or non-union actors (many independent low-budget films can’t afford to hire union actors and follow union regulations under the restraints of a small production — see Chapter 4) Pay or no pay (important to mention)
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Cattle calling
Round ’em up! A cattle call is a casting call where anyone can show up and be seen by the producers (like you’ve seen on American Idol). My dog recently went to a cattle call for canines (he has his Dog Actors Guild {DAG} card). You can place a cattle call casting ad in your local newspaper, in an entertainment trade magazine, on the internet, or through a casting service. Depending on the film and the roll being offered, lines can wind around the block. If you’re offering generic parts that can be filled by almost anyone, your cattle call could cause a stampede!
Benefits such as a copy of the film and meals on set (important, especially if you offer no or low pay) Contact information (where actors can send their pictures and resumes) With the advent of the Internet, picture and résumé submissions can be delivered in seconds instead of hours or days. Nowadays, an attached e-mail photo can be viewed immediately and in high photo quality.
Calling casting services
A casting service is a service that hooks the filmmaker up with the actor — a win-win situation. A filmmaker puts out a call for a particular type of acting role, and a casting service gets that call out to the agents, managers, and actors who could fill that role. Nowadays, many casting services use the Internet, because it’s faster than using snail mail or courier services. Many cities have casting services, and the best way to find out is to talk to agents in your area. If any type of casting service is available, agents will be using it.
Accessing actor directories
If you’re looking for an apartment, you can browse through a rental directory, complete with photos. If you’re looking to buy a new home, you can look through a real-estate guide. Well, actors have their own directory, too. You can flip through pages of a directory that features actors’ photos and contact information, all at your fingertips. The Academy of Television Arts and Sciences puts out the Players Directory, a series of books categorized by leading, ingenue (roles played by young women), and character actors. You can also access it online at www.playersdirectory.com. The books and Internet access cost $75 per set. Most actors in the directory are located in or near the Los Angeles or New York areas (but most are willing to travel for a great role).
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Screening an Actor’s Information
After you’ve received an actor’s submission, you need to evaluate whether this actor is a potential candidate for one of the roles in your film. Some of the things you’ll consider as you review the actor’s picture and résumé: Does the actor look the part? Does she have the qualifications (acting experience) and/or some professional training? Does she have any special skills listed that may help add believability to playing that part? (Can she roller-skate? Juggle? Do accents?) If the actor submitted a demo reel, is his performance believable? Is the actor union or non-union? If an actor is union, you have to follow union rules and pay the actor appropriately (see Chapter 4). Many lowbudget films can’t afford to hire union actors. Some union actors are willing to work non-union (which the unions don’t encourage).
Headshots and résumés
You can tell how serious an actor is by how he submits his picture (called a headshot) and résumé. I’ve received folded photocopies of pictures in lettersize envelopes (saving the sender on postage). If an actor doesn’t take himor herself seriously enough to submit professional materials, you can’t take him or her seriously either. The only actors who probably don’t need a professional headshot are those auditioning for the role of the headless horseman in Sleepy Hollow! When you receive pictures and résumés from actors, especially if you receive them in the mail, make sure all pertinent information is on the résumé, including a contact number for the agent, manager, or actor. More than once I’ve received résumé that didn’t include the actors’ contact information — not even a phone number! Since I couldn’t call these actors in for an audition, I had to cast them into a trash can instead. Also, make sure the pictures and résumés you receive in the mail are stapled together. If not, you may want to staple them yourself (and deduct the staple from their salary if they get the job). That way you don’t lose track of what résumé belongs with which picture.
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Breaking into Breakdown Services
If you’re in the Los Angeles, New York, Toronto, or Vancouver areas, I suggest contacting Breakdown Services. Breakdown Services lets casting directors, producers, and directors send out a call for a certain type of character(s) needed for a film or TV production. The specified criteria relate to physical description and acting abilities. You submit a breakdown of your cast to Breakdown Services, which then posts the list on its site, Breakdown Express (www.break downexpress.com). The many agents and managers who subscribe to the breakdowns can then access it. Breakdown Services also has a service called Actor Access (www. actorsaccess.com), which allows actors to see certain casting notices on the Breakdown Services Breakdown Express Web site. Placing a breakdown ad is free if your production is union; if your production is non-union, the fee is $100 unless you’re paying actors at least $100 a day; then the casting ad is free.
Reading and reviewing résumés
Following are things you should find on an actor’s résumé that will help determine whether he or she is qualified for one of the roles in your film: Height, weight, hair and eye color. Since the photo doesn’t say, “actual size,” the resume should include height. And because most photos are in black and white, hair and eye color should be included, too. Union affiliations if any. Don’t let non-union status cause you to reject an actor. Just because an actor may not be in a union doesn’t mean he isn’t a good actor. Every successful actor at one time was not in a union. List of credits. See what experience the actor has. Just as important as acting experience is the experience of being on a set and knowing the rituals. Commercial credits. Usually a résumé says, “Commercial credits upon request.” You are welcome to request them. Stage work. Lets you know whether the actor has any live-performance experience (keep in mind that stage acting is quite different from film acting). Training and special skills. Anything that may enhance the character you’re considering the actor for. Contact information (agent, manager, sometimes cell phone, and e-mail address). Many good actors don’t have an agent or manager; you can contact them directly.
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Sometimes you find an actor with little experience who ends up being perfect for the part. I never judge an actor by a lack of credits on his or her résumé. Call them in — you can’t tell personality from a résumé.
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Heading toward headshots
An actor’s headshot is usually an 8-x-10-inch black-and-white photo with a résumé stapled to the back. Rarely does an actor need a color picture — you expect the actors themselves to be in color. Redheads tend to send color pictures because they feel they are a minority (everyone else is blonde in Hollywood), and their hair color may help them land a part. (Zed cards are a series of different shots on one card. Even though they’re submitted more for modeling work, I like to see several shots of an actor, if available, just to get a better idea of what he or she looks like.) I’ve rarely met an actor who looks exactly like his or her photo. Don’t hire an actor based solely on the headshot — always meet him or her in person! I’ve made this mistake and regretted it. When you look at an actor’s photo, do you see some personality? Is there a gleam in the eye? I’ve received headshots where the actor looks like he’s a frightened deer in a tractor-trailer’s headlights, or she’s putting on a goofy face that immediately warns me she may be an over-actor.
Taping their act
An actor may submit a demo reel with his résumé and headshot. A demo reel is usually a DVD (or a clip available for viewing on YouTube [www.youtube. com] or MySpace [www.myspace.com]) that features a selection of acting scenes, usually between 3 and 5 minutes in length, that the actor appears in.
Spinning an actor’s Web site
Not only do the actor’s tools include a headshot, résumé, and a demo reel, but many also have either a personal Web page or a Web site. Many actors’ Internet sites put up pictures (including headshots) and résumés for filmmakers to reference. One such service is www.hollywoodsuccess.com, which posts actors’ pictures and résumés from all over the country. You’ll know an actor is serious and professional about her career if she also has an electronic résumé on a personal Web page with the following: Several photos to give you an idea of her look An updated list of credits and skills to get an idea of her experience in front of the camera
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Her e-mail address, as well as her agent’s e-mail address so that you can easily make contact A streaming demo reel to give you an idea immediately of her on-camera persona (many actors’ Web sites now link to YouTube or MySpace, where you can see scenes they’ve uploaded of their performances)
Auditioning Your Potential Cast
The audition is the first face-to-face meeting between you and the actor. First impressions are always the most important — especially in the casting process. The audition not only gives you a chance to “test” the actor, but it also lets you see if he really does resemble his photo — minus the magic of a professional photographer and airbrush artist — and gives you an idea of whether this person can take direction. Have him read some lines from the script, and then tell him to try it a different way — with an accent or using a different tone or attitude. Nothing compares to a meeting in person, but if distance is a problem, a webcam meeting is the next best thing! I’ve even auditioned actors via computer-to-computer webcams using Skype and iChat (free Internet video-calling services). Auditioning remotely is very similar to conducting an in-person audition, and you can get a good sense of the actor’s personality.
Creating a friendly environment
Always conduct auditions in a place of business — never in your home, no matter how small your production. Having people come to your home is a bit suspicious and, besides, it’s not professional. Why would you want every Tom, Dick, and Harriet coming to your private residence anyway? You can find an office, conference room, dance studio, or rehearsal hall to rent for a few hours at a reasonable price ($10 to $40 per hour), or borrow an office space through a friend. If you’re personable with the actors, they’ll be much more comfortable talking with you and more likely to be themselves. People tend to mirror people — so if you’re uptight, they’ll be uptight or uncomfortable. Be professional, but be respectful and friendly; not only will the casting process be easier for the actors, but it will also be more effective for you.
Inspecting an actor’s etiquette
When you meet an actor for the first time, he or she should make an impression on you. Is this someone you would like to work with? There are several things you should look for in an actor:
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Is he punctual? Does he show up on time for the audition? If not, this could be an indication that he’s not reliable or at least not punctual. Does she have personality? The number-one most important trait of an actor is personality. A strong personality in general helps infuse personality into the character the actor is playing. What is he like before the reading and after? How an actor acts before and after the reading often impresses me more than the reading itself. It gives you a chance to see if that person has a sense of humor, funny quirks, or interesting mannerisms. How is she dressed? An actor should dress appropriately for an audition. She doesn’t have to wear a uniform or costume that suits the character, but if she’s trying out for a biker chick role, leather pants and a sleeveless shirt is okay. If the role is an attorney, wearing a suit helps the casting director “see” that actor in the role a lot easier. Does he conduct himself professionally? An actor should be polite, cordial, and pleasant at an audition. Actors who send a thank-you note (or postcard or email with their photo) after you’ve met always stand out. Less than 10 percent of actors have sent me thank-you notes over the past 20 years, but I’ve actually singled out actors who do and hired them because their note reminded me of our meeting. It tells me they’re thoughtful, probably reliable, and they take their acting career seriously. This is someone I want to have on my set.
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Slating on video
You may want to videotape the auditions so that you have a video reference of all the people you audition. When you videotape auditions, always have the actor start by slating. Slating means that the actor introduces him- or herself on camera and then gives a contact number (cell phone, voice-mail, or agent or manager numbers). Slating saves you the time and trouble of tracking down pictures and résumés.
Avoiding bitter-cold readings
Some directors have actors do a cold reading of sides (two or three pages from the script) without any study time on a first audition. This is effective when you want to see how actors work with no preparation. If you want to get a better idea of their performance abilities, then give them at least ten minutes with the material before expecting them to perform it for you.
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To help calm the actors’ nerves and bring out their personality, talk to them for a few minutes before they read; doing so helps you see whether they’re personable and have a quality that the audience will be attracted to. Then have them read to see whether they can inject their personality into their reading. I often tell actors it’s okay if they miss or add some words if it keeps them from staring at the script pages. I’m not looking to see how well they can read words; I’m looking for a natural performance that impresses me during the audition phase.
Monologues leave you all by yourself
Actors have been conditioned to bring monologues to perform at auditions for the casting director, producer, or director. I’m not a fan of monologues because rarely do you have a film where the actor is talking for three minutes straight with no interaction from other characters. Monologues are more suited in auditioning for stage plays, as they tend to make the actor project (reach and speak louder). When an actor prefers to do a monologue, do what I do: Have the actor pick someone in the room to talk to, and then have that person sit or stand at the distance he would if he were in the actual scene. This helps the actor better target his voice level and emotions. You can also have the other person silently react, so the performing actor has some interaction with a live person. Doing this eliminates another problem: Many actors who perform monologues make the mistake of talking to the casting director or person conducting the auditions (the director or producer) — something akin to looking straight into the camera, which is a no-no! If you’re conducting the auditions, you want to observe the performance, not feel like you’re part of it.
Making the Cut: Picking Your Cast
Choosing your final cast is not always the easiest job for the filmmaker. The actors you decide on have the responsibility of carrying your film. They are the blood that keeps your film alive.
Calling back
When you like an actor who has come in for an audition, you call her back for a more personal meeting. This is appropriately called a call back. The call back gives you and the actor a second chance to become familiar with each other and for you to see whether she’s appropriate for the role you’re considering her for. During a call back, you usually have more time to sit down and talk to the actor and get a better feel of her personality. You can take time to have her read some pages from the script as well.
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Screen testing
A screen test is an actual dialogue scene from your film that you have the actor perform so that you can see how he comes across on camera. A screen testing usually occurs only when you’re seriously considering a particular actor but aren’t sure whether he can effectively play the role. Screen testing also lets you see how comfortable the actor is in front of the camera and how well he takes direction. Shoot an inexpensive screen test with a video camcorder. The picture quality and lighting aren’t important. You are looking only at performance here.
And the winners are . . .
After you’ve found the actor who’s going to breathe life into the character, the first thing you have to do to hire that actor is call the actor’s agent (if he is represented by one) and tell her you’re interested in casting her client. The agent then contacts the actor and tells him the good news. If an actor doesn’t have representation, you can call him directly and personally tell him that you’re looking forward to working with him. Make sure that the actor or the actor’s representatives understand all the details of the job. Be up front. If there’s low pay or no pay, let them know this right away. (Some agents want their actor clients to get parts and build up a reel, various scenes of their work on DVD, and they’re glad to negotiate a deal that you can afford.) Let them know that you will give them a DVD copy of their scene, and that you’ll feed them on the set. The next thing you need to do is contract that actor, which means arranging a legal agreement between you or your company and the actor. You can find more information about agreements in the next section. After you select your actor(s), contact the other actors that you seriously considered before you chose someone else. Actors are sensitive, and knowing that they were seriously being considered lets them know they are worthy. You can even let them know that you will keep them in mind as a backup should your first choice not work out and that you may possibly cast them in future projects. Don’t turn down second choices until your first-choice actor has agreed to do the film. You still have to deal with egos, agents, and managers, and your first-choice actor may suddenly not be available.
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Agreeing with Actors’ Agreements
Once you cast an actor, it’s important to get a written agreement between you and the actor, and/or her representative (agent). The agreement protects both the actor and you, the filmmaker. It spells out the terms regarding what’s expected of both parties and is signed by you and the actor. The actor plays the assigned role, for a certain period of time, and gets paid (or doesn’t). This agreement also contractually obligates the actor to your film; she can’t take another project unless you don’t fulfill your end of the agreement. If the actor is a minor (and I don’t mean a coal miner), a guardian over the age of 18 must sign on his or her behalf. Otherwise, the contract can’t be enforced — it’s like not having a contract at all. Without a contract, a minor actor has no obligation to you or the production. He can even not show up on set and demand more money, and you don’t have a legal document to enforce.
Contracting union players
If you’re hiring union actors with the Screen Actors Guild (SAG), you have to use its contracts, which lay out strict rules and regulations that you have to abide by, including minimum salaries (close to $800 a day) to its union members. There are special SAG agreements for independent productions that may fit into your budget; you can read about these in Chapter 4. If you’re doing a union production using SAG (www.sag.org), the American Federation of Television and Radio Artists (AFTRA, www.aftra.org), or the Alliance of Canadian Cinema, Television & Radio Artists (ACTRA, www.actra. ca), you have contractual union stipulations to abide by. You can get details on the various contract agreements on their Web sites. If you’re shooting a very low-budget production, you may want to avoid the paperwork hassles and extra costs of becoming a signatory to one of the unions. The Screen Actors Guild has several special contracts for lower-budget productions (www.sagindie.org) (see Chapter 4); check out its Web site for details.
Contracting non-union players
A non-union actor’s agreement can be issued in two phases. The first phase involves a deal memo. The second phase involves the formal long-form agreement. Both of these are explained in the following sections.
The deal memo
The deal memo is a short, preliminary contract or agreement usually made up of a few sentences stating that you’re interested in hiring the actor for your film and that a more formal agreement will be drawn up in the near
Chapter 8: Assembling Your Cast of Characters future. The main purpose of a deal memo is to outline the main points of your deal without having to wait for the attorneys to do their thing. You may be able to find an appropriate agreement from an entertainment book, such as Mark Litwak’s Contracts for the Film & Television Industry (see his Web site, www.marklitwak.com). Regardless of where you get your contracts, always have an attorney review them before sending them out to be signed. In addition to a deal memo, you may want to give the actor a monetary retainer to show that you’re serious about hiring him. The retainer can be $1, $100, or a $1,000 — depending on how badly you want that particular actor for the part. The retainer legally attaches the actor to your project so you can start planning your shooting schedule or concentrate on casting the other roles. If the actor has name value, having him committed to your film may be of interest to potential distributors and/or investors. If you’re lucky enough to interest a big-name actor in your film, ask her for a letter of interest, which is a letter from the talent saying that she is aware of the project and is interested in being a part of your production contingent on salary requirements and schedule. (Usually, you write the letter, and the actor signs it.) Often, the first thing a distributor or studio asks is not “What’s the story about?” but “Who’s in it?” A letter of interest from a recognized actor could help get you financing and distribution.
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The long-form agreement
After contract points are negotiated in detail, a formal agreement, usually called the long-form agreement, is drawn up by your attorney. An actor’s formal long-form agreement should include the following points: Name of the character role the actor will play The number of shooting days or weeks involved Salary (plus any deferments, and/or points) Per diem (pocket money if on location) Perks (such as a trailer, a manicurist, a masseuse, or candy!) Automatic Dialogue Replacement (ADR) availability (for re-recording additional actor’s dialogue in postproduction over the picture) How the actor will be billed on the film and poster In addition, the contract could specify that the actor will receive a DVD copy of the project when it is completed. Make sure that your agreements let you use the actors’ likeness in perpetuity, which means forever. You don’t want to have to track them down ten years later to renew.
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Securing releases from extras
In addition to written agreements with your main talent, you also need to have releases signed by extras (any other individuals appearing on camera). Yes, everyone. Even if people are walking by in the background or sitting at a bar, you need to have them sign a release. A release can be a simple oneparagraph letter giving you permission to use the actor’s likeness in your film. (Don’t forget: As with lead roles, an extra’s release should allow you to use his or her likeness in perpetuity so you don’t have to track him or her down years later to renew your rights.) A studio or distributor releasing your film will require that you have these releases. A short release can read as follows: For value received, I, [PERSON’S NAME] hereby consent that all photographs and/or images of me and/or voice recordings in whole or in part for [YOU THE FILMMAKER], may be used by [YOU THE FILMMAKER] and/or others with its consent for the purposes of illustration, advertising, broadcast or publication in any manner in perpetuity. Make sure to include the date and have both parties sign the agreement. Having an attorney review this and any other agreements with regards to your production is always a smart idea. If you feature people in your film who didn’t sign a release, they can legally keep you from showing the footage that they appear in. So don’t forget, always get a signed release — even from your mother, if she’s in the film!
Union actors working in non-union productions
A union actor may decide to do your film even if it’s non-union. Financial core was established by the Supreme Court to protect union members from coming under fire from their own union if they take non-union jobs. Financial core encompasses all U.S. unions, not just the ones related to entertainment. Search the Internet for “financial core” to get the latest updates on this controversial topic. Many times low-budget productions only go union if they have name actors (who can make your film more commercial to distributors). Many actors will work non-union to get a good part (though the unions definitely discourage it). The Screen Actors Guild puts out some low-budget agreements to help independent filmmakers cast union members in low-budget productions and still allows you to use nonunion actors in the same film as well (see the guild’s Web site, www.sagindie.org). Also see Chapter 4 for more information on low-budget agreements.
Chapter 9
Storyboarding Your Film
In This Chapter
Picturing the importance of storyboarding Breaking down your film into storyboard panels Making your own storyboards Finding a storyboard artist
I
f a picture is worth a thousand words, then a storyboard literally speaks volumes about your film. What’s a storyboard? A visual illustration (hand drawn or created with computer software) of the separate shots that will make up your film. If you’ve ever read the Sunday comics, you’re already familiar with storyboards. This chapter shows you the advantages of storyboarding and how to break your script down into separate shots that become illustrated panels. You find out about the elements that make up a storyboard panel and the different sizes they come in and why. You see how a professional presentation of your film in the visual form of a storyboard helps you sell your concept to an investor or studio. Don’t think you can draw well enough? I provide suggestions for making your own storyboards with the help of some great software products. If you don’t want to draw or use software products, I tell you how to find the right artist for your project and what you should expect to pay.
Understanding the Basics and Benefits of Storyboarding
Storyboards, which consist of a series of separate panels or frames, each one representing individual shots in your film, provide an illustrated version of your screenplay — they tell your story with pictures. By storyboarding your film, you, the cast, and the crew can visualize what the film is going to look like before you even start shooting.
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Storyboards serve as a visual reference and are helpful in the following situations: Making a presentation to a client, such as an investor or a studio Helping your cast and crew see your vision of the film so that they’re on the same page you’re on Showing your cameraman (director of photography) exactly what type of framing you want for each shot (more on framing later in this chapter) Scheduling your shots for each day Determining whether you have any unique shots that require action or special effects Budgeting (planning ahead with storyboards saves you time and money) Having trouble picturing what a storyboard is? Look at the DVD menu section of your favorite film. It probably gives you a choice of chapters and shows you the still frame that begins each scene or chapter. The same idea of frames is used in storyboarding, only the storyboard frame or panel represents the first frame of each individual, continuous shot. The storyboard’s individual shots make up scenes, and scenes make up the whole film. You can have a few dozen storyboards, or 1,200 designed for your film — it all depends on the type of material you’re storyboarding. For example, an action picture requires more precise planning; extensively storyboarding these films makes it easier to see and coordinate the shots. It also lets you cover the action from numerous angles and preplan those angles to heighten the excitement. You can also storyboard any stunts, so the crew can see exactly what’s going to happen on set. Steven Spielberg storyboarded almost 70 percent of his shots for Indiana Jones and the Temple of Doom. (He had help — although Spielberg draws initial concepts for his storyboards, he usually enlists the skills of a seasoned storyboard artist to realize his vision even further. I discuss the benefits of hiring a storyboard artist later in this chapter.) On the other hand, not every filmmaker relies on storyboards. Sometimes the story doesn’t require the details of each shot to be illustrated. A love story, such as the romantic comedy When Harry Met Sally. . ., may not demand hundreds of complex storyboards because the shots are not as complex as those in an action or effects picture, although some simple storyboards showing angles and types of shots are always helpful. Each panel of a storyboard shows you exactly what’s needed for that particular shot, eliminating the guesswork for you and your crew. For example, storyboards let you know how big your set needs to be. If you plan to have aliens exit a spaceship, storyboards give you and your crew an idea about whether you need to build the whole ship or just the door area. Another example — does your storyboard show a crowd in the stands watching a football game? From your storyboard panel, you know that you only need a small crowd and not a whole stadium full!
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Storyboards are just like comic books
When I was a kid growing up in the ’60s, I was an avid reader and collector of comic books. I spent endless hours absorbed in my SpiderMan, Batman, Richie Rich, and Archie comics. Little did I know that years later I would work with comic panels, or storyboards, to map out my shots for a film. Reading comic books at a young age taught me how to break a story into shots and angles — and I was learning about movement within a single shot or panel that I would one day apply to my filmmaking ventures. Once you start storyboarding, you’ll never look at the Sunday comics the same way again!
You don’t need to have storyboards rendered in full color unless you use them to impress a client or investor when selling your idea. Often, completed panels are acceptable in pencil, ink, or even charcoal — as long as they depict your vision as the director accurately.
Setting Up to Storyboard
Before you create your storyboards, you have to perform certain tasks and make certain decisions. First, begin by evaluating your screenplay and picturing it in terms of separate shots that can be visually translated into individual storyboard panels. Then you determine what makes up each shot and also which images need to be storyboarded and which ones don’t. After you start storyboarding, you’ll need to determine whether you’re shooting for a TV movie or a theatrical release, which may affect the frame dimensions of your panels. Read on for the details!
Breaking down your script
The task of turning your screenplay into a movie can be very overwhelming. But remember, a long journey begins with a single step, so begin by breaking the screenplay down into small steps, or shots. A shot is defined from the time the camera turns on to cover the action to the time it’s turned off — in other words, continuous footage with no cuts. Figure out what you want these shots to entail and then transform those ideas into a series of storyboard panels. Stepping back and seeing your film in individual panels makes the project much less overwhelming.
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Evaluating each shot
You have several elements to consider when preparing your storyboards. You first need to evaluate your script and break it down into shots. Then, as you plan each shot panel, ask yourself the following questions: What is the location setting? How many actors are needed in the shot? Do you need any important props or vehicles in the shot? What type of shot (close-up, wide-shot, establishing shot, and so on) do you need? (See Chapter 14 for specific information about shots.) What is the shot’s angle (where the camera is shooting from)? Is it a high angle? A low angle? (Chapter 14 has more on angles.) Do any actors or vehicles need to move within a frame, and what is the direction of that action? Do you need any camera movement to add motion to this shot? Does the camera follow the actor or vehicles in the shot, and in what direction? Do you need any special lighting? The lighting depends on what type of mood you’re trying to convey (for example, you may need candlelight, moonlight, a dark alley, or a bright sunny day). Do you need any special effects? Illustrating special effects is important to deciding whether you have to hire a special-effects person. Special effects can include gunfire, explosions, and computer-generated effects.
Organizing a shot list
After you determine what makes up each shot, decide whether you want to storyboard every shot or just the ones that require special planning, like action or special effects. If you want to keep a certain style throughout the film — like low angles, special lenses, or a certain lighting style (for example, shadows) — then you may want to storyboard every shot. If you only want to storyboard certain scenes that may require special planning, keep a shot list of all the events or scenes that jump out at you so that you can translate them into separate storyboard panels. Even if you’ve already created your shot list, you aren’t locked into it. Inspiration for a new shot often hits while you’re on set and your creative juices are flowing. If you have time and money, and the schedule and budget allow, try out that inspiration!
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Framing storyboard panels
Before you actually draw your storyboards, you need to create a space for them to call home. The shape and dimensions of your storyboard panels will be determined by whether your movie is going to the standard TV screen, high definition TV screen, or theatrical screen. These different dimensions affect how much information is drawn into your storyboards and what will ultimately be seen on the appropriate screen. A storyboard panel is basically just a box containing the illustration of each individual shot (one of many that you envision for your film). Here are some quick steps to design your own storyboard panels: 1. Decide which shape and size of panel to use. A television storyboard panel, like the screen on a standard television set, resembles a square, only slightly wider (4:3 dimensions). Theatrical feature-film storyboards are rectangular in shape and almost twice as wide as a standard television screen (see Figure 9-1). Many filmmakers now shoot for the wider framing which works well for theatrical films and high definition TV’s and can be reduced or cropped to fit standard sets. You can purchase pads of storyboard panels in different format sizes at many art and business stores. If you don’t want to spend extra dollars on a pad of professional storyboard paper, you can draw your own panels — four to six on a regular 81/2-x-11-inch piece of paper (keeping them at a legible size), or you can even print blank storyboard panels using your desktop computer. 2. Draw the shape of the panel and add a thick black or grey border (approximately 1/2 inch in width) around the square or rectangle. Placing a border around each panel helps you to see each panel as a definitive separate shot and subliminally creates the illusion of a TV or darkened theater around your shot, giving you an idea of what that individual image will look like. With theatrical panels you may want to avoid the thick border to save on page space (and ink!). 3. Create a description panel by drawing an empty box just below the bottom of the frame panel. Use the description box to write down important information that describes in detail what the illustration doesn’t show or enhances what is drawn in the frame (see Figure 9-1). For example, include any important dialogue, camera directions, scene numbers, or special-effects instructions.
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Figure 9-1: A storyboard standard TV panel from The Frog Prince, and a wide screen panel from Miss Cast Away and the Island Girls.
© Stellar Entertainment (Artist: Tom Decker) © Stellar Entertainment (Artist: Cuong Huynh)
Deciding What to Include in Each Panel: Putting Pencil to Paper
After you create your storyboard panels, you need to decide exactly what you want your shots to look like. First, determine what the best angle is to capture the drama in a particular shot and whether you’re going to move the camera. Also, think about lighting effects (shadows, special lighting, and so on) and other special effects that can be clearly exemplified in your boards. You should also draw any physical elements that will be inside the frame, including special props and, of course, your actors.
Choosing the right angles
You need to decide where you want to position the camera for the best coverage (the best angle to see the action). Angles have a subliminal effect on your audience (see Chapter 14 for examples of what the various camera angles look like in the frame and what effects they have): A low angle, in which the camera is positioned on the floor looking up at the actor, can make an actor appear bigger and more menacing. So in your storyboard panel, you draw the low angle looking up at the actor with the ceiling behind him.
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Widening the screen to be seen
Standard TVs have an aspect ratio of 4:3. The picture is slightly wider than it is high. This is the aspect ratio that has been designated to conventional television since the advent of the medium. The dimensions for high definition is 16:9, where the width is almost twice the height of the TV screen. Motion pictures are projected in theatres in a 1:85 ratio which is approximately two and half times the width by height (offen referred to as letter box or wide screen). Motion pictures conform well on HD 16:9 televisions. Some foreign countries use different aspect ratios such as 1:66 and 1:78 which are variables on the letterbox format and can be reduced (or cropped) to fit on virtually any television set.
A high angle that looks down on an actor can make the character appear innocent, small, or weak. The storyboard sketch must make it clear that you need to have the camera up high. Make a note if you will require special equipment, such as a high tripod or a crane to get your high-angle shot (check out Chapter 14 for more information about types of dollies and cranes).
Imagining camera and actor movement
Camera movement emphasizes a feeling or mood in a scene, and your storyboard panels need to depict any such movement in each shot. (Check out Chapter 13 for additional tips on camera movement.) This is also a good time to decide if your actors are going to move within the frame as well. You can plan basic actor movement in the storyboards and save detailed movement of your actors, called blocking (see Chapter 13), for when you’re actually on the set. Three-dimensional arrows usually show movement within a panel. The arrows point in the direction of your camera movement, whether it pans up, down, left, or right. They also convey the camera moving in or out of the shot or leading or following an actor or vehicle. They can even show the camera in a spin when you want to create a dizzying effect. Figure 9-2 illustrates the use of arrows in a storyboard panel from my sci-fi fantasy Light Years Away. Notice that the larger arrow shows the direction the character is moving within the shot, and the smaller arrow shows the movement of the camera following the action.
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Figure 9-2: The use of arrows for movement.
© Stellar Entertainment/Astrolite Entertainment (Artist: Tom Decker)
Boarding your special effects
Special effects can be costly if they aren’t planned properly. By storyboarding your special effects, you see exactly what they entail. For example, if a giant dinosaur looms up into the frame, you know the shot requires at least the head of the creature and some blue sky behind it. You and your special-effects team know exactly the elements you need for the shot (and the creature knows he doesn’t have to worry about what shoes to wear that day). Now, if in the next frame, you have the monster from head to toe, chasing the villagers, your special-effects team has a lot more work to do. Storyboarding is also important to see how the camera needs to move during the effect, which can be tricky when the frame has computer-generated images. If the shot consists of an explosion with an actor in the same shot, then you can see by this panel that either you have to have the actor as far away from the explosion as possible (unless you don’t plan on using the actor in any more shots — just kidding!) or you need to add the actor to the shot during postproduction. By illustrating these effects or stunts in a storyboard panel, you have a better opportunity to actually see what elements are in the shot and what safety precautions may be required.
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Animating animatics
Animatics is a form of storyboarding that incorporates your individual panels and turns them into a moving picture show. Animatics can be as simple as a video presentation with zooms and pans of the storyboard frames. On a more sophisticated level, you can animate your storyboard panels, with your characters and vehicles moving within the panels, and add in narration or dialogue. The DVD of Pixar’s Monster’s, Inc. shows the actual animatics for the film. Many animated films use animatics because the character styles already exist (although cruder and simpler drawings are used to illustrate the characters’ movements within the shots). TV commercials also rely heavily on animatics because a client is more easily convinced if he can see a moving visual presentation that resembles the final product. Of course, it’s also easier to do an animatic for a 30-second commercial than a 2-hour film. StageTools makes two popular software programs that can help you design animatics for your film. Check out www.stagetools. c o m for MovingPicture, MovingPicture Producer, and MovingParts for free software demo downloads. You can also check out Storyboard Artist for interactive storyboards from www.powerproduction.com.
Use the description panel (explained in the earlier section “Framing storyboard panels”) to detail exactly what is required for a shot. In the previous example, the description panel would note that explosives are set in the alley behind the dumpster and that you will superimpose the actor into the shot during postproduction. Additional information may mention that the dumpster lid is made of light plastic, and it isn’t hinged to the bin, so it can fly into the air on detonation (that reminds me, I forgot to take out the garbage).
Sketching out the actors, props, and vehicles
As you inspect each shot, you see what actors, props, and vehicles are required. If you decide that one storyboard panel is a close-up of an actor, you sketch that one actor, and only that actor, in the panel. You may decide that you want a two-shot (see Chapter 14 for more information on different types of shots), so you need to frame two actors in this panel.
Looking at lighting and location
Lighting can emphasize a certain mood or tone in a shot. So when drawing your panels, point out any special lighting techniques. If it’s a dark chase through an alley, cryptic shadows and darkness add to the suspense and
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I Can’t Draw, Even If My Life Depended on It
Many people are not trained artists, and some of us can only draw stick people (who look like skinny actors who don’t eat — I know a few of those). But never fear, in the following sections, I outline a few solutions — like using storyboard software or hiring an artist — for the artistically challenged.
Designing with storyboard software
If you’re not satisfied with drawing happy faces on stick people, but you still want to create the storyboards yourself, try using storyboard software. Storyboard programs give you a library of pre-drawn generic characters (male, female, children, animals) that you can choose, click on, and drop right into your storyboard frames. You can manipulate the size and shape of each character and even rotate each character’s position. Along with a cast of characters, these programs also usually provide a library of common props and generic locations to place in your frames as well. A few different software programs are available to help you out: Atomic Storyboard is a free software program that you can download at www.atomiclearning.com/k12/storyboardpro. The price is right! Storyboard Quick from PowerProduction (www.storyboardquick. com) costs $299.99. This easy-to-use program makes for quick storyboarding.
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Storyboarding with Storyboard Quick
One of my favorite storyboard software programs is Storyboard Quick by PowerProduction Software. A great feature of Storyboard Quick is that you can input your entire screenplay so that every piece of dialogue has its own storyboard panel. It’s a great way to break down your script. Storyboard Quick works for both PCs and Macs. After storyboarding every shot, Storyboard Quick then lets you choose what elements you want in your separate panels. You can drag and drop illustrations of different characters and put them anywhere within the frame. You can resize your characters to any size and turn and flip them in any direction. Storyboard Quick comes with libraries of images that include characters, props, and locations (such as various rooms, beaches, mountains, deserts, and even interiors of vehicles). You can also buy add-on libraries for additional prop, character, and location images. You can get more information on Storyboard Quick and buy a copy at www. storyboardquick.com.
Storyboard Lite is a cool software program (costing $250) that allows you to create realistic three-dimensional characters and objects within your storyboards. It’s available at www.zebradevelopment.com. FrameForge 3D is the Ferrari of storyboard software (www.frame forge3d.com). The program turns your storyboard elements into a virtual world, allowing you to manipulate your actors, angles, and even lenses without having to redraw them every time.
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Another way to create storyboards if you’re not an artist is to take photographs! Get several of your friends together and have them act out your screenplay in pictures. The most economical way to do this is to get your hands on a digital still camera (I use the Kyocera Finecam SL400, www. kyocera.com). Have no friends? Use dolls, toy soldiers, or puppets — whoever your real friends are. George Lucas shoots amusing low-budget video storyboards with dolls of his Star Wars characters for his sci-fi Star Wars epics.
Drawing the help of a professional artist
You’ve been reading this chapter and thinking to yourself, “I can’t draw well enough to put my shots into storyboards” or, “I’m not computer literate; I won’t be able to run the storyboard software programs.” Don’t panic! If you aren’t happy with your stick characters in your frames, and you can afford it, you can always hire a professional storyboard artist. A storyboard artist is very much like a crime sketch artist. You describe in detail what your shot looks like, and the artist does his best to put your vision on the page. The artist starts by sketching very rough pencil drawings and making any special notes during your meeting — with you looking over his shoulder to see that he’s on the right track. He then goes home (or wherever he feels most comfortable drawing) and returns later with the completed panels. A storyboard artist can ink in the pencil drawings or leave them a little rough, depending on your taste. If you ask a storyboard artist to conceptualize (meaning to design the look of a piece of equipment, a wardrobe, or a vehicle, like a spaceship), you want him to render it in full detail and color for optimum presentation.
Discovering an artist
Lots of talented artists are out there who would be glad to storyboard your film. Even an artist who has never done storyboards can still sketch some great panels after getting a basic understanding of camera shots and lenses. If you decide to hire a professional artist, there are several ways to find one: Art schools are a good place to find budding talent. Cartoonists who work for a local newspaper may enjoy a change of pace. Picture Book is an annual reference guide (specializing in children’s illustrations) packed with hundreds of artists’ samples and contact information. You can check it out at www.picture-book.com or call 888-490-0100.
Chapter 9: Storyboarding Your Film
RSVP: The Directory of Illustration and Design is similar to Picture Book and also features hundreds of artists’ sample work. You can find out more information at the Web site at www.rsvpdirectory.com or send an e-mail to info@rsvpdirectory.com. Famous Frames, Inc. is a company that specializes in providing storyboard artists for independent and studio feature films. Find the company at www.famousframes.com. Animation Magazine features interviews and articles on cartoonists and also has helpful ads and classified sections that list artists available for freelance work. For subscription information, call 818-991-2884 or go to www.animationmagazine.net. An Internet search for “Artists” and “Cartoonists” can also turn up some valuable contacts.
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Assessing the artist’s qualifications
You need to keep in mind several things when interviewing professional artists to storyboard your film: Be sure to ask whether he or she has ever drawn storyboards before. Working with a storyboard artist who is versed in camera angles and lenses and has a basic knowledge of cinematic language is best. Make sure the artist draws in a style that works aesthetically for the style of your film. If the film is a comedy, the style should be light and even have a slight cartoonish feel to it. If it’s a serious drama, the illustrations should depict a more formal style with shadows and more serious undertones. Request samples from other films the artist has storyboarded to see not only whether you like her style but also whether she has an understanding of the process. Her current work should speak for itself. Assess your compatibility. It’s very important that you get along as a team so that the artist can translate your shots more accurately and effectively into the storyboard panels. Keep in mind that even though you call the shots, you may get some great ideas from the artist. Negotiate a fair price. You want an artist who will work at a reasonable rate that fits within your budget. Often on independent films, storyboards are a luxury, so you want to make sure you have enough money to pay for a storyboard artist. Sketches per panel can range from $3 for a rough thumbnail pencil sketch to $50 for a detailed black-and-white ink rendering. Remember, though, the price is completely negotiable between you and the artist.
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Frame Forging in 3D
FrameForge 3D Studio 2 is a phenomenal 3D storyboarding program that creates a virtual world of your movie. You build your sets, create your characters, and add props and vehicles, all in a 3D virtual world. Once you build each set/location and cast your storyboards, all you have to do is move the virtual camera, and the program creates your angles and camera shots for you. Input your lenses and shot sizes, and the images in your storyboard panels will show the correct dimensions, emulating what they would look like with those actual lenses and shot sizes (lens and angle perception). With a simple click of your mouse, you can even change the three-dimensional panels to look more like two-dimensional artist sketches. The program is $399 ($179 for the Academic version). You can order expansion packs (at additional cost) that include Crime & Justice (police and swat teams), Military Pack (soldiers, terrorists, battlefield armaments, and military vehicles), and Stock Set (furniture, landscaping elements, and structural elements). You can also order the Directors Pad — a dedicated handheld controller with buttons and a joystick that lets you control and experiment with all your camera angles and object functions (www. frameforge3d.com).
© 2008 Teddy: First Dog, courtesy Stellar Entertainment/First Films
Make sure that the artist’s turnaround time works for your schedule. Turnaround means the time it takes from working on the rough sketches with the artist until the artist comes back to you with the final rendered storyboard panels.
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Don’t limit yourself to only local artists. You can work with an artist via e-mail and have the storyboards scanned and sent to you as an attachment. If you go this route, discuss the shots and style in detail with the artist first and make sure his rough sketches match your expectations — he can then e-mail you what he’s working on so that you can verify he’s on the right track. You can even pay your artist using PayPal (an internet service that lets you send or receive payments anywhere in the world). All you need is his e-mail address. Check out PayPal (www.paypal.com) for more information on this payment option.
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Part III
Ready to Roll: Starting Production on Your Film
H
In this part . . .
old onto your director’s cap because you’re going to discover some pretty amazing stuff in this part. What was once unattainable to the independent low-budget or no-budget filmmaker is now attainable. Welcome to the future! In this part, you see that the creative elements to making a movie are the same whether you shoot with a traditional film camera, a basic camcorder, or a high definition digital 24-frame camcorder that emulates the look of film. This part takes you behind the scenes and shows you the meaning of “Lights, camera, action!” You’re sure to find the chapter on lighting illuminating, and I’ll have you tuned in on the sound production chapter. I give you the right directions in Chapter 13 on directing your actors and then direct you onto your film set in Chapter 14.
Chapter 10
Shooting through the Looking Glass
In This Chapter
Comparing film cameras and camcorders (including digital and HD) Looking at lenses Filtering your motion pictures Finding your focus
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ith the magical box called the movie camera, you can capture your story, turn it into pictures, and show it to audiences all over the world. In this chapter, you see the difference between motion-picture film cameras and video camcorders, including advanced digital cinema camcorders (standard and high definition). This chapter also explains how the single eye of the camera sees and how you can harness that distinctive eye to get the best picture possible. I help you choose the correct lenses to capture your shots and use them to their full benefit. Finally, you find out how to add filters and other accessories to your filmmaking toolbox.
The 21st century has brought some amazing technological advances to mankind, including digital filmmaking. All the filmmaking techniques and creative skills described throughout this book can be applied to digital filmmaking. The only difference is in the type of equipment and the technical means of getting a finished product.
Choosing the Right Camera
Before shooting your film, you need to decide whether you want to use a traditional film camera (that uses film celluloid), an analog consumer video camcorder (the type you use to record family events), or the advanced technology of digital camcorders (including digital 24p cinema camcorders that closely emulate the look of shooting with a film camera).
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Rolling with film cameras
The film camera (also referred to as the motion-picture film camera) has been around since the late 1800s. Because the film camera runs film stock through its housing, it’s a much bigger and heavier piece of equipment than a video camcorder. Film cameras generally rely on manual focus, exposure, and settings. Film has a nostalgic feel to it, creating the illusion of something that’s happened in the past — the feeling of reflecting on a cherished memory. Film photographs a softer, more surreal image than the sharp, sometimes harsh and unflattering picture that video camcorders present. Film cameras come in various formats that use different film stock sizes, depending on which camera you choose to shoot with: Super 8: Film stock that’s 8mm in width. This small format is usually used for home movies and documentaries, and it has a flatter image than other film types. It’s the least expensive route when shooting with film and costs approximately $10 per minute of film, including developing. Check out Pro8mm (www.pro8mm.com), the leader in professional Super 8 services. 16mm: Film stock that’s 16mm in width. This film allows for more depth in picture quality than does Super 8. It’s often used for TV, low-budget features, student films, and documentaries. The cost is approximately $15 per minute of film, including developing. My friend Anthony Santa Croce produces the television series Monk starring Tony Shalhoub, and they shoot their episodes on Super 16mm. Shooting Super 16mm is an ideal format if the final product is going to television broadcast and DVD rather than to the large theatrical screen. It’s also more affordable for productions on limited budgets. Anthony also produced Tales from the Darkside. When I directed an episode back in the late ’80s, we shot on 16mm on extremely tight budgets. 35mm: Film stock that’s 35mm in width. It’s used for TV and feature films. Considered a professional format, 35mm film is the most commonly used film stock by motion-picture studios. The cost is approximately $65 per minute of film, including developing. You can cut your film costs by buying 16mm or 35mm recans, rolls of film that have been put back in the film can by a production company that ended up not using all the film stock it purchased. You can buy recans or film ends (under 400-foot reels) at prices much cheaper than the cost of new film stock. Film Emporium (www.filmemporium.com) is a reliable company that guarantees its short ends and recans. You can get brand new film stock up to 30 percent off retail prices if you’re a student with I.D. — through special student programs offered by both Kodak and Fuji Film. Check out their respective Web sites at www.motion.kodak.com and www.fujifilmusa.com.
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Staying up to standards with ASA and ISO
You can buy film for your camera in a variety of speeds. Film speed, in relation to American Standards Association (ASA) and International Standards Organization (ISO), refers to how quickly the film responds to light. The higher the ASA or ISO rating, the more sensitive the film stock is to light. Some films can actually “see in the dark.” An ASA of 800 is more light sensitive and can expose darker images than, say, a film speed of 200 ASA. (When you buy film for your 35mm still camera, you have the same choices of ASAs as well.) In the past, higher ASA films that worked well in shooting low-light situations often had a grainy picture quality. Kodak has made some amazing developments over the years, producing highspeed films such as Vision3 500T color negative in 16mm and 35mm formats with much less grain and very sharp, crisp picture quality. In terms of digital camcorders, light sensitivity is determined by the camera’s CCD and Lux capability and not by the videotape stock (see Chapter 11 for more information on Lux).
Reading the camera magazine
You can’t read a camera magazine because it’s not the type of magazine you may be thinking of. Instead, a camera magazine is a housing that looks like Mickey Mouse ears on the top of the motion-picture film camera; it holds the raw (undeveloped) film that winds off the reels into the camera and past the exposure gate. The magazine is sealed tight and perfectly light-proof (so the film isn’t accidentally exposed and ruined by the light). After the film winds up on the back magazine during shooting, it can be detached easily from the camera and downloaded by the assistant cameraperson (see Chapter 7 for details on crew responsibilities). The exposed film is then sealed in a film can and sent to the lab for developing.
Video tapping
With a film camera, you can record the image on film and onto videotape at the same time, if you have a video tap, also known as video assist. Nowadays, most film cameras come with a video tap, which enables a video signal to record exactly what the film camera is seeing through the lens. Video assist can save time and money on the set, by letting the director see on a TV monitor the actual camera movement and framing by the cinematographer. If it was recorded to a tape deck or hard drive, you can also play back a shot on the monitor so that you can decide whether it needs be reshot. One of the advantages of shooting your movie with a camcorder is you automatically have your video assist!
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Video assisting Jerry Lewis
Jerry Lewis directed and starred in many of his films, but he had difficulty gauging his performance while doing double-duty as director. He needed to find a way to see what he shot while he was filming it and not be surprised a day later when the footage came back after being developed at the lab. In 1956, Jerry attached a video camera to the film camera so that he could capture his scenes on video at the same time the film camera was rolling. This is how video assist was born. Jerry Lewis created a new technique that virtually every filmmaker shooting with a film camera uses to this day.
Recording with digital camcorders
Video images are captured by a video camera that’s connected to a recording deck or by a camcorder that houses both the camera and recorder (hence the name camcorder) in one unit and records images in an electronic environment. When using a digital camera, you also have several types of digital formats, which can determine how the final image looks: Digital camcorders: These cameras are better than analog video camcorders because the digital technology records a sharper picture image that doesn’t degrade during copying to other digital tapes. Digital camcorders have exceptional image quality (especially if they record in high definition) and can be used in most professional applications that are appropriate for video recording, such as news footage, documentaries, and entertainment programming. Digital camcorders can record to different types of tape formats including mini-DV, digital betacam, and DVCAM. Certain digital camcorders record in high definition directly to memory cards or an external hard drive. There are a few consumer camcorders that record directly to DVD discs. Digital 24p cinema camcorder: This is also a digital camcorder, but it can closely emulate the look of a film camera without the expense of film stock, lab and printing costs, or telecine (transferring-to-video) costs. By recording the equivalent of 24 frames per second, this type of camera gives the video image more of the soft and pleasing look associated with film. Digital 24p camcorders share many of the same tape and digital formats as non-24-frame digital camcorders, and many can also record in high definition for exceptional image quality. The “p” in 24p, stands for progressive. What it means is that each frame is scanned in a progressive continuous manner, resulting in a better quality image (higher resolution), as opposed to interlace, which scans and processes every other frame and then interlaces the missing frames to fill in the gaps. Progressive requires more processing, which in turn requires more memory
Chapter 10: Shooting through the Looking Glass and demands more storage. The advantage of interlace is less processing and memory, but it compromises picture quality, with the possibility of artifacts, flickering, or strobing. Digital consumer camcorders start as low as $600 (including high definition models) and average around $3,000 and up for prosumer or professional camcorders. Prices are definitely becoming affordable for the independent filmmaker. (Prosumer is a term coined by certain manufacturers to mean a cross between a professional and consumer level product. A prosumer camcorder can be used in a professional capacity — exceeding home-movie standards in terms of picture quality and end use — but is also more affordable, falling within the consumer price range.)
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Going over the advantages of video camcorders
Shooting your film with a camcorder has many advantages: A camcorder is lighter and smaller (and more portable) than a film camera. A camcorder can be between 1–8 pounds. A film camera (with film magazine & lenses) can weigh 15–40 pounds. You don’t have to reload every ten minutes as you have to with film magazines. For digital camcorders, each mini-DV tape is one hour, and it’s easy to pop in and out, just like with a VCR. Tape is cheaper than film. Mini-DV tapes sell for around $3 each. You can save tape or memory cards and reuse them. If you don’t like the take, record over it, or you can reuse older tapes that you’re finished with and want to erase. Memory cards (containing your footage) are usually transferred to a hard drive so the memory card can be used again with the camcorder. Analog video camcorders use either VHS or Beta tapes, formats that are slowly fading away. Camcorders that record digital files use interchangeable memory cards, and/or can record to external hard drives that connect to the camcorder. You see the image instantly on the camcorder’s LCD built-in screen. With this capability, you don’t need a video assist tap (see the earlier section “Video tapping” for details). You can also plug in an external monitor to your camcorder to view a larger image. Century Optics makes an LCD Magnifier that works on specific camcorders, enlarging the image and shading it from the sun so you can see the image and be able to better determine if your exposure and focus are correct. Check it out at www.centuryoptics.com. You may want to connect a small television monitor to your camera to get a better idea of what your final picture will look like. Make sure your TV monitor has been set correctly for proper skin tones and other coloration. If you’re recording in high definition and want to view your footage on a separate monitor in full high def, you need to connect to an HD monitor. Many HD camcorders include a down converter for viewing your footage on a standard TV monitor (but you won’t see the details of the HD quality).
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You can plug in a microphone and use the digital sound from the camera. If using a digital camcorder, your sound will be professional digital quality! Make sure the camera has an input for a separate microphone (most do). You rarely want to use the microphone that comes attached to the camera because you’ll hear everything in front of and behind the camera (this is called an omni-directional microphone). See Chapter 12 for more on microphones. You don’t have to take the footage into a lab and have it developed. This saves time, money. and hassle. You can import the footage directly into your editing system. You don’t have to transfer it to tape from film — it’s already on tape, or in a digital format, and you can start editing! You can manipulate it to more closely resemble film shots. Software programs like Magic Bullet Frames from Red Giant Software (www. redgiantsoftware.com) can make your analog or digital video footage look more like you shot it on film if you aren’t using a digital 24p camcorder or if you want to experiment with the color, texture, and mood of your images. There’s also a company called Filmlook (www. filmlook.com) that can run your movie through its patented digital process (and also color-correct) to make it look more like it was shot on film. There are digital camcorders that simulate film and 24-frame motion (see the following section). Red Giant Software also makes a product called Instant HD that can emulate the look of high definition from footage you originally shot in standard definition.
Taking a close-up look at digital cinema camcorders (24p)
Panasonic has a 24p (24-frame progressive) camera called the AG-HVX200 (see Figure 10-1). Priced around $4,000, this camcorder can give you a traditional video look equivalent to 30 frames a second or, at the switch of a button, it can emulate 24 frames per second to resemble the texture and look associated with a celluloid film image. The AG-HVX200A, part of Panasonic’s P2 series, can use either mini-DV tapes for standard recording or P2 memory cards to record in high definition. Sony, Canon, and JVC also make affordable 24p digital camcorders that are worth investigating. The Panasonic AG-HVX200A camera uses technology similar to the digital cameras George Lucas used in his Star Wars films The Phantom Menace and Attack of the Clones, in which Lucas proved that the picture quality of digital cinema camcorders can emulate closely the look of film. Robert Rodriguez shot Spy Kids 2 entirely with digital camcorders and has said that he’ll never use film again.
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Seeing red with the Red Cam
Hollywood is all abuzz with the advent of the Red Cam. It’s not an analog camera, and it’s not a high definition camera. It’s a 4K (four thousand pixels) camera that’s four times sharper in image than HD (the more pixels, the higher the resolution). It was developed to aggressively compete with motion picture film cameras, without having to use film stock. The movie Jumper starring Samuel L. Jackson was shot with the Red Cam. The camera starts at $18,000 and will put you back another few thousand on accessories and lenses. Director Peter Jackson (King Kong, Lord of the Rings) shot footage for Crossing the Line using the Red Cam. At NAB (National Association of Broadcasters) in Las Vegas 2008, Red Digital Cinema introduced the Scarlet camcorder. For under $3,000, it’s an affordable professional 3K (three thousand pixels) camera for the independent filmmaker! Check out the Red Cam, the Scarlet, and other new stuff coming from Red Digital Cinema at www.red.com.
Courtesy RED Digital Cinema
Shooting on video or on digital files with a digital cinema camcorder saves you a lot of money over shooting on film. If you can’t afford to buy a digital cinema camera like the AG-DVX100B (standard definition only) for around $2,500 or the AG-HVX200A (standard and high def) for around $4,000, you may want to rent one from a camera rental house or your local TV station. Or better yet, find a cinematographer who owns one of these camcorders. With the advent of digital technology using 24p to emulate a film-look (without having to use film), more and more productions are being produced on video or digital files. However, all these productions have to be transferred to film for theatrical release, unless they’re projected by video projectors, which only a minority of theaters and auditoriums can do (but this is quickly changing). Many productions will never make it to a movie screen, however, and if shot with a camcorder (video or digital files) with the 24p cinema look, they’ll be fine for a television screen.
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Figure 10-1: The Panasonic AG-HVX200 camcorder.
Courtesy of Panasonic Broadcast
Most standard digital camcorders (including the 24p cinema versions) allow you to emulate a wide-screen image similar to the shape of the widescreen in a movie theater (this is also helpful if you’re planning on blowing up your 24p digital video to 35mm film to show in movie theaters). The camcorder puts a black border at the top and bottom of the screen and creates a rectangular shaped frame, rather than the squarish dimensions of a standard TV set (see Figure 10-2). Many films on DVD give you the option to view the film in the widescreen format, also referred to as letterbox. Chapter 9 shows you the various screen shapes. If you shoot with a high definition camcorder, the frame dimensions will automatically be in the widescreen format of 16x9.
Figure 10-2: A standard camcorder image with the widescreen (letterbox) frame turned on.
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Do You Need Glasses? Types of Lenses and What They Do
Camera lenses are sized in millimeters, which represent the circumference of the lens or the ring size that attaches to the camera housing, in order to control the size of your shots. (Note that camera formats are also referred to in millimeters, as in 35mm, 16mm, and Super 8mm; here, millimeters refer to the width of the film stock the camera uses — are you confused yet?) The assortment of lens sizes needed depends on the camera format being used. For 35mm film cameras, a set of standard lenses for picture area consists of the following: 18mm, 25mm, 35mm, 40mm, 50mm, 75mm, and 100mm (see Figure 10-3 for examples).
100mm lens
Figure 10-3: A wide, medium, and telephoto lens for an older model 35mm Arri camera.
50mm lens 25mm lens
Each lens serves a purpose and gives a different image size when attached to the camera. A lens can also change the characteristics of the image. For example, a wide lens like the 18mm makes things appear more spacious by slightly bending the image (squeezing more information into the shot). A wide lens is effective for shooting establishing shots to make rooms and areas look roomier than they really are. A telephoto lens tends to flatten and compress images and make things appear closer together. Telephoto lenses are good for bringing distant objects closer to the camera (using magnification). Lower-priced camcorders come with a fixed lens that is a permanent part of the camera and can’t be detached (unless you take a hacksaw and cut it off — but you don’t want to do that now, do you?). Professional-model and higherpriced camcorders, like the Canon XL- 2, use interchangeable lenses, which allow you to detach the existing lens and screw on different-sized lenses (telephoto, wide-angle, zoom, and so on). In most digital camcorders, the lens functions are similar to a film camera’s lenses (if the camera accepts
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Part III: Ready to Roll: Starting Production on Your Film interchangeable lenses), but they are measured differently. The measurement used to determine a consumer digital video camera lens for image size can be eight times less than a film camera lens measurement (depending on the make and model of the camcorder). Therefore, a 4.5mm wide-angle lens on a digital camcorder is equivalent to a 32.5mm lens on a 35mm film camera. A revolutionary adapter called the Letus35 allows you to add a variety of individual lenses to most consumer camcorders that have a fixed lens. This allows the filmmaker to have more control over depth of field (sharp focus on certain subjects, and blur out backgrounds for example — which is normally limited on a consumer camcorder with a fixed lens). The adapter attaches to the camera’s permanent lens, and with this technology the camera’s optics work in conjunction with the Letus35 adapter as if it were a professional line camcorder with add-on lens capability. Not only can you then attach additional lenses to your lower-priced consumer camera, but the image will also be softened to have more of the look and feel of film — rather than a harsh video image. Check out the Letus35 at www.Letus35.com. The adapters start at $1,100.
The normal lens
A 50mm lens on a 35mm film camera or 35mm still camera is known as the normal lens. It’s equivalent to what your eye sees (look through the lens and open your other eye, and you will be seeing about the same size image). This normal lens does not create any distortion and presents an image that most closely resembles what you see without the camera. Many filmmakers prefer this lens when shooting actors. Depending on your subject, a normal 50mm lens can be more complimentary to your actor’s features (a wide lens may make your actor look heavier or distorted, a telephoto lens may flatten your actor’s features). For cameras other than 35mm film cameras, the size of the normal (50mm) lens is smaller. Table 10-1 shows the measurement of normal, wide-angle, and telephoto lenses for various types of cameras.
Table 10-1
Camera 35mm
Normal Lens (50mm) Measurements for Various Camera Formats
Type of Lens Normal lens Wide-angle lens Telephoto lens Measurement 50mm 18mm 100mm 25mm 9mm
16mm
Normal lens Wide-angle lens
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Camera Super 8mm Type of Lens Telephoto lens Normal lens Wide-angle lens Telephoto lens Digital consumer video Normal lens Wide-angle lens Telephoto lens Measurement 50mm 15mm 7.5mm 30mm 5.5mm 3.4mm 20mm
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Digital video lenses on consumer camcorders vary in sizes depending on the particular make and type of camcorder, so check the manual that comes with the camera. Most professional digital camcorders, including standard and high definition, use PL (positive lock) mounts and can therefore use a variety of 16mm or 35mm motion picture lenses.
Short or wide-angle lens
A wide-angle lens, also called a short lens, consists of a curved glass that bends the light coming into the camera and pushes the picture back to create a wider frame than what you see with the naked eye. When using a 35mm camera, a wide-angle lens is lower in number than the 50mm normal lens. (For other type of cameras, the numbers for a wide-angle lens are much lower — refer to Table 10-1.) Therefore, a 40mm or 25mm lens (on a 35mm film camera) pushes the image farther back to appear as if you’re farther away than you really are. The image is reduced so that more of your subject or scenery can fit into the frame. Wide-angle lenses make locations and sets appear more expansive (more picture information is squeezed into the frame). However, wide-angle lenses can create some distortion, so the closer you are to the subject, the more noticeable the distortion is. A super wide-angle lens is sometimes referred to as a fisheye lens because it resembles a bulbous fish eye. Often these lenses are 18mm or lower for a 35mm camera. This type of lens (see Figure 10-4) distorts the picture and makes everything look rounder. Usually you only want to use a really wide lens when you want to create an effect like someone looking through a peephole in a door, or for comic effect when you want a character’s nose to be bigger and his or her face distorted.
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You can add a wide-angle lens to your consumer camcorder by screwing a converter lens (with threads) onto your existing camera lens so that you can go even wider than the permanent lens on your camera allows.
Super wide-angle lens Figure 10-4: A super wide-angle lens (left), and a super wide-angle lens in action (right).
Super wide-angle lens in action
Going long with telephoto
A telephoto lens (also called a long lens) is higher in number than 50mm for 35mm film cameras. Therefore, a 75mm lens gives you an image that appears to be closer than the normal lens (50mm) does. If you look through the camera with a 75mm lens and open your other eye, you’ll see the image closer in the viewfinder than it really is in person. A telephoto lens is often used for close-up shots, throwing the background out of focus. An out-of-focus background lets the audience concentrate on an actor or object in the frame without being distracted by the surroundings. A telephoto lens is also used to capture close-ups of buildings or objects that are at a fair distance from the camera. A pair of binoculars works similar to a telephoto lens by bringing the subject closer. Explosions, car stunts, and other dangerous situations can be safely captured on film from a distance using a long lens.
Zooming in on zoom lenses
A zoom lens does the work of several lenses in one. You can frame a wideshot, a medium shot (usually framing your subject just above the waist to slightly above his or her head), and also a telephoto close-up shot by using a single zoom lens. Most consumer camcorders come with a zoom lens that’s permanently attached to the camera. A zoom lens saves the time of removing and attaching different lenses and of having to make sure no dust gets in the camera while changing lenses.
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Clearing the Air about Filters
You’ve heard the term, “seeing life through rose-colored glasses.” Well, in a nutshell, that’s what lens filters are all about. They’re like sunglasses for your camera. But each lens serves a different purpose: You can change colors, set moods, and correct the picture. By placing a filter in front of your camera lens, you can magically change or enhance an image by Removing annoying glare Changing the color of the sky Softening the subject through the lens Adjusting the exposure (darker) Correcting the image color Making colors pop (stand out) The Tiffen Company (www.tiffen.com), one of the largest and most recognized filter companies, puts out a line of quality filters. Table 10-2 gives you some examples of what Tiffen filters can do. Tiffen also puts out a software program called Dfx that allows you to create virtual filter effects in the post-production phase right in your computer.
Table 10-2
Filter Pro-mist Polarizer Star Neutral Density (ND) 85 and 80 Sunrise (half)
Tiffen Company Filters
Effect Softens the image Reduces or eliminates glare Causes light sources to sparkle Lowers the exposure, making the picture darker Color-corrects the image Adds warm sunrise degradation to the sky (the bottom part of the filter is clear, and a warm color — orange or yellow — gradually gets deeper toward the top of the filter) Adds richer blue to the sky (the bottom half of the filter is clear, and the upper half gradually becomes a deep sky blue) Warms the entire image Cools the entire image (also emulates nighttime)
Blue Sky (half)
Full Orange Full Blue
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Lee Filters (www.leefilters.com) is a company that offers similar filters, as does Schneider Optics (www.schneideroptics.com). Samy’s Camera (www.samys.com) also carries a wide variety of filters and camera accessories.
Sliding-in or screwing-on: Types of filters
Filters come in two format types and can be used on both film cameras and video camcorders: Slide-in and screw-on. Each has it advantages, as explained in the following sections. Whenever you put a filter or additional lens over your camera lens, you need to adjust the exposure because the camera is now working through more levels of lenses to give you a good picture (see the “Exposing Yourself to Exposures” section later in this chapter).
Screw-on filters
You screw a screw-on filter directly onto the camera lens (you need to match the lens circumference millimeter size to fit your specific camera). Screw-on lenses don’t require a bulky matte box, as do slide-in filters, which keeps the camera portable and lightweight.
Slide-in filters
Slide-in filters require a matte box, a device that you mount in front of your camera lens. The filters, which are approximately 1/4-inch thick and 4x4 inches in size, conveniently slide in and out of the matte box. A matte box can also be used for inserting effects masks, which suggest looking through keyholes, binoculars, or a telescope view. The Tiffen Company, in addition to making screw-on filters, also makes slide-in filters, which can be used with its FilterFlex matte box (see Figure 10-5). The advantage of a slide-in filter is that it works with any camera (and lens), because it doesn’t depend on having to screw a fitted sized lens directly onto the camera. Instead a standard 4x4-inch filter slides into the matte box. Also, using multiple filters in a matte box is easier. Slide-in filters for the matte box are quicker and more convenient than screw-on filters — you just drop the filter in the slot. Slide-in filters can also be turned sideways, something you can’t do with screw-on filters. Both types, however, allow you to use multiple filters at the same time if you want to use a combination of filter effects like a warm color filter, plus a filter that softens the picture image.
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Figure 10-5: A matte box with slide-in filters, and an example of visual effects masks to suggest looking through binoculars, a keyhole, or a telescope.
Courtesy of Tiffen
Coloring with filters
The main purpose of color filters is to correct the film or video image so that the colors resemble what the human eye sees, whether you’re shooting indoors or outdoors. Without proper color balance, your picture will have a slight off-colored tint to it. On a film camera, the color filters you use depend on the film stock you’re using and the color temperature of your lighting source (see Chapter 11 for details on color temperature). For example, a number 85 filter color balances tungsten (film stock designed to be used indoors) for outdoor filming so that your scenes don’t have a blue hue to them. A number 80 filter color-corrects daylight film being used indoors so you don’t have a yellow, red, or orange tint to your picture. Chapter 11 also discusses color corrections and effects using gels, which you can place in front of your film lights. In addition, your film footage is color-corrected or adjusted by the timer in the lab or while transferring your film footage to video via telecine (see Chapter 15). If you’re using a digital camcorder, you can manually set the color balance by pointing the camera at a white card or object to establish a point of reference for your camera. Or you can use the automatic white balance that sets the correct color balance for you (but the exposure can fluctuate if you move the camera within different lighting conditions). After establishing what the color “white” should look like, your camcorder then recognizes the correct colors of other objects.
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One of the advantages that digital has over film is that you immediately see on your LCD or TV monitor the results of the color correction. You don’t have to wait for the film to come back from the lab to see whether you got it right. In the post production stage, you can do additional color-correction tweaking right on your computer. Most editing software like Final Cut comes with color-correcting software. Get a color chart from Kodak (it resembles a colored checkerboard) or the Macbeth color chart (you can purchase this chart at Samy’s Camera, www. samys.com, for under $60). You can photograph the chart at the beginning of each film roll or digital recording to use as a color reference when color-correcting in postproduction.
Day for night and night for day
Sometimes you can’t conveniently shoot a night scene at night or a day scene during the day. By putting on a blue filter during an overcast day (and avoiding showing the sky in the scene), you can fool your audience into believing that the blue cast is night. To create the look of daytime after the sun has gone down, you use large lights called HMIs, which simulate sunlight and also use a warm-colored filter to enhance the effect. By keeping your shots fairly close on your subjects and avoiding the horizon in the frame (such as keeping the actor against a building), your audience will think the scenes were shot during daylight hours.
Neutral about Neutral density filters
A neutral density filter, also known as an ND filter, is used to reduce the amount of light coming into the camera lens — much like a pair of sunglasses cuts down on the amount of light hitting your eyes. In bright-light situations, an ND filter helps to avoid an overexposed picture. These filters come in various gradations, each one darker than the next. You screw on, or slide in (if using a matte box), a neutral density filter in front of the film camera lens. If you’re shooting with a digital camcorder, you can turn on the neutral density filter electronically by flipping a switch.
Polarizers
Certain surfaces, like a metallic robot, a shiny car, or sparkling windows, can cause distracting reflections. Polarizers usually take care of this problem. If you’re filming someone through a car windshield, for example, you often get a glare, making the driver difficult to see in the car (see Figure 10-6). A polarizing filter can be adjusted until the glare is minimal or completely eliminated.
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Figure 10-6: Without polarizer (left) and with polarizer (right).
Exposing Yourself to Exposures
Exposures control the amount of light entering the iris (also called the aperture) of the camera lens, which reacts to the light and opens and closes to allow more or less light into the camera. The human eye iris works similarly, but the response is automatic. The film camera’s eye needs human assistance to adjust the settings for focus, exposures, and so on. Most digital camcorders have advanced circuitry and do a lot of this for you (when set on automatic). When you look outside on a bright day, the iris of your eye shrinks to a smaller circle because the eye has plenty of light to see. The iris of the camera works the same way; concentrated light is directed through the tiny aperture of the camera causing objects to appear in sharp focus (this is also why people who don’t have 20/20 vision see better during daylight hours than at night). Have you ever noticed that when you turn off the lights in a room, your eyes take a moment to adjust? That’s because your brain is telling your iris that it needs to open wider to compensate for the lack of light. The iris of the camera works the same way and has to be opened up wider to allow for more light to enter the lens to be able to expose an image with enough light.
F-stopping to a “t”
The various sizes of the iris as it opens and closes to light are measured in f-stops. You can manually set these settings to get a proper exposure (allowing enough light to enter the lens to record a proper image — not too dark, not too light). Or you can use the automatic setting on your camera. The disadvantage to using the automatic setting is that the lighting will fluctuate as you move the camera within different lighting conditions. (If you take a film lens and adjust the f-stops while looking into the lens, you can actually see the iris adjusting in size, similar to the iris of your eye as it adjusts to light.)
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Figure 10-7 illustrates the aperture opening of different exposures. The higher the number, the smaller the opening of the iris. F-stops are also measured in t-stops, which are more accurate. Most film cameras are marked with both f- and t-stops on the side of the lens.
Figure 10-7: A series of aperture settings at different exposures.
f-2.8
f-4
f-5.6
f-11
f-22
Shuttering to think
Shutter speed affects how the motion of an image is captured on film celluloid or recorded on videotape or digital files. High shutter speeds are appropriate for shooting fast-moving subjects, such as a car chase or a competitive sporting event. By setting your camera for a higher shutter speed, you avoid having your subject blur or smear in the frame. For example, if you pause the footage on your DVD player, the subject looks like a clear still photograph, rather than a blurred image moving across the frame. Slower shutter speeds are best for low-light situations where the image needs adequate light to get a properly exposed picture. On a film camera, the standard shutter speed at 24 frames per second is 1 /50 of a second. You can adjust the film camera shutter up to 1/1,700 of a second. On a camcorder, the standard shutter is 1/60 of a second (equivalent to a video camera shooting 30 frames per second), and on some cameras, like the Canon GL-2, the shutter speed can be adjusted as fast as 1 /15,000 of a second.
Focusing a Sharper Image: Depth of Field
Depth of field deals with the depth of focus in your shot. In other words, what distance in front of and behind your subject are in acceptable focus? Knowing how depth of field works helps you to compose more interesting
Chapter 10: Shooting through the Looking Glass shots. The left shot in Figure 10-8 was taken with a 50mm lens set at 8 feet (with a small aperture setting of f-16) resulting in the actress and background both being in focus. The right shot was taken with a 100mm lens (with an f-stop of f-4) with the actor 25 feet from the camera. Notice that the actor is in focus, but the background is out of focus.
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Figure 10-8: With a medium (50mm) lens, everything is in focus (left). With a telephoto (100mm long lens), the background is out of focus (right).
©2008 Astrolite Ent./Stellar Ent. Meadow Williams & Christopher Knight in Light Years Away
Make sure the eyepiece on your camera is focused to your eye. Otherwise, you can’t tell if your subject is in proper focus. The type of lens, shutter speed, and f-stop all affect the area in the frame that will be in focus. Table 10-3 shows the range of focus (what will be in focus at different exposure f-stop settings) within the frame, using a 50mm lens (normal lens) on a 35mm film.
Table 10-3
Lens Setting 15 ft. 8 ft. 5 ft. 2 ft. f-4
The Distance Range in Focus at Different F-Stops f-5.6 9 ft. 11 in. to 30 ft. 9 in. 6 ft. 4 in. to 11 ft. 4 ft. 3 in. to 6 ft. 1 ft. 11 in. to 2 ft. 2 in. f-11 7 ft. 6 in. to 20 ft. 8 in. 5 ft. 3 in. to 16 ft. 11in. 3 ft. 9 in. to 7 ft. 5 in. 1 ft. 9 in. to 2 ft. 3 in. f-22 5 ft. to infinity 3 ft. 11in. to infinity 3 ft. to 14 ft. 1 in. 1 ft. 7 in. to 2 ft. 8 in.
11 ft. to 23 ft. 8 in. 6 ft. 8in. to 9 ft. 11 in. 4 ft. 6 in. to 5 ft. 8 in. 1 ft. 11 in. to 2 ft. 1 in.
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The higher the f-stop, the larger the area that the camera sees in sharp focus. You can find cinematography books at your library or local bookstore that contain every conceivable depth-of-field chart for film and video cameras and the various lens and exposure settings. The American Cinematographer Manual, edited by Stephen H. Burum (published by A.S.C. Holding Corporation), makes a great reference book as well. Most camcorders give you the option to focus manually, and this is your best bet. Zoom in as close as you can to the object you want to concentrate on, focus as clearly and precisely as you can, then zoom out and frame your image. Now you know your subject is in focus, regardless of objects or things moving behind or in front. You have to be careful if you use the automatic focus because certain situations can fool it: Shooting through a cage or a fence: The camera doesn’t know whether to focus on the bars or the object behind it. Images that aren’t centered in the frame: The camera may try to focus on an image that’s in the foreground or background but not the main subject. Fast-moving objects: These can trick your auto focus into trying to follow-focus the image.
Chapter 11
Let There Be Lighting!
In This Chapter
Understanding lighting jargon Lighting to enhance your actors Being bright about light equipment and accessories
ittle did Thomas Edison know that the simple light bulb he invented in 1879 would take on so many shapes and color temperatures and be instrumental in controlling the look of every image captured on film or video. Without the proper lighting and exposure, your actors will be sitting (or standing) in the dark. Lighting, the focus of this chapter, is the technique of creating a mood. Here, you develop a feel for composition, color temperatures, and the distribution of light and dark. You also get a short primer on lighting safety.
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Lighting Up Your Life
Lighting brings life to your shots. Light lets your audience “see” where your actors are and where they’re going. Instead of just flipping on a light switch in a room with one overhead light, you have the power to control the lighting in your shots by positioning a myriad of lights (on stands) virtually anywhere to illuminate your scene. Lighting can bring aesthetic beauty to your shots, or true ugliness, depending on the final results you’re looking to achieve. When lit correctly, your lighting will pull your actors away from the walls and furniture. Creative lighting can reach behind your actors and separate them from the background. You can create depth and perspective with proper lighting and control the mood of the scene by coloring your lights. Don’t be afraid to experiment with light. Pick up your lights on their stands and move them around your subjects. Watch what light does to your actors as you lower, raise, and tilt your movie lights at different angles toward your subjects. See how you can create a mood with shadows and make your actors look more pleasing by bouncing light off the ceiling or using other lighting tricks and tools, like scrims and glass diffusion, discussed later in this chapter.
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Shedding Some Light on Lighting Jargon
Before delving deeply into this chapter, take a minute to review two important lighting terms.
Big Foot-candles: Lighting for film cameras
Motion-picture film cameras measure the illumination of light falling on a subject in foot-candles. One foot-candle is the amount of illumination produced by a single candle at a distance of 1 foot away from the subject. For example, if your light meter (see the “Measuring with light meters” section later in this chapter) reads 200 foot-candles, that means that your light source is equivalent to the illumination of 200 candles falling on your subject from 1 foot away. The exposure is also determined by the speed of the film, which in turn controls your exposure (see Chapter 10 for information on stops and exposures).
Lux (and cream cheese): Lighting for digital (SD and HD)
A lux is the European equivalent of a foot-candle, but instead of being the equivalent of a single candle at a distance of 1 foot, one lux is the illumination of 1 square meter (European measurement) per single candle. Digital (standard definition and high definition) cameras measure light in lux. Standard digital camcorders are much more sensitive to light than motionpicture film cameras are, so you can more easily shoot in low-light situations (though high def cameras require more light than standard def). Lux allows the camera to dig into the darkness and gives you an acceptable image that’s not grainy or muddy in appearance. This is similar to the newer fast-speed films, with less grain, which have been developed for motion-picture cameras (see Chapter 10). Fast-speed film refers to the film stock’s ability to respond to light, not to how fast the film moves in the camera. Digital cameras contain chips — not potato chips, but digital chips — known as CCDs. CCD stands for charge-coupled device and is a circuit that stores data and converts what the camera records into an electrical image. CCDs are also light sensitive, allowing the camera to “see” into dimmer environments and produce acceptable images. A one-chip camera lends itself to home movies
Chapter 11: Let There Be Lighting and non-broadcast projects, while a three-chip camera is suitable for professional broadcast with colors and a digital image that is cleaner and sharper than one-chip cameras. Three-chip cameras are more expensive, so if you decide you want one, you have to dip deeper into your wallet (chip and dip). A standard lux rating averages around three lux and is affected by the CCD and the lens speed. CCDs are light sensitive and determine the lux in a digital camera. A 60-watt light bulb is equivalent to 10 lux, so a 3-lux camera is extremely sensitive to light when recording.
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Taking your color temperature
Different types of light radiate different color intensities, called color temperatures, which affect how the camera records the light. The color temperature of the lighting affects the final colors in your film. Color temperature is determined by the intensity of light that radiates from your movie lights; don’t confuse it with thermal temperature that measures hot and cold. When you’re imagining how color temperature works, think of a blacksmith heating up and shaping a horseshoe in a forge. As the black mass heats up, it turns different colors. This is how color temperature works. Our eyes adjust to the colors of light, something the camera can’t do without some assistance. That’s why gels, white balance, and filters (see Chapter 10) are used to get the film or video camera to see what the human eye sees. The camera has a mechanical eye (with film cameras) or an electronic eye (with digital cameras) that has to be programmed so that lighting will look natural to what the human eye sees. Many camcorders do emulate the human eye when you set them on automatic. Every color has a temperature that’s measured in Kelvins (named after Lord Kelvin, who discovered the system). Kelvin is a rate of measurement in degrees, similar to Fahrenheit and Celsius, and it’s usually shortened to °K. Warmer colors like red and amber have lower Kelvin ratings. For example, sunlight is yellow, orange, and red — a lower Kelvin rating than the blue Kelvin rating of the moonlight. Film is a sensitive material that lets light burn its color into it. The higher the temperature in °K, the cooler the color. In other words, the hotter the temperature, the bluer the hue; the lower the temperature, the warmer the hue (reds, oranges, yellows). Table 11-1 shows standard Kelvin ratings.
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Table 11-1
Light Source Candle Sunrise/sunset 3,200 Tungsten (incandescent) lights Early-morning/late-afternoon sunlight Midday sunlight (hottest) Light shade/overcast Full shade/hazy day Dusk Early evening
Kelvin Ratings of Light
Average Color Temperature (in °K) 1,600 2,000 3,200 4,200 6,000 7,200 8,000 9,500 13,000
The average indoor color temperature of your lights is 3,200°K, and the average lighting provided by the sun during daylight hours is about 6,000°K.
Illuminating with soft light versus hard light
Soft light is any light source bounced off a reflective surface and then onto your actors, thus creating a softer effect. You can create soft light in a number of ways: By simply bouncing light off a ceiling or a white card or by using a portable lighting device that has the bulb facing into a reflective housing that bounces the light back out. By placing a translucent cloth-like material in front of the bulb to filter any hard direct light from falling on your subject — this is called diffusion. A lampshade is a perfect example of this type of soft light; rarely does a room have exposed light bulbs (naked bulbs should not be seen in public!). The company Rosco, www.rosco.com, makes a line of light control filters called Cinegels, which includes cloth diffusers. Photoflex (www.photoflex.com) makes a soft-light fixture (called a soft box) that houses a 1,000-watt bulb in a soft covering to diffuse and soften the illumination of the subject (see Figure 11-1).
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Figure 11-1: WhiteDome light by Photoflex.
Hard light creates a harsh, bright look on your subject and should be avoided — it’s not flattering to most subjects. An example of hard light is the intense rays of the sun. Most professional cinematographers prefer filming outside on cloudy days (rather than sunny days), because the clouds diffuse the sunlight and add softness to everything. On larger productions, the lighting crew actually stretches a large white translucent tarp on a metal frame over the scene to diffuse the harsh rays of the sun falling on the actors. On close-up shots, you can easily hold a translucent cloth in the path of the sun above the actor to diffuse the harsh sunlight and create a soft light on your actor’s face.
Seeing your iLite
The sparkle in an actor’s eye can make or break a close-up. A small light, called an eye light, often attached to the camera can help bring life to an actor’s eyes by brightening them up and adding a little glint. Litepanels makes a mini-light called the Litepanels Micro (see Figure 11-2). It’s a small, extremely lightweight light about the size of a deck of cards. It fits on most camcorders and helps naturally brighten any subject in a close-up and helps to fill in shadows on the face. The heat-free litepanels Micro uses LED bulbs and runs on regular AA batteries (that last up to eight hours). It retails for under $350, and you can get it at www.litepanels.com.
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A little trick that I’ve discovered is using my iPhone to reflect an eye light or fill light onto my close-up subject. It’s pocket portable, doesn’t need to be plugged in, and if I open a blank screen and turn the brightness up, it’s surprising how much illumination it throws on my subject!
Figure 11-2: Litepanels Micro.
Painting with Light
Lighting your film is similar to painting a picture with brush strokes onto a blank canvas. An artist brushes on light to create a mood and cast light on the subject or objects in the painting in much the same way you set up and position your movie lights. You throw light onto your set and subjects. In order to create a three-dimensional look to your shots, you need to understand the basic lighting setup, shown in Figure 11-3, that helps separate your subjects from the background that could otherwise cause a flat-looking image: Key light: The main light (and often the brighter source than your other lights) that you set up first and then supplement with two or more other types of lights. Back light: Also used as a hairlight, the back light is directed at the back of your actors to pull them out of the background. It can also create a soft halo around your subjects. Fill light: You use the fill light to fill in or supplement the other lights for a more natural look. This light also helps soften shadows. Background light: As its name implies, the background light lights your background to separate it from your actors and to create more depth in the shot.
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Figure 11-3: A basic lighting setup using a key light, a fill light, a backlight, and a background light.
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Spotlight on Lighting Equipment
You can light a scene in many ways. Turn on a corner lamp. See the light find your subject. Now turn on an overhead light. Each lighting source enhances and sets a mood for your shot. A candlelit dinner wouldn’t be half as romantic if the room were bathed in bright light. A haunted house wouldn’t be nearly as scary if it were as bright as day inside. Lowel, a popular lighting company, makes some great portable kits like the DV Creator 55 kit that includes accessories like reflectors, gels, and barn doors with its lights (all of these are discussed in this section). You can view the company’s catalog at www.lowel.com. Samy’s Cameras (www.samys.com) also carries a wide variety of lighting equipment.
Shining light on halogens, incandescents, fluorescents, and HMIs
Most movie lights use halogen bulbs (also called halogen quartz), which are usually at a color balance of 3,200°K (see the section “Taking your color temperature” earlier in this chapter). Inside each bulb is a tungsten coil that heats up the halogen gas in the bulb to create a steady, consistent light, giving an even color temperature — thus, ensuring a consistent color balance for the scene. An incandescent (tungsten) light is a light source that you probably use every day in the form of your household light bulb. An incandescent also contains a tungsten wire filament that heats up, but unlike the halogen lamp, the bulb doesn’t contain halogen gas and so isn’t as energy-efficient as halogen bulbs. Household incandescent lamps have color temperatures of around 3,000°K, depending on the wattage. Halogen bulbs last two to three times longer than a regular incandescent light bulb and burn at higher temperatures. Don’t ever touch a halogen bulb with your bare hands — even if the bulb is cool. The oil on your fingers creates a spot on the surface of the bulb that eventually weakens the glass and causes the light to explode. Also, halogen bulbs can be extremely hot and can burn you! Fluorescent lights, often called CFL (Compact Fluorescent Light), are energyefficient bulbs that last up to ten times longer than incandescent bulbs and give out less heat. The color temperature of fluorescent bulbs are close to incandescent/tungsten Kelvin ratings.
Chapter 11: Let There Be Lighting
An HMI (short for halogen metal iodide) is a powerful, expensive, bulky light used to emulate sunlight (it has the same color temperature as sunlight). Use it to supplement real sunlight when the sun is setting or on overcast days. You can also shine an HMI through the windows on your indoor set to create the appearance of bright sunshine beaming in, or you can place it outside a window at night to simulate daylight outside. You can also use an HMI to fill in shadows on an actor’s face caused by the sun. When you’re working on smaller interior sets, like an office or bedroom, a portable lighting kit usually suffices. A lighting kit typically consists of three to four small halogen lights with collapsible stands that you can adjust to whatever height you need. I have several great lighting kits that I ordered off the Internet from Lowel Lighting (www.lowel.com) and PhotoFlex (www.photoflex.com). Lighting kits, like the one shown in Figure 11-4, usually come neatly encased in a sturdy case or canvas bag that you can carry conveniently. Pick up a couple of halogen lamps for under $40 from your local hardware store; they’re cheaper than renting professional studio lights or a complete lighting kit. Often called work-lamps, they come with sturdy stands, and the lights are bright enough to light a small outdoor parking lot.
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Figure 11-4: A Lowel DV Creator 55 portable lighting kit that includes a reflective umbrella and a convenient tough carrying case.
Image courtesy of Lowel-Light Mfg, Inc.
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Filming the light of day
If you’re shooting with a motion-picture film camera, you need to make sure the color temperature of the film stock matches the color temperature of the light you’re filming under. Daylight film is color balanced for the Kelvin temperatures radiated by the sun. Indoor film is balanced for tungsten lights. Tungsten halogen lights are usually rated at 3,200°Kelvin and are consistent in the color temperature they radiate. Household incandescent lamps have a color temperature of around 3,000°K, depending on the wattage. If you’re using indoor film and you have sunlight coming through the windows, you need to use an 85 (amber-colored) filter (see Chapter 10) to color-correct the daylight. If you’re using outdoor film indoors, you use an 80 (blue-colored) filter to color-correct your halogen indoor lights for the outdoor (daylight) film stock.
You’re on a roll with gels
Instead of, or in addition to, using filters over the camera lens (see Chapter 10), you can change the color on the set by placing rolls of colored gels over the lights (or in the case of sunlight, over windows). You can mix and match different colored gels with different lights and pinpoint certain colors on certain objects or people in the scene. For example: A blue gel on a light creates a blue hue to simulate a moonlit night. A warm yellow/orange gel can add to the warmth of a romantic scene in front of the fireplace. Gels are often used to color-correct light sources in order to balance the film stock. An 85 amber gel converts incoming sunlight to indoor color balance to give you correct coloring with your tungsten lamps for your indoor scene. Gels create artistic hues on set, diffusing and controlling the lighting environment designed by the cinematographer and the gaffer. The company Rosco puts out a free color-swatch booklet that has close to 300 gels, called Cinegels, with diffusion samples in a little flip book — visit Rosco’s Web site at www.rosco.com to request the free swatch book. Gels come in rolls for a reason: You may need to use a lot of them. For example, if you’re filming indoors and have a big, bright window in the shot, you’re going to get a blast of overexposed light if you don’t do something. You can put a gel over the window to color correct and also cut down the light.
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Reflecting on reflector boards
You can’t control the sun when you’re filming outside, other than knowing what position it will be at any given time of day. But you can control the direction of the sun with a little portable shiny device called a reflector. If your subject can’t face the sun, you use a reflector board to catch the sun’s rays and bounce the light back onto your subject (see Figure 11-5). Photoflex makes a portable pop-open reflector disc called the MultiDisc that collapses to the size of a steering wheel and comes in three sizes: 22-inch, 32-inch, and 42-inch. It also includes additional white, soft gold, silver, and translucent reflective surfaces. You can also diffuse the sun’s harshness by placing the translucent MultiDisc between the sun’s rays and your subject. Check out the MultiDisc at www.photoflex.com (click on “Products” and then “Reflectors”).
Figure 11-5: An otherwise dark subject receives a boost of reflected illumination from the sun with the help of a reflector.
You don’t need to run out and buy a professional reflector board if it’s not in your budget. Instead, you can use a white foam card or flexible piece of shiny aluminum. Mother Nature herself makes a great reflector in the wintertime — it’s called snow. (Even Mother Nature is into snowbusiness.) The white snow helps to reflect sunlight off the ground and upward to get rid of shadows under an actor’s eyes, nose, and chin. If the sun is behind your actor and you don’t use a reflector board, you’ll most often end up with a silhouette of your actor (referred to as backlit) because the light of the sun behind the actor is brighter than the light in front of your actor. The camera exposes for the brighter image and leaves your subject in the dark. Silhouette shots can be effective for scenes such as an actor on a camel crossing the hilltops against the sun.
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Do you have a decent broad?
A broad is a light that has an open-faced reflector housing and can illuminate a wide area. The light from a broad has little control, unless you use barn doors, or flags, to help direct the light, because the lamp doesn’t have an adjustment to focus the intensity of its beam.
Opening barn doors: No cows or chickens here
You may need to control the spread of light falling on your subject from a lamp with barn doors. Barn doors resemble miniature black flags and shade the light as it beams out of its housing. A typical barn door has between two and four metal, hinged doors that open up like — you guessed it! — barn doors.
Cooking with cookies, scrims, and diffused glass
When using movie lights, sometimes the light is too bright and you want to control the intensity. There are many ways to do that: using cookies, scrims, and diffused glass placed over the lights to soften or create a lighting effect: Cookies: These cookies aren’t edible, but they are kind of like a cookie cutter. Cookies break up light or simulate the shadow of tree branches, window blinds, and so on. They come in a variety of shapes, and you can easily make your own. For an inexpensive cookie, take a small branch off a tree (the one the gardener was going to trim anyway) and clamp it to a stand, putting it in the path of your light. The branch casts an abstract shadow, simulating a tree outside a window. Scrims: Scrims resemble the screen in a screen door or window. They cut down on the intensity from hot set lights and are placed in a holder or on a stand in front of the lamp. For an inexpensive scrim, go to your local hardware store and buy some black mesh used for patio screen doors or windows. Cut it to fit in front of your lights, and clamp it in place with a black binding clamp from an office-supply store.
Chapter 11: Let There Be Lighting
Diffused glass: Diffused glass diffuses the light source when you place it in front of your light. Diffused glass may be frosted, bubbled, or textured like a glass shower door. This texturing creates a softer light on your subjects that makes them look better than under a harsh light with no diffusion.
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Waving flags and snoots
If the first thing you think of when you hear the word snoot is an elephant or an anteater, you’re not far off. A snoot directs light through its trunk-shaped funnel and produces a concentrated beam of light similar to a spotlight. It is used a lot in shooting miniatures, because the light can be pinpointed on small areas. A flag, on the other hand, probably makes you think of the country’s flag flapping in the wind with the sun shining brightly behind it. In filmmaking, however, the sun can be flagged by a flag. A flag is a (usually) black, opaque piece of material that you stretch over a wire frame to block light from a movie light or the sun that’s glaring into the camera lens. A flag works just like your hand does when you use it to keep the sun’s glare out of your eyes or like your car visor does when you flip it down while you’re driving.
Measuring with light meters
To accurately record an image on film, you need to use a light meter. A light meter resembles a battery tester, only you dial the film stock you’re using into the meter and then take a light-meter reading of the lighting on your set. The meter tells you the correct exposure to set your camera at. Light meters read the intensity of the light on the subject in foot-candles, letting the cinematographer know what his f-stop or t-stop setting should be (more on f- and t-stops in Chapter 10). Some light meters give you both reflective and incidental readings (see Figure 11-6): Incidental light meter: An incidental light meter reads direct light shining into the meter from the actual light source. These meters are quite accurate and aren’t fooled by large areas of light and dark in the same shot. Reflective light meter: A reflective light meter measures the reflected light off the subject and back into the meter. A spot meter is a reflective meter that reads the light in a particular spot so that you know how light falls in different places over your subject and can choose an average reading — even if you have large light and dark areas that normally
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Par t III: Ready to Roll: Starting Production on Your Film confuse a meter. A digital camera works similarly to a spot meter. It allows you to zoom in on a particular spot and get an accurate reading without having to use a separate light meter. When you’re using a digital camera, take a light reading and then set your exposure manually. This way, if the camera follows a subject or a brighter or darker object enters the frame, the camera doesn’t try to automatically adjust the exposure and cause the picture to flutter between light and dark.
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Reflective meter measures light bouncing off subject.
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Figure 11-6: A reflective light meter and an incidental light meter.
Incidental meter measures light falling on subject.
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Gathering light on accessories
In addition to all the complex, technical lighting tools detailed in the preceding sections, you also need to think about a few low-cost, simple accessories that are a necessity on the set. An expendable refers to an element that can be used up and replaced. Light bulbs (halogen, fluorescent, incandescent) eventually burn out, break, or just plain don’t work. They are expendable and have to be replaced. Tape, glue, batteries, and even gels (which eventually fade, melt, or wear out) fall into the expendable category, as well. Clamps and clothespins: You use clamps and clothespins to hold diffusion cloths or scrims over your lights, as well as to clamp things to your C-stands. Clothespins can be helpful to clip light things together, attach or hang props, and so on. Your local hardware store has a variety of grips and clamps in all shapes and sizes. C-stands and lighting stands: C-stands can be lifesavers. You can adjust these stands to varying heights, as well as adjust the extended folding arm post into many positions for holding flags, cookies, scenic backdrops (see Chapter 17), or props. Light stands are adjustable in height and usually have three extended legs that spread out to help balance the weight of the light securely so it doesn’t topple over. Sandbags: Sandbags may not seem important — after all, they just lie there like a lump and don’t look very impressive. But when you have unbalanced light stands and other pieces of equipment tipping over, you may wonder how you ever survived without them. A sandbag is simply a filmmaker’s paperweight. A standard sandbag weighs about 15 pounds and resembles a saddlebag. You can rent sandbags, buy them for about a dollar a pound, or make your own. To make your own, fill empty plastic sandbags (you can find these at most hardware stores for under $1 each) with play sand (you can buy 50 pounds for around $4). Gaffer’s tapes: Your gaffer works closely with you or your cinematographer to perfect the lighting of your scenes (see Chapter 7 for details on the gaffer’s job). Included in the gaffer’s arsenal of tapes are masking tape, Scotch tape, double-sided tape, and spray-on glue.
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Blowing a Fuse: Taking Safety Precautions
Gaffers and electricians (see Chapter 7) are trained to not overload the electrical circuits. Lights use a lot of voltage and need to be distributed properly. You don’t want the fire department showing up after you’ve blown the fuse for your entire neighborhood. Plug in your lights using several different circuits. Don’t plug them in using the wall plugs in the same room. Be creative in your distribution. Get a lot of extension cords and plug into different rooms, so you don’t overload one individual circuit. You may have to have your electrician do a tie-in. This means that he plugs the lights directly into the fuse box and surpasses the electrical outlets at your location. You’re not always going to be near an electrical outlet, and if you’re shooting outdoors as night is falling, you may need to supplement your lighting. Even if you’re shooting a night scene, you still need lights to get a properly exposed image. Some indoor locations may not let you use the electricity, or you may be filming in an older house or building that can’t take the voltage required by your lights. These are times when you need a portable generator. Generators run on gasoline. Don’t forget to have a can of gas ready to refill the generator. You don’t want to use the old excuse, “We ran out of gas.”
Chapter 12
Sound Advice: Production Sound
In This Chapter
Understanding what the sound mixer and boom operator do Gathering the right equipment for recording high-quality sound Synching audio and video Setting the scene with ambient sound
ou’ve heard the expression “A picture is worth a thousand words.” But with the right sound accompanying the picture, it can be worth 10,000 words! The right music or soundtrack can enhance even the dullest images. Sound and picture should complement each other. It’s kind of like a relationship: You may be all right on your own, but together you’re a dynamite team. Radio dramas were exciting to listen to, and silent pictures entertained audiences, but it wasn’t until radio and silent pictures were married that things really started to sizzle. And the honeymoon is still going strong. Getting a clear professional dialogue track on your film requires the expertise of someone skilled in the art of sound recording. A production sound mixer will have the knowledge of what microphones to use and how to control the audio levels to give you the cleanest audio tracks. If you don’t have the budget to hire a professional sound mixer, you can train yourself, or hire someone interested in taking on the task of recording your audio — but you have to read this chapter first!
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Testing, Testing, 1, 2, 3
Without sound you’re just shooting a silent movie, and silent movies are a thing of the past. The sound elements for your film are made up of a series of sounds: Actors’ dialogue Environmental atmosphere (ambience) On-camera sound effects
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These elements have to be recorded properly to create a pristine soundtrack for your film. If you’re making your film with a camcorder, then you can record the sound onto the same tape or digital file that records your images, keeping picture and sound as one. If you’re shooting with a motion picture film camera, then you’ll have a separate sound system recording your audio, which will be married to your film in the postproduction phase.
Assembling a Sound Team
Just as it’s important to have someone who knows how to operate the camera and give you great-looking images (see Chapter 7), it’s also important to have someone skilled at recording production sound so that the audience “hears” your film. You can record the sound yourself or hire someone eager to do sound for you, but if you can hire someone experienced in this field you’ll have fewer headaches in the end (getting clear crisp sound for the final product). The other advantage to hiring a skilled sound mixer is that he or she may own a recorder and microphones, saving you the time and trouble of renting or buying them elsewhere.
Mixing it up with your mixer
No, a mixer is not your personal bartender on the set. A mixer mixes the sound elements on set, which consist of dialogue between actors and accompanying production sounds, like footsteps or doors closing, that help guide the addition of enhanced sound effects in postproduction. A sound mixer uses a mixing board to control and adjust volume levels and the quality of the sound — not too low, not too high, no interference, and so on. When shooting on film, the mixing board is connected to the sound recorder; when shooting digital (standard or high definition), it’s connected to your camcorder. Sound mixers train their ears to pick up any distracting noise, such as background noise or hissing, that can ruin the recording of sound during a shot, and then they adjust it out of the sound mix. The sound mixer’s duties also include Recording usable actor dialogue and room tone (known as ambience) Announcing each take (called slating the take) and keeping a written log for the picture editor to follow in postproduction (see Chapter 15) Recording any necessary voice-over (off-camera narration heard over a scene) or wild lines, lines repeated for clarity after the scene has been shot
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Recording special sound effects on set that can be used in the final film or replaced and/or enhanced with an effect from a sound-effects library Playing back music and lyrics for lip-syncing (on music videos)
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Making room for the boom operator
The job of a boom operator is to hold the microphone attached to the tip of a pole called the boom (often referred to as a fishpole, because it resembles one) out over the actors (or just out of camera frame so it’s not in the shot) and to find the best direction from which to capture the actors’ dialogue. The boom operator works closely with the sound mixer and is usually guided by the mixer (through headphones) as to where to point the microphone for optimum dialogue recording. The duties of the boom person include Directing the boom and mic in the most favorable position to pick up the best dialogue recording Being familiar with the scenes, knowing which actor speaks next, and pointing the microphone directly at that actor from above or below the camera frame Placing hidden mics or lapel mics on the actors when it’s difficult to pick up good sound with the mic outside of the shot (especially in wide shots) Setting up and testing the wireless mics used in wide shots
Wild and crazy lines
Dialogue has to be clear. If the audience can’t hear an actor’s dialogue, they’ll lean over to the person next to them and say, “What’d he say?” and miss the next bit of dialogue. You don’t want that to happen. If the sound mixer thinks that a line has been stepped on by another actor or that some background noise interfered, he or she has the actor repeat the lines, now called wild lines, after the director has yelled “Cut!” and the camera has stopped rolling. Replacing those lines in postproduction is easier than reshooting the whole take if it’s otherwise usable except for that line or two. Recording the actor’s line on set ensures that the sound can be easily matched into the existing take.
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Don’t underestimate the skill of the boom operator. On my film Turn of the Blade, we had someone fill in for my boom man one day. This guy was so bad, he kept creeping into every shot — he almost became part of the cast. Often, your mixer can recommend someone he or she has worked with before who doesn’t need to be fitted by your wardrobe person.
Choosing Analog or Digital Sound
Just as you have a choice of film, video, or digital formats (see Chapter 10), you have a choice of audio-recording formats: analog or digital. As you’ve probably discovered, your music CDs sound better than your cassette tapes. CDs are in the digital domain, and you don’t lose any generation in quality when making copies as you do when dubbing analog cassette tapes. With digital technology rapidly advancing, it’s much easier to record your audio using digital equipment and spare the trouble of using older analog technology and lower audio quality. Digital machines are more compact, they use fewer batteries than some of the older bulkier analog recorders, and most now record to hard drives. Finding a digital recorder in a small town is also easier than finding an analog recorder for film use. If you’re shooting with a digital camcorder, your camcorder acts as a camera and a recorder all in one unit, and your sound will automatically be in the digital realm.
Analog: The sound of Nagra Falls
The Polish word Nagra means “to record.” A Nagra, from the company of the same name, is an analog recorder that uses ¼-inch magnetic tape on reel to reel (Nagra makes digital recorders as well). Analog Nagras were once the choice of recording mixers on almost every film ever made in Hollywood, but now with the advent of digital technology, filmmakers have more choices (and less-expensive alternatives) when choosing a recording machine for their productions. An analog Nagra keeps in perfect sync with the film camera because it has a crystal-sync device within its housing. Crystal sync is an electronic device that is found in both the motion-picture film camera and the separate sound recorder and provides for precise speed control. A Nagra requires up to 12 batteries at a time, and those 12 batteries may have to be replaced every day. My advice is to move up to the new technology of digital audio recording and leave analog behind.
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DAT recorders and dat’s not all
DAT stands for digital audio tape. A DAT is similar in size to a mini-digital videotape that you’d use in a digital camcorder. DAT recorders are compact and portable and work with batteries or an AC adapter. If you use the right microphone (see the later section, “Recording with Microphones”), you get audio that’s as pristine and professional as the audio in any studio feature film. DAT recorders are harder to find now, and most filmmakers now use digital field recorders that record to sound files on memory cards or a hard drive. This also saves you the step of having to transfer DAT tapes onto a hard drive into digital audio files. If you want to record on DAT, you can find used recorders on www.ebay.com at affordable prices.
In the field with digital recorders
Digital field recorders look like a portable tape recorder but have no moving parts. Audio is recorded onto a memory card or internal hard drive. The audio files can then be transferred to an external hard drive or to a DVD data disc (you get about 85 minutes of sound recording on a DVD). Fostex (www. fostexusa.com) and Edirol (www.edirol.com) are two popular recorder brands used in the field. The audio recorders can be expensive, anywhere from several hundred dollars to a few thousand dollars to buy. Roland (www. rolandus.com) makes the CD-2e Recorder for $699. It records to CD discs or memory cards. If you’re in Los Angeles, you can find sound houses that rent digital field recorders. If you’re in a smaller town, you may find a local music equipment store that can rent you a digital recorder. If you hire a professional sound mixer, chances are he’ll have all his own equipment, including a sound recorder and a set of appropriate microphones. You don’t have to worry about buying or renting a digital field recorder if you’re shooting with a digital camera. You can plug your sound directly into your camcorder (standard or high definition) and you’ll get pristine high quality sound married to your visual footage. Having a separate sound recorder is more of a security backup should something happen to the audio recording that’s going into the camera. If you want to record separate digital audio but can’t afford to buy an expensive system or rent one, you can purchase a digital voice recorder at your
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Par t III: Ready to Roll: Starting Production on Your Film local electronics store. These devices record to built-in hard drives and hold up to 130 hours recording time (in LP mode). Just make sure the mini-recorder has an input jack for a microphone. Olympus (www.olympusamerica.com) makes the WS-210M Digital Voice Recorder for $99. It has a USB input which plugs directly into your computer to transfer the recorded audio files to your hard drive. BWF stands for Broadcast Wave File. This is the type of file format that sound is recorded to for television or motion picture productions. The BWF files contain the digital sound recordings along with accurate timecode numbers. Similar to WAV (short for Waveform) audio format for PCs, BWF audio files can be recorded to a hard drive, memory card, or CD/DVD data discs.
Recording with Microphones
Recording crisp, clear dialogue is an art because sound is a very sensitive element, moving in waves similar to the circular ripples that spread out when you drop a rock in water. Recording these sound waves — as dialogue or other audio elements — so that they can be heard with optimum quality requires the proper microphone. If you’re shooting on digital, you can plug the appropriate external microphone directly into the camcorder for better audio-recording results and override the camcorder microphone. Dialogue, background sounds, crowd noise, or a live musical performance all require a different type of microphone. And a sound mixer is trained to know which type of microphone is appropriate for each situation. The sound mixer’s arsenal of microphones includes Shotgun microphone (a directional microphone) Omni-directional microphone Lapel (lavaliere) microphone The following sections describe how these microphones work. Every type of microphone has a listening pattern that determines from which direction the microphone hears sound. For example, if you have a shotgun or directional microphone, its listening pattern is that of a narrow tube; it hears only what’s directly in front of it. Anything outside this directional pattern can’t be heard clearly by this type of microphone. Figure 12-1 shows what the listening patterns look like for omni-directional and directional microphones. You can often find an illustrated pattern of your microphone’s listening pattern in the manual that comes with it.
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a) Omni-directional mic
Figure 12-1: Microphone patterns: (a) omnidirectional, (b) directional (long), and (c) directional (short).
b) Directional (long) shotgun mic
c) Directional (short) shotgun mic
All types of microphones can usually be rented from your local instrument music store or a sound rental house, if you have one in your area. The microphone that comes attached to your camcorder is not very good for professional sound recording. The main reason is that many camcorders have an omni-directional mic that picks up sound not just in front of the camera but from the sides and behind. That means the mic will pick up everything — from you behind the camera whispering to yourself, to Joe flushing the toilet in the next room. That’s why most camcorders have an input to plug in an external microphone. The microphone that comes attached to your camcorder is usually appropriate only for recording events such as parades, birthday parties, vacations, and family get-togethers.
Shooting with shotgun microphones
A shotgun microphone resembles Han Solo’s light saber, only it doesn’t light up — and it doesn’t make a very good weapon. This type of microphone has a shock mount holder (suspended by rubber bands for shock absorption). It may also have a shoe for mounting the microphone on a boom, camera, or tripod.
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A shotgun is a directional microphone, meaning that it only picks up sounds directly in front of it, and it filters out sounds to the sides and back. It’s like a bullet being shot from a gun — the line the bullet travels is the direction from which the microphone picks up sound. You use directional microphones to record actors’ dialogue. Shotgun mics come in two types: Long shotgun has a long, narrow directional pattern that picks up sounds at a distance directly in front of the microphone, which is effective when actors are in a wide shot and the microphone can’t get too close without ending up in the shot. Short shotgun has a narrow directional pattern with a shorter reach for sounds closer to the microphone. This mic works well for medium and close-up shots when the microphone can be closer to the actors and still be out of the shot. This is the most common type of microphone used for recording actors’ dialogue on set. If you can only afford to buy or rent one, this is it! A shotgun microphone (see Figure 12-2) is usually covered by a windscreen (a tube-shaped piece of foam that slides over the length of the microphone). If you don’t protect your microphone with a windscreen, you’ll hear a shallow, soft banging from the air movement. A windscreen helps to absorb or filter out wind, as well as an actor breathing too closely to the mic. On windy, outdoor shoots, you use a windscreen resembling a furry ferret that absorbs wind before it hits the mic’s sensitive diaphragm.
Figure 12-2: A shotgun (directional) microphone from Azden.
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Omni-directional mics
Omni means “all,” and that’s exactly what an omni-directional mic hears. Like the human ear, this mic is unable to decide which sounds to listen to and hears everything at once — and at the same volume level. Use omnidirectional mics for events, crowds, plays, and environmental background recordings (see the sections “Recording with Microphones” earlier in this chapter and “Capturing On-Set Ambience” later in this chapter). Most built-in microphones on camcorders are omni-directional.
Lapel microphones
A lapel microphone (also known as a lavaliere, or lav on set) can be worn on a lapel or cleverly hidden in a person’s clothing, such as on a tie or in a pocket, and is small enough to not be intrusive. Wireless lapel mics are often used on actors for distant shots requiring dialogue. Most sit-down interviews on television and documentaries use lapel mics. The Azden Corporation (www.azdencorp.com) makes a high-quality broadcast standard WLX-Pro VHF wireless system. It comes with the lapel microphone and receiver and has a range up to 250 feet.
Wireless microphones
Shotgun and other microphone types (including lapel mics) can be wireless and work on radio frequencies. Wireless mics are usually used only to pick up the actors’ dialogue for distant shots, when a boom or mic cables would otherwise end up in the shot.
Carting all that sound around
With sound recording, there’s a lot of equipment to carry around. That’s why professional sound mixers use a sound cart, which is a portable table on wheels that holds all the equipment, including cables, boom pole, adapters, mixer, and coffee and donuts, too. The sound cart serves as the mixer’s moveable desk, with everything at his disposal. It also enables him to quickly wheel his equipment out of the way of the camera, should the director want to shoot in his direction!
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Using Your Headphones
You and your boom operator should always use professional cushioned headphones, which cup the ear and block outside noise to make sure that your sound is coming through clearly and that there’s no interference or buzzing on the line. You can use earbuds (which fit in the ear), but you get a less accurate indication of the sound recording because some background noise still makes its way in. Always verify your sound recording through headphones. At the start of each day’s shoot, record some test audio and play it back in the headphones to make sure your microphone and recorder are working properly (this includes your camcorder’s audio if you’re shooting on video or digital). I’ve had too many shoots where I forgot to bring headphones or earphones, and just assumed that the camera was recording sound. One time, the microphone didn’t have a battery and didn’t record any audio. Another time, the external microphone wasn’t plugged in properly to my camcorder; instead the camera was picking up sound with the built-in camcorder mic, and you could hear everything in front of and behind the camera (all of it louder than the talent on camera).
Walking and Talking: Walkie-Talkies on Set
Even though walkie-talkies aren’t used to record dialogue or sounds for a film, it would be difficult to run your set without them, so I mention them here. You would probably lose your voice after yelling back and forth on the set without them. Walkie-talkies or two-way radios are helpful for Communicating at a distance with crew who can be scattered about Driving scenes (when the camera and the actors are in separate vehicles) Helicopter shots (for communicating with the ground crew) Signaling the police (or an assistant) to hold traffic or pedestrians during a shot Instead of renting walkie-talkies for your shoot, go to your local electronics or department store and pick up some consumer walkie-talkies. They’ll cost you less than a day’s rental from a sound rental house — and you get to keep them! I’ve used two-way compact radios from Midland Radio (www.midland radio.com) that have up to a 16 mile range and are priced at $29.99. An optional earbud and a lapel microphone allow for hands-free, voice-activated operation. Cell phones are another alternative (though you can only talk to one person at a time), but don’t forget to turn them off during a sound take!
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Listening for Quiet
In addition to the windscreens used with shotgun microphones to keep the wind from becoming part of a film’s soundtrack (refer to the earlier section “Shooting with shotgun microphones”), sound teams use additional equipment to ensure that the actors’ dialogue comes through loud and clear.
Shushing the camera: Barney hears you
A blimp or barney is a casing that fits snuggly over the film camera magazine reels to muffle the sound of the camera — kind of like a silencer for the camera. If you use a digital camcorder, you don’t have to use a barney because camcorders are usually silent.
Silencing footsteps with sound blankets and foot foam
If you have actors walking on hardwood floors or concrete, especially women in high heels, you need to put sound blankets on the floor. Sound blankets are like the heavy padded sheets used in moving vans for covering furniture. Sound blankets absorb the sound of the actors’ footsteps on a bare floor, preventing the actors from stepping on their lines — literally. These blankets absorb errant sound waves and prevent your dialogue from sounding tinny or picking up too much reverberation. Of course, you only put sound blankets on the floor when the actors’ feet are not in the shot. You can also drape sound blankets over vertical stands or hang from the walls to help absorb reverb off bare walls. You can also purchase foot foam from any sound rental company. This product is a foam rubber of varying thickness that can be cut and adhered to the bottom of your actors’ shoes, enabling them to walk on hard surfaces without making excessive noise and allowing the camera to show their feet as well. If you’re on a limited budget, you can silence your actors’ shoes by using doublesided tape or glue to attach thin pieces of carpet padding to the bottoms of their shoes. Applying the soft fuzzy side of velcro to the bottom of footwear is another good trick.
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Acoustics and carpeting
Recording sound in a gymnasium or a house with hardwood floors makes it difficult to record proper sound without getting a tinny sound or reverb. The sound bounces off the reflective surfaces like radar. If you have a choice, film your scenes in carpeted rooms or be prepared to put down sound blankets. Also, hang some blankets or foam sheets over stands to absorb some of the sound that bounces off the walls and floor.
Getting Up to Speed Safe and Sound
Tape takes time to get up to speed (whether it’s analog or digital), just like it takes your car time to get up to 60 miles an hour. That’s why the sound mixer has to yell out the word “speed” so you know that the audio will be usable. This is required when shooting motion picture film and using a separate sound recorder, but you should also give a few seconds to get up to speed when shooting with a video camcorder, or digitally recording to a hard drive, even though the sound and picture are one.
Slating with the clapper board
Slating is a familiar sight to most people, although many probably don’t know what it’s for. A person with a black-and-white board, called a clapper board, stands in front of the camera and says something like, “Scene 1, Take 3,” claps the board down creating a loud “clap,” and then ducks out of the way. Slating not only visually identifies the scene number, shot number, and production information, but it also is used to sync up picture to sound when using a film camera or separate audio with a digital camera (as explained in the following section). When shooting motion picture film and separate sound (or digital and a separate audio recorder), you match up picture to sound by matching the sound of the clapper clapping down with the image of the clapper board completely closed in the first frame. Syncing the clap with the picture in this one frame marries the sound and picture and puts it perfectly in sync. If you’ve misplaced your clapper board or can’t afford one, you can clap your hands together (just once — don’t applaud!) to give a sync mark to match the sound to the picture. You won’t be able to identify the scene number and shot number, though, unless you announce it or write it on your hand each time.
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Sounds like MOS
The abbreviation MOS comes from a German director (with contradicting opinions as to whom that German director was) who said, “Mit out sound,” when a take was to be filmed without recording sound. If a scene contains no dialogue, you can often film MOS and not have to worry about disruptive sounds like planes flying overhead, dogs barking down the street, or the sound of the noisy generator running the lights. You may even be able to let your sound mixer and boom operator go home early!
Syncing picture and sound with timecode
Timecode is a series of electronic-generated numbers — hours, minutes, seconds, and frames (for example, 10:28:22:06) — each representing a specific frame of your movie when recorded into digital files or when transferred onto videotape. Even if you have thousands of frames in your film, after it’s transferred to tape or recorded onto digital media (smart cards or hard drive), each frame has its own personal identification number that can be punched into a computer to pinpoint that specific frame. These timecode numbers are generated on BWF audio files (explained in the earlier section “In the field with digital recorders”). Timecode numbers can be used to sync shots (which is quicker than eyeballing the clapper board and matching it with the sound of the clap) if you’re using a timecode slate (a clapper board that displays the timecode numbers read from a timecode audio recorder). You simply punch in the timecode numbers displayed on the special timecode slate, and the picture and sound automatically sync up.
Capturing On-Set Ambience
Ambience is the background sound of a particular environment. These distinctive, individual sounds accentuate a scene and help dialogue and sound effects blend together, while smoothing out the soundtrack to sound rich and full. You need to record ambient sounds just as you do dialogue. While shooting on location, the sound mixer usually has the cast and crew be quiet for a moment or so and records room tone (recording outside ambience is called a presence track). Room tone can include the low hum of
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Par t III: Ready to Roll: Starting Production on Your Film an air-conditioner, the almost inaudible sound of a refrigerator, or ocean waves. The ambient sound can then be looped (repeated over and over in postproduction) and layered under the dialogue, which is recorded separately, to create a realistic-sounding scene. Ambient sounds include Factory: Sound of machines whirring and air conditioning buzzing Carnival: People laughing and tinny carnival music playing Library: People whispering, pages turning, clock ticking (yes, even a quiet library has ambient sounds) Freeway: Sound of bustling traffic and horns honking Meandering stream: Sound of water babbling and birds chirping Restaurant: People talking and utensils clattering If you can’t afford to shoot in an actual restaurant, you can fake it right in your own house or apartment. Set up a corner with a table and chairs and add ambient sounds that you’ve recorded at a busy restaurant. When you add the ambient sound in postproduction, it will seem like your actors are in a corner of a busy restaurant. Just don’t pull back with the camera and reveal your dog sitting on the stairway waiting for table scraps.
Reporting Your Sound
Sound reports are production forms that the sound mixer fills out. They provide information about the audio recorded on set, including which tapes, digital files, or reels contain which sound takes. Making sure that sound reports are filled out properly is critical for providing precise notes to the editor when matching up the sound to the picture. You can get sound report forms where you rent your sound equipment, but your sound mixer will probably have them, too. I recommend you always back up your sound files, whether you’re recording to digital audio tape (DAT) or to digital files on a hard drive or memory cards. It’s inexpensive to clone your hard drive files to another backup drive or transfer your sound files to CD or DVD discs. Just as you should backup your computer files for security, you should back up your sound files without exception. Better safe and sound than sorry.
Chapter 13
Directing Your Actors: . . . And Action!
In This Chapter
Reading through the script with your actors Establishing authority and gaining the actors’ respect Rehearsing your film’s scenes Directing your actors on set
W
hen I was 8 years old, I was fascinated with magic and puppets. Then I picked up my dad’s Super 8 movie camera and learned to manipulate my puppets on camera. The magic of filmmaking! Actors are kind of like puppets, and the director is the puppeteer pulling the strings through the magic of the movie camera. The filmmaker in the world of low-budget filmmaking is often known as a triple-threat — producer, director, and writer. So when I talk about the “director,” I’m referring to the filmmaker as well. Chances are you’re at least one of these — or possibly all three. This chapter uncovers the secrets of working with actors after you’ve cast them in your film. Your actors will look to you, the director, for advice and guidance. Discover how to create a comfortable environment in which the actors’ trust you. Find out how to speak the actors’ language, explore the story’s subtext, and define each character’s backstory with your cast. See how blocking (where your actors move on set) can enhance a scene, and discover how to pull the best performances from your actors.
Getting Your Actors Familiar with the Material — and Each Other
The director’s job is to understand the script and to make sure that the actors comprehend the overall story and how the characters they’re playing
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Par t III: Ready to Roll: Starting Production on Your Film fit into it. You as director need to discuss certain things with each actor to make the character clearer in the actor’s mind: The character’s goals: What drives or motivates the character and makes him or her tick? The subtext (what the character isn’t saying): What is the character saying indirectly (not through right-on-the-nose dialogue)? The backstory or ghost (the character’s past): How is the character affected by his or her upbringing? Idiosyncrasies of the character: Does the character have any unique quirks — special personality traits that stand out and make him or her different? The introversion or extroversion of the character: How would the character behave in a situation? (Would the character step back or step forward?) The character’s dress and grooming style: Is the character neat or a slob? Does he or she care? The character’s views on life: Does the character have strong opinions? Is the character a leader or a follower? The theme of the story as it relates to the character: Is accomplishing the goal necessary to the character’s survival? I talk more about helping actors prepare for their characters in the section “Preparing Your Actors before the Shoot” later in this chapter.
Remembering that familiarity breeds content
The director’s first job is to make the actors feel comfortable because the actor/director relationship determines whether the performances and relationships on screen are believable. An ensemble show like Friends had a successful cast that worked perfectly together — they really were friends, even after working together for so many seasons. But when making a film, you don’t have the luxury of the cast getting to spend a lot of time together, so arranging a few informal gatherings for your film cast is a good idea. A launch party for the film is always a good idea because it gives everyone a chance to meet and greet before starting work on the film. Dinner with the main cast, coffee, or even a walk around the block helps break the ice and can make a big difference when the actors do scenes together.
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Reading through the script: The table read
The table read is an informal get-together for the cast and director (and other prime production people) in which they sit down and read the script from beginning to end. This is the first time you’ll hear the script come to life — kind of like a radio drama without the sound effects and music — and it’s an important stage during which the actors are heard together in one sitting. Have the actors read through the script several times and study their characters before coming to the table read. The whole cast should be at the table read. This is the one rare occasion when the entire cast and the director are in the same room together. Because most films are shot out of context, it also may be the only time the actors hear the story from beginning to end, giving them, and you, a sense of the story’s continuity. This helps the actors make choices and understand the story better when on the set and shooting a scene out of context. The actors can refer to the table read and know what came before and what follows after. During the table read, you hear what works and what doesn’t. If it’s a comedy, does everyone find it funny? This is also the opportune time to answer questions from the cast as they read through the script together.
Adjusting dialogue to make it read naturally
Often, a screenplay contains dialogue that doesn’t quite sound natural because the writer couldn’t try it out with real actors. If an actor is uncomfortable saying a line, you should probably change it — you don’t want an awkward performance that doesn’t come across as believable. Use the table read, discussed in the preceding section, to discover and correct these types of problems instead of waiting until you’re on the set. The table-read may also spark some additional ideas, in addition to dialogue adjustments, that you may want to make a note of.
Being a Parent and Mentor to Your Actors — with No Allowance
Actors work from inside their character and can’t see how their performance is being perceived. Even the most successful actors need guidance from their director. Many actors admit that they’re like lost children: They are vulnerable, sensitive, and open to guidance — all assets of a great actor.
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Above all else, to get the proper performance, trust must exist between you and the actors. The more the actors trust you, the more they will allow you to dig in deep and pull great performances out of them. The actors also need to respect you as they would a parent and a mentor. Without the actors’ respect, gaining their trust and getting great performances from them is very difficult. A director needs to understand actors. Read about acting. Observe acting classes and study actors in films and on TV. Doing so conditions you to appreciate where an actor is coming from. Empathizing with your actors more helps you make better choices when directing your actors. Also, check out the book Breaking into Acting For Dummies by Larry Garrison and Wallace Wang (published by Wiley) to get a better handle on the actor’s side of things. I adopted a puppy (during the course of writing this book, he’s eaten five pairs of shoes). Without meaning to be condescending, I’ve found that raising a puppy is similar to working with an actor: The director has to be patient. The actors need discipline. The director must employ repetition to help the actors learn. The actors need to be rewarded (praised). The actors need to feel appreciated and loved. The actors need guidance. The director needs to be able to teach the actors new tricks. The director needs to show the actors the right way to do things. The director sometimes needs to reprimand the actors (civilly). The director sometimes needs to send the actors to their trailer (cage) when they misbehave. The actor should be treated with respect. A director gives guidance and support. The director is not a dictator!
Preparing Your Actors before the Shoot
You’ve done the table read and, if you’re lucky, you have a little time to work with the actors one-on-one before everyone sets foot on the set. Preparing your actors includes rehearsing, but rehearsing is only a small part of the preparation. You need to share tips and tricks with the actors so that they give the best and most believable performances in your film.
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Life’s a stage
We’ve all been actors at least once in our lifetime. At the age of 5, you probably put on your best performance for that trip to the icecream shop or feigned a temperature to get out of going to school. Remember that dramatic temper tantrum at 6, when you had to go to the dentist or get your hair cut? When you were young, you had no inhibitions and you weren’t self-conscious — that’s why children often make great actors. Actors are really just hypnotizing themselves into believing that they are the character in the screenplay. (In high school, I tried hypnotizing all the girls in my history class, but it didn’t work.) What about in the courtroom? The lawyers who present their cases, and their clients — guilty or not guilty — often pour out believable performances to influence the judge and jury. Many people who are psychosomatic actually get sick because they’ve convinced themselves that they’re sick. The mind is a powerful thing. William Shakespeare said, “Nothing is good or bad, but thinking makes it so.” If you believe it, it must be true. An actor can use this power of the mind when adapting a character.
As explained earlier in this chapter, the director makes sure that the actors understand the characters’ goals, desires, and purposes in each scene. The actors and director need to be on the same page and agree on the meaning of each scene. Casting is half the game. A director shouldn’t have to teach actors to act. A director should guide and give direction only. It’s up to the actors to come to the set as professionals and know how to utilize an actor’s tools. See Chapter 8 for details about casting the right actors in your film.
Rehearsals, yea or nay?
Preparing your actors for the shoot involves some form of rehearsal. You can repeat each scene until it feels right. Or you can do exercises and give tips to loosen up the actors. Rehearsing can mean having the actors — especially those who have a friendship or association on screen — spend time with each other in order to become more comfortable around one other. It can be blocking the actors’ movements for the camera (see the section “Blocking, walking, and talking” later in this chapter) and coming up with the right business for each actor in each scene (see the section “Taking care of business” later in this chapter). If you do rehearse with your actors, remember that the purpose of rehearsing is to make the planned look unplanned.
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Too much rehearsing can take away a scene’s freshness and spontaneity. Steven Spielberg, like many other directors, is not a big fan of rehearsing too much. The other problem with over-rehearsing is that if you see a better choice for blocking, dialogue, and so on during filming, it may be hard for the actors to change what they’ve conditioned themselves to do during rehearsals. Sometimes you can use not rehearsing to your benefit. One of my films featured a musical number spoofing The Pirates of Penzance, and I wanted it to be an uncoordinated dance number. My sister Marlene asked when we were rehearsing, and I told her we weren’t! Not every scene needs a rehearsal, just like not every scene needs to be storyboarded (see Chapter 9 for more on storyboarding). Don’t beat a scene to death. I like to let the actors give their rendition of the performance — that gives me something to mold and shape from a director’s point of view. Some actors require a lot of rehearsal, and others prefer very little. An actor may need rehearsals even if the director doesn’t like to rehearse. Some actors’ performances get better the more they rehearse, and some get worse (they become less believable, and their performance becomes flat). An actor’s training and experience can determine how much rehearsal time, if any, he or she requires. By being observant, you can see whether the actor needs time to warm up or if she’s up to speed on the first take. When you rehearse with your actors, let them hold something back from their performance. Have them save a freshness for the camera.
Rehearsing the characters, not just the lines
The actors should think about the characters they’re playing, not just the words they say. An actor needs to imagine himself or herself as the character and figure out what the character wears, what the character’s opinions are, and how the character reacts in certain situations. An actor can rehearse a character while driving, having lunch, and so on without having to study the script or the character’s dialogue. As the director, you can direct the actors to inject their personality into the characters — to imagine their blood pumping in the characters’ veins. Encourage them to become their characters, to pull their characters off the page and bring them to life! Actors should study people’s quirks and idiosyncrasies and find little unique traits to add humanity and dimension to the characters they play. Frank
Chapter 13: Directing Your Actors: . . . And Action!
Abagnale, Leonardo DiCaprio’s character in Catch Me If You Can, always peels the labels off bottles, telegraphing his nervousness and youthful energy. It also shows Tom Hanks’s FBI agent, Hanratty (who knows of Abagnale’s labelpeeling habit), that Frank is nearby. My friend Donald Petrie, who directed Miss Congeniality, was with Sandra Bullock at dinner one night when she laughed and let out a loud snort. Don told her that would be great for her character — and it ended up in the film.
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Discovering the characters’ backstories
Backstory is the history of a character. It’s also referred to as the ghost. What haunts the character from childhood? What kind of family did he have? What type of upbringing? The director should encourage each actor to imagine and develop the ghost of his or her character, but the actor doesn’t need to share it with the director as long as the history works for the actor and helps bring dimension to his or her performance. The backstory can become the actor’s personal secret, making the fictional character more real to the actor. Knowing the backstory or ghost helps an actor make dramatic choices for the character during each scene when decisions need to be made. For example, if Jonathan was abused as a child, now as an adult he may flinch every time someone makes a sudden move around him.
Prompting dialogue
Sometimes an actor needs help delivering a speech during a scene, reciting a lot of words and facts that are difficult to memorize, or, if you’re shooting a documentary or infommerical, talking into the camera. The solution? A teleprompter. You see actors reading off teleprompters all the time on TV. All the awards shows prompt the actors with their intros and presentations, and most times when you see a political candidate or a host talking into the camera, chances are, they’ve never memorized a word they’re saying — they’re reading it word for word off a teleprompter screen. DV Prompt developed teleprompter software that lets you feed a script into your desktop computer or portable laptop. The software displays the words of your script in virtually any size font, lets you control the speed of the scroll, change the colors, and so on. You can get DV Prompt software for only $60 at www.dv creators.net/dvcprompt or try out the free download trial first — and be prompt!
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Reading between the lines: Subtext
Subtext is what’s being said between the lines. Rarely does a multidimensional character say things right on the nose (although they do it all the time in bad scripts). Subtext is an element that an actor’s character will probably deliver through many passages of dialogue. It’s important for the director to make sure that every actor understands the subtext of the scene. Subtext is relayed onscreen through the actors’ body language and the dialogue metaphors that their characters choose during the scene. When a character says that she doesn’t mind, does she? When Sally says she’s really happy that Noah’s getting married, is she really happy for him? What does her body language tell us as we see her twisting a paperclip into a pretzel as she says, “Everything’s fine”? In The Big Picture, Kevin Bacon’s character, Nick, is making lunch for his girlfriend, Susan (Emily Longstreth), whom he broke up with earlier in the film. The two are talking about their grilled-cheese sandwiches, but the dialogue and action in the scene are actually revealing the subtext of them starting up their relationship again.
Exercising and warming up your actors
Much like going to the gym, an actor needs to warm up both physically and mentally before getting into the real workout of filming. Stretching limbers up the body, and doing breathing exercises opens up the mind. Many actors forget to breathe properly before starting their scenes. It’s amazing what a few deep breaths can do to calm an actor before performing a scene or getting into character.
Keeping it natural, naturally
A great exercise is to have your actors whisper their lines in rehearsal and then perform the scene again using normal volume. Overacting is much harder when you whisper, and it’s always easier to bring up a performance than to bring it down. Bruce Willis was very believable in The Sixth Sense, and he virtually whispered his whole performance. Another thing to note is the distance between your actors. If they’re in close proximity to each other, they don’t need to raise their voices for everyone in the room to hear. I was working with two actors who were speaking too loudly across a table, which made the performance unnatural. So I told them to pretend they were in a busy restaurant and didn’t want anyone eavesdropping on their conversation. It worked like a charm. Lowering their voices toned down their overacting.
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Being objective about subjective acting
Objective acting is when an actor is aware of his or her performance. The actor is conscious of the audience or camera and aware that he or she is being observed. The actor is not affected by the emotions of the character because he or she is being objective and can feel only sympathy, not empathy, toward the character. This is not the right way to carry a performance. Subjective acting is when an actor is totally immersed in the feelings and emotions of the character in the scene, and the audience feels like voyeurs into the private life of the character being portrayed. The actor is acting internally, as if the audience and the camera don’t exist. When the actor becomes the character and believes his own performance, so does the audience!
I discovered an exercise that helps actors play more naturally. If you’re not getting a realistic performance from your actors, give each one a yo-yo. Have them recite their lines while trying to do tricks with the yo-yo. It’s some kind of left brain, right brain (no brain) exercise that I’ve found takes the actors’ minds off trying too hard.
Improving through improvisation: “I made that up”
An excellent exercise to get actors to think beyond what’s written in the script and delve into what a scene is really about is to have them ad-lib or improvise the scene. Doing the scene without the script — just making up what the scene is about — helps the actors feel the emotion and sense of the scene. When you feel that the actors have gained some insight by improvising, have them follow the script again.
Acting is reacting
Many actors are too focused on anticipating their lines and don’t listen to the other actors. But acting is like Ping-Pong or tennis: You have to react to the ball coming at you or you miss it every time. Speechless characters can be just as intriguing in films as those who speak. Without dialogue, a character is a sounding board for another character, and someone who communicates through her physical expression, which can be as powerful as her verbal expressions. Good actors emote without saying a word. As a director, become more aware about how you act and react to things every waking hour. Acknowledge how everyday things affect your emotions. This sensitizes you to how an actor works. Which emotions are verbalized and which ones are shown through expression? Which ones are subtle and which ones are over the top? Use these feelings to help get your thoughts across to your actors when directing them.
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Speaking with body language
Have your actors study body language. An actor not only speaks with words but with his or her body. Body language can be very powerful. People cross their arms when they’re shy or being defensive. They slump when they’re feeling down or have no energy. People move differently when they flirt. Turn the TV’s sound off and watch for body language. It’s a universal language without words. Notice how you can even tell how a dog is feeling by its body language. Remind your actors that true character is revealed more by what a character’s actions are when he or she is alone than when around others. The tough biker enters his apartment, sits down next to his cat on the couch, and pets the animal in a very caring manner — showing a sensitive side that no one sees when he’s in public.
Directing Actors during the Shoot
Directing actors on set involves more than just helping them perform in character. It includes telling them where to move within the frame, giving them proper direction and motivation for the scene, and answering any questions that help the actor better his or her performance. The actor should trust you and look to you for guidance. Never yell at your actors. If an actor is doing a scene incorrectly or not to your satisfaction, take him or her aside quietly and discuss the situation in private. Do not correct or critique an actor’s performance in front of the rest of the cast and crew. The actor will appreciate the fact that you discuss direction in private. Actors especially are self-conscious. You don’t want to embarrass them in front of the rest of the cast and crew or upset them and have to deal with a moody actor who won’t come out of his trailer.
Encouraging your actors to ask questions — but not too many
You want your actors to feel that they can ask questions because you don’t want them second-guessing things on the set. But if an actor gets too dependent on the director and asks questions before every take, encourage the actor to start trusting his or her performance and answer some of those questions on his own. To keep the need for questions to a minimum, be specific in your directions. Ambiguous directions can cost extra takes when an actor misunderstands you.
Chapter 13: Directing Your Actors: . . . And Action!
Remind the actors before shooting a scene where the scene is in the story and what came before it, especially if you’re shooting out of order. Doing so helps the actor recall how she felt in the scene before this one and match her emotions to reflect the former scene. If Mary was sullen in the last scene because Gary had to fly out of town, then Mary would still be holding her feelings in the next scene.
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Reminding your actors that less is more — more or less
Sometimes it’s better for actors to do less in terms of expression and emphasis in their dialogue. They should feel the emotion and let their body language and tone set the mood (but without exaggerating their body movements either — like waving their arms around or using their hands too much when talking). Stage actors have to project their performance to a live audience, which involves emphasizing dialogue and increasing volume because the audience is at a distance. Yet when an actor projects in front of a camera, the performance can come across as stagy or not believable. A camera can pick up subtle emotional clues: a blink, a tear in the eye, or a simple twitch. So giving less is more in film. Let the projector project, and not the actor. I once read a newspaper review of a film that said, “Great acting!” To me, that’s a contradiction. Great acting should be invisible. Last time I was in an office store, I complained to the store clerk that I couldn’t find the invisible tape. Get the idea? If it’s invisible, you shouldn’t see it. When it comes time for an actor to let loose for a big scene, make sure that you keep that actor fresh until the big moment. Save an actor’s emotional performance for the close-up. If you know that you’re going to go into a close-up when the actor wells up with tears, you don’t want the actor to give her best performance in the wide shot. You still want to shoot the wide shot, so your editor can cut into the close-up on movement. Also make sure that your actors flow each mood into the next. They’ll need your guidance on this. When happiness turns to anger, the audience needs to see it building up — it can’t just come out of nowhere. It’s like a teapot coming to the point of boiling: It happens gradually until finally the steam shoots out under the pressure. When a singer carries a note higher and higher, it’s a gradual ascension. A character would only “snap” from one mood to another if he were crazy or unstable.
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Feeling the words, not just memorizing
What did you have for lunch three days ago? I can guarantee that you had to think about that. It took some pre-thought. Did you look down or away to catch your thoughts? As a director, remind your actors to use pre-thought when recalling things. Too many actors seem to roll off numbers and recall incidents without any pre-thought because they’ve memorized the script so well. They don’t show that they’re thinking — only acting. Along those same lines, many actors enter a scene and put too much into a simple “hello.” Direct your actors to have a more matter-of-fact delivery. Don’t enter the scene saying “hello” like you’ve rehearsed it 100 times, and it’s the most important thing in the world. Also make your actors aware if they’re enunciating each word too perfectly. Precise enunciation is reserved for narration, professional speeches, and presentations. Let the actors run their words together. Many actors tend to put too much space between words to make sure that they’re being clear, but it doesn’t sound natural or believable in films.
Blocking, walking, and talking
Blocking is how the actors move on set and how the camera covers that movement. The blocking for a scene is sometimes done in rehearsal, but often it’s done on the set just before filming (see Chapter 14). Establishing blocking is like breaking down a scene into separate blocks. An actor moves first from the window to the table, then from the table to a chair, and then from the chair to the door. Movement keeps a scene from becoming too static and makes the actors’ performances seem more real. In real life, people rarely stand or sit in one place too long.
Robotic performance
Without an on-screen personality, an actor comes across as a robot, programmed to recite words without feeling or expression. Encourage your actors to bring their uniqueness to the role, to plug their own DNA into the character they’re playing. Think of an actor as an empty computer with unlimited software choices. Look at successful and unique actors like Arnold Schwarzenegger, Steve Martin, Sandra Bullock, and Clint Eastwood. All could have followed earlier advice to get rid of the accent, the white hair, the attitude, acting style and so on, but they retained their own looks and personalities with great success.
Chapter 13: Directing Your Actors: . . . And Action!
The best time to decide on blocking is when you have the actors together for rehearsal, or on the set as the camera and lights are being set. Have the actors do their lines and see what motivates their movement. Often blocking comes automatically. It feels right for the actor to stand up at this point, or sit down, or move toward the window during a specific piece of dialogue. Cheating is a technical term for framing things better for the camera, or for making the shot look more aesthetically pleasing — when an actor needs to turn slightly to one side for a better shot, for example, or when two actors need to move closer together to make a shot work. You cheat the lamp into the shot behind the actor’s close-up so that it frames better in the picture, for example.
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Taking care of business
An actor’s performance is made more real when he or she is preoccupied with moving and doing business. Business is what actors do with their hands, or the action that occupies them while they’re performing a scene, such as drinking, fiddling with keys, doing the dishes, or tidying up. A director usually gives each actor an idea for his or her business, but sometimes the actor has a good suggestion as well. Business takes away from an actor’s self-consciousness. It gives the actor something to do with his or her hands. Some actors use their hands too much, waving them all over the place. By holding a book, a pen, or a drink, the actor doesn’t have to worry about what to do with her hands. It’s a diversion, like the yo-yo exercise mentioned earlier in this chapter.
Matching actors’ actions
Make sure that your actors repeat the same blocking and business when filming from different angles. In postproduction, the editor needs to cut the two angles together, and as long as the actor does the same thing in both shots, the editor can have a choice of where to cut. If an actor is talking and raises a coffee cup to his lips, it has to match other camera shots taken from another angle. The actor has to raise the cup at the exact same line of dialogue, or the two shots won’t cut together properly (and this will really frustrate the editor, who may not be able to cut the two shots together smoothly). The script supervisor helps the actors remember what their actions were in each shot so they match when the scene is shot from a different angle. (You can find more on the script supervisor’s assistance to the actors and director in Chapter 14.)
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Gorilla training
Sometimes an actor has to wear heavy prosthetic makeup (like a mask) or a complete body costume, like a monster or gorilla suit. Body language can have a big impact on a performance, especially when make up limits facial expressions. I did a cameo in the film Naked Gun 2 1/2, playing a gorilla when Leslie Nielsen comes crashing out of the zoo entrance in a tank followed by runaway elephants, giraffes, and two gorillas. (The gorillas had to be actors in suits because using the real animals wasn’t safe.) For a week, I studied the mannerisms and body language of a gorilla — I was in “gorilla” training! In a full body suit, an actor has to project his emotions to reflect how the character is feeling. Robin Williams had to perform as a robot in Bicentennial Man, and Jim Carrey gave an animated performance under the furry makeup of The Grinch. Sometimes an actor’s mannerisms and body language are transferred to a computer-generated character, as was done with Gollum in Lord of the Rings: The Two Towers. Andy Serkis, acting as Gollum via computer motion-capture, received a lot of praise for his performance and garnered a lot of awards.
Continuity mistakes can make a film look really unprofessional — even though the pros make them all the time. Continuity means that things need to remain consistent from one angle to another, or the audience will get confused. A sandwich has to have the same bites taken out of it when covered from a different angle. An unwrapped present shouldn’t still be wrapped in a different angle. If an actor exits one room wearing a blue shirt, he should enter the next room wearing the same blue shirt.
Commending the actors
Giving your actors feedback after you shoot each scene is very important. An actor is always looking for a response — attention is one of the reasons people become actors. Actors often feel isolated and hurt if they don’t receive acknowledgment. If an actor doesn’t receive any feedback from you, even a simple, “That was great,” she’ll feel that her performance didn’t live up to your expectations. If you believe that your actors can do a better take, tell them, “That was good, but I know you can do better.” Treat the actors delicately, and you’ll get great performances from them. A professional and thoughtful director compliments the actors’ work and encourages them to give the best performances possible, but rarely will an actor return the compliment. The filmmaker usually gets his praise at the film’s premiere.
Chapter 14
A Sense of Direction: Directing Your Film
In This Chapter
Understanding what a director is and does Translating script to screen Choosing your shots Moving the camera
A
director is an auteur — the true author of a film. He or she is not unlike a god, a creator, a leader who takes all the credit — or all the blame! If you as a filmmaker take on the task of the director, shaping and molding all the elements into a movie, your passion for the story should be undeniable; you’ll be involved with it for quite some time. A director lives film in the daytime and dreams film in the nighttime. This chapter breaks down the mystery behind what a director does to produce a film. You see what makes a great director and how to translate a script to the screen. You discover the cinematic language of directors, from making decisions on the set to subtext, symbolism, and pacing. You also find out when to move the camera (after all, it’s a motion picture) and why, as well as what special equipment, including tripods, dollies, and cranes, helps you get the desired shot. Directing a film is a laborious task, so be prepared to run an exhausting, but exciting, marathon.
Focusing on Directing
The director of a film must work closely with the actors in a creative capacity, pulling the best performances from them (see Chapter 13, which talks about directing actors). The director also needs to have some knowledge of the camera and lenses, and how to use them to set a mood in a scene. Having
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Directing traits
A director is a father, mother, psychologist, mentor, and ship’s captain. To succeed in this role, you must be good at giving directions in an authoritative manner — without being a dictator. Certain traits make for a successful director. Some people are born with these traits; others acquire them through observing and studying and learning to be more aware of everything around them. The following list of traits will help you be a better director: Being mentally strong: The director needs to be emotionally and mentally strong in the sense that he can control his emotions. By keeping calm, the actors remain calm. If the director is uneasy, the actors pick up on this. It’s very similar to a dog watching his master and sensing that something is wrong. It’s important to be sensitive to the actors’ needs. A director should also never lose his sense of humor (hopefully he has one in the first place!). Being a problem-solver: A big part of a director’s job is problem-solving — and doing it on the spot. You need to make decisions quickly and wisely, because not making a decision is a decision. Take a deep breath, make a decision, and move on. Setting the tone: The director sets the tone on set with the cast and crew. A friendly family atmosphere creates camaraderie among the cast and crew that is reflected in the final production. Actors often subliminally mirror their director. If the director is frantic, uptight, and nervous, the actors’ performances are affected. If the director is confident, organized, and decisive, the actors feel a sense of security. And if the director earns an actor’s trust, the actor is more willing to try different things. As your film’s director, you need to show confidence. You are the leader, and the cast (and crew) will look up to you. Having an eye for detail: A good director has an eye for detail and can visualize the screenplay as a moving picture even before setting foot on the set. The director can help the actor find little nuances, subtle expressions to make his or her performance unique. When deciding on props and set design, the director looks for details that add character and dimension to be used in the scenes. Timing and pacing things right: With the help of the script supervisor (see Chapter 7), the director makes sure that the shots and scenes are filmed at a proper pace. The script supervisor carries a stopwatch and accurately times each shot to get a better sense of how long the scene will run on screen.
Chapter 14: A Sense of Direction: Shooting Your Film
The world tends to slow down on screen — probably because the audience’s attention is concentrated solely on the screen and the camera doesn’t blink. The director’s job is to pace the film by controlling the pacing of the actors’ performances and the number of shots in each scene. The more shots in a scene, the faster the pace feels and the less it seems to lag.
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Training yourself as a director
A director, no matter how experienced or successful, is a student of film. You are continuously learning and studying — experiencing life and bringing those experiences to your work. One of the most important things you can do to become a better director is to study films and cinematography to see how others tell their stories cinematically and figure out at least the basics of lenses and shot composition. Seeing what other directors do can trigger new and original ideas, especially if you study films in your genre (see Chapter 2 on film genres). That’s why you should watch films — not to copy, but to be inspired. Here are a couple of tips to use when watching films and TV shows: Read the script in closed caption. One of my favorite things to do when I have time to watch TV or rent a movie is to view the closed-captioning. Doing so enables me to read the script on the bottom of the screen as the story unfolds. You can study performances (as well as camera moves) and see how the script is structured — literally. Watch a silent film. I like to turn the sound off once in a while when watching films (no one wants to watch films with me for some reason). Films are all about motion. If a film is done right, you can tell what the story is about by the visuals. If you watch The Green Mile, E.T., or The Sixth Sense with the sound off, for example, you get a sense of what the characters are going through, the emotions, and so on. If you watch a soap opera on TV and turn the sound off, though, all you get are talking heads — and no idea what’s going on. Here are some other things you can do that can translate into making you a more effective director: Read books. Read voraciously and on every topic; you never know what may come in handy. Watch people. See how their moods affect their body language and how they react to strangers and to friends. Experience life. Take in the world around you. The more experiences you have, the more original ideas you can bring to your films.
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Ask questions. It’s the only way to get the answers. Observe acting classes. See how acting coaches teach. Take classes. Force yourself to study subjects you normally would have no interest in. When you take active interest in a topic, you’ll be surprised at the curiosity it generates in you. Travel. See the world and the lifestyles of other countries. Study paintings. Look for inspiration in terms of composition and lighting.
Translating Script to Screen
A screenplay is the blueprint of what ultimately becomes a motion picture. The director’s task is to translate this blueprint to the screen — to “build” the film. Each scene can be interpreted in many different ways, and if the director is not the screenwriter, he or she must understand what the writer is trying to say. The director also needs to fix any holes in the story, know how to translate words into visuals, and add or delete scenes to make the story stronger. As a director, you have to be passionate about the material — dissect it, understand it completely.
Directing your sleep, exercise, and eating
Directing a film is like going into battle (with a small army). You’ve got to be well prepared. Exercising, eating right, and getting plenty of sleep is crucial to being a strong director and leader on your film. You’re training for a marathon and you need to get in shape and be alert with all your senses if you want to survive your shoot and make a great film. When I start preproduction on my films, I use a company called Chef’s Diet (www.chefs diet.com). They prepare three healthy meals a day (starting at $20.95 a day) including two great snacks (or two meals starting at $14.95 a day) and have it delivered to my door every morning in a cooler. I can’t use the excuse I’ve forgotten to eat or didn’t have time. Check out Chef’s Diet; you’ll see many celebrities and industry people on their endorsement page who’ve had the same idea to eat right during their movie-making adventures.
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Understanding the screenplay
As a director, you need to understand exactly what the story is about and what the motivation and goals of each character are. A director looks at each scene and asks, “What’s the purpose of this scene? What’s the underlining reason — to impress the girl, to prepare for the big race?” Just as the actor asks the question, “How does this scene relate to my character?” the director asks a broader question, “How does this scene relate to the story as a whole?” Sometimes the director finds that the scene doesn’t add anything to the story and ends up cutting it. Other times, the scene may need to be enhanced or another scene or two may need to be added before or after this particular scene to strengthen it and the story. By asking questions, you’re forced to seek the answers. This adds more dimension to the story and characters. It helps you make choices in your direction and step back to see the whole picture. A scene’s underlying purpose is often revealed by subtext. Subtext is the meaning behind the words — it’s reading between the lines. You need to understand not only what the characters are saying, but also what the subtext reveals. What does the scene really mean? How do the characters really feel? Subtext can mean the opposite of what a character says verbally. A character may say, “I hate you!” when his actions reveal the opposite emotion. Meaning conveyed through subtext can also be more powerful than meaning conveyed through dialogue. Instead of Karen saying she misses her daughter, it’s much more effective to use a visual of her picking up her child’s favorite doll and looking at it sadly. Symbolism is a type of metaphor in which one thing is used to represent something else, such as an idea or an emotional state, or to convey a deeper truth. In cinema, visuals are often used symbolically and can be very powerful. In the screenplay I adapted for They Cage the Animals at Night from the novel by Jennings Michael Burch, I incorporated symbolism in these ways: Little Jennings is locked in his room with the same key that was used to lock the stuffed animals in the cabinet at night. In this instance, the use of the key symbolizes that Jennings is just like a caged animal. The setting of the orphanage resembles a prison with barbed wire around it. Without ever stating the fact in words, the orphanage’s setting symbolizes the imprisonment of the orphans.
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Rewriting or adjusting the script
If the director isn’t the screenwriter, he or she often embellishes the story and adds his or her own creative vision and style to the script. Enhancements to the script include adding or deleting scenes to support other scenes in the story, along with filling any holes in the story. In addition to strengthening the script in terms of better character development (Jimmy finally realizes he can do it on his own at the end) or story repairs (Sarah shouldn’t run into Mark at the train station because it’s too contrived to the story), you may also need to do some adjusting because of budget limitations. As you’re prepping the film, you may find that consolidating several locations into one makes the production more economical. You also may find that you eliminate some of the secondary characters that aren’t crucial to the story and save having to pay additional actors.
Visualizing your screenplay
After you’ve done your directorial homework of understanding the emotional and psychological aspects of the screenplay, you now must turn the words on paper into visual shots. As you read your screenplay with your visual mind open, certain portions will jump out at you, calling for a specific shot or a certain angle to express what’s going on in that particular scene. Sometimes it’s a simple close-up or two shot (see later in this chapter) or it’s a dramatic image that calls out, like the powerful end shot in the original Planet of the Apes (1968) when the camera pulls back to reveal the Statue of Liberty half-submerged in the sand by the ocean’s shore. Translating the script into visuals is something that the director does alone, unlike the table read, which involves the entire cast (see Chapter 13 on actors). To get the creative juices flowing and to better understand the characters and story, isolate yourself from civilization and escape into the world of the screenplay. Take a pencil and a ruler and partition the individual scenes in the script. Draw a solid line across the page at the beginning of each scene. Separating your film into separate blocks makes tackling the scenes one at a time easier.
Mapping Out Your Plans for the Camera
Part of a director’s homework includes making notes, sketches, or diagrams of how he or she envisions the shots in each scene. You can use various techniques to plan shots, including storyboards, written shot lists, schematics, notations on the script, and models.
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Designing storyboards
Some directors start directing even before stepping onto the set by creating a comic-book version of the film utilizing storyboards. Storyboards are visual frames that outline the composition of each shot. Some directors prefer to design shots with storyboards, but they require a lot of time and an artist’s hand (although you can draw stick figures or use storyboard software). Other directors prefer to save storyboarding for special-effect shots and action scenes only (see Chapter 9 for more on storyboarding).
Creating a shot list
A shot list, sometimes referred to as a dance card, consists of written directions that describe the details of each shot. Usually, it is scribbled on index cards for convenience. Sometimes the director prepares the shot list well in advance, and sometimes it’s done right before the next day’s shoot. A shot list contains the scene and shot number, which the director checks off as shots are completed. Here’s an example of a shot list for Scene 45 from my film Undercover Angel (more on types of shots in the section “Taking Your Best Shot” later in this chapter): Harrison looks up from typewriter — camera dollies in for a close-up. Jenny gets up and goes to the door — camera follows her and stops. Harrison gets up — camera leads him to Jenny at the door. Two shot — over the shoulder of Harrison talking to Jenny. As the director, you may want to do both a shot list and storyboard your scenes to illustrate the actual framing and position of the action.
Sketching schematics
Schematics show a basic floor plan with an overhead view of where the camera and actors will be placed for each shot within a scene. I use dotted lines with directional arrows showing actors’ movement. If you have several camera angles, number each camera shot in the schematics to show exactly where the camera will be placed. You can draw schematics on separate pieces of paper and numbered to each shot and scene or you can sketch them on the page opposite the scene in the screenplay. In Figure 14-1, the director’s schematic shows the actor’s position and direction of movement with the camera placement and movement as well. If you prefer to use a software program, Smartdraw ($197) provides various floor-plan layouts and hundreds of images, including a camera icon that
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Par t III: Ready to Roll: Starting Production on Your Film you can use to design your shots from an aerial point of view. For a free trial download, go to www.smartdraw.com. FrameForge 3D (which I talk about in Chapter 9) not only creates virtual three-dimensional storyboards, but it also creates accurate overhead schematics of all your camera setups (www. frameforge3d.com).
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Figure 14-1: A director’s schematic shows where the camera and actors are and shows any movement that takes place during the shot.
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When planning your schematics, you can use different-sized coins (pennies, dimes, and nickels) to represent different actors and move them around on your floor plan. After you decide on the actors’ movement within the scene, circle the coins in place and then choose the best camera placement to cover the action (but then put those coins into your budget — you’re going to need every penny!).
Making notes on the script
You can circle, box, underline, and highlight certain words in the script to show different instructions, such as when to use a close-up, dolly-in, or tracking shot. (See “Taking Your Best Shot,” later in this chapter, for information about the different types of shots directors use.)
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Planning with models (not the high-fashion kind)
To get a three-dimensional idea for your shots, you can place dolls or miniature plastic soldiers on a tabletop to find the best camera angles. Doing so helps you visualize where to position the actors to get the best coverage. Just be prepared to explain why you’re playing with dolls when someone walks into the room unexpectedly.
Continuing Continuity with Your Script Supervisor
Directing a film is like piecing a jigsaw puzzle together. It’s up to the director and the script supervisor to make sense of it all (see Chapter 7 for information about hiring your crew). The script supervisor works alongside the director, keeping track of continuity (the logical order of things, actions, wardrobe, and characters that need to be consistent from shot to shot or scene to scene) and following the script to make sure that the director doesn’t miss a scene or a planned shot. Forgetting a scene is very easy because a script is usually shot out of sequence. Without a script supervisor to mark the script and follow what has been shot, it’s not uncommon for a scene or two to be forgotten. Even the lowest budgeted film should have a script supervisor. The director has enough things to worry about, and forgetting whether the actor exited right or left in the last shot is very easy to do — but it’s the script supervisor’s job to remember those types of details and more. The script supervisor can be the director’s best friend (next to his dog).
Got a match?
The director sometimes has an actor repeat his actions so they match when the same action is filmed from a different camera angle or with a different shot size. This is called matching. It’s important for the actor to match his actions exactly so that the two shots can be cut together seamlessly, ensuring continuity. An effective way to cut shots together is during movement on camera; if an actor lifts a coffee cup to his lips in a wide shot, the filmmaker (or your editor) may choose to cut to a close-up of the cup coming up to the actor’s lips. But the action must be repeated exactly in the wide shot and again in the close-up for it to match in the editing room. The script supervisor takes note of the actor’s business (see Chapter 13) and reminds the actor to repeat the same action at the new angle.
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Inserting coverage and cutaways
As the director, you should be versed in the power of coverage, cutaways, and inserts — and know the difference between them.
Coverage
Coverage is catching the same action from different angles so that the continuity of the shots is logical. It can be done with several cameras or, as is often done on low-budget productions, by placing the camera in different positions and repeating the action. When covering the action, the director needs to set a shooting ratio (how much film or video to usable footage). An average shooting ratio on a lowbudget film is 3:1 — three takes to get one good one. Setting a shooting ratio is important, because this lets you pace how much raw film or tape you need to purchase (and what to budget for). If shooting to digital files, then you only need to be concerned about having the appropriate size hard drives, and how many. A production that is budgeted for 3 takes per shot needs to have approximately 270 minutes of film or video stock to end up with roughly a 90-minute finished film (3 takes × 90 minutes = 270 minutes of stock needed). If you’re shooting on video, you have more leeway because tape is cheaper than film stock — and you can even play back the shot right away to see whether it worked to your satisfaction and then decide if you want to try another take. If you’re shooting on digital (standard or high def), you need to budget for memory cards and external hard drives.
Cutaway
A cutaway is a shot of something the actor looks at or something that is not part of the main shot — such as a clock on the wall or another actor reacting to what’s going on in the scene. You can use a cutaway to save a shot that doesn’t work in one take and to hide what would otherwise end up being a jump-cut (the action appears to be missing frames and jumps). You can use part of Take 1 before the cutaway and the end of Take 2 after the cutaway, for example. Cutaways are often used in interview situations: the guest speaks and then there’s a cutaway to the interviewer nodding (this allows tighter editing of the guest’s answers). Use a cutaway after a gag to show a reaction. It helps to emphasize a funny moment for the audience, allowing them to share their reaction with an onscreen character. Showing a reaction also lets the audience know how to react to something if it can be interpreted in several ways. An effective use of a cutaway is the Wicked Witch in the Wizard of Oz watching Dorothy and her friends through a crystal ball. You can also use a cutaway to condense time — he walks toward the exit, cut to a cutaway of him being watched by the cat from the stairs, and then cut back to the actor now on the street and getting into his car.
Chapter 14: A Sense of Direction: Shooting Your Film Insert
An insert is similar to a cutaway, except that it’s usually part of the same location where the dialogue or action is taking place, but often shot separately from the main shoot or after the actors have left the set. An insert is usually a close-up of a watch, a letter (like the one Harry Potter received notifying him he was accepted at the Hogwarts School of Witchcraft and Wizardry), or someone holding an object, like the remote control for the time-machine Dolorean that Doc operated in Back to the Future. When you do an insert of someone turning pages in a book, for example, or a close-up of a watch on a wrist, you can use a someone other than your main actor. Just remember to make sure the hands are alike: same gender, similar appearance, and wearing identical rings or jewelry.
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Screen direction: Your other left
Screen direction is an important element to be aware of. If a car is driving right to left in one shot, the car should continue to travel in the same direction to its destination. If the camera crosses the line of action to the opposite side of the car and shoots it going left to right, the car will appear to be going in the opposite direction, as if it were heading back to where it started from. Paying attention to the line of action, also known as the action axis or 180degree rule, helps keep the direction of your actors and movement consistent so the audience doesn’t get confused. When one actor speaks to her left, you expect the actor to whom she’s speaking to look to his right. You create an imaginary line and keep all your elements on one side of the line or the other — but you have to remain consistent, otherwise you’ll be crossing the line and the on-screen direction will be flipped. If you film both actors as though they’re looking to their left, it will appear as though they’re looking at something to their left, and not at each other. The camera should not cross the line of action. Many amateur filmmakers often make the mistake of crossing the line. See Figure 14-2 for an example. You can cross the line of action while the camera is in motion (where the change of direction is seen on-screen) because then the audience sees that the camera has stepped over the line, and you don’t have an abrupt cut that can be disorienting.
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Camera 3 has crossed the line, and now B is looking in the wrong direction.
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Figure 14-2: Shot #3 crossing the line shows incorrect actor screen direction.
Taking Your Best Shot
The camera never blinks. That’s what cuts (changing from one shot to another shot) are for. But to cut from one shot to another, you have to vary your shots by size and angle so that you don’t end up with a jump-cut, which would appear as if the shot were missing some frames (see Chapter 15 for more on film editing). Shot compositions, sizes, and angles enhance how you tell your story. You may want a close-up when two actors are talking if the
Chapter 14: A Sense of Direction: Shooting Your Film conversation is an intimate one. A wide establishing shot may be appropriate if you want to show that the actors are surrounded by a barren wasteland. A great book to study composition of shots is The Five C’s of Cinematography, by Joseph V. Mascelli (published by Siles Press). As a director, knowing at least the basics of the camera and lenses is advantageous. You should hire someone who is skilled in shooting video and/or film if you want your production to look professional. The cinematographer’s job is to be educated about lenses, exposures, and how the camera functions (see Chapter 10), but you’ll be better able to convey your story visually if you have a sense of what the camera can do. Each cinematographer and director has a slightly different definition of framing and shot sizes, but the definitions are similar enough to warrant the following list of traditional shots, explained in the following sections: Wide shot (which can also work as an establishing shot) Medium shot Two shot Close-up
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Where the heck are we? Establishing a wide shot
A wide shot (WS) reveals where the scene is taking place. Also referred to as a long shot or master shot, a wide shot helps orient the audience. A wide shot also gives the actors room to move within a shot, without the camera having to follow them. Medium shots and close-ups (explained later in this chapter) are often cut into a wide shot for variation. An establishing shot is a type of wide shot that can establish a building before the camera cuts to an interior office. Figure 14-3 shows a wide shot from my film Undercover Angel in TV format (close to the dimensions of a square) and a wide shot from my film The Random Factor in the wider theatrical format that is an oblong rectangular frame size.
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Figure 14-3: A wide shot in TV standard format size (left) and an establishing shot in theatrical format frame size (right).
Photo of Dean Winters and Emily Mae Young in Undercover Angel, courtesy of Sunland Studios/Stellar Entertainment Photo of Andrew Divoff and William Richert in The Random Factor, courtesy of Showbuzz and Gloria Everett
You don’t have to be a psychic to get a medium shot
A medium shot (MS) is a standard shot that usually shows a character from belly button to slightly above the actor’s head. A medium shot is more intimate than a wide shot, but provides more breathing space for the actor than a close-up. It’s also used when you have an actor holding something in the frame or elaborating with his hands. Figure 14-4 shows a medium shot from my film Undercover Angel.
Two shot: Three’s a crowd
A two shot can either be a form of a medium shot that has two actors standing or sitting next to each other or an over-the-shoulder shot where one actor’s back or profile is closer to the camera than the other actor facing the camera. A two shot can save time and money when you have a dialogue scene between two actors by having them both in the frame as they carry on their conversation. The audience diverts their attention to each actor as he or she speaks, instead of having the camera cut to individual shots of each actor speaking. A two-shot is also effective when two characters are walking and talking side by side. Figure 14-5 shows a two shot from Undercover Angel.
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Figure 14-4: A medium shot.
Photo of Dean Winters in Undercover Angel, courtesy of Sunland Studios/Stellar Entertainment (UA photos by Bill Grimshaw)
Figure 14-5: A two shot.
Photo of Dean Winters and Yasmine Bleeth in Undercover Angel, courtesy of Sunland Studios/Stellar Entertainment
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I’m ready for my close-up
A close-up shot (CU), or single, is usually from above a person’s chest or the nape of her neck to just slightly above the top of her head. If you get in closer, so that the actor’s head fills most of the frame, you have a tight closeup. Going in even tighter, to a person’s eyes or mouth, gives you an extreme close-up. Close-ups create a sense of intimacy and the feeling that you’re involved in the scene. They also reveal emotion in the eyes or the hint of a smile. Figure 14-6 shows both a close-up and a tight close-up. The director often chooses a close-up to emphasize the intensity of a scene. Emotional or sensitive dialogue is often shot in a tight close-up to emphasize the importance of what’s being said.
Figure 14-6: A loose close-up (left) and a tighter close-up (right). Notice the breathing room to the left of the actors.
James Earl Jones in Undercover Angel, courtesy of Sunland Studios/Stellar Entertainment (photo by Bill Grimshaw) Crystal Owens in Turn of the Blade, courtesy of Northstar Entertainment
When framing an actor in a close-up, give him some breathing room. Breathing room puts more space in front of the actor’s face in the direction he’s looking or talking than behind him. If you don’t allow this space, the shot will have a claustrophobic feel to it. Also, never center a head in the middle of the frame unless it’s a news reporter talking into the camera. Centering someone in the middle of the frame creates an awkward composition and creates an off-balance feeling to the shot.
Teeter-tottering angles: Are you high or low?
A high angle is usually shot using a crane, standing on a hill, or looking out a window of a high-rise to get an angle looking down. When you shoot from a high angle, your subjects look smaller and therefore insignificant.
Chapter 14: A Sense of Direction: Shooting Your Film
In contrast, you shoot a low angle from below your subject’s height — as low as the ground (or lower if you dig yourself a hole). Low angles tend to make subjects look bigger and more powerful. A character appears intimidating if you use a low-angle shot. Figure 14-7 shows an example of each type. Here’s an inexpensive way to get a low-angle shot from the ground: Get one of those beanbag pillows and lay your camera on it. Shape the pillow to cradle your camera safely and align it so that the shot isn’t crooked (unless you want it to be).
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Figure 14-7: High-angle shots make subjects look smaller and less significant (left). Lowangle shots make subjects look more imposing (right).
I’m high on you: The God shot
In a God shot, the camera looks straight down on a scene, symbolizing God’s point of view looking down on his creation — also showing the audience the big picture. This can be an interior shot or a very effective exterior shot from the sky. It is often used in films to remind us that a central character is human and sometimes insignificant. The God shot was used effectively in The Truman Show to symbolize the God complex of Christof who created and directed the ultimate reality show documenting the real life of Burbank Truman and televising his personal life unfolding in front of the entire world. To accomplish a God shot, you need a camera crane. A cheaper way to go is to shoot looking down from a tall structure.
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Finding the director’s viewfinder
Kish Optics makes the Personal Director’s Finder, a precision viewfinder that enables you to see the world through the eyes of a lens. The Director’s Finder has built-in interchangeable aspect ratios that you can resize with a simple twist (for framing standard TV or HDTV and theatrical-screen shots). The finder allows you to “see” through different size lenses that a film or video camera uses without having to carry a camera around with you. These finders are light enough to hang around your neck or keep in a handbag. Check out www.kishoptics.com for other types of finders, including the Ultimate, the Ultimate16, and the MiniFinder.
Picture This: Deciding When to Move the Camera and Why
Fred Astaire said that if he didn’t dance in a scene, the camera should. Keeping motion in a shot is like choreography for the camera. If you stand still too long and your camera remains static, your audience gets restless. It’s as if you’re having a stare-down with the image because the camera never blinks. A moving camera, however, brings energy to the scene. So, when you have a good reason to move the camera, let it dance! It’s appropriate to move the camera when Following a character Revealing something Emphasizing a character’s reaction Underlining a dramatic effect Creating a sense of chaos or excitement An actor’s actions should motivate the camera. Start to move the camera at the same time the actor moves to create seamless camera motion.
Playing with dollies
A camera that needs to be moved is placed on a dolly so that the motion is fluid and doesn’t bump around. You can rent a professional dolly with a hydraulic stand that acts as a motion tripod, or you can make your own by fitting a flat board with rugged wheels. Put a tripod on the board, and you have yourself a dolly. I use a Bogen Manfrotto tripod (www.bogenphoto.com), which I secure to the dolly. It’s a lightweight but sturdy tripod that has a great fluid head for effortless panning and tilting of the camera.
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If you’re working on an uneven surface, you need to lay down dolly tracks. You can rent them with the dolly, or you can put down boards or mats on the ground to create a smooth surface for the dolly wheels to roll over. ProMax Systems (www.promax.com) makes a lightweight tracking dolly with supersmooth dolling motion. The package comes with 15 feet of track that breaks down into 5-foot sections for travel or storage. It’s priced at $399. If you can’t afford a dolly, borrow a wheelchair. Sit in the wheelchair with the camera (get one of those beanbag pillows to rest the camera on to absorb the shock) and have someone push you for a smooth dolly shot. I once needed a shot that moved in over a conference table during a scene of the boss talking to his board members. I wanted the camera to move toward the boss at the head of the table. We put the camera on an inexpensive skateboard and slowly moved it over the surface of the table toward the actor. It was one of the smoothest shots in the film!
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Craning to get a high shot
A camera crane allows you to raise or lower (“boom”) the camera while filming to get a more dramatic shot. ProMax Systems makes a series of cranes that includes the CobraCrane, a 5-foot crane (it can reach up to 9 feet in the air, depending on the height of your tripod). The CobraCrane uses a cableand-pulley system with roller bearings, allowing you to tilt the camera for extremely smooth angles in all directions. Check out the CobraCrane, which starts at $399, at www.promax.com. When shooting from a crane, you need to be able to view the shot so that you can manipulate it properly. Otherwise, you could end up with something that’s unusable (at worst) or not quite what you wanted (at best). When shooting video or to digital files using a crane, you need to run a video cable from the camera to a TV monitor. If you’re using a film camera, then you need to have a video assist unit (see Chapter 10 for more information on video assist). I use a portable LCD mini flat screen to watch and play back the crane footage. You also need a set of free weights (from a sporting goods store) to counterbalance the crane to keep your camera in the air, kind of like a teeter-totter.
Steadying the camera
A camera steadying device attaches to your body (or the cinematographer’s) with a harness and turns the camera into a fluid floating machine. Think of it as a shock absorber for the camera. The brand commonly used in Hollywood is called a Steadicam, made by the Tiffen Company (www.tiffen.com). Instead of laying down dolly tracks, the camera operator just walks with the
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Par t III: Ready to Roll: Starting Production on Your Film camera “floating” in the Steadicam harness. A Steadicam is great for walking and talking shots with your actors. Tiffen also makes the Steadicam Merlin (at $849) for camcorders weighing up to five pounds. ProMax puts out the impressive Steadytracker that works for video camcorders. It balances the camera, giving it weightlessness and the appearance that it’s effortlessly gliding through your shots. You can purchase a Steadytracker starting at $199 at www.promax.com. I discovered an interesting new device called the DvRigPro. It’s an advanced shock absorbing shoulder mount for the camera. It works very similar to the Steadicam but is less bulky, simpler in design, and less expensive. It costs around $485. You can get more info at www.dvtec.tv. Bogen puts out the Fig Rig, which resembles a steering wheel (at $317); see Figure 14-8. You can attach small lights, microphone, and even a camera remote conveniently on the handle for turning the camera on and off and controlling the zoom. Steer yourself to Bogen’s website at www.bogen imaging.com.
Figure 14-8: The author using the Fig Rig on set.
Part IV
Finishing Your Film in Post
elcome to the world of postproduction. Editing a film has become easier and less expensive over the last few years as filmmaking has entered the digital computer age — this is a marriage that will last forever. You discover in this part that you can edit your film like the big studios do, right on your desktop computer. Postproduction audio, such as sound effects and musical compositions, is an important element for making your film sizzle with great sound. Special visual effects have been greatly influenced by the computer age, but with some ingenuity, you can still create some incredible effects with the camera without exploding your budget. In this part, I also discuss the title of your film and the proper credit recognition for all the cast, crew, and contacts who help bring your film to fruition.
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In this part . . .
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In This Chapter
Working in a linear or non-linear environment Editing your film on a computer Cutting creatively Burning your finished film into the digital domain
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fter you’ve shot your film, you’re ready to cut (edit) it together. You can edit your film on your computer and do it affordably. In this chapter, I introduce you to the various software programs that enable you to cut your film without leaving your desk. In this chapter, you also see how the worlds of linear and non-linear editing work and discover the secrets to cutting your picture for the optimum effect — by controlling the story, changing the sequence of events, and playing with time. Sound editing is also important when cutting together dialogue, sound effects, and music; so you see (and hear) all about that, too. I also introduce you to the duties of your film laboratory and show you how to develop a great relationship.
Editing Your Film: Putting One Frame in Front of the Other
Editing is more than just piecing together shots into scenes. Understanding the story and the best way to tell it is an art. Editing controls the feel of your film and can make or break the illusion. To edit well, you need to know on what frame to start your scene and on what frame to end it, when to cut to the reaction shot (a visual response from another actor in the scene), and when to stay on the main character.
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Some of the elements you need to consider when editing are Pacing: The length of shots and scenes gives the entire film a pace — a feeling of moving fast or slow. You don’t want the film to lag. Scene length: Keep scenes under three minutes, if possible, so that they don’t drag on and seem monotonous. Order of shots and scenes: By arranging your shots in a particular sequence, you can dramatically affect a scene’s meaning. See the later section “Linear versus Non-Linear Editing” for details. Cutting on action: Most shots cut (or edit) better on action. If your actor is picking up a coffee cup, have him or her repeat the action while you film it from different angles or shot sizes (such as a close-up or a wide shot). You then can overlap the shots as you cut on the motion. This is also called matching, and it helps hide the cut, making the transition appear seamless. Matching shots: You want to join static shots with static shots, and moving shots next to other moving shots. If you have a fast-paced carchase scene and the camera is moving wildly to follow the action, a sudden static shot of a car sitting quietly at a stop light will be jarring. (Of course, that may be the effect you want.) Varying the angle and size of shots: A jump-cut happens when shots that are too similar in appearance are cut together, making the picture look as if it has jumped, or that the actor has popped from one spot to another. In order to avoid a jump-cut, you need to vary the angle and size of the next shot. One way to avoid a jump-cut is to shoot a cutaway of an actor’s reaction or of a significant object on set that you can use to tie two different shots together. An appropriate cutaway can often save the day. Showing simultaneous action: You can cut back and forth between scenes happening at the same time. This is called cross-cutting. Or you can make a parallel cut, which is showing the simultaneous action with a split screen. This is often done on the TV show 24. Choosing the best take (or combining the best of several takes): You shoot several takes of a particular scene so that you have a choice in the editing room. Obviously, the more takes you have, the more choices. You can also combine parts of various takes — the beginning of one take, and the end of another, for example, if you have a cutaway to insert between them — to create the effect you want.
Choosing an editor: Who cut this?
You need to decide whether you’re going to edit the film yourself or get a fresh pair of eyes to do it for you. Many directors avoid editing their films
Chapter 15: Cut To: Editing Your Film Frame by Frame because they’re too close to the material and want to bring another perspective to the story. That’s why, on a big studio film, a picture editor starts assembling your shots and scenes together as you’re shooting, and a sound editor edits the dialogue and other sound elements. You can place an ad seeking an editor in the classified section of many film and trade magazines like Backstage (www.backstage.com) or search online at www.crewnet.com for an editor near you. Look for someone who has at least a few films under his belt and ask to see a sample of his work — does he cut scenes tight so they don’t lag? But if you’re on a small production, you’re probably your own editor. You’re in good company, though. Robert Rodriguez (El Mariachi and Spy Kids) prefers to cut his own films. For more on hiring an editor for your team, check out Chapter 7. One of the advantages of hiring an editor is that he or she can start assembling what you’ve shot immediately after the first day on the set. This means that your editor can tell you while you’re filming whether you need extra footage: a cutaway (a reaction shot or something that helps piece two other shots together seamlessly) to make a scene work better, a close-up of some person or object, or an establishing shot (a wide shot of the location that orientates the audience to where the scene is taking place).
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Shooting enough coverage
You need to shoot enough coverage so that you have plenty of different takes and interesting angles to choose from. Every time you add another angle to a scene, you make it more interesting and less monotonous. Using just one shot in a two-minute scene is like having a stare-down — and that’s just dull and annoying (unless it’s a bet to see who wins). The camera never blinks — that’s what cutting is for. Cutting is like blinking from one shot to the next. When you watch a play, you don’t stare at the stage as a whole the entire time; you concentrate on the individual actors as they speak, or on a prop or action sequence that catches your attention. If you don’t have time to shoot several angles, then create movement in the shot, such as having the camera follow or lead your actors as they’re walking and talking. Some directors shoot a ratio of three takes to get one shot (3:1), and some shoot ten or more. The editor’s job is to find the best take or to combine the best of two takes with a cutaway. As you start to piece the film together, it magically begins to take on a shape of its own, and the story starts to make sense.
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Assembling a first cut
The first step is piecing together what is called an assembly cut, rough cut, or first cut. This is the most basic cut possible, showing the story in continuity (because often the scenes are shot out of order, out of continuity). Editing the picture of your film is very similar to writing a screenplay. The first assembly of footage is like the first rough draft, putting things into perspective and giving you a feel for your film. After you have your basic cut, you start shaping, trimming, and cutting until your piece feels complete. Like dancing, there’s a rhythm to cutting — it flows, and everything feels like it’s falling into place. Don’t be discouraged if the first cut doesn’t excite you. The pacing may seem too slow, the performances may appear dull. I’ve often been disappointed with a first cut. After your first cut, you start to get a sense of how to tighten up the picture. You start to cut out long boring exits to the door, pauses that are too long between lines, or a scene that isn’t working and that won’t be missed if you cut it out entirely. You need to do a lot of shaping and adjusting before your masterpiece shines through. It’s like molding something out of clay — you have to keep chipping away until you like what you see.
Building a director’s cut
The director’s contract usually stipulates whether he gets to make sure his vision is followed in the editing room by approving the final cut of the film. This final, director-approved cut is called a director’s cut. The director usually views an assembly, or first, cut (scenes assembled loosely in continuity according to the screenplay; see the preceding section) by the picture editor. The director then gives the editor suggestions on where to place specific shots, close-ups, and establishing shots; how to change the order of things; how to tighten a scene; and so on. Usually, a director gets a director’s cut based on his clout in the industry. Ultimately, the studio has the final say in the cutting of a picture if the director doesn’t contractually have final cut. Steven Spielberg always gets final say because he’s earned that honor and proven himself to know what works and what doesn’t. George Lucas always has the final cut because he doesn’t report to anyone but himself! With the release of most films on DVD now, many directors who didn’t have the clout to get a director’s cut theatrically in their studio contract, now have the opportunity to get a director’s cut featured as one of the bonuses on the DVD.
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The cutting-room floor
Many actors in Hollywood have unfortunately only made the cutting-room floor. This expression started in the days when editors physically cut film and literally threw the discarded scenes on the editing-room floor. Today, very few film scenes are discarded entirely. Instead, these unused scenes are saved on a computer hard drive and often incorporated into the bonus section of the film’s DVD release (including outtake flubs by the actors).
Photo finish: Finalizing a final cut
Many times a studio screens a version of the film to a test audience (a group of people paid to watch and rate the film). The audience members take notes, and the studio (or the director, if she has final cut) evaluates all the comments on the picture and may re-edit accordingly. After all the editing is finished and approved, you create the final, locked picture approved by the studio — or by the director if he has the authority to make the final cut (which you probably do have if you’re an independent director). Now the postproduction work on sound begins, and the composer can start timing the scenes that will be scored (set to music).
Listening to the sound editor
In addition to editing the picture on your film, you have to assemble and edit the sound elements. These elements are prepared by the sound editor, who is most often the picture editor and even the final postproduction sound mixer on an independent film. The sound elements are put onto separate audio channels (called tracks) and then mixed down into a final soundtrack that combines all channels mixed together. Some of those edited sound elements include Dialogue (may have separate dialogue tracks for each actor) Sound effects (can have unlimited sound-effects tracks) Music (usually one or two tracks for music) Ambience (background sounds like birds chirping, an air-conditioner humming, ocean waves crashing, and so on)
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Flatlining the flatbed and moviola
Not too long ago, editors would cut their films by actually handling the film itself and physically cutting it, where necessary. They would trim the celluloid and glue or tape the scenes together on a moviola or flatbed, which would run the film at the proper speed to see what the final results looked like, and how the picture timed out. A moviola is an upright editing system that resembles a projector. The actual film is projected into a viewer as it spools onto a top reel. The picture editor physically cuts the film into individual shots and hangs the film strips in a bin for reassembling. A flatbed editing system works similar to the moviola, but instead of being vertical, it’s a horizontal table with the film reels lying on the surface. Although physically cutting the film is considered non-linear editing because the individual shots and scenes are rearranged like individual blocks, the process isn’t nearly as quick and effective as rearranging the clips digitally on a non-linear editing system. Editing on a moviola or a flatbed has pretty much been replaced by digital non-linear editing on a computer.
Dialogue editing is as important as your picture edit. The sound editor has a variety of elements to consider, such as overlapping conversations or starting a character’s dialogue over the end of another character’s shot. Check out Chapter 16 for more on dialogue and sound editing.
Linear versus Non-Linear Editing
Imagine that you’ve sorted through a set of your recent vacation photos and slipped them into a photo album, one picture per page. You just created a sequential order to your sightseeing photos. But say your mood changes or you decide that the picture of the huge fish you caught looks much better facing the photo of Uncle Bob’s minnow, even though he caught it several days before your catch and before the trip to Disney World. No problem. You can just slide the photos out of their pockets and rearrange them. This is non-linear organization. Of course, if the photos are glued into the pockets, you can’t rearrange them. They’re now treated together as a whole, and not as individual shots — they’re stuck in a linear world and can’t be rearranged.
Editing in linear
Linear editing means that you assemble your shots one after another in consecutive order. Linear editing takes longer than the alternative (non-linear editing, explained in the next section).
Chapter 15: Cut To: Editing Your Film Frame by Frame
The only time you have to edit linearly is if you edit directly onto videotape. A video deck, used as a player, allows you to transfer footage to a video recorder deck that puts one shot at the end of another shot. Videotape can’t be cut physically, so if you want to remove or add just one shot somewhere in the middle of your edits, you have to start over again.
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Editing in non-linear
Digital non-linear editing, first pioneered by George Lucas’s Editroid system, has opened a new world for the editor. A single editor can now quickly experiment with different variations of a picture that would otherwise have taken a dozen editors many hours, or days, to perform. In non-linear editing, each shot, and each scene, is its own separate compartment and can be moved around in any order within your film. Even the opening scene can easily be moved to the end in the editing room. Non-linear editing is easier and quicker; it also allows you to be more creative than linear editing does. Sometimes the order of your shots is dictated by the obvious — like the order of events when getting dressed: You put on your underwear first and your pants second — at least I hope you do. But if you rearrange the order of shots or events, you can change the psychology of your scene. For example, here are three shots in a particular order in your film: 1. A baby crying 2. The family cat hanging from the ceiling fan 3. A baby laughing If you start with the baby crying, then in this order, the effect is the cat has stopped the baby from crying, and the child is now amused. Now see what happens when you change the order: 1. A baby laughing 2. The family cat hanging from the ceiling fan 3. A baby crying Having the baby laughing at the beginning and crying at the end creates the effect that the child is now frightened for (or of) the animal. Quentin Tarantino put the ending of his film, Pulp Fiction, at the beginning of the film, and let the story progress until it picked up the beginning at the ending.
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When you shoot footage with your camera, you’re shooting in a linear fashion. For example, if you’re filming the birth of a baby, everything you film shows the birthing process in order. But if you go into the editing room and decide to edit in non-linear, you can change the order of real time and have the baby go back to the mother’s womb (go to your womb!). With digital technology, you can shoot in linear fashion and cut in non-linear style.
Editing on Your Computer
The same computer on which you write letters, organize your bank account, surf the Internet, and maybe even write your script can now easily be turned into a powerful editing machine. Most computers, both PC and Apple computers, are able to edit a film in a non-linear environment and are limited only by the size of their hard drives (but unlimited when using external hard drives). In non-linear editing, you take all your separate shots, arrange them in any order, and then play them consecutively to form a scene. Every frame has its own individual set of time-code numbers (numbers generated electronically on the video image or in a computer) or edge-code numbers (numbers printed on the actual film stock) that pinpoint its exact starting and ending frames. Computer software can then generate an edit list that accurately contains the hour, minutes, seconds, and frames of your shots and identifies each cut made by the editor. With the right editing software, you have the capability to edit your film without leaving your computer. (For technical tips on setting up your own editing studio, check out Digital Video For Dummies by Keith Underdahl, published by Wiley.) You can also purchase third-party software programs to perform additional functions like special effects, mattes, and process video or digital footage to look more like motion picture film. (See “Simulating cinema with software” later in this chapter. Also see Chapter 17 for more on software used for special effects in the postproduction phase.)
Hard driving
Your computer hard drive stores all your picture information. Because you’ll probably need more hard drive space than the amount that’s in your internal hard drive, you may want to purchase an external hard drive. An external hard drive is often compact — about the size of a paperback novel or hardcover book (or larger depending on the storage size of the drive). Iomega (www. iomega.com), which makes the popular Zip drives and discs, also makes slick-looking, dependable external hard drives that plug into your computer. Seagate makes a line of hard drives called Maxtor (www.maxtor.com), which are extremely reliable and easy to set up. The Maxtor OneTouch Mini with 250
Chapter 15: Cut To: Editing Your Film Frame by Frame gigabytes is about the size of a deck of cards! External hard drives connect to your computer via USB cables, or firewire for speedy data transfer. Most external hard drives come with setup software and usually work for both PC and Mac platforms. When set on standard broadcast-quality in your computer (the highest quality picture for television broadcast), you can capture anywhere from five to ten minutes of standard digital footage per gigabyte of hard drive space. Therefore, an 80GB drive lets you hold up to 13 hours of footage. If you’re capturing high definition (depending on the compression), it can equate to around one gig per minute (or less) — so an 80GB drive in high def can give you up 80 minutes. (I have a one terabyte also known as 1TB — 1,000 gigabytes — drive from Maxtor.)
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Cutting it with editing software
Without software, a computer has no personality. Add film-editing software, and it becomes a complete postproduction editing suite within the confines of your desk space. You can choose from a myriad of editing software that allow you to affordably edit your film or video footage in a non-linear environment. Many computers even come with free editing software. Most software-editing programs use these basic components of non-linear editing: A bin to hold your individual shots A timeline that allows you to assemble your shots in any order (it resembles storyboard panels — see Chapter 9) A main window that plays back your edited footage Titling and transition options
Wired for firewire
Firewire is a digital connection (a special cable) that transfers the information from your digital camcorder to your computer, to an external hard drive, or to other equipment with no degradation in picture quality. Most computers now have firewire inputs so that you can plug your camcorder directly into them and transfer your footage. The data speed transfer of firewire comes in two speeds: 400 MBPS (megabytes per second) and 800 MBPS (which is twice as fast). The higher the MBPS, the faster the data transfer — which is a good thing if you get impatient easily. Firewire external hard drives are able to move information faster than USB drives (which transfer data at least 30 times slower than firewire) and are almost a necessity when editing large project files.
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Most editing software now accepts not only standard quality footage, but high definition footage as well.
iMovie
Many Apple computers come with iMovie, a simple-to-use, non-linear editing software that allows you to cut your movie on your computer (see Figure 15-1). Check out Digital Video For Dummies by Keith Underdahl (published by Wiley), which guides you through the steps of using this effective and easyto-use software to edit your projects.
Figure 15-1: The iMovie 8 editing software program and its functions. iMovie screenshot reprinted by permission of Apple Computer, Inc.
An Avid Fan
Avid, a name synonymous with non-linear editing, makes Avid Media Composer software, which works with Mac or PC platforms and accommodates SD and HD formats. Many studio feature films have been edited using Avid software to cut picture and sound. Media Composer is more sophisticated than other lower-priced editing software, and with a price under $2,300, you can’t beat the professional editing it lets you perform. The software includes audio tools for post sound. It also includes titling and graphics, along with a variety of real-time effects. You can get more details on Media Composer at www.avid.com.
Chapter 15: Cut To: Editing Your Film Frame by Frame Becoming a Pro with Final Cut
Final Cut Studio 2, available for Apple computers for under $1,300, is a professional and powerful non-linear software program for cutting picture and audio. It’s much more sophisticated than iMovie or some of the other nonlinear software, and it can produce some amazing results, including titles, effects, and transitions. The Studio 2 package consists of Final Cut Pro (editing program); Color (color correction); Motion (3D graphics and animation); Soundtrack Pro (post soundtrack mixing for finalizing audio), which includes an extensive sound effects and music library; Compressor, which lets you format your final product for delivery in broadcast standard or high definition; and DVD Studio Pro, which allows you to author and burn DVDs of your final product with sophisticated DVD menus (check it out at www.apple. com/finalcutstudio). Apple has also come out with Final Cut Express, a less expensive, simpler and easier-to-use version of Final Cut Pro, for $199. This is a perfect nonlinear editing software for the novice independent filmmaker. The software also works with standard and high definition footage and includes enhanced audio controls. Also check out Final Cut Pro HD For Dummies (Wiley) for helpful tips on using this phenomenal software.
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Premiering Adobe
Adobe makes popular software programs for the editing world: Adobe Premiere Pro for picture and sound editing (priced at $799), which includes an audio mixer for professional soundtrack results, and After Effects (at $999), which is kind of like Photoshop, but with motion. Check out Adobe’s products at www.adobe.com. The software is standard and high definition ready.
Jumping back with the Editor’s Tool Kit
Digital Juice puts out The Editor’s Tool Kit Pro (starting at $249 for each volume), an invaluable tool for creating titles and credits. Each of the five sets provide seamless animated backgrounds and lower thirds on DVD-ROM discs (where you key in titles and credits), along with royalty-free graphics and animations in standard and high definition. You also get a myriad of fonts to choose from for your credits and titling needs. This is a great tool for any editor! Digital Juice also puts out Jump Backs (starting at $69 per volume), which provides lively animated motion backgrounds that can be looped seamlessly (repeated without a definitive end to the footage) to enhance any video or film project in the editing room (see Chapter 18). Jump Backs comes on DVD ROM with Juicer software, which lets you process the animations on any computer. Jump Backs is available in standard and high definition formats. Digital Juice also puts out Swipes and Particle Illusion, which can add some cool magic to your productions. To discover more about all these great Digital Juice products, go to www. digitaljuice.com.
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Many independent filmmakers desperately want to make a movie that looks like it was shot on 35mm film — but they can’t afford the expense that comes with shooting on motion picture film stock. There are now software programs that will process your video or digital footage in the postproduction phase and create the illusion that you shot on 35mm film. These programs emulate the characteristics associated with the look of film stock, such as grain, softness, subtle flutter, and saturated colors. The software also pulls down the equivalent 30-frame video footage to emulate the 24 standard frames used with motion picture film cameras. Magic Bullet Frames and Magic Bullet Looks by Red Giant Software (www. redgiantsoftware.com) gives your harsh-looking video or digitally captured footage the soft romantic look of 35mm film. This third-party filmsimulation software works with most editing programs, such as Final Cut Pro, Adobe Premiere, and Media Composer. Red Giant Software also makes a product called Instant HD. It takes your standard quality footage, up-rezzes it, and converts it to look like you shot in sharp high definition. The software is only $99. For more info, go to www. redgiantsoftware.com.
Posting your production in your computer
After you finish editing all the dialogue and picture elements for your movie in your computer, you’re ready to marry your picture and sound together. If the final production is going to television and DVD distribution (and not a theatrical release), then you can continue to do most of your final preparations in the computer (color correcting, titles, and so on). If you plan on getting a theatrical release for your picture, then you’ll be working further with your film laboratory to prepare the appropriate film elements for a theatrical release (see the section “Developing a Relationship with Your Film Lab” for details.).
Outputting formats
Once you’ve completed your final cut, you then have to figure out how you’re going to get your movie out of your computer. There’s a variety of ways to output your film. One way is to make a QuickTime file. This file can be exported to an external hard drive or onto a standard DVD or Blu-ray disc (depending on the size of the file). A small QuickTime file can even be uploaded and showcased on YouTube (www.youtube.com) or MySpace (www.myspace.com).
Chapter 15: Cut To: Editing Your Film Frame by Frame
If you want to export your edited movie from your computer directly to analog or digital tape, including digibeta, then you have several options. AJA makes a line of Kona video cards (containing circuit boards) that you have to physically install into your computer. On one end of the card is a variety of different patch cords, giving you many choices to transfer your edited project out to different tape formats. Another option is the Io HD from AJA. The Io HD is a separate device that simply plugs into your computer’s firewire port, saving you the time and hassle of having to install a video card, and it’s the easiest way for outputting your edited projects. The great thing is the Io HD works with portable laptops as well. Check out the AJA products at www.aja.com. If you don’t have an AJA card or other device to export your QuickTime file out of your computer, you can take that QuickTime file to a professional post-production facility and have the people there transfer the QuickTime file to digital videotape for you. If you’ve ever had the challenge of trying to send a digital file to someone via email but the file was too big, here’s a little secret: Check out www.you sendit.com. This site allows you to upload and download files. The cost? Files up to two gigabytes are $9.99 a month; files up to 100mb are free!
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Developing a Relationship with Your Film Lab
If you’re working with actual film celluloid, you need a film laboratory. You can find a film laboratory in the Yellow Pages or by surfing the Internet under “Film Laboratories” or “Motion Picture Film Services.” If your town doesn’t have a film lab, you may want to call a laboratory in Los Angeles or New York. In L.A., try Deluxe Labs (www.bydeluxe.com) or Technicolor (www.technicolor.com). In New York, try Colorlab (www.colorlab.com) or DuArt Film and Video (www.duart.com) and arrange to have your film shipped for developing. When I shot my film Undercover Angel in Ottawa, Ontario, I shipped my film by bus to Deluxe Laboratories in Toronto. The lab developed my film stock and shipped back the dailies (see the next section “Developing negatives, producing prints, and more”) by overnight express. A good relationship with your lab ensures that the services it performs — including developing your film negative; transferring your film to videotape, DVDs, or hard drives (for dailies as well as the final product for TV and DVD release); transferring your movie shot on videotape or digital files to film stock (for a theatrical release); and printing your film — are performed properly and on a timely basis. Also, don’t be afraid to negotiate for the best price you can. Laboratories often give discounts to first-time or independent filmmakers. All you have to do is ask! Film labs offer the services and equipment outlined in the following sections.
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If you’re working solely with digital and/or videotape, you don’t need the services of a film lab. At some point, you may need a master digital video tape and/or DVD or video dubs of your final movie; if you don’t do this yourself, you can have it done at a duplicating or postproduction transfer house, as explained in the later sections “Cloning, Not Copying; Cloning, Not Copying.”
Developing negatives, producing prints, and more
If you shoot on film and then edit in your computer, you need the services of a film lab to develop your film negative and then transfer that footage to digital media (DVDs or hard drive) so you can then input that footage into your computer that contains your editing software. If you shoot your movie on film or on digital with plans for a possible 35mm theatrical release, the film lab will develop your film negative and make a separate film print — good if you’re cutting the actual film or going for a theatrical release. The process is similar to the developing process of still photos in which the negatives are developed to make photo prints. If you’re going directly to TV or DVD distribution, you can skip the process of printing your film stock and actually turn your developed negative into a positive image in the telecine stage. Telecine is the procedure of transferring your 16mm or 35mm film stock footage directly onto videotape or digital files. Nowadays most film labs have telecine bays (or work closely with companies that do) where you can transfer your developed film footage to videotape or digital files. In telecine, you can play with the colors, correct the exposure, and do lots of other picture enhancements, as well. Dailies consist of the footage that you shot the day before, which has already been developed by the lab. If you’re shooting with a camcorder, your results are immediate, and you have no dailies to speak of — you just rewind the tape or click on the appropriate digital file and watch what you’ve shot.
Being positive about a negative cutter
If you originally shot on motion picture film, cutting the film negative is one of the last steps before you’re ready to make prints of your film for theatrical distribution. The negative cutter follows your edit decision list (EDL), which is an electronic printout of numbers that relate to each edit if your movie was cut on a non-linear system, or the actual edge-code numbers printed on your film work-print (a print of your film that can be handled) if you’re physically cutting the actual celluloid film.
Chapter 15: Cut To: Editing Your Film Frame by Frame
The EDL on computer disc can also instruct a computer in a professional postproduction editing bay to assemble your project into a final edited production onto videotape or a digital file. It finds the shots that are to be edited together and matches up the correct numbers at the end of one cut and the numbers assigned to the new cut. (This is usually done in a professional editing bay if you off-lined your movie on your computer in a lower picture resolution — possibly because you didn’t have the hard drive space to do higher picture resolution — especially if you shot it in HD.) The best place to find a negative cutter is through your film laboratory’s recommendation. You want a good negative cutter who will delicately cut your film negative, keeping it safe from dust and scratches.
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Color-correcting your film: As plain as black and white
Before you make your final film print, your film footage has to be colorcorrected scene by scene so that the shots match perfectly. For example, when you’re shooting outside, the sun is constantly moving and changing the color temperature of your footage (see Chapter 11 for color temperature info). One shot may not match a previous shot because the tint is slightly different. You may want to enhance the color of your scenes, such as make your skies bluer or add more saturation of colors to your footage that requires shot-byshot adjustment. If you’re making a Western or period piece, you may want to pull out some of the color or infuse a sepia tone into the entire production. When color-correcting the actual film negative, a machine called a hazeltine or color analyzer calibrates the settings of color correction and exposures, which the printing department follows. Your negative footage appears on a monitor showing how the positive picture and color will look when projected on the screen. The person working for the lab who corrects the color is called the timer. If you color-correct your film for video or TV release, the color corrector is called a telecine operator or colorist. If you’re editing your film or video on a non-linear system in your computer, you can also control and correct the image color with the editing software or with a third-party software. Video doesn’t require as extensive color-correcting as film stock because you can do the adjustments in the camera and see the results immediately. The correction that you make in the postproduction stage is usually to enhance the image colors or to change them completely for effect.
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Answering your first film print
After your negative cutter puts together your final negative cut (if you’re planning a theatrical release) and your color corrections have been made, the film lab develops the first positive print of your film which is called an answer print. You usually get to screen the film in one of the lab’s screening rooms to check the picture for proper exposure and color correction. You make a note of any adjustments and send the notes to the lab to correct. After you accept the adjustments to the answer print, you then make your final composite, which contains the picture and sound together. You’re now ready to make theatrical prints for your distributor or to send to the theaters, depending on your distribution plan (see Chapter 19). This process is used only if your film is going to be screened in movie theaters.
Cloning, Not Copying; Cloning, Not Copying
In the past, making a dub (copy) of your VHS tape (now an archaic format) was as simple as taping from one machine to another or taking the tape to a video-dubbing company (which makes dubs in quantity at one time). But the dub never looked as good as the original. It was always grainy and softer in focus — kind of like a photocopy of a photocopy that gets more and more fuzzy. But now, when you make a copy from a digital tape to another digital tape or to a DVD, you’re making an exact duplicate of the original material. You’re actually making a clone — a copy of the original with no degradation in picture quality. So the clone you send to people looks as good as the original footage. Most film laboratories offer this service either in-house or through an affiliated company, but you can also do it on your own. Most PC and Mac computers make it easy for you to burn your own DVDs right on your computer. Apple software puts out iDVD and DVD Studio Pro, which let you create menus and chapters and put an entire film or project, up to two hours in length (longer if highly compressed or on a Blu-ray disc), on a DVD-R. MyDVD for the PC by Roxio retails for $49.99 and does all the DVD authoring you need (www.roxio.com). DVD blank media discs have come down drastically in price over the years. You can get them as low as .20 cents each. Usually you buy them in bulk on spools of 50 or 100. If you have a DVD printing and duplicating machine, like
Chapter 15: Cut To: Editing Your Film Frame by Frame the Primera Disc Publisher SE (www.Primera.com), shown in Figure 15-2, you can use printable DVD blank discs to print your own artwork directly on the disc after it burns your footage onto the DVD. I get my blank DVD discs from www.americal.com at a great price — and they can ship to you too.
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Figure 15-2: The Primera Disc Publisher SE (prints and burns DVDs).
Courtesy Primera Technology, Inc.
You can make your own DVD labels with CD label kits and personalize your DVDs with a selected still photo printed on the CD label from your film. If you don’t have a DVD burner in your computer or you’re still afraid of the technology of DVD burning, don’t worry. DVD player/recorders have popped up on the market. Making DVD copies of your film is as easy as pushing the record button! These DVD player/recorders look like regular DVD players, but they can burn DVDs as easy as making a VHS dub. They have analog and firewire inputs (for true digital transferring with no picture loss). Some DVD recorders also have a VHS player in them that allows you to dub your old VHS tapes to DVD discs. With the high definition wars behind us, Blu-ray has come out the victor (beating out the format called DVD HD). Blu-ray is a high definition DVD optical disc format that was developed to not only hold more digital information (more than 10 times that of regular DVD discs), but to also hold programs and movies at the highest HD quality available (more on this in Chapter 19 on distribution). The name Blu-ray derives from the blue laser light used to read this type of disc. All studio releases will be available on Blu-ray format now (in addition to regular DVD).
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Interview with a studio head
I sat with Alan Horn, President & Chief Operating Officer, Warner Bros. Entertainment, one day for an interview. As president and COO, Horn is responsible for a variety of Warner Bros. business divisions, including its motion picture division, and has final green-light authority over all Warner Bros. movies that get made. “This process gives us consistent oversight of our films,” he says. His successes include many box office and critically acclaimed hits such as the Harry Potter and Batman franchises, as well as Academy Award-winning films such as Million Dollar Baby, Happy Feet, and The Departed. A chess enthusiast, Horn makes use of these same skills — savvy calculation and strategic planning — in running the studio and releasing theatrical feature films successfully. Horn has been in the industry for many years, having co-founded with his friend, director Rob Reiner, Castle Rock Entertainment in 1987 (which produced many successful films like When Harry Met Sally. . . , City Slickers, and A Few Good Men, as well as the hit TV series Seinfeld). I asked him how the industry has changed over the years. Without hesitation, Horn said, “Technology — the technology that manifests itself in the production process — in the making of the movies and in the completion of the movies. The special effects technology now is stunningly good and it’s seamless; the audience has come to expect first class technology. They expect to see a tiger and not be able to tell if the tiger’s real or not.” To make his point, he told me about a “little movie” the studio just did: The Bucket List, starring Jack Nicholson and Morgan Freeman and directed by Rob Reiner. “In the movie, these two characters travel all over the world, but the actors actually never went anywhere. So when we tell people, no, they didn’t go to the Pyramids — it’s such a shock. It’s all green screen. It really is amazing what they can do nowadays.” Horn laughingly recalled being on the set of 300 and seeing “twenty buffed-out guys charging each other in an empty warehouse with a bunch of fake rocks!” I asked Horn what he looked for in a screenplay. “The most important thing is a good story,” Horn said. “I’d like to see a screenplay that is about something. It doesn’t have to have a message in it, but it needs to have a good story. It’s easy to get sidetracked by the spectacularity that exists in special effects and technology and lose the story to that.” Horn continued, “It’s always about the story. If it’s supposed to be a comedy, then it ought to be funny; if it’s a horror movie, it ought to be scary; if it’s a dramatic movie, it ought to be dramatically compelling. If it isn’t, you wind up with what I call a ‘feathered fish,’ which is just a little bit funny and a little bit dramatic and a little bit this and a little bit that — and I think you have a problem.” When asked about advice he’d give for filmmakers just starting out, Horn said, “Filmmakers need to understand and have a comfort with technology, but it’s always back to basics. A filmmaker should find something about which he or she is passionate. Everything flows from passion. Mr. Shakespeare said many years ago, ‘The play’s the thing.’ Filmmakers have to find something that interests them, and they should build on their strengths.” He went on to say that the filmmaker should strengthen his or her weaknesses and make his or her strengths “super strengths.” I agreed with Horn, especially that it takes passion to be successful, and I could have asked him many more questions. And though Horn seemed in no hurry to end the interview, I didn’t want to overstay my welcome. Because in addition to being the President, COO, adroit chess player, and gracious interview subject, Horn also holds a third-degree Black Belt in Taekwondo (although that was back in the day)!
Chapter 16
Posting Your Film’s Soundtrack: Adding Music & Effects to the Mix
In This Chapter
Mixing dialogue, sound effects, and music together Sounding off on sound effects Adding music that’s music to your audience’s ears Marrying picture to sound
ore than 80 percent of the sound in a film is added after shooting, during postproduction. All the different types of sound — dialogue, sound effects, music, and so on — are recorded separately and then mixed together to create one soundtrack. If you really want to take notice of sound that’s been added, watch an animated film like Shrek, The Simpson Movie, WALL-E, or Horton Hears a Who!, for which 100 percent of the sound was created (an animated picture requires all sounds to be created from scratch to match the images). Even if your film features live actors, you need to add sound effects, music, and other sound elements in order to strengthen the production value of your film. Sound effects enhance visual elements, putting some real punch into a punch, for example. Music, whether it’s licensed songs or composed specifically for the picture, enhances the mood of a film. This chapter explains what these other sound elements are, how to record or acquire them, and how to mix it all together yourself or find a professional sound mixer to make your film’s soundtrack sound great.
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Finishing Sound in Postproduction
After your film’s picture is locked (picture editing and timing of the film will not change, and dialogue is synced up with the picture; see Chapter 15 for details), you’re ready to start adding another dimension to your baby: sound design.
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The re-recording mixer, also known as the postproduction sound mixer, takes all the sound elements of your production and mixes them down into one master soundtrack that complements the picture. On a tiny budget, you may be the sound mixer, but the job requires some technical know-how and artistic skills and may be too ambitious an undertaking. Finding someone with experience, if you can, is the best route to go. On bigger budget productions, you may have a team that includes three mixers working together. One controls the music, one mixes sound effects, and another handles the dialogue. The key to mixing the final elements is knowing how and when to feature different sounds and controlling the volume of each element. When dialogue comes in while music is playing, the mixer needs to find an appropriate volume level so that the music doesn’t drown out the dialogue or disappear behind the scene. A sound that is too loud or too soft can distract from the action. Sound-mixing a film is similar to sound-mixing a song in which lyrics and instrumentation are combined and balanced so all the elements are heard clearly. The more layering of sound you have, the more professional your soundtrack will seem. The effect is subliminal. A good sound mix is invisible to your audience — but they’re sure to notice a bad mix.
Stirring up the mixer’s toolbox
The mixer brings artistic and technical skills to the mix, but the following tools make the job easier: Mixing board (if not part of your sound software) Computer (most home computers can accommodate sound software) Sound mixing software Digital audio tape (DAT) recorder, or hard drive for output to your final film or video project If using a computer, you input the separate audio tracks — containing dialogue, sound effects, songs, and musical score — into the computer and mix them by using special sound-mixing software (again it’s recommended you hire a professional mixer if you’re not versed on the technical aspects of sound mixing). The tracks are then balanced and output to a final recording device. From there, the sound can be transferred to a finished video master or to the optical track of your film print. (See the section “Outputting Your Final Mix,” later in this chapter for more information.) Pro Tools has been the sound-mixing software of choice for professional sound designers. It’s the sound equivalent of a picture-editing system like Avid or Final Cut Pro (see Chapter 15). You can order Pro Tools for $199 from
Chapter 16: Posting Your Film’s Soundtrack: Adding Music & Effects to the Mix www.digidesign.com. Final Cut Studio comes with Soundtrack Pro, which features powerful audio editing and software tools to mix a final professional soundtrack to your movie. It also includes a royalty-free library of over 5,000 sound effects. If you want (or need) to hire a seasoned postproduction sound mixer, call local sound studios and ask for contact numbers. You can also look for a sound mixer at www.crewnet.com and www.media-match.com, which lets you search for any crew position by city or state.
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Mixing the right balance
The sound mixer plays each scene of your film repeatedly as he or she mixes and syncs the sound elements. These elements consist of Dialogue Sound effects Foley (footsteps, falls, fight sounds, hand props, and so on that are matched perfectly to the actor’s on-screen actions by Foley artists — see “Getting to know Jack Foley” later in this chapter) Musical score (including songs) Voice-over narration Ambience (background environmental sounds) Source music or songs within the scene (on radio, TV, or a performing band), which has to be recorded specifically for the film or with permission to use the source from the originator or owner of the source music The sound mixer must make sure the dialogue, music, and effects aren’t competing with each other, controlling the audio levels so that the sounds balance one another. On a small production, the sound mixer is usually in charge of mixing all the elements, which include dialogue, music and songs, sound effects, Foley, and ambience. The key to a good sound mix is staying focused on the picture so that the audience can stay focused on your story. The mixer controls a separate track for each individual element, including several tracks of dialogue. The dialogue editor prepares a separate audio track for each actor’s dialogue so that the sound mixer can control each actor’s dialogue in terms of audio level and equalization individually to get clear-sounding dialogue. On a small production, your dialogue editor is often the same person who edits your picture. Each sound category is marked on the mixing board so that the mixer knows which volume slider controls which track. A film soundtrack can have unlimited individual audio tracks on top of each other containing different sound elements, as the mixer can keep
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Par t IV: Finishing Your Film in Post layering and mixing (adjusting appropriate audio levels), on as many different tracks until you’ve got one complete master soundtrack. The sound mixer can emulate certain effects through the mixing board or a software program; for example, a telephone filter can make a voice sound as though it’s coming through a telephone. Reverb can add an echo to a voice to make it sound like the actor is speaking in an auditorium, and even make voices sound like they’re a fair distance away. In addition to these specialty effects, audio filtering can be adjusted to minimize any noise, or hissing, that may be on the recorded audio track. The mixer also prepares music and effects (M&E) tracks without the actors’ dialogue so that, if the film is purchased for distribution in a non-Englishspeaking country, it can be dubbed in the language of choice and still retain the music and sound effects. You can find further details on M&E in the section “Separating music and effects tracks for foreign release,” later in this chapter. A qualified sound mixer has an “ear” for mixing the right volume levels and finding a happy medium between the dialogue, music, and sound effects so they aren’t competing with each other. To help ride the proper audio levels of each sound element, the sound mixer refers to a cue sheet prepared by the sound editor that indicates when each effect will be coming up (so the mixer can anticipate lowering or raising the volume of the upcoming sound element).
Looping the loop
Looping, also called ADR (automatic dialogue replacement), is the art of replacing dialogue that wasn’t recorded clearly on the set or couldn’t be recorded properly because the location was too noisy to get good audio. The actor watches on a monitor or movie screen the shot or scene for which dialogue needs to be replaced. Through a set of headphones, the actor listens to the unusable audio replayed over and over again (looped) and then repeats the lines for re-recording, trying to match what’s on the screen. The best audio take is kept and edited to match the picture as closely as possible. The mixer works magic with equalization and reverb to make it sound as close to the previously recorded on-set dialogue as possible. If an actor steps on a line, stutters, or screws up a word during actual filming, it can be re-recorded in an ADR session and mixed back into the dialogue tracks. Often times, it’s not the actor’s fault; instead a plane flies overhead, a garbage truck reveals it’s grinding presence outside, or some crew member talks over a take with “When’s lunch?”
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Creating Sound Effects with a Bang
Try turning the TV sound off, and you realize how much less dramatic the action seems without sound effects (or music or dialogue). Sound effects can be very subtle, like a key jiggling in a lock, or very dramatic, like a thunderous explosion of a missile strike. Almost all the sound effects that accompany a film are added or re-created in postproduction. Dialogue is the only sound from the actual filming that’s retained all the way to the final picture — but not without enhancement. Using a sound effect to suggest an action or event that you can’t afford to shoot is often just as effective as showing the whole event. For example, say you want to include a car crash in your film. A car drives out of the frame, and a few seconds later you hear a terrible crash (another sound effect) — and then a lone tire rolls into the frame. You’ve created a believable effect — without totaling the car! You can create your own sound effects or license them from a sound-effects library.
Listening to sound-effects libraries
You can find almost every sound effect imaginable in sound-effects libraries. Sound Ideas is one of the world’s largest publishers of sound-effects libraries. I’m currently using one of its sound packages called the General 6000 Series. This series contains every imaginable sound effect; you have 40 CDs’ worth of sounds to choose from. Check out the Web site at www.sound-ideas. com to see the different sound-effects libraries offered. The sound effects are all digitally mastered and include these categories: Animals: Dogs, cats, birds, exotic animals Devices: Telephones, cell phones, fax machines, coffee makers Fights: Punches, jumps, falls Locations: Airports, restaurants, schools, playgrounds Office environments: Office machines, printers, elevators People: Crowds, applause, footsteps, laughing, crying Toys: Wind-up toys, race cars, spring-action toys Vehicles: Planes, trains, automobiles, boats Some sound-effects libraries let you download individual sound effects for as little as $5 an effect. You can also buy individual sound effect CDs at most music stores for under $20. (I like to have the actual CDs and use the category listings and track numbers, but you can also download sound effects at www.sounddogs.com.)
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A professional sound-effects library on CD can cost anywhere from $200 and up, depending on how extensive it is. I use the Digital Juice sound-effects libraries. When you run them through the “Juicer” (software engine), you can browse, search, and preview up to 35,000 sound effects right on your desktop! Another sound-effects company, Hollywood Edge, carries some great soundeffects libraries online at www.hollywoodedge.com. Sonomic (www. sonomic.com) lets you search for the exact sound effect you’re looking for, listen to it, and download it to your hard drive immediately (after using your credit card and paying for individual sound effects or entire CDs, of course). You can then output it to a digital editing program, tape source, or onto a recordable CD. If you’re mixing your film at a professional mixing studio, most times you can use its sound-effects library for a minimal charge — usually by the individual sound effects or a negotiated flat fee.
Creating and recording your own sound effects
If you want to save money and have some fun, you can record your own sound effects. I did that for my independent film Turn of the Blade. I went to the airport and recorded sounds of planes and helicopters taking off and landing, along with other airport sounds, on a portable DAT (digital audio tape) recorder. These tapes are similar in size to mini-digital video (DV) tapes. Because DAT is in the digital domain, you get pristine, high-quality audio when recording and don’t lose any quality when making dubs of your sound mix (in the digital world, dubs are clones; you get an exact duplicate of the master). Can’t afford a DAT recorder but own a digital video camera? Record your sound effects onto the audio portion of your mini-DV tape. Just make sure that you use a good external microphone appropriate for recording the particular sound effect you want. (Use a directional microphone for concentrated sounds like keys dropping on the ground and omni-directional for recording ambient sounds like the ocean. See Chapter 12 for more on microphones.) You may want to keep the cap on the camera so you know that you were recording for audio purposes only (but remember to take the cap off while shooting your actual film!). You can also record on a portable mini-recorder that has a built-in hard drive for professional digital quality sound. Olympus makes a palm-sized digital voice recorder for around $100 that can be plugged directly into your computer’s USB port to download your audio files. With a decent microphone you can even use your iPod to record in certain situations!
Chapter 16: Posting Your Film’s Soundtrack: Adding Music & Effects to the Mix
Don’t be afraid to experiment when creating sound effects. Emulate skaters on an ice rink by scraping knives together and punches by slamming dough on a counter. Make alien sound effects by slowing down, speeding up, or mixing several sounds together. Need the sound of a roaring fire but the real thing doesn’t roar? Try crumpling paper into a ball close to a microphone. Waiting for the thunder in a rainstorm? Wait no longer; get a piece of tin or even a cookie sheet and flap it around. Voilà — thunder inside your house!
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Getting to know Jack Foley
Named after its innovator, Jack Foley, Foley walking is a precise sound-effects technique where an artist (also called a Foley artist) watches the screen and reenacts the actors’ interaction with items to re-create the sound effects that accompany the images on the screen. Foley effects include footsteps, clothes rustling, objects being handled, and body impacts. Foley walkers often use a Foley pit (sophisticated audio postproduction facilities usually have such a pit available). A Foley pit consists of separate floor panels with different surfaces such as hardwood flooring, carpeting, concrete, and even water. The Foley walker has different surfaces at his or her disposal and walks “in place” on these surfaces while watching the actors on screen. A skilled Foley artist usually watches the scene a few times before acting out the action and then creates the Foley sounds at the same time as the action is playing out on the screen while it’s being recorded to audio tape or digital files. A Foley artist often brings a large suitcase containing items to assist him or her in re-creating sound effects to match the picture, such as various shoes, an assortment of hand props (paper, cutlery, stapler, and so on). Letting the Foley artist know what special elements may be helpful to bring when adding Foley to your picture (for example, coconut shells cut in half can emulate horses hoofs trotting across the pavement) is also helpful. I’ve seen a few burly Foley walkers put on women’s shoes to emulate a woman on screen trekking down the street in high heels. (I can imagine a Foley walker’s business card with the slogan, “I’m not a cross-dresser, but I may need to put on high heels.”) Foley is different from using a sound-effects library because it’s easier to emulate someone walking up a flight of metal stairs and matching it in one take with a Foley walker. With a sound-effects library, you would have to find individual footsteps and match each one every time the actor moved up one step. This would take more time and more work to sync up.
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The best way to locate a Foley artist is by contacting a local sound studio or TV station and asking if it has a list of professional Foley artists. You can also log on to www.crewnet.com and see if a Foley artist is in your neighborhood. If you can’t afford a professional Foley artist (which could cost upwards of $25 an hour), you can have fun doing your own Foley. You’ll just have to do a lot of practicing. You can put together your own Foley pit by using a square foot or two of different surfaces like tile, wood, concrete, and carpet, plus a bucket with water (for splashing sounds). Create your own fight sounds by punching into a bag of flour or sand. You can use household items to enhance sounds made by your actors interacting with items on screen, like keys jingling, pens clicking, and cutlery clinking.
Adding room tone: Ambience or background sounds
Ambience is the background sound that gives your soundtrack fullness and enhances the location environment. Ambient sounds can be the buzzing of an air-conditioner working overtime, dogs barking in a neighborhood, or water dripping in the kitchen sink. Often, the production sound mixer records a loopable ambient track at the shoot (see Chapter 12). The postproduction sound mixer can also enhance a scene by adding ambience from a soundeffects library that may have a fuller sound than the original location — like sounds of birds chirping in a park, or a nearby cascading waterfall.
Scoring Big with Music
Turn on a classical radio station and close your eyes while the orchestral pieces play — you can’t help but imagine visual images created by the music. Instrumental music can help evoke a mood in each scene of the film and create an underlying emotion that the audience can feel. Add some songs with lyrics, and you’ve got a film soundtrack.
Conducting a composer to set the mood
A composer can write an original music score to fit your film perfectly. He or she composes a theme that identifies your film and enhances the emotion and subtext of your story. The composer should write music appropriate to each scene. You don’t want pounding rap music during a romantic interaction of two people having a candlelit dinner. Some musical scores, such as
Chapter 16: Posting Your Film’s Soundtrack: Adding Music & Effects to the Mix the scores from Jaws, E.T., and the emotional orchestral score of Schindler’s List, have become easily identifiable because they capture the style and theme of each film so well. Nowadays, composers can record an entire film soundtrack without leaving their garage or studio — and without hiring a single live musician. But while synthesizers and samplers have gotten better, they still can’t replace the sensation of human breath filling an acoustical instrument. Hiring musicians can be expensive, however; so a synthesized orchestra is often a cheaper way to go. Or you can combine synthesized music with real musicians. That’s what composer Greg Edmonson did on my film Turn of the Blade to create a score that sounded more like a real orchestra. With the sophistication of today’s computers and digital technology, almost every film’s music design is done digitally (on a computer) by using a software program like Pro Tools. Sound can be processed, manipulated, and adjusted quickly, so the composer can hear the results immediately and continue to make adjustments if necessary. The best way to look for a composer is by calling the local sound-recording facilities in your area. Your local TV station may recommend a composer who works in your town. The Hollywood Reporter (www.hollywood reporter.com) has special film and TV music issues that come out several times a year. The issues list composers alphabetically along with their credits. You can also contact the various music organizations (BMI, ASCAP, and SOCAN) and get a free list of their members — composers, musicians, and songwriters. Crew Net (www.crewnet.com) is a free service that lets you search for a composer (and other crew positions) by city or state. MediaMatch (www.media-match.com) also provides a similar service via the Internet. I’ve discovered some great musical talent (composers and song artists) at VersusMedia (www.versusmedia.com). If you plan on using any music you didn’t commission and pay for, be sure it’s in the public domain (see “Singing songs in the public domain” and “Orchestrating the rights to popular music” later in this chapter). If you’re not sure of the rights or you didn’t pay to use someone else’s music, you’re making yourself liable for a lawsuit — don’t take a chance!
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Composing your own music
You can use music software programs that put you at the keyboard — and you don’t even have to read music or have ever played a note in your life. SmartSound makes Sonicfire Pro, which enables you to become your own composer, using your own computer (see Figure 16-1). The program gives you custom control over genre, style, and duration. You don’t have to be a musician or know how to read music to get professional results. It’s easy to
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Par t IV: Finishing Your Film in Post use and starts at $99.95 (depending on how many library music discs you buy with the software). You just input your picture footage into Sonicfire Pro, choose from the music library selections that you own for the style of music (scary, happy, energetic, romantic, thriller), then point and click to cut, rearrange, and control the music to match your picture perfectly! Check out Sonicfire Pro at www.smartsound.com.
Figure 16-1: Sonicfire Pro makes importing your movie and then customizing your own music easy. Here I am at a For Dummies book signing with a friend.
The sound of music libraries
If you’re on a limited budget, you may not be able to afford a composer to write and score original music for your film or video project, and you may not have the patience to use a music program like Sonicfire Pro. That’s where music libraries come to the rescue. Just as you can get sound effects from a CD library, you can get music of every conceivable type, which you pay a fee to use in your film. Your project will sound very professional if you use music from a music library. Some music libraries charge a needle-drop fee, which is a fee charged literally every time a music cue starts and stops in your film. But most provide royalty-free music, meaning that after you buy the CD, you get a lifetime of unlimited use of the music on that CD — so get out your library card! Digital Juice has a series of music libraries called BackTraxx. You can also get Cinematic
Chapter 16: Posting Your Film’s Soundtrack: Adding Music & Effects to the Mix
Stacks that you can layer into the BackTraxx selections and customize your own unique versions and specific lengths of musical cuts to fit your footage. Companies such as Music Bakery (www.musicbakery.com) provide CDs with a wide variety of music cues to choose from for your film project. CDs start at $147. I’ve been using Music Bakery’s CDs for years, and I’ve always been impressed with the selection. Some of the categories that music libraries offer include a variety of musical styles and genres: jazz and blues, orchestral, rock and urban, corporate image music (short music intros appropriate for logos), drama and suspense, and more. Some music libraries allow you to sample their music via the Internet so that you can select tracks for your project without having to buy the CD before you hear it. For example, Creative Support Services (CSS) is another music library that provides a broad range of music for film and video projects. At the Web site (www.cssmusic.com), you can listen to up to 10,000 tracks — if you have the time.
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Playing with original songs
You can enhance your film and add some energy to certain scenes by slipping in some songs. Finding new talent in clubs and showcases (maybe you’ll find the next Beatles) can be a lot of fun — not to mention cheaper than having to license a well-known song from a major recording label. You’re sure to find bands that will be excited to have one of their songs in your film. If you offer to let them keep the rights to the song, they may let you use it for free. Versus Media (www.VersusMedia.com) is a one-stop website to find song artists looking to provide existing or original songs for film productions. Zero Fee Music (www.ZeroFeeMusic.com) provides free songs (to eligible filmmakers) from their song catalog. You only have to list their songs on your music cue sheets (see “Cueing up cue sheets” later in this chapter), and when you sell your movie to television, the TV station pays the royalties to the artist’s music organization. Always have some written agreement between yourself and the band. It’s best to have an attorney versed in entertainment or music contracts write it up for you. You can find music and song agreements in Contracts for the Film & Television Industry by Mark Litwak, along with other staff and crew contract information. Your agreement should clearly state that the band is providing you the original lyrics and music in a recording that you can use in your film (for no charge, or a nominal fee), and the band owns the song that can be used in the context of your film. Any royalties paid by the band’s music association (BMI, ASCAP, or SOCAN) is paid from the TV network that licenses the film and follows the music cue sheets to see who gets paid for the music.
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BMI, ASCAP, and SOCAN
BMI, ASCAP, and SOCAN (a Canadian association) are music performance rights organizations that collect royalties for songs, soundtracks, and any other music sources created by their members (composers, songwriters, and musicians) that appear in any published work. They monitor the information through the cue sheets (see “Cueing up cue sheets” in this chapter) that the film’s composer or production company provides to each buyer or distributor. These performance rights organizations send their members quarterly statements listing the distribution of the projects in which the members’ music has been heard. The composer or songwriter receives a royalty (a fee paid each time, by the TV station, when his or her work is heard) in a particular production.
Orchestrating the rights to popular music
Music companies have dedicated licensing departments for the very purpose of licensing songs for use in films, TV, and commercials. A well-placed song can be as lucrative for a band and its recording company in a soundtrack that sells at a music store as it is having the song in the finished film. But recording companies don’t just let you use their music for free; you have to pay a licensing fee. Every music label has a licensing department that deals specifically with licensing their songs to film, TV, and commercial properties. Using a recognizable song in your film can cost upwards of $20,000 for the synchronization rights (connecting musical recordings up with film or TV works). You can save some money if you use the lyrics from the song but have your newly discovered band do its own rendition (you still need to license permission to use the lyrics). Many bands have their own garage sound studio where they can record a song or two for relatively little money, or they have contacts with professional sound studios that may give them a discount. Even the song “Happy Birthday” is protected by copyright. You would need permission to use the lyrics or music in your film even if one of your actors sings it or any part of the song. It’s easier to write your own birthday song — and then copyright it so that no one else can use it without paying you!
Cueing up cue sheets
When you sell your film to a distributor, you need to provide a cue sheet. This sheet, usually prepared by the composer, is simply a listing of all the music cues in your film. A cue sheet lists the cue number, the time length of the cue, and a brief title or description of what the music piece relates to in the film
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(for example, David meets Misty). Cue sheets help the music organizations like BMI, ASCAP, and SOCAN monitor their members’ contributions to various projects and receive proper royalties for the use of their music.
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Singing songs in the public domain
Seventy-five years after a song is written, its copyright expires, and the song enters the public domain. Anyone can use material in the public domain without having to license it from the owner or get permission to use it for professional (and profitable) purposes. Most of Gilbert and Sullivan’s famous songs, such as “The Modern Major General,” are in the public domain. Titles such as “Pop Goes the Weasel” and “Row, Row, Row Your Boat” are other well-known ditties in the public domain. For various titles that are currently in the public domain, check out www.pdinfo.com. A song or musical composition may be in the public domain, but the actual recording may be copyrighted, so make sure to do your research. The best thing to do is to have a composer rescore it and hire original singers and musicians to perform it.
Outputting Your Final Mix
Your sound mixer prepares separate tracks known as stems for your film. Each set of stems consists of different mixed elements that make up your final mix. One set of stems contains the dialogue, one set is dedicated to music, and another set is for sound effects and Foley. When played together, these stems represent your final mix and are used in the making of your final release. After you have your dialogue, sound effects, ambience, Foley, and music pulled together into your final mix, or printmaster, you’re ready to sync sound to picture by transferring the sound to your film negative at the lab. If your sound has been mixed for a digital or video production, the final soundtrack can be transferred directly into a digital-editing system via a hard drive, from storage discs (DVD or CD), or onto a DAT audiotape. The final output is usually done by someone at the film lab when transferring to film. If you’re going to video or into a non-linear digital editing system, you can input it yourself, or if you’re using an editor, she can input it and sync it up to the final picture.
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When finishing on film, the final sound mix is printed to the optical track of your film print. The sound and the film are then married to become one — for better or worse! However, if you want to use a popular sound format that makes your soundtrack really come to life, you need to take your printmaster through a format-specific encoding process. Dolby Labs licenses its popular Dolby Digital 5.1 surround encoding technology, giving a unique dimensional sound quality to your soundtrack.
Surrounding sound
Sound can be exciting to the ears, especially with the advancement of surround sound formats, which include Dolby Digital 5.1 and Sony SDDS 7.1, a three-dimensional sound experience. With three front speakers (left, center, and right), two surround channels (left surround, right surround, and a separate feed for a subwoofer for low-frequency material), you can make your audience feel like they’re part of the action. After you’ve mixed your multichannel surround, you usually also create separate printmasters for four-channel surround (Dolby SR) and stereo masters as well. This is another option if you want to spend the extra dollars and feel that your soundtrack will benefit from using the surround sound technology.
Separating music and effects tracks for foreign release
If you know that you’re going to have a distributor sell your film in the foreign markets (overseas), you also need to make two separate printmasters: one that contains only the music and sound effects (M&E tracks) and another with just the English dialogue. Having this version of the printmaster enables a foreign distributor to dub the language of its country into the picture and still have the original music and sound effects tracks behind the dubbed voices. The English dialogue track is used only as a guide. Next time you’re on an airplane that flies to a foreign country, check the audio channels on the in-flight film. You can often switch back and forth between languages, but you’ll notice that the music and sound effects are the same on both channels.
Chapter 17
Conjuring Up Special Effects
In This Chapter
Creating computer effects for your film Painting special effects into your shots Lensing special effects through the camera Making make-up effects
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special effect is something out of the ordinary that entertains, amazes, and adds wonder to the story. Special effects — whether dinosaurs in your kitchen or cars blowing up downtown—don’t just happen in front of the camera. They take preparation and skill. Like a magician creating illusions onstage, you can create illusions for your film. With special effects on set through the camera or in postproduction, you can fool your audience by making something look like it really happened! This chapter tells you what you need to know.
Creating Effects: In or Out of Camera?
You can create special effects in several ways: In the camera: To create effects in the camera, you use lenses and filters or you control exposure (see Chapter 10). You can do double exposures in the camera to create ghost effects, for example, and use forced perspective to make things appear bigger or smaller than they really are and change their perspective. You can add a photo or miniature close to the lens to appear life-size and real. Playing with speed and motion of the camera is another in-camera trick. On the set: Effects created on the set include things like explosions, fire, and gunshots. Levitation and superhuman leaps can also be created on-set with wires attached to your actors (like Spider-Man leaping from building to building); the wires are removed (erased) in postproduction. You can also use matte paintings (elements painted on glass in front of the camera) or front and back projection of locations onto a large reflective screen behind your actors. Weather, such as rain, snow, fog, wind, and lightning are often on-set effects, as well.
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With make-up: These types of special effects include horror make-up, latex appliances to the face, and special teeth and contact lenses. Fullbody costumes, such as a gorilla suit or the creature costume in Alien, also fall under this category. In postproduction: Using opticals (adding images together in the film lab) or compositing images together using blue or green screen. Also CGI (computer-generated images) are very popular (and much more affordable nowadays) for generating special effects and creating images during the postproduction phase. Matte paintings are often composited to the final film image in post-production. The following sections of this chapter explain these different effect options in detail.
Dropping in Backgrounds
Often on an independent budget you can’t afford to travel to a distant location to be used as a backdrop for your film, or the location only exists in your mind (like a desert planet with three moons and a pink horizon). Fortunately, with a little know-how, you can place your actors into backgrounds that have either been filmed separately (without any actors in the shot) or created completely in your computer. This is known as compositing, where several elements shot at separate times are combined to look like they were shot together as part of the same shot. You can combine several different special effects, such as matte painting, blue screen, and background plates, by layering them upon each other. It’s like laying clear plastic sheets on top of each other, but each one has a different element that complements the previous plastic sheet and its element. After all the elements are blended together, you have a composite. dvMatte is an amazing software program that lets you make seamless composites (check out www.dvgarage.com for more information).
Turning blue and green
In the blue-screen process, the actor does the scene in front of a blue (or green) background, which is later replaced with a picture, painting, or computer-generated background (also known as a background plate — see the following section on plates). Imagine taking a pair of magic scissors and cutting away everything that’s blue or green. You end up with what looks like a cardboard cutout of your actor that is then placed in front of any background. Your actor looks like she’s really there and not in front of a screen at all. Green is used a lot now for the screen color, because that particular hue is not a common color that your actors would be wearing.
Chapter 17: Conjuring Up Special Effects
John Fulton was one of the first effects creators to use what is known as the traveling matte using blue screen (green screen is popular now, too). Fulton designed the effects for The Invisible Man in 1933 (an updated version, Memoirs of an Invisible Man, in 1992, starring Chevy Chase, used the same blue-screen techniques over have a half-century later). George Lucas uses blue screen in his Star Wars epics to blend his live-action actors into wondrous sci-fi fantasy locales from his imagination.
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Generating computer effects
Almost every film you see nowadays has at least some computer-generated effects — even if you don’t notice them. A Beautiful Mind has seamless digital effects, such as the seasons that magically change right before the audience’s eyes while John Nash (Russell Crowe) sits by his window working on his thesis. Then you have films like Men in Black and The Chronicles of Narnia that have hundreds of computergenerated effects created in postproduction, after the main photography of the film has been shot. These amazing illusions, like the ones shown here from my film Silly Movie 2, can be created entirely on a desktop computer. I found a fun and amazing software animation program called PQ Talking Photo. You can take virtually any still photograph of a person or animal and make it talk or sing! I was able to make my dog sing a song with just a few clicks (and now he’s got a record deal!). You can get a free download of the software at www. pqdvd.com/talking-photo.html Adobe makes a software program called After Effects that can be used with non-linear editing systems (see more on non-linear editing in Chapter 16) to create many amazing effects. If you’re familiar with Adobe’s Photoshop CS3, which lets you manipulate photos and images, then imagine After Effects as Photoshop in motion. You can take a still image of a truck, animate the wheels, add suspension in the cab, and create a moving image. For more information, go to www.adobe.com. Studio Artist from Synthetik lets you morph (transform one image into another, like the antagonist in Terminator II or Dr. Banner in The Incredible Hulk). To get more information on Studio Artist, go to www. synthetik.com. Particle Illusion at www. digitaljuice.com is another magical software product you should check out.
© 2008 Bryan Michael Stoller/Island Productions, Silly Movie 2
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Pirates of the Caribbean used a screen process called Reflecmedia. You can get an affordable Reflectmedia kit that comes with a special light ring for your camera lens and a highly reflective backdrop material that virtually disappears on camera, creating a flawless composite. The reflective material was also used for Harry Potter’s invisible coat. Go to www.reflecmedia.com. Figure 17-1 shows the prehistoric pig, Jurassic Pork, generated on the computer. The second image is me in Miss Cast Away & the Island Girls (also known as Silly Movie 2) against a blue screen (even though it’s a black-andwhite photo, I swear it was blue). When the two images are merged together in post-production, you have what is called a composite with the action hero and the prehistoric pig appearing as if they are in the same shot together. You don’t have to use a professional blue or green screen — you can just use a plain-colored bed sheet, as long as you don’t have that same color in your subject’s clothing or hair coloring. Then in postproduction, you remove the screen or sheet color and bring in your background plate to merge the elements together. If you want to purchase an effective and inexpensive blue or green screen (like the one I used in the composite shot in Figure 17-1), Photoflex makes one called Flexdrop2 that pops open to a 5×7-foot screen (it’s double-sided with blue on one side, green on the other) and is light and portable so you can take it to the set or stage. Check out the Photoflex Web site at www.photoflex.com.
Figure 17-1: The author (on right, not left) in a composite shot created from two images.
© Zandoria Studios/William Sutton © Concept by Bryan Michael Stoller 2003
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Dishing out special-effects plates
Special-effects plates are actually background plates — still photos or motion picture shots of a particular location. The still photos or moving footage is then inserted in postproduction behind an actor or characters who performed the scene in front of a blue or green screen. Background plates are usually shot before the main photography of your film so that you know how to line up your actors so that, when they stand in front of the background footage, the scene looks believable. I’ve used stock footage of distant or difficult locations from Time Image as background plates behind my actors (www.timeimage.com). Digital cameras are great for taking high-quality pristine photos of locations for background plates. I use the Kyocera Finecam S4 digital still camera (www. kyocera.com). It’s a 4-pixel camera, meaning that you can enlarge the photos without losing detail. Most digital still cameras range from 2 pixels to 10 pixels.
Painting scenery into your shots: Matte paintings
Instead of constructing or destroying real cities, buildings, and other backgrounds, you can paint them! In the Wizard of Oz, the famous Emerald City is actually a matte painting. The grass and field of flowers in the foreground are part of a real set, but the background with the Emerald Castle and sky is painted on glass. A matte painting can actually be in front of the camera, the painted image can be positioned so that the glass is not seen on camera, and the painting on glass looks to be part of the actual shot. A matte painting can also be photographed in postproduction and merged with scenes already shot. The Gotham City skyline featured in Batman used matte paintings. And the film Earthquake used matte paintings to simulate earthquake damage to the high-rise buildings by placing paintings over the existing exteriors to simulate gaps, caved-in walls, broken windows, and partially collapsed buildings. Nowadays matte paintings are often painted digitally in the computer and married to the live-action footage in postproduction.
Have you seen scenic backdrops?
Almost every television show or film uses billboard-sized scenic backdrops that either are blown up from an actual location photograph or are painted onto a light-durable material like vinyl and positioned behind the actors on
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Par t IV: Finishing Your Film in Post the set. Scenic backdrops are often seen through the windows on stage sets. Or the high-rise building with the huge picture windows and the beautiful city skyline could be a scenic backdrop. An example of a city backdrop at night is the one seen every weeknight behind David Letterman’s desk on The Late Show. Scenic backdrops are sometimes translucent so they can be backlit to give the image vibrancy. Backdrops save time and money in the long run because they’re cheaper. Rather than go to Paris, for example, you can use a scenic backdrop (in a warehouse in your hometown) of the Eiffel Tower outside the restaurant set window. Scenic backdrops can also be projected from behind or from the front onto a reflected screen behind the actor that accepts a deep sharp image from the projector. Projecting images can be cheaper because you don’t have to find a life-size backdrop. The projected image can be from a 1-inch slide or transparency. With the advancements in computer effects, however, most productions (that have the budget and computer equipment and software) prefer to create the backdrop in the computer instead of using front or back projection.
Clipping your magazines
You don’t have to be an artist to insert amazing elements into ordinary shots. Go through your magazines and cut out images that would work in your shots. If you have an actor venturing across the world who comes upon a beautiful castle, for example, find a photograph of a castle in a magazine and cut it out (don’t venture across the world, unless you really want to for this shot). If you need to enlarge it, go to the color-copy place or scan it into your computer. Then stick the image on a piece of clear glass or mount it on cardboard, stand it up between the camera and your actor, and frame it appropriately in the shot.
Presenting a touch of glass
You can position a painting, miniature, or photograph on a piece of glass in front of the camera to create the appearance of that element being an actual part of the shot. Glass, if lighted properly, is invisible to the camera, so the audience won’t see the glass. Remember that you see in three-dimensions, but the camera has only one eye and sees in two dimensions (a flat surface) only. A photograph or painting has the illusion of looking three-dimensional through the camera’s single lens, therefore it appears to be part of the actual shot.
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In Figure 17-2, you see a magazine picture placed on glass and incorporated into an actual location with the actor. The princess is standing 20 feet from the camera and slightly to the left of the castle cutout. The cutout is only 4 feet from the camera and 3 feet high. If the princess were to move to her right, closer to the castle, she would end up behind the cutout.
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Figure 17-2: Magazine picture on glass.
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Weathering the storm
Weather is considered a special effect in film because you have to imitate Mother Nature (she doesn’t storm on command). Many screenwriters don’t think twice about starting a scene with, “It was a dark and stormy night.” But unless you want to sit and wait for it to really rain, you have to create the storm yourself, and it’s not cheap. Same with wind and snow. So unless it’s crucial to the scene, leave it out. Creating snow or rain outside a window for an indoor scene is a much easier effect to accomplish. Rain is as simple as having someone outside spraying a regular garden hose above the window — the water will fall and look like raindrops against the pane (just don’t forget to close the window!). Rain is
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Par t IV: Finishing Your Film in Post also easier to see if it’s backlit. For snow, you can find various substances like laundry detergent and have someone above the window (on a stepladder) sprinkling the dry soap flakes evenly from above. From inside, it looks like snowflakes are falling. Just make sure you don’t mix your soap snowflakes with your garden hose rain — you’ll have an outdoor bubble bath flooding the neighborhood!
Downsizing Miniatures
Many amazing effects have been achieved in the movies using miniatures (which are relatively small and usually built to scale). The film Earthquake had miniature towns, cities, and landscapes built so they could be destroyed easily on film. Steven Spielberg used several miniature sets in his film 1941. (The scene of the Ferris wheel breaking off its axis and rolling down the Santa Monica Pier into the ocean was a miniature built to scale. It would have been too expensive, too dangerous, and nearly impossible to do that with the real thing — plus, I think I was on that ride a few years ago.) In E.T. The Extraterrestrial, Spielberg used miniatures combined with actor close-ups when Elliot and his friends steered their flying bicycles across the sky above their neighborhood. He also used stop-motion animated models (see Chapter 2) in Indiana Jones and the Temple of Doom during the high speed coal-mining cart chase.
Looking down on miniatures
You need to keep several things in mind when shooting models and miniatures: Use pinpoint lighting (because you’re lighting small objects) when filming indoor miniatures. For exterior miniatures, such as towns, landscapes, and roads, build the miniature set outside and take advantage of the real sunlight, as well as the real sky and clouds. Keep the camera on level with the miniatures, as if you and your camera are to scale with your miniature. Only shoot higher if you’re simulating a shot from a helicopter or tall building. If you’re using miniature vehicles, water, or anything with movement, slow down the action so that the miniature doesn’t move unrealistically. If the miniature is half the size of the real object, you slow the film or digital footage down by half. That is, you shoot at 48 frames per second — twice the speed of the normal 24 frames per second (thus, compacting double the frames in the same amount of time, which creates the illusion of slow motion). If your miniature is one-quarter the size of the real thing, slow it down by four times the actual speed — get the idea? By speeding up the frame rate, you slow down the real-time action when it’s played back at the regular 24 frames per second. If you’re shooting tape or digital files, you usually control the speed in the
Chapter 17: Conjuring Up Special Effects postproduction phase. Go the section “Speeding slowly” for more on how to manipulate camera speed. Speeding up the camera to get slow-motion sounds like a contradiction, but don’t be confused. If a film camera is sped up and shoots 120 pictures (frames) a second, the action plays back as slow motion because the projector plays back at a constant speed of 24 frames per second. In other words, it takes the projector about six seconds to show the action that took place in one second. Keep in mind that the larger in scale your miniature is, the more realistic it will look, and the less chance your audience will think it’s a miniature.
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Forcing the perspective, forcefully
If you stand at the end of a long road and look off into the distance (which I don’t recommend, especially if it’s a busy highway), the road appears to narrow as it reaches the horizon. With miniatures, you want to create this effect without the distance. This concept is called forced perspective. If you want to build a miniature road, for example, you cut out a long triangle instead of a long even strip of road. Position the triangle on the ground and put the camera at the widest end of the triangle. The point of the triangle will look like the road is going off into the distance (see Figure 17-3).
Figure 17-3: A miniature road designed for forced perspective. Stretched triangle road for forced perspective
Climbing the walls
In my teenage days, I made a short film called Superham. In it I had a scene of a Spider-Man-type character climbing what appeared to be the side of a brick building. The effect cost me all of $3. I bought a plastic sheet pressed with miniature bricks at the local hobby store. To defy the laws of gravity, I turned the miniature brick wall sideways, lining the edge up with the top of a short concrete wall 20 feet behind the miniature wall and had my actor crawl across the top of the short wall in the background. I turned the camera
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Par t IV: Finishing Your Film in Post sideways, so it looked like my actor was crawling up the brick wall — and of course the miniature bricks turned sideways closer to the camera helped to complete the illusion (see Figure 17-4). The original Batman TV series used this simple technique in every episode in which the caped crusader used his bat rope to climb to the top of a building (his cape was held up by a wire). Storyboard your special effects so that the entire production team can see exactly what the effect is. See more on storyboarding in Chapter 9.
Actor crawling on top of flat surface against sky
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Miniature brick wall
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Figure 17-4: An actor “climbing” a wall.
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Wired for special effects
Wires are a great way to have your actors achieve superhuman feats. Wires were used in Iron Man to make it look like Robert Downey Jr. was actually flying in his iron suit. Harry Potter flew successfully on his Nimbus 2000 with the help of wires. Crouching Tiger, Hidden Dragon assisted its actors in leaping higher, running along rooftops, and shooting through the trees with the help of wires that were erased during postproduction. Keanu Reeves in The Matrix performed some anti-gravity acrobats with the skilled work of wires. Tobey Maguire would have been grounded if it weren’t for the application of wirework in his film Spider-Man. You can erase the wires from the footage either by having a computer artist simply erase them or by using blue or green wires that can be removed when the image of the actor and the background plate are composited together (like the blue-screen process).
Creating Effects Right in the Camera
Many of today’s digital cameras have built-in effects such as fade-in and fade-out, wipes (which “wipe” the image to black with a sliding black shape), mosaics, and negative black-and-white images. Many of these effects, such as the wipe (which you can also create by sliding a piece of cardboard across the lens), work great as transitions (smoother cuts) between scenes. When shooting with film, the film lab often creates these effects for you, which are referred to as optical effects. Another simple transition is having an actor walk toward the lens until he covers it completely. I once did a film where I had the actor throw his laundry over the lens, causing the scene to go black. Another effect you can do with the camera is to use a beam splitter, which is a half-mirrored piece of glass between the camera and your subject. The glass is positioned at a 45-degree angle to reflect an image that’s off-camera into the glass that the camera is shooting through. The half-mirror is invisible to the camera except for the image it’s reflecting into the glass. This makes your actor appear in the original shot as a transparent ghost.
Backward about reverse photography
Reverse photography can be as obvious as somebody having a meal backward (you film him or her normally and then just reverse the footage) — it can get a hilarious (or gross) response from your audience. Or you can be more subtle and create an effect that doesn’t immediately appear as if the footage were reversed.
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I was shooting a commercial in which a superhero emerged from a phone booth and, like Superman, leaped up into the sky. It was a simple effect. My actor stood on top of the phone booth (remember phone booths?), and the camera only framed to just below the top of the booth. The actor then jumped off the top, entering frame, and then straightened up and walked backward into the phone booth. I simply reversed the footage and it appeared as if he walked out of the phone booth and leapt straight up into the air. In the opening credits of Austin Powers: The Spy Who Shagged Me, Austin Powers emerges from an outdoor swimming pool after a synchronized Busby Berkeley-type water folly and rises up into the air — with his hair and clothes completely dry. This was achieved by lowering him into the water, and then simply reversing the footage.
Double exposure, double exposure
A double exposure puts two different pictures or scenes together at the same time and runs them parallel to each other. You create a double exposure on film during postproduction in the film lab, or with software on a non-linear editing system. The difference between a double exposure and a true blue- or green-screen composite (see the “Turning blue and green” section earlier in this chapter) is that the double exposure causes the person to look transparent and not a solid part of the scene that it is double-exposed against.
Speeding slowly
Undercranking and overcranking refer to manipulating the speed of a camera. You can often change speed on a motion-picture film camera by adjusting the camera itself. To change the speed of a digital camcorder, you usually have to change the speed during the editing postproduction phase. With these methods you can create interesting effects: Overcranking, or speeding up film, creates the illusion of slow motion. The faster the film runs through the camera, the slower the motion will be. Running the film through the camera quickly gives you more individual frames to play back at regular speed — creating the illusion of slow motion. Overcranking the camera is also a necessity when you’re filming miniatures (see the earlier section “Downsizing Miniatures”). Undercranking, or slowing down film, speeds up the action in your scene. Car chases are often undercranked slightly to make cars appear as if they are traveling dangerously fast. Undercranking also refers to clicking frame by frame, similar to stop-motion animation (see Chapter 2).
Chapter 17: Conjuring Up Special Effects
Because the frames end up missing some of the actual action, the actor or vehicle on camera appears animated or sped up. Using time-lapse photography captures motion often imperceptible at real-time speeds. An intervalometer is a timer (either attached to or a part of the camera) that can be set to click a frame at specific intervals, such as every second or every 24 hours. You’ve seen this effect with flowers blooming, clouds twirling through the sky, and buildings being constructed in a matter of seconds.
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Creating effects with lenses and filters
Special lenses and filters that you screw onto your camera or use in a matte box (see Chapter 10) can alter or create a special element that you couldn’t achieve using a normal lens. The difference between a lens and a filter is that a lens changes the shape of the picture in some way (such as distortion with a super-wide-angle lens — see Chapter 10). A filter usually plays with the color, exposure, or glare coming into the camera. Special-effect filters change colors in unique ways (these are different from the color-correcting filters that I talk about in Chapter 10). For example, if the bottom part of the lens or filter is blue and the top part is yellow, the ground will appear blue and the sky yellow. Tiffen, one of the top developers and manufacturers of lenses and filters, makes a variety of these effects. Check out www.tiffen.com. Here’s a list of common special-effect filters and lenses and what they do: Star: Makes reflective objects in the picture twinkle Fog: Creates a soft fog effect in the scene Prism: Creates multiple images of objects or actors in the frame Gradual: Changes the color of the sky or the upper part of the frame Tiffen now makes special software called Dfx Digital Filter Suite that emulates a variety of Tiffen’s camera filters in the digital world that you can experiment with in postproduction. GenArts makes a popular effects and filter simulating software called Sapphire Plug-ins. Check out www.genarts.com. Final-Cut Pro and other editing software often come with their own special effect and filter choices. Most of the software programs mentioned work as plug-ins with the popular editing systems.
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Splitting the diopter lens
One of my favorite special-effect lenses is the split diopter lens, which Orson Welles used for many of his scenes in Citizen Kane to keep both the foreground and background images in perfect focus. When filming at night or indoors, keeping everything in focus is hard. It’s like being nearsighted and not seeing things at a distance — or being farsighted and not seeing things close up. A split diopter lens splits up the picture so that a distant object on one side of the frame and a close-up object on the other side can both be in focus in the same shot. It’s kind of like a bifocal lens turned sideways for the camera. I used a split diopter on a comedy short I did called Monkey USA where I spoofed King Kong. I had an actor sitting in a giant King Kong hand (rented from a studio), which was 30 feet away from the camera on one side of the frame. On the other side of the frame, I had an actor in an ape suit stand about 2 feet away from the camera. Both sides of the frame remained in focus and created the illusion that the giant King Kong hand wrapped around the actor was connected to the gorilla to the right of the frame (see the following figure).
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Exploding Effects on Fire
A lot of special effects that look dangerous on film are harmless effects created in the mind of the filmmaker. Explosions, fire, and guns, on the other hand, can be very dangerous. A pyrotechnician is trained to work with elements that could be extremely dangerous on your set. Creating explosions and fires and using ammunition are some of the skills a pyrotechnician has been trained for. Never attempt any fire effects or explosions on your own. Always enlist the skills of a qualified pyrotechnician. You’re also required to have a firefighter on set to make sure that everyone remains safe. You can add fire later with a computer or superimposed by overlapping several images. Or you can actually set a fire in a controlled environment. Backdraft, Ron Howard’s firefighting film, used many controlled situations to simulate the danger of fire. These scenes were supervised by a firefighter on set along with a skilled pyrotechnician. At Halloween time, you see fog machines in almost every novelty store. They’re small vaporizer-type devices that heat up and expel a harmless smoke-like steam into the air — similar to dry ice but much simpler and safer to use. They cost between $35 and $100, depending on the size of the machine. You can buy fog juice that heats up in the device and turns into fog that can be controlled to shoot out a nozzle in small or large bursts. Great for shooting a foggy night scene or smoking up a bar. Do you remember the flashlight beams cutting through the misty forest in E.T.? Fog machines were used to catch the rays of light and enhance the mood of the scene.
Making Up Your Mind about Make-Up Effects
Special effects aren’t just limited to illusions that look real only through the camera lens or after the postproduction stage. Make-up is make-believe that can walk and talk without the magic of the camera but through the magic of talented make-up artists. Many people think of beauty makeovers when they think of make-up artists. You don’t normally think of monsters, alien creatures, and flesh — but the world of the make-up artist is a broad one.
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Applying prosthetics
Prosthetics is a term associated with artificial limbs. In the world of special effects make-up, however, prostheses are used to create additional limbs, burn victims, and monster effects (all the sick, gross stuff). Prosthetic pieces, also called appliances, are usually made of foam latex, which can move much like human skin and muscles. Make-up effects artist David Miller designed the conehead makeup for Dan Aykroyd and the entire Conehead population in the film Coneheads. He also designed Freddy Krueger’s make-up for the Nightmare on Elm Street films. (Miller was working late one night trying to decide on the look of Freddy Krueger and glanced down at his melted cheese pizza — inspiration hit!) You can also do mechanical make-up effects, like a head-cast made from an actor with features added to a fake head. I made a cameo appearance as a werewolf in one of my short films several years ago. My sister Marlene, a professional make-up artist, and make-up artist Jack Bricker took a cast of my head by pouring plaster over my face, leaving straws in my nostrils so I could breath (that was the only time in my life that I’ve ever been plastered). When the plaster dried, they used the mold to design the werewolf head in latex and added hair and an extended muzzle to the dummy head. To save time and money, they only made a half-head because the final shot was a profile, and the camera would never see the other side (see Figure 17-5).
Figure 17-5: Front and profile shots of a foam werewolf head.
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Capturing motion with motion capture
Motion capture is a technique that captures a live actor’s movements into a computer. The realistic movements can then be transferred to a 3-D computer-generated character of virtually any size and proportion, like the CGI dodo shown here. Small tracking sensors are attached to the actor — like connecting the dots on a stick figure. When the actor moves, the computer tracks movements —an elbow bending, a finger pointing, legs running, or arms punching — in real time. Many studio animated CGI (computer generated image) movies use motion capture (Polar Express, Monster House, and Beowulf to name a few). A company called Naturalpoint makes a motion capture system called OptiTrack for only $5000 (www. naturalpoint.com/optitrack). An older technique that’s been around since the invention of film is rotoscoping. In the old days, animators would trace an actor’s actions off a film performance and turn the actual performance into a series of separate drawings. These drawings would then be photographed frame by frame and the end result would be an animated character with very real human motion. Motion capture using a computer and tracking sensors is the 21st century version of rotoscoping — and it’s in real time!
© 1998/2008 Mr. Dodo created by Bryan Michael Stoller / CGI by William Sutton/Zandoria Studios
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Here’s looking at scleral lenses
Remember Michael Jackson in Thriller? Jim Carrey in The Mask or The Grinch? Edward Norton in The Incredible Hulk? The apes in Planet of the Apes? They all had weird eyes. These eyes are achieved by special contact lenses, called scleral lenses, which have funky pupil designs and are fitted to cover the actor’s eyes like conventional contact lenses. Linda Blair wore scleral contact lenses for The Exorcist and then again when I revisited her possessed state in my comedy spoof The Linda Blair Witch Project (see Figure 17-6), where she finds out she’s possessed by famous comedians (did you know that possession is nine-tenths of the law?). You can stream my short on YouTube at www.youtube.com/ watch?v=ftqEhTpZtQs. Be sure to purchase scleral lenses from an optometrist or from eyewear specialists like Dr. Morton Greenspoon and Dr. Richard Silver (www.provision care.com), who have designed and provided special scleral lenses for many Hollywood blockbusters (including The Grinch and Men in Black). Although specialty stores, especially during Halloween, carry designer effects lenses, you don’t know if they’re made by a reputable company, and the lenses aren’t fitted to your particular eye shape. Not only could they cause discomfort or infection, but worse, damage to your cornea. Always consult an ophthalmologist before putting anything in your eyes!
Figure 17-6: An example of scleral lenses and vampire teeth.
Linda Blair (left), Make-up artist, Marlene Stoller (right)
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Take a bite out of this
Another skill of the special-effect make-up artist is designing and creating teeth that fit over the actor’s own bite. A mold is taken of the actor’s real teeth — very similar to how a dentist takes a mold to fit you for a crown. The artist then sculpts a new set of molars — from ghoulish monster or vampire teeth to rotten buck teeth like Austin Powers. Refer Figure 17-6 for an example of vampire teeth that fit over the actor’s own incisors.
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Chapter 18
Giving Credit and Titles
In This Chapter
Giving credit where credit is due Designing titles and credits to fit your film Creating inexpensive, effective titles Preparing your film for foreign release
redits (a person’s name with his or her position) are important to your cast and crew because everyone likes to be recognized for their hard work, and people who work on films are no exception. Receiving credit on a film gives your cast and crew members credibility and can help get them their next job working on another film after yours. In this chapter, you discover impressive ways to give credit to everyone who worked on your film. Choosing a main title for your film is important, too, just as important as deciding what to name a baby — after all, your film is your baby. In this chapter, you see how to create inexpensive titles that can be shot right in the camera or hire a title house to design your titles. You also find out how to prepare a textless version of your film before it’s sent to foreign distributors.
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Titling Your Film
Coming up with a good title for your film is more than just picking a catchy name. The right title can help market your film to the right audience. For the re-release of my film, Miss Castaway, I changed the title to Silly Movie 2 because the movie was really silly and the title helped attract the appropriate audience — one that appreciates that type of humor. A film’s name also influences what people perceive it to be about. It can be an intriguing title like Fatal Attraction or an identifiable title to let the audience know exactly who the film is about, like King Kong, 101 Dalmatians, or The Blues Brothers.
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As you think about the title of your film, keep these things in mind: Choose something that sounds intriguing: The Happening, Meet Dave, 2001: A Space Odyssey, and Back to the Future are examples of intriguing titles. Keep it short and easy to pronounce: Wanted, Die Hard, and Get Smart, for example. Don’t reveal too much about the film through its title (except in rare instances where doing so can be intriguing or fun for the audience): Journey to the Center of the Earth or Snakes on a Plane, which tells you exactly what to expect! Set the tone or genre of the movie: You Don’t Mess with the Zohan, Kung Fu Panda, and Grumpy Old Men (all comedies); Schindler’s List, The Godfather, and All the President’s Men (all dramas, although All the President’s Men could also be a comedy, I guess!) A title can’t be copywritten, but it’s always a good idea to research your title to ensure that it’s not the same or similar to another well known movie title. When your film is finished, a distributor will request a title search be done to make sure there’s no other commercial title in release that could be confused with your title. If a title is identical, a major studio could sic their lawyers on you and pressure you to change the title. That happened with one of my titles, which I ended up changing to avoid being threatened by the studio. (Go to Chapter 19 to find out more about distributing your film.)
Writing a Running List of Names and Positions
From the minute you start thinking of making a film, start jotting down the name of every person and company involved in your production. Remembering to place a name in a credit roll in the first place is always much easier (and cheaper) than finding out later that you forgot someone and having to deal with the consequences.
Spelling it write
Make sure every name in your opening credits and ending credits is spelled correctly. Years ago I made a short film spoofing Friday the 13th where Jason joins a hockey team. My composer Alan Fleishman wrote a fantastic orchestral score, and I was really proud of how the music came out. Alan is also a very good friend, and when the film premiered to a large audience, Alan
Chapter 18: Giving Credit and Titles pointed out to me that his name was spelled wrong. I felt terrible. Well, now I have a chance to make it up to him. Here’s the correct spelling: Alan Fleishman. (I’m proofreading this chapter before it goes to press, just in case.)
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Entitled to a credit
For every favor, product deal, or donation you get, you need to thank people and companies responsible in your film’s ending credits. It’s cheap to use up a line — it could cost you relationships and friendships if you forget. People and companies like to see their names up on the big screen, and recognizing them in this way shows your appreciation of their contribution to your film (they may contribute to your next one, too!). So credit — don’t forget it!
Designing Your Titles and Credits
When you decorate your house or apartment, you pick a style. You should do the same when you design your opening title and credits. Main titles and credits can be presented in many creative styles, limited only by your imagination. Start thinking about a unique style that fits your film. An appropriately designed main title and credits can convey the feeling of fun with a free-style font, seriousness with a plain unencumbered font, or wild and crazy with letters that look like they want to break free. So make sure the style you choose matches the feel of your movie. If you’re filming a murder mystery, for example, you wouldn’t want to use cartoon lettering in your opening credits. Often, an audience doesn’t pay too much attention to the fonts of your title and credits, but they have a subliminal effect on the viewer nonetheless. In Michael Jackson’s Thriller, the title looked like it was scratched in blood — definitely creating a mood. In my film, Light Years Away, the main title formed out of stars in the deep void of space. The opening credits to Spider-Man were caught in an animated web. Next time you go to the movies or watch a video, notice the stylish fonts used in the title and opening credits; you’ll be surprised how different and creative they are. Digital Juice makes a line of colorful and effective animated backgrounds called Jump Backs (in SD & HD), which add a professional flair to your title and credits. You’ve probably seen these backgrounds on many TV shows with credits and titles superimposed over them. Instead of setting your title and credits on plain black, you can have them pop and breathe with life, accentuated with lively Jump Backs as your background. Over ninety volumes are available, which add up to more than 2,400 backgrounds. Each animated background is 15 to 30 seconds in length and can be seamlessly looped to go
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Par t IV: Finishing Your Film in Post on forever. Digital Juice also makes a series of six volumes called the Editor’s Tool Kit Pro, which includes animated backgrounds, lower thirds (for adding names and titles anywhere on the screen), and a vast array of font types to superimpose over your images. Checkout www.digitaljuice.com for more details. I’ve used a company called VT2 Media Design and Communications (www. vt2.com) of Texas, which designed and created opening titles and credits for some of my films, including the animated logo for one of my projects with Michael Jackson. If a company designs your titles, they usually create storyboard panels illustrating how the titles and credits will look in the final frames of the finished film.
Designing the style with fonts
You can choose from thousands of different font styles to make up your title and credits. You’ve probably got a few hundred on your computer right now. Each font has a feeling and sets a mood. One may be perfect for your film. For example, in my film Undercover Angel, my lead character, Harrison, is a struggling book writer. I chose the Courier font, which looks like it came from a typewriter, for the opening credits of the film. It worked especially well because the film starts off with Harrison at his typewriter shortly after the opening credits end. You can find some great font software at Web sites like www.fonts.com and www.1001freefonts.com or doing a search on the Internet for “fonts.”
Animating your main title and credits
Animation adds life and character to your opening and ending title and credits. The Pink Panther films were popular for their amusing animation credits and helped spawn the Pink Panther animated cartoon series. Steven Spielberg used a stylized cartoon opening for his film Catch Me If You Can. Although a full-length animated film is expensive to produce, a few minutes of animation for opening title and credits is usually affordable enough (especially if you use stop-motion or cut-out animation — see Chapter 2). Spending your money on animation at the beginning of your film rather than the ending is better because most people leave as the end credits begin to roll anyway. The Animation Factory provides a fun angle on presenting your titles and credits. On its Web site www.animationfactory.com, you have a choice of over 500,000 cycled animations, including high-definition clips that can be incorporated into a Web site announcing your production or used in the opening or ending credits of your film. The Animation Factory has every themed
Chapter 18: Giving Credit and Titles animated image imaginable. For a small annual fee starting at $59.95, you can access the entire library of animations. It’s a really fun site — check it out.
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Digital or optical credits
You can design your credits right on your computer and transfer them to your digital footage. These are called digital or electronic credits. Most new computers today have a video card or can have one installed that allows you to input and output digital video. Optical credits are done at a title company or film lab that specializes in designing and photographing titles and credits. They are then printed on film stock and superimposed optically (placed over the appropriate scenes by the film lab) over the opening or ending footage of your movie. They can also be printed as white letters on a black background, which is often the way ending roll credits are presented. Hollywood has many title houses that can create your opening titles and ending credits. You don’t have to live in Los Angeles to hire a title company. You can e-mail and fax all the information, and a title company can shoot your titles and ship them directly to you. Many title companies are eager to help independent filmmakers. Most title companies can convert Microsoft Word or text files containing your titles and credits and selected font styles, and print them to film stock or telecine them (electronically place them into your film using a video editing bay) into your finished film or digital production. When working with a professional title house, you’ll always be sent a sample of the copy to proofread. Be sure to read closely — overlooking the obvious (misspellings and typos) is all too easy.
Crediting without a computer
If you don’t have a computer to create your own title and credits and you can’t afford to hire a title company, you still have hope. Let these ideas spur your own creativity: Go to your stationery or art-supply store and pick up some lettering stencils or vinyl stick-on letters by Letraset. You can even get threedimensional letters from an art-supply or toy store. If your film is a beach film, write your title and opening credits in the sand and let the tide come in and wash them away. If it’s a college or high school film, write your title and credits on a blackboard with chalk.
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I did a stop-motion animated film many years ago that retold the story of the Frog Prince. My ending credits looked like they were at the bottom of a pond that rippled between credits. Here’s what I did: I placed my credits on a card and took a clear dish and filled it with water. I shot through the water in the dish with my camera and jiggled the water in between credits. The credits looked like they were under water! You’ve also probably seen many films use the turning pages of a book for the opening credits — it’s easy to do, and it never gets old.
Rolling Your Title and Credits
After your film is completed and you’ve assembled all the elements for your main title and credits, you need to concentrate on the timing, order, and legibility of those credits. If you make your ending credits interesting, you may be able to keep the audience in their seats. Most people get up and leave the theater (or head to the kitchen or bathroom if they’re watching on TV), but you can do some of the following to keep them glued to their seats: Have some type of animation or movement to the ending credits. Intercut scenes from the film in between the end credits or include an epilogue (closure for some of the characters) to your movie which fades in during your end credits, then fades out to let your credits continue. Stop the credits to feature funny bloopers (flubs or mistakes) from the film (like Monsters, Inc., Toy Story, and Rush Hour have done). Evan Almighty had the cast and crew all doing Steve Carell’s dance during the ending credit roll (Ark Building for Dummies was featured in the movie!)
Timing the opening and ending credits
The best way to organize and time your title and credits is to storyboard the opening of your film (see Chapter 9 for more on storyboarding). This allows you to pace your opening credits to the visuals of your film’s opening scenes. If you have your title and credits over black (that is, without scenes from the film running in the background), you don’t have to worry about storyboarding them. Titles and credits bookend a film, clearly identifying the beginning and “The End” of a film. The opening title and credits begin before the film gets into the meat of the story. The ending credits roll when the film has come to a satisfactory conclusion (at least that’s what you hope for!). Sometimes a film’s opening credits don’t start until after a prelude scene that grabs the audience from the first frame of the picture. Some movies don’t
Chapter 18: Giving Credit and Titles even have credits until the end of the movie — but this is rare with big studio productions because of filmmaking egos who want you to know who made the movie and their titles right from the beginning. Keep in mind, when timing your ending credits, that you don’t want them to roll by too fast or too slow. They should be slow enough to read, but not so slow that you put your audience to sleep.
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Ordering your title and credits
Just as you have to think about how your title and credits look and when they appear, you also have to think about the order of the credits themselves. Who (or what) appears first, second, and so on? Read on to find out.
Opening credits
The order of opening credits has no real norm, except that usually a big-name star’s credit is one of the first to appear (after the distributor logo). The last credit to appear is usually the director’s credit. But in between, a myriad of variations exists. Here’s one example of a typical opening-credit order: Distributor logo Production company presents The director or production company’s possessory credit (“A film by…) Title of the film Starring cast Casting by Executive producer Producer Co-producer(s) Music by, or Original Score by Costumes designed by (usually reserved for period pieces or wardrobeheavy films) Visual effects designed by (if a heavy visual effects film) Production designer Edited by Director of Photography Screenplay by Directed by
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If you’re making an independent film, chances are you may be a triple-threat, meaning your credit will read, “Written, Produced, and Directed by. . . .” If you are a triple threat, you may be possessed by the possessory credit, which strangely enough has nothing to do with being possessed. (Although I did once direct Linda Blair in a spoof I wrote called The Linda Blair Witch Project, which parodied The Exorcist and The Blair Witch Project and in which Linda Blair was not only possessed but also found out it was hereditary.) A possessory credit is a possessive ownership (auteur) credit that usually belongs to the director of the film, such as “A Steven Spielberg Film.” Sometimes it’s not a director or individual, but a production company, for example, “A Northstar Production.”
Closing credits: The End
The closing credits in a film usually begin with the cast in order of appearance, then a repeat of the opening names and titles, followed by staff and crew names. Next, special effects credits, music and song cues used in the film, and then special thanks. By the end of the credit roll, there is often a disclaimer about any similarities to names or characters being purely coincidental. And then the end credits usually finish up with ownership of the motion picture and copyright date.
Ensuring the safety of your credits
One very common mistake that even the studios make from time to time is forgetting to check for title safety. Standard TV sets can vary image size in terms of the edges of a picture. Most of the time you never know that the edges of the picture are cut off, except when there are titles or credits. A universal safety zone for standard televisions was established to protect titles and credits from being cut off within the frame. Figure 18-1 illustrates the space you need to place around your credits so that they remain intact on a standard television screen. These safety lines are usually visible through the eyepiece in motion-picture film cameras. High definition television sets have a 16×9 viewing area and generally do not have a cut off area. Just to be safe though, always allow an invisible border around your titles and credits to ensure they’re safe. Make sure your credits are big enough to read if your movie is broadcast on TV. This was a problem of many of the films I made as a kid. My mom always reminded me to make the lettering legible. To this day I stop to remember her advice — so now my credits are legible on any size screen.
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Standard Television Safe Areas
Figure 18-1: The TV cutoff or safety zone for titles and credits on a standard TV (4:3).
TV-safe action area Safe title area
Covering Your Eyes: Stripping Titles for Foreign Textless
Textless opening and ending footage is simply the footage from your film before you add the title and credits over the picture. When your film goes to the foreign markets, your cast and crew names remain the same, but the names of each position and your main title are translated into another language.
Non-contractual credits
If you make up an advertising poster for your movie before the film has been shot and before the actor contracts are signed, you want to be aware of the disclaimer non-contractual credits. You can put actors’ names on the posters (a good idea if some recognizable names are considering roles), but the words, “credits are non-contractual” must be on the poster. This means that you have not contracted the actors to be in your film (but they have given you verbal or written permission to put their names on the poster), and their names are only appearing on your poster in good faith. This protects you if a distributor demands that you use the actors listed on your poster, or if you have to replace an actor featured on the poster. Put the words “credits are non-contractual” at the bottomright corner of your poster in very small lettering — just like the fine print the attorney doesn’t want you to notice in a contract.
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Subject to subtitles
Subtitles are usually reserved for foreign films coming into the English-language market. The English translation appears in the lower part of the screen (in title safe on a standard TV) as the actors speak in their native tongue. This is similar to turning on the closed-caption feature on your TV, which amounts to English subtitles in English-speaking films so that the hearing impaired can follow the dialogue. Chances are you’re not going to use subtitles in your film, unless you’re doing it for comedy purposes (as in Austin Powers in Goldmember), or when your film includes an alien or a person speaking a foreign language among Englishspeaking characters (like the natives in Raiders of the Lost Ark). Most American films are not subtitled overseas; instead the voices are usually replaced by voiceover actors speaking in their own language (see Chapter 19).
After your film is completed, the film lab makes a textless copy of your opening and ending credits footage (if you shot on film). If you edited your film on your computer, you create a textless copy of your movie by removing the layer that holds your opening and ending credits. When the foreign distributor receives your film, it places the translated title and credits over the picture. Voilà!
Part V
Finding a Distributor for Your Film
T
In this part . . .
his is one of the most important parts of this book because, without distribution, the world will never see the masterpiece you worked so hard on. Distribution is getting your film into theatres and into stores on DVD, as well as airing on TV screens all across the globe. With the right distributor, this is all possible. Film festivals are another avenue for getting your film out in the public eye. You can gain some great recognition as a filmmaker and maybe even win some well-deserved accolades for your creative cinematic endeavors. Film festivals are also a great way for distributors and potential buyers to discover you and your film, and this part gives you the lowdown.
Chapter 19
Distributing Your Film
In This Chapter
Defining distribution Finding a distributor Distributing domestically and overseas Negotiating a fair distribution contract
D
istribution is the final stage of the filmmaking process, and it’s definitely the most important one. If it isn’t distributed, your film will sit on a shelf, and no one will ever see it. In this chapter, I explain the secrets of film distribution. You find out how media rights for theater, television, and video, as well as ancillary rights for merchandising products inspired by your film, are broken down. You see how a distributor markets a film and what you can do to help. I also offer invaluable advice on what to look for in a distribution contract and help you discover the secrets of negotiating the best distribution deal for your film. You also see the advantages of hiring an attorney who’s well versed in distribution agreements. This chapter also provides information about finding a foreign distributor or sales agents who have relationships with worldwide buyers. I tell you about all the possible markets for your film, what each territory pays, and what to expect for your film. I provide firsthand information about the film markets that can introduce your film to foreign buyers, including Cannes and MIPCOM in France, and the American Film Market in Santa Monica, California. And make sure you check out the lists of the top domestic and foreign distributors.
Understanding How Distribution Works
Distributing a film is similar to selling a product. The product needs to get to the customer, and a distributor puts the two together. The world is your potential customer, with global distribution separated into two divisions: domestic and foreign. Including the United States and Canada, more than 65 countries could buy your film. Each country, or territory, is a potential paying
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Part V: Finding a Distributor for Your Film customer. When a territory purchases your film, it sells it to the various TV, video, and theatrical markets within its country — and it has to negotiate a price with your foreign distributor or sales agent to do so. To find a distributor, when you have a finished film, you send potential distributors a DVD screener (covered later in this chapter) for distribution consideration. (Many times securing a distributor before the distributor can see a finished product is difficult.) Because there is more demand for product worldwide, you may find it easier to find a foreign distributor first and then find a domestic distributor to cover the United States and Canada (see “Finding a Reliable Distributor or Sales Agent,” later in this chapter for details.) You can also enter your film in the various film festivals (see Chapter 20), and let the distributors track you down. Or you can hold your own screening and premiere your film to invited distributors. A film that is distributed overseas usually has to be converted to a system that accommodates the frame rate and scan lines that are compatible with the local broadcasting standards of the specific territory, standards that may be different from those in the United States. A new digital system (introduced in February 2009) replaces the old broadcast system used in North America. The two main worldwide formats are ATSC (replacing NTSC) and PAL: NTSC (National Television Standards Committee) has been the standard analog broadcasting format since 1940 in North America, most of South America, and Japan. It is based on 525 lines of resolution and is equivalent to 30 frames of video per second. This system is scheduled to be replaced by ATSC, explained shortly. PAL (Phase Alternation Line) is the analog television display standard that is the predominant video system used in Europe, Asia, and other parts of the world. PAL transmits 25 frames each second and uses 625 individual scan lines of resolution. ATSC (Advanced Television Systems Committee) will replace the NTSC analog system for digital television, effective February 17, 2009. This broadcast system accommodates standard and high definition widescreen images of 16:9 images and up to 1920×1080 pixels. For an NTSC or ATSC video to be viewable overseas, it has to be transferred to PAL format. Your foreign distributor or sales agent usually arranges for the conversion of your film for sale in the overseas territory. A third option, streaming via the Internet, is a universal format that can play footage on virtually any Internet-equipped computer. Streaming is more appropriate for showcasing short films on specialized sites. Check out my parody short The Linda Blair Witch Project at www.youtube.com/ watch?v=ftqEhTpZtQs.
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Presenting Your Film to Distributors
Studio distributors are always on the lookout for little gems to distribute, so creating awareness for your film before and after you shoot it is essential. A film trailer is a great tool to get buyers excited about your film, and designing a poster for your film is the first thing you should think about — even before you start shooting your film. When searching for a distributor you will hear the term sales agent and/or distributor. A sales agent represents your film like a real estate broker (reel- estate broker) trying to find a domestic or foreign distributor to buy your movie and distribute it. A distributor actually distributes your film directly to the consumer. Oftentimes, foreign distributors also call themselves foreign sales agent because they’re repping your film to individual countries who will buy your film and distribute it within their territory.
Posting a poster of your film
An intriguing poster can excite buyers and raise interest in your film. You may be thinking, “Why make a poster? I haven’t even made my film yet.” But many films are pre-sold by posters that exist way before the film is ever shot. A poster can give your investors (see Chapter 5) or a potential distributor a taste of what’s to come. Adobe PhotoShop CS3 and Illustrator, part of the Adobe Create Suite (www.adobe.com), are great software programs that you can use to design a poster. Synthetik (www.synthetik.com) makes another great program called Studio Artist that gives you painting and drawing power. When you make a poster before the film, the credits on the poster are considered non-contractual. This means that the people whose names appear in the starring roles and production credits are not officially signed to do the film (but have given you permission to use their names) and could change by the time the film is made. Stating this on the poster protects you and the people whose names appear on the poster from any legal disputes between each other, especially the distributor and/or the buyers. After you find a distributor, the company may want to design its own poster (even if it was attracted to your film because of your poster). Your distributor knows what kind of graphics, colors, and images appeal to global buyers. Figure 19-1 shows two posters, one for my film Undercover Angel, designed by the distributor, and one for Silly Movie 2 designed by my sister Marlene who runs her company MarGraphiX.
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Figure 19-1: The Undercover Angel distributor’s poster and the poster for Silly Movie 2.
Courtesy Sunland Entertainment/PM Entertainment & Island Productions
Picturing the set photographer
Having someone take professional photos on your set while you’re shooting your film is important. These photos will be invaluable when it comes to marketing your film; they’re also a mandatory requirement of any distributor. The distributor needs photos showing stills from your film for the promotional flyers. It also uses photos to design your main poster. Don’t rely on taking stills off the original footage — the quality isn’t very good, and your poster will look cheap and unprofessional. If you can’t afford a professional photographer, get a digital still camera and have someone on your crew with a good eye snap some photos. (Your cinematographer could do this before and after shots.)
Pulling your audience in with a trailer
After you find a distributor and have completed your film, the distributor will want to create a professional film trailer, which packs the exciting moments from your film into a commercial. Sometimes a filmmaker will shoot
Chapter 19: Distributing Your Film a trailer to try to interest an investor in putting up money to make the actual film. A trailer usually runs one to three minutes in length and features highlights from the film that will spark the interest of buyers. It’s also a great idea to post your trailer on www.youtube.com and start a worldwide buzz for your film!
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Premiering your film
Showing your film on the big screen in front of a captive audience is a good way to influence potential distributors (as long as the audience’s reaction is positive!). If you live in or near Los Angeles or New York, set up a premiere for domestic and foreign distributors, theatrical distributors, TV stations, and DVD home entertainment distributors. If you live outside L.A. or New York, you may want to venture there for the big premiere. The main costs associated with setting up a premiere include rental for a theater and printing and mailing invitations. For a great deal on printed invitations, contact PIP Printing in Burbank at www.pip.com/burbank — tell them I sent you! If you can’t bring buyers to your film, you have to take your film to the buyers. You can get professional-quality dubs of a feature-length film on DVD for less than .40 cents a disc, plus the DVD box and artwork. Now that DVD copies have come down in price, you can send a DVD that has better picture resolution and CD-quality sound (and that requires less postage than an archaic VHS tape). Primera makes a desktop DVD duplicator, the Disc Publisher SE. It burns copies of your movie onto printable DVDs and automatically prints your artwork onto the discs as well. Check out www.Primera.com Compelling artwork on your DVD cover can go a long way toward catching the eye of potential distributors. You can design your own movie artwork on your computer or scan a color photo from your film. Buy the plastic DVD boxes that have a clear plastic sleeve (like school binders) and slip your artwork into the sleeve. Ten or 20 dubs of your film should be enough to send to distributors. For lists of distributors, turn to “The best domestic distributors” and “The best foreign distributors,” later in this chapter. Before you send screening copies of your film, have the dubbing place superimpose a visual disclaimer across the bottom of the picture that says something like “Screening Copy Only” (if you’re using editing software, you can do it yourself). This disclaimer, similar to a watermark on a confidential paper document, prevents thieves from stealing your film and selling it to television or home video — there’s no way to get rid of the visual warning unless you cut off the part of the picture that has the disclaimer.
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Seeing stars
If you can get a name actor in your film, even in a small part, your film will get more attention and help you get financing or a distributor (depending on the actor you get). Casting directors can usually use their relationships with agents, managers, and talent to help you land some stars. Casting Yasmine Bleeth and James Earl Jones helped get my film Undercover Angel off the ground. Having Academy Awardnominee Eric Roberts and Christopher Knight (Peter Brady) in my film Light Years Away added credibility to the project. And having Dan Aykroyd as the voice of Dexter the computer in my film The Random Factor helped the film find distribution.
Distributing Your Film Domestically
Domestic distribution is the licensing of your film to media outlets in the United States and Canada. Domestic usually encompasses Canada as well as the United States because television broadcasts spill over the border, and satellite can be picked up in both the United States and Canada. TV and satellite are part of the media rights for which a distributor negotiates. Domestic distribution can account for 50 percent of your film’s profits, the other 50 percent being from foreign profits. If your film is picked up by a major motion-picture distributor in the United States for theatrical release, you could receive an advance of $500,000 or more, plus a share of the profits (which is negotiable and varies depending on the distributor, anywhere from 20 to 50 percent). The distributor usually deducts what it paid in an advance from any profits owed to you. Miramax paid $5 million for the independent film Swingers, produced on a budget of only $250,000. DVD home entertainment rights with a major studio distributor can pay an advance of around $300,000, depending on the material and whether any recognizable names appear in the film. In addition to an advance, you could also see profit participation as well. You can get anywhere from $10,000 to $500,000 for a one-time television licensing fee. Domestic studio distributors may give you a negative pickup agreement for your film. A negative pickup guarantees that the distributor will buy your film when you deliver the final product. Raising the money is easier when a studio distributor gives you a negative pickup offer in writing. You can then approach investors and show them the negative pickup agreement from the studio insuring that the film will have distribution when you deliver it.
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I did self-distribution my way
When I made my first feature film, I was frustrated because I couldn’t find a distributor to pick it up. One day I went into my local video store and, for fun, put a copy of my film (in a video box with artwork) on the shelf so I could tell people that my film was in the video store. A week later, I went into the video store, and my video was gone! I asked the clerk, who looked on the computer and told me that it had been rented! It was an exciting feeling to know that someone actually rented my film. About a year later I finally found a distributor, and the company put my film in major video stores, including Wal-Mart — saving me the trouble!
Minding media rights
When you sign with a distributor, the distributor negotiates media rights for your film in each country (also referred to as a territory). These rights determine in which of the following outlets your film can be seen in the specific territory and how much is paid for the licensing rights to each medium: Theatrical: For theatrical screenings to audiences. Home entertainment: On DVDs, including Blu-ray discs in video stores. Pay-per-view: For broadcast viewing on a pay-per-view basis. Includes Video on Demand (VOD), which lets you watch it exactly when you want to watch it. Pay television: For broadcast on pay television that has paid subscribers (such as HBO or Showtime) and usually has no commercials. Satellite: For TV satellite markets within a territory (broadcast at the same time that pay TV starts). Cable television: For broadcast to basic cable television subscribers. Free television: For broadcast on television networks like NBC, ABC, CBS, and FOX. Closed circuit: For limited exposure in hotels, airplanes, and cruise ships. Internet: For viewing or downloading off the Internet. A window is the period of time during which a film is available for each media right. For example, a theatrical release usually goes to DVD after a window of six months; DVD usually has a window of 30 days before pay TV can broadcast it. Some TV broadcasters negotiate for an extended window of up to a year or two, depending on what they pay for the licensing of the picture. Each buyer needs to abide by the window so as to not infringe on another buyer’s window in a different medium.
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IMAX-IMUM
The world’s largest film format originating from Ontario, Canada, called IMAX, is a projection system that distributes movies that have been transferred to 70mm, 15 frame perforated stock for large image projection. The projected image is eight stories high by 120 feet wide — obviously requiring a special theatre to accommodate the format (there’s close to 300 IMAX theatres worldwide). The film moves horizontally, similar to a train meandering over train tracks. IMAX is best known for its documentaries and travelogue large format movies but also projects studio features digitally remastered onto 70mm film stock for the IMAX experience, including such blockbusters as Apollo 13, Harry Potter and the Order of the Phoenix, Night at the Museum, Superman Returns, Spider-Man, and Batman: The Dark Knight. IMAX has introduced several digital projection systems and will eventually switch from 70mm film projection systems to all digital projection.
When a film is licensed for a particular medium and has a defined window, the distributor may request a holdback, meaning that your film cannot be shown on any other media until a negotiable period of time has lapsed. Netflix (www.netflix.com) and Blockbuster (www.blockbusteronline. com) both offer a service to rent DVDs by mail. You make your selection on their Web sites after browsing through movie titles — and in a day or so your selection will arrive in the mail. After you watch the DVD, you just return it via the mail. You can even rent my movies, Undercover Angel and Miss Castaway & the Island Girls at Netflix and Blockbuster online!
Anticipating ancillary rights
Ancillary rights bring in additional income derived from other sources, such as a soundtrack, novelization, comic books, toys, or any type of merchandise inspired by your film. Star Wars figurines, Harry Potter books and games, and Transformer toys and action figures are all part of this merchandising bonanza. You can find premiums (inexpensive toys and gadgets) in cereal boxes and kids’ meals at fast-food restaurants as cross-promotion for films. Additional ancillary rights can include a sequel to your film, a spin-off television series, or even a stage play (like Disney’s stage adaptation of The Lion King). Successful ancillary merchandising on an independent film is much more difficult without the backing of a major studio. However, my independent film, Undercover Angel had a character named Mr. Dodo in the film, which created a following and led to the marketing of Dodo dolls and books. You can see Mr. Dodo at www.mrdodo.com.
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Laser Light Blue
Blu-ray, the newest DVD high definition format, won the format wars and beat out the competing medium called DVD HD. The Blu-ray name is derived from the laser blue light that reads and can write onto the disc. A Blu-ray disc (the same dimensions as a standard DVD) can hold up to 50 megabytes of high definition footage, as opposed to the limited 4.7 megs on a traditional DVD disc. The good news for all your standard non-high def DVDs — they play just fine (and look even better) in a Blu-ray HD player!
Meeting domestic buyers at the Home Media Expo
The Entertainment Merchant’s Association (EMA) holds the Home Media Expo every July in Las Vegas (but may relocate). This expo brings domestic buyers and sellers of films and programming for home-entertainment on DVD to resellers. Attending the Expo are the owners of both the big video chains and ma-and-pa retail stores. Having your film featured at the Home Media Expo usually comes after a domestic distributor has signed a distribution deal with you to represent your film to all the home entertainment retailers. If you haven’t found a distributor for your film, the Expo is a good place to network and meet potential distributors to distribute your film on DVD.
Distributing Your Film around the World
Foreign distribution is the licensing of your film to theatrical, TV, and homeentertainment (DVD) buyers overseas in the global market. Your foreign distributor (or sales agent) represents your film to more than 65 countries (also known as territories). Each country has individual buyers who purchase film rights for their territories. (Note: Some territories group together multiple countries. Check with your foreign distributor for details.) Foreign sales can account for 50 percent of all worldwide sales (with domestic representing the other 50 percent). Europe accounts for up to 70 percent of all foreign sales. Finding a foreign distributor or sales agent is much the same as finding a domestic distributor — you send a DVD screener of your film to the various foreign distributors (see “The top foreign distributors” later in this chapter) or browse through The Hollywood Creative Directory’s distributor guide (www.hcdonline.com) for a listing of every foreign distributor (and domestic ones as well).
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Selling your film at the super markets
When you secure a foreign distributor, that distributor is likely to take your film to a market to connect with potential licensors. Three international film markets allow foreign distributors to showcase their library of films for licensing to the global market. These markets are a necessity for foreign distributors to attend, although films are sold between markets as well: The American Film Market (AFM) takes place in October/November in Santa Monica. Producers, distributors, buyers, sellers, actors, and filmmakers flock to a beachfront hotel for eight days of dealing and networking. More than 300 exhibitors set up offices in suites at the hotel. Local theaters screen films so that buyers can view the distributors’ products. The Cannes Film Market takes place in mid-May for approximately 12 days on the French Riviera, running simultaneously with the Cannes Film Festival (see Chapter 20). The festival is a competition of films, and the market is a film-selling convention. Buyers, distributors, and filmmakers enjoy the festive European culture along with distributor parties on rooftops and luxury cruise boats. MIPCOM, another popular overseas market, is held in mid-October for five days in Cannes and concentrates on TV series and movies for international television markets. Your foreign distributor can get additional TV sales for your film by taking it to this market. MIP-TV is put on by the same organization and takes place in April. Your foreign distributor or sales agent may agree to pay your way to one or more of the markets in exchange for distributing your film, or it may deduct your traveling expenses from your film’s profits. But hey, wouldn’t it be fun to go to France with your film? If you’ve made a 35mm print of your film, your distributor will set up screening times for buyers to see your film in a nearby theater. If you don’t have a 35mm print, your distributor may pay to have a print made. If you shot and cut your project on video or digital files, you may need to blow it up to 16mm or 35mm if your film is getting a theatrical release or your foreign distributor wants to screen it for buyers at the various film markets. The delicate and expensive process called film scanning can cost from $30,000 to $60,000 for a theatrical-length piece to be blown up to 35mm. To save on this cost, see if your foreign distributor can project your film from a video projector instead, unless the distributor is willing to incur the cost to blow it up.
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Projecting your image
Because more and more productions are being shot on video and digital files, many theaters are now equipped to project video. This is a plus when a distributor wants to project your film to potential buyers and you don’t have a theatrical print but only a finished copy of your film on video or a hard drive. Your production can be transferred to DVD or digital tape and projected in a theater without the expense of blowing it up to 35mm film stock. Most people won’t know the difference, especially if you make your footage look like film, either with software that emulates film, like Magic Bullet Frames (www. redgiantsoftware.com), or with one of the 24progressive digital cinema camcorders, like Panasonic’s AG-HVX200. The studios are working on ways to beam film to theaters electronically and do away with the heavy film reels and cans that are currently shipped. It would be similar to how you receive cable television channels or satellite TV.
Negotiating: How much for your film?
Your foreign distributor (or sales agent) makes separate and exclusive deals with each country for all media rights or combinations thereof to your film. As with domestic media rights, each media right is for a certain window of time so as not to infringe on another market’s window. Buyers pay a heftier price if your film has a theatrical release before DVD and television. Usually, filmmakers give foreign distributors (or sales agents) all foreign rights, including all ancillary markets, so the distributor can enter into agreements for TV, theatrical, and DVD rights overseas. Domestic works differently because the filmmaker has more control in distribution at home and can do individual deals for TV, theatrical, and DVD, which would be difficult to track on foreign sales. Each country pays a different licensing fee for your film, negotiated by your foreign distributor or sales agent. The fee depends on the size of the country and other factors, such as these: The state of the global economy. Is the world in good economic state, or dealing with difficult financial times? The genre of your film. Action and horror, which translate well visually overseas, tend to bring in higher prices than comedies and family fare. Whether any name stars or recognizable talent appear in your film. Name stars add credibility to your film, which can make the difference in getting a sale and also fetching higher licensing fees.
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The production values of your film. Does it look like it was made on a higher budget? What’s popular at the time at the world box office. Is science-fiction popular because a major sci-fi film is doing well at the box-office? Next week it could be fantasy or crime, depending on the success of major studio releases (everyone likes to follow in the trail of a successful genre). Table 19-1 shows the low and high rates paid by a selection of foreign territories for television and DVD rights. It gives examples of prices that have been paid for independent films with the production values that look like a $1 to $2 million film. As you can see, the numbers really add up. Theatrical rights could pay significantly higher numbers. Note that foreign distribution companies usually deal in U.S. dollars when selling overseas.
Table 19-1
Territory France Germany Italy U.K. Japan Mexico Poland Turkey
Prices Paid by Foreign Buyers for a Low-Budget Film for TV and DVD Rights
For a Film That Looks Like a $1 to 2 Million Budget $25,000 to $100,000 $25,000 to $ 150,000 $25,000 to $100,000 $30,000 to $100,000 $40,000 to $100,000 $15,000 to $60,000 $5,000 to $30,000 $15,000 to $40,000
Speaking their language
After your film is sold to a foreign territory, it’s dubbed in the language of the country that purchased it. The filmmaker has prepared a music-and-effects (M&E) track (see Chapter 16) that allows the language of the foreign country to be dubbed while retaining the original music and sound-effects tracks. The foreign buyer or territory that licenses your film incurs the cost of translation and dubbing and performs the work in its country. A separate language dub may not have to be done in each and every country. If your film is sold to France and dubbed in French, your distributor can use that same French version to sell to French-speaking portions of Canada. If you sell to Spain, your distributor will inform the buyers for Mexico that a Spanish version is available for licensing.
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Pre-selling a film
Pre-selling is when a distributor sells rights to your film to foreign buyers even before the film is made (see Chapter 5). The distributor takes advances (down payments of at least 20 percent), which are presented to the bank or to investors to confirm that your film has buyers waiting to license it after it’s completed. Doing pre-sales is much more difficult than it used to be, unless the film has some major stars attached to it.
The English-language dialogue isn’t the only thing that has to go when dubbing a film; the English words that visually appear in the film have to be removed as well. When your film goes to another country, you must provide the distributor with a textless version with the title and all credits missing. The receiving country translates your film’s title, as well as all production credits (of course, the crew and actors’ names remain unchanged), into its language. See Chapter 18 for information about credits and titles.
Finding a Reliable Distributor or Sales Agent
Finding a distributor or sales agent can be easy if you’ve made a very commercial film or difficult if your film can’t seem to find an audience. The first thing to do is get a list of distributors (see the Hollywood Creative Directory in the following list) and make an introductory call to see if any may be interested in screening your film. If there is some initial interest, send a DVD screener of your film with a letter stating that you spoke with the distributor on the phone and thanking the distributor for the consideration. Another way to get a distributor or sales agent interested in your film is to submit to film festivals. If your film is accepted to screen at a major film festival, like the Sundance Film Festival or Toronto Film Fest, then you have a very good chance of having a distributor discover your film. If your film doesn’t get accepted or discovered at a film festival, there are other ways to find a distributor: Film Finders: This service tracks film rights and availability throughout the world at no charge to you. List with this service, and distributors may be calling you to inquire about your film! Go to www.film finders.com to list your film.
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Producer’s representative: A producer’s rep, also called a sales rep or sales agent, is an individual or a company, similar to a manager or agent, that helps you find a distributor (though many distributors also call themselves sales agents when repping your film to other territories — the term is often interchangeable). Producer’s reps have relationships with various distributors and attend all the major film markets. They can also advise you on distribution contracts and help negotiate the best deal. Bruder Releasing (www.4bri.net) is a producer’s rep and a distributor who has represented some of my films for domestic television. Other filmmakers: Other filmmakers who have films in distribution may be able to provide you with an introduction to their distributors. Trade papers: The Hollywood Reporter and Variety put out annual foreign-film market issues and domestic distributor listings. Distribution directories: The Hollywood Creative Directory (www. hcdonline.com or 800-815-0503) puts out reference directories, including one on distributors. It lists the contact information for more than 800 companies, including film and TV distributors, foreign film buyers, networks, financing companies, and sales agents. The directory is updated several times a year. See also the lists of the top ten domestic and foreign distributors later in this section. If a distributor or sales agent is interested in your film, always ask for referrals. Talk to other filmmakers whose films the distributor represents. This lets you know if the distributor is reliable and honest.
The best domestic distributors
The following are the top ten domestic studios that distribute films for theatrical, television, and DVD release in the United States and Canada: Dreamworks: 100 Universal City Plaza, Universal City, CA 91608; phone: 818-733-7000; www.dreamworks.com MGM (Metro Goldwyn Mayer): 10250 Constellation Blvd., Los Angeles, CA 90067; phone: 310-449-3000; www.mgm.com Columbia Pictures: 10202 W. Washington Blvd., Culver City, CA 90232; phone: 310-244-4000; www.sonypictures.com Lionsgate Films: 2700 Colorado Ave., Santa Monica, CA 90401; phone: 310-449-9200; www.lionsgate.com Paramount Pictures: 5555 Melrose Ave., Los Angeles, CA 90038; phone: 323-956-5000;www.paramount.com
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Sony Pictures Entertainment: 10202 W. Washington Blvd., Culver City, CA 90232; phone: 310-244-4000; www.sonypictures.com Twentieth Century Fox: 10201 W. Pico Blvd., Los Angeles, CA 90035; phone: 310-369-1000; www.fox.com Universal Studios: 100 Universal City Plaza, Universal City, CA 91608; phone: 818-777-1000; www.universalstudios.com Warner Bros.: 4000 Warner Blvd., Burbank, CA 91522; phone: 818-954-6000; www.warnerbros.com The Walt Disney Company: 55 S. Buena Vista St., Burbank, CA 91521; phone: 818-560-1000; www.disney.com
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The best foreign distributors
The following are the top ten companies that distribute films to overseas foreign markets. Foreign territories usually license DVD, television, and theatrical rights: Alliance Film: 121 Bloor St. East, Ste. 1500, Toronto, Ontario Canada, M4W 3M5; phone: 416-967-1174; www.alliancefilms.com Crystal Sky Worldwide Sales: 10203 Santa Monica Blvd., Los Angeles, CA 90067; phone: 310-843-0223; www.crystalsky.com Curb Entertainment: 3907 W. Alameda Ave., Burbank, CA 91505; phone: 818-843-8580; www.curbentertainment.com Film Artists Network: P.O. Box 93032, Hollywood, CA 90093; phone: 818-344-0569; www.filmartistsnetwork.com Motion Picture Corporation of America: 10635 Santa Monica Blvd., Los Angeles, CA 90025,; phone: 310-319-9500; www.mpcafilm.com Peace Arch: 4640 Admiralty Way, Marina del Rey, CA 90292; phone: 310-776-7200; www.peacearch.com Morgan Creek International: 10351 Santa Monica Blvd., Los Angeles, CA 90025; phone: 310-432-4848; www.morgancreek.com The Weinstein Co.:375 Greenwich St., New York, NY 10013; phone 212-941-3800; www.weinsteinco.com Nu Image — Millennium Films: 6423 Wilshire Blvd., Los Angeles, CA 90048; phone: 310-388-6900; www.nuimage.net Showcase Entertainment: Warner Center, 21800 Oxnard St., Ste. 150, Woodland Hills, CA 91367; phone: 818-715-7005; www.showcase entertainment.com
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Four-walling has a ceiling
Four-walling refers to distributing your film yourself without the aid of a professional distributor. I don’t recommend this route because it’s time-consuming and expensive. You have to pay for your own 35mm film prints, place ads in newspapers and magazines (which is not cheap), and make your own posters. You also have to contact the individual theater owners who rent out their facilities to independent films. Usually, only art houses and small theater chains will consider a film that’s not represented by a major distributor. In this case, the filmmaker pays the theater a rental fee. In return, the filmmaker gets the total admission fee paid by the theater patrons but the theatre owner gets to keep the popcorn and soda receipts!
Although setting up your own domestic distribution by dealing with individual TV networks, home entertainment (DVD), and theatrical studios is possible, I don’t recommend this approach for foreign distribution. To get your film distributed successfully overseas, you need a qualified and competent foreign distributor or sales agent who can track your film’s sales, speak the languages, and benefit from the relationships with the foreign buyers that they deal with on a regular basis. There are also complicated tax and delivery requirements that are a major headache for an independent filmmaker and should be left up to the expertise of a foreign representative.
Demystifying Distribution Contracts
After you settle on a distributor, you must sign a contract. Distribution contracts can be long, detailed, and confusing. When you get to this stage, I suggest that you contact an entertainment attorney or someone versed in distribution contracts. You don’t want to lose your film and profits to a distributor because you didn’t understand the distribution contract. The following are some of the things a distribution agreement addresses: Grant of rights: What media rights is the domestic distributor taking — TV, theatrical, home entertainment (DVD)? A foreign distributor representing your film overseas usually takes all rights. Term: For how long does the distributor have the right to distribute your film? It can be up to 25 years. If it doesn’t fulfill a certain amount of net sales, you, the filmmaker, should have the option to cancel the agreement (in writing, of course).
Chapter 19: Distributing Your Film
Whatever deal you strike with a distributor, decide on a minimum dollar amount that it has to reach in net sales (meaning the dollars that you pocket). If the distributor doesn’t reach that number in two years from the date of signing, then all distribution rights revert back to you, and you can find another distributor. I usually use a number like $200,000 to $500,000. If you don’t reach that, it’s time to move on. Territory: Is it for the whole world or just certain territories? Usually with a foreign distributor it’s all territories except the United States and Canada, which is usually taken by a domestic distributor. Delivery requirements: What picture elements do you need to provide? A 35mm print? A video copy in high definition? A hard drive containing all your files? Do you have publicity photos, artwork, actor and crew agreements, and an accurate credit list ready to hand over to your new distributor? Accounting terms: You need to have access to the distributor’s books regarding the collection of sales on your film. How often do you have access to those books? Gross and net dollars: Look for the definition of gross receipts and net receipts (after agreed-upon expenses are paid) that will be split between the distributor and you, the filmmaker. You can find further definitions of gross and net later in this chapter. Statement terms: Does the distributor have an obligation to provide you with producer’s statements of any and all sales on your picture? Usually, the distributor provides monthly statements the first year, quarterly the following year, and annually thereafter, but this is negotiable. Payment terms: When is the distributor obligated to pay you your share of the profits from your picture? It’s usually after defined expenses (marketing and distributor’s fees). Determine the allocation of gross receipts — what’s paid out and when. Also determine if an advance is paid (upfront money to acquire the rights to distribute your film). Marketing expenses: This category includes prints and advertising costs, film-market expenses, the costs of making the film trailer, and so on. Put a cap on marketing expenses so that your distributor can’t spend beyond that point. Prints and advertising usually cost between $50,000 and $100,000 on an independent film. Proof of copyright: The distributor wants to ensure that you are the original owner of the property (the script and completed film should each have their own separate copyright registration). In perpetuity is a term that’s used in distribution contracts. It means “forever,” ensuring that the distributor has the rights to your film forever — unless you put a term on it. Agreeing to a limited term, such as ten years with a renewal clause, is to your advantage.
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Insuring for errors and omissions
A distributor can purchase errors and omissions insurance (E&O) after it decides to distribute your film. E&O protects you and the distributor from being sued by any third party, if someone says that you stole his idea, slandered him in the film, or used something of his in your film without permission. A distributer usually also requests a title search done by an attorney before purchasing E&O insurance. Even though you can’t copyright a title, the distributor wants to know if other films are out there with similar or competing titles that could cause confusion or concern. Usually, a distributor makes sure that no such liabilities exist in your film before it takes it on. If it has concerns, it’ll ask you to cut out the offending or questionable material. A distributor usually pays the cost of E&O (see Chapter 4), which can run around $8,000 and up, and then deducts it from your profits.
Accounting for creative bookkeeping
Bookkeeping is another reason why you need to have an attorney review your distribution agreement for your film. Distributors can be very creative in their bookkeeping, and your film could end up never seeing a profit in your pocket — no matter how many sales your distributor makes. Expenses have to be clearly defined in your distribution contract. A distributor can charge excess overhead costs and other hidden charges if you aren’t careful. When you receive a contract from a potential distributor or sales agent, it will contain definitions of gross and net. Your attorney must look over these definitions carefully. Gross is all the monies that come in on your film; net is what’s left after your distributor takes its expenses. Make sure that those expenses are clearly defined. A distributor’s expenses consist of Distribution fee: For a foreign distributor, 20 percent to 30 percent is standard off the top of all gross sales. With a domestic distributor, the fee could be an advance, such as $500,000 paid up front to you to acquire distribution rights to your film, with royalties paid on a percentage of the sales (this is negotiable). Or the distributor may want a complete buyout (a flat fee paid with no royalties and the distributor ends up owning your film). Market expenses: For foreign distributors, these expenses include overseas film-market costs; for domestic distributors, they include conventions or film markets.
Chapter 19: Distributing Your Film
Promotional flyers (also called one-sheets or sell-sheets): For handing out to buyers (design and printing costs). Posters: To hang up at the film markets (design and printing costs). Trade ads: To create buyer awareness of your film (design and advertising costs). Movie trailer: To help sell your film to buyers (creative and editing costs). Screeners: DVD screeners of your film provided to potential buyers upon request. Travel: For you to attend an overseas market with your foreign distributor. This can include costs for film market badges as well. Always put a cap on expenses. Clearly define the amount of expenses the distributor can deduct against the sales on your film. After the defined expenses are recouped (including the distribution fee), you’ll begin to share in the profits.
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Chapter 20
Exploring and Entering Film Festivals
In This Chapter
Understanding the benefits of entering and attending film festivals Finding film festivals that suit your film Submitting the right materials
ou’ve finally completed your film, and you can’t wait to win some awards for all your hard work. Film festivals are the perfect place to get your film noticed and perhaps gain some recognition for it. This chapter provides firsthand information about entering and (hopefully) winning film festivals, along with how to choose the best festival and the right category for your film. I also give you some hints about getting a discount on the festival entry fee or even getting the fee waived. Being accepted at a festival such as the Sundance Film Festival is as important as winning. (It is a nomination.) An award or acceptance at a prestigious festival can give you and your film credibility. In this chapter, you find a list of the top ten festivals where you can enter your film and compete for award recognition. Film festivals are also a great place to network and even commiserate with fellow filmmakers on the trials and tribulations of getting your film completed. If you attend the festival in person, you have a chance to talk with agents, distributors, and other people you wouldn’t normally have a chance to hang out with informally in Hollywood or elsewhere.
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Demystifying Film Festivals
A film festival is a festival to send your film for possible acceptance with other films. It’s a place to compete, be judged, and either place, win, or lose. A film festival is also a spot to meet new friends, watch films that may never make the mainstream market, and make some business contacts that could help further your career.
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Film festivals are springing up like weeds all over the world. With so many out there, you’re bound to find at least one that will screen your film, regardless of how good or bad it is. Any recognition from a film festival is better than no recognition at all. Most film festivals are run by committees consisting of the festival director and the organizers, volunteers, and judges. Often, festivals hire judges who are skilled industry craftspeople and can recognize the talents of their peers. Some of the higher-profile festivals involve well-known actors, producers, and directors as judges. These judges are familiar with the process of filmmaking and look for expertise in story structure, direction, acting, editing, and the picture as a whole as well. Along with the excitement of watching your film with an audience and gauging the reaction, networking is a very important part of attending a film festival. You never know what new friends or business contacts you’re going to meet. After all, you’ll be around your peers — people who love film as much as you do. Because many filmmakers are now making their films with digital camcorders (including high definition), most film festivals accept finished product on videotape or DVD — which is screened using video projectors — as opposed to film projection. Film festivals are often endorsed by the state or city in which they’re held, such as the Palm Springs Film Festival and the Santa Barbara Film Festival. The festival promotes tourism and revenues for the city. Some festivals are run by nonprofit organizations. Film festival recognition adds to your credibility as a filmmaker. If you win just one film festival, you’re officially known as “an award-winning filmmaker.”
Judging the difference between a film festival and a film market
Many up-and-coming filmmakers get confused by the difference between a film festival and a film market. A film festival is a competition of films vying for recognition in the form of awards and acknowledgment. The visibility that filmmakers get and the networking they can do open up the possibilities for finding a distributor, if they don’t already have one. A film market is a business convention that showcases films for sale to buyers looking for film product all over the world. At a film market, the films already have representation with distributors or sales reps who are soliciting the films to domestic and international buyers for the TV, DVD, and theatrical outlets. The Cannes Film Festival has a film market that parallels the festival but is a separate entity.
Chapter 20: Exploring and Entering Film Festivals
The American Film Market in Santa Monica, California, the Cannes Film Market in France, and MIPCOM (also in France) are the three main worldwide film markets. See Chapter 19 for more information about film markets.
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Screening the benefits of entering film festivals
Besides being a great place to check out what other independent filmmakers are doing, a film festival serves two main purposes: showcasing films and helping filmmakers find potential distributors for their films. Also keep in mind these other benefits to entering and attending film festivals as you wonder whether your film is good enough to enter: They give you the opportunity to network with other filmmakers. You can meet your peers and share stories and misadventures. They provide a forum in which you can meet business contacts. Agents, attorneys, distributors, and studio executives are much more approachable in a festival environment. They give out cash and prizes. I don’t know anyone who’s ever complained about winning cash or prizes. Prizes from festivals are often film related, such as free laboratory services, camera and editing equipment, and film books and magazines. They give out statuettes and certificate awards. Being able to display an award or any type of accolade for your hard work is always nice. An award also gives you and your film credibility. They offer panels and seminars that you can learn from. Many festivals have credible filmmakers and entertainment-industry guests who offer invaluable insights and answer questions. They can help generate publicity for your film. Your film could get written up in the local paper of the festival or even get a review (hopefully a good one) from one of the major trade papers like The Hollywood Reporter or Variety. Local news and entertainment shows may interview you on camera and ask you about your film. Festival parties are fun. People (especially agents and distributors) are often more relaxed and approachable after a few drinks and some good music. Just don’t drink too much and make a fool of yourself by dancing on the tables. You want your film to be judged — not you! Don’t be intimidated by film festivals. Your film may be the little gem a particular festival is looking for. Anyone can enter a film festival as long as he or she pays the entry fee and submits the film under the festival’s rules. Anyone can win, too!
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Entering and Winning Secrets
The secret to entering film festivals is what I call entry etiquette. Winning is beyond your control, but following the basic rules I describe in this section brings you closer to that win. Don’t take it personally if your film doesn’t make it into a festival. With many festivals receiving thousands of submissions annually, a film can easily be overlooked.
Submitting a work-in-progress — Don’t!
Even though some festivals accept works-in-progress, you’re just donating your entry fee to the festival when your film doesn’t get selected because it isn’t finished. I’ve made this mistake before and want to warn you to avoid it. Wait until your film is completed — including music and sound mix — before you submit it for consideration. Many filmmakers eager to make the deadline for the big festivals like Sundance and Toronto end up sending a work-inprogress. But the festival selection committee rarely gives an uncompleted film the benefit of the doubt. The unfinished film is viewed alongside completed films and usually loses out. Submitting a work-in-progress wastes your time and money — and the festival’s time as well.
Entering the right festivals for your film
Your film is in the can, and you can’t wait to send it out and start collecting invitations to all the great film festivals. But wait: You have to choose carefully which festival is best to enter. You can start by going to www.film festivals.com for up-to-the-minute information about film festivals, including entry details and deadlines. Going to a film festival’s Web site enables you to get updated information and even download an entry form immediately. Note that most film festival Web sites have the extension .org, not .com; many festivals are nonprofit organizations. Withoutabox.com has become the norm for submitting to virtually any film festival (more on this later in the chapter). So how do you decide which festival is right for your film? Think about your intended audience. If your film is a mainstream piece that Star Wars or The Lord of the Rings audiences would love, it isn’t exactly Sundance Film Festival fare; Sundance often looks for off-beat or controversial films. If your film’s about an escaped convict who kidnaps grandmothers, it isn’t going to be accepted at a children’s film festival — unless it’s a comedy, and the heroes are an odd gang of misfits.
Chapter 20: Exploring and Entering Film Festivals
The following is a list of ten top film festivals, in order of popularity, to consider for your film. The list is a compilation of my favorites, including first-film and independent film-friendly festivals and a family festival dedicated to those rare independent family-produced films. The Sundance Film Festival takes place in Park City, Utah, in January, with an entry deadline in early October. This is the festival of festivals, established by actor Robert Redford and named after one of his favorite classic films, Butch Cassidy and the Sundance Kid. (That’s why he’s often still referred to as the Kid.) Sundance has become one of the toughest festivals to get a film accepted at. The festival is overloaded with submissions, and a film has to have a sophistication that Sundance audiences and judges have become accustomed to. The festival favors independent films. If your film gets accepted for screening, that’s almost as good as winning — being accepted carries a lot of merit. But it’s a tough one, so don’t rely on Sundance to be your film’s festival premiere. For information, go to www.sundance.org/festival. The Toronto International Film Festival takes place in Toronto, Ontario, Canada, in September, with an entry deadline in April/May. This festival has been around since 1976 and is considered the second most popular among the elite film festivals, after Sundance. Films are judged on artistic values and subject matter, similar to the Sundance Film Festival. Independent films are especially welcomed. Go to www.tiffg. ca or phone 416-967-7371. Telluride Film Festival takes place in August/September in the mountain village of Telluride, Colorado, with an entry deadline in April/July. The festival is for real movie lovers and accepts all types of films as well as experimental, first-film, and artsy styles. A lot of gems have been discovered at Telluride. Go to www.telluridefilmfestival.com or phone 603-643-1255. Worldfest Houston is in April, with an entry deadline in February. It accepts digitally finished films transferred to DVD for best image quality, as well as the traditional 16mm and 35mm film prints for projection. The festival accepts a wide array of styles, from wide commercial appeal to experimental short films. This is one of my favorite festivals, run by J. Hunter Todd. For information, go to www.worldfest.org or phone 713-965-9955. Cannes Film Festival takes place in May, in the breathtaking city of Cannes, France, with an entry deadline in March. The Cannes Film Festival is in the elite company of Sundance and Toronto. It carries a different sophistication and is run with the international elegance of a European gala event. The festival accepts higher-profile films, especially with an international flair. Go to www.festival-cannes.fr or e-mail festival@festival-cannes.fr.
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American Film Institute Fest takes place in November, in Los Angeles, California, with an entry deadline in June/July. The American Film Institute’s fine reputation offers credibility to any film that is accepted into the festival. If you win, it doesn’t hurt your credibility, either. The festival accepts most styles of films, especially independent. Go to www.afifest.com or phone 866-AFI Fest (866-234-3378). Slamdance Film Festival takes place in January, with an entry deadline in October. Slamdance was created in 1994 to catch the spillover of films that don’t get accepted into Sundance. It’s very much a festival for independent filmmakers and first-film entrants who find themselves left out in the cold — even though they have a film that an audience would appreciate and enjoy. Go to www.slamdance.com or phone 323-466-1786. Palm Springs International Film Festival is in January, with an entry deadline in November. Established by the late Sonny Bono, it has fast become a festival favorite. In the quaint city of Palm Springs, the festival enjoys the closeness of Hollywood but is just far enough away to find its independence. It accepts independent and mainstream films. Go to www. psfilmfest.org or phone 760-322-2930. The International Family Film Festival takes place in February, in Hollywood, California, with an entry deadline in January. Organized by the people who ran the former Santa Clarita International Film Festival and the Burbank Festival, the International Family Film Festival is a great festival that recognizes films for families and children. Most other festivals don’t screen many family films. Go to www.iffilmfest.org or phone 661-257-3131. Dances with Films takes place in July, in Los Angeles, California, with an entry deadline in April/May. Also known as the “Festival of the Unknowns,” this festival boasts that it features films with no-name directors, actors, and producers. It was originally established to get away from the politics of other film festivals. It’s very first-film friendly and welcomes independent films with great stories. Go to www.danceswithfilms.com or phone 323-850-2929. A program called Gorilla, by Jungle Software (www.junglesoftware.com), is a complete production-management software package for independent filmmakers that includes a database of film festivals. The program lists addresses and contact information for more than 1,200 film festivals. Deadlines and entry fees are subject to change, so always visit the festival’s Web site or call ahead. Questions are usually answered quickly via e-mail.
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FAB-ulous recognition
The Film Advisory Board (FAB) is an organization dedicated to recognizing quality films for children and family. FAB has acknowledged many studio pictures, including E.T.: The Extra-Terrestrial on its reissue. Films do not compete against each other; rather they are recognized on their own merits and, if worthy of a FAB award, receive recognition. There is no deadline date — films are looked at year-round. You can find information about FAB at www. filmadvisoryboard.org. The Telly Awards, founded in 1980, are similar to FAB in that entries do not compete against each other. TV commercials, films, and TV programs are judged on individual merit and receive an award if the judges feel that the film or program has a high standard of excellence. All genres are accepted as long as they have not been broadcast on a major network. For more information about the Tellys, check out www.telly.com.
Choosing the appropriate genre and category
After you’ve selected the right film festival, you have the dilemma of entering in the correct genre and category (explained in detail in Chapter 2). If you choose incorrectly, you could blow your film’s chances of winning or placing. Some festivals allow you to enter several genres for this reason — very helpful if you can’t decide exactly which genre your film fits into. Is it a comedy, drama, science-fiction, or fantasy? A combination of several genres? If you don’t know your film’s genre, who does? Usually, the judging committee won’t correct your mistake if you enter under the wrong category. It has too many entries to weed through. If you’re undecided, call the festival and ask its opinion. You can also screen your film for friends and ask what category they feel your film falls into. Along with knowing the genre your film falls under, you have to choose the correct category, which is usually one of the following: Animation: Utilizing traditional drawings, stop motion (like Gumby and Pokey), or digital computer-generated images. Commercial: A 30-second to 1-minute commercial that’s purpose is to sell a product or idea. Documentary: A behind-the-scenes nonfiction (sometimes controversial) production that shows the real side of a person or event. First feature: Your first attempt at a feature-length film (at least 90 minutes) with a cohesive story.
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Independent film (low-budget): A feature-film length production produced with limited funds and independent of a major studio or distributor. Public Service Announcement (PSA): A 30-second to 1-minute commercial making a statement about health issues, environmental issues, or any subject matter that promotes a better society. Short film: Usually under 30 minutes. Encapsulates a complete story with developed characters within a shorter running time. TV movie: Usually slotted within a two-hour time period on a TV network. Produced specifically for the small screen (TV) keeping in mind the TV censors with regard to subject material. TV program: Usually runs within a one-hour time slot. Can be a variety program (such as America’s Funniest Home Videos), a reality show (like Survivor), or a one-hour drama show. Some festivals accept screenplay submissions as well. So if you have an unproduced screenplay that you’re proud of, submit it to the appropriate festival. I entered my original screenplay Undercover Angel in the Santa Clarita International Film Festival (now called the International Family Film Festival), and it received an award certificate. I then put the award logo on the screenplay to show that it was an award-winning script, which gave the screenplay credibility and raised interest in the project. (The film was produced and released successfully a year later!)
Writing a great synopsis of your film
Just like when you had a carefully prepared pitch to sell your movie idea to an investor or distributor (Chapter 3), you need to pitch an intriguing synopsis of your movie that will convince the festival screeners to consider your film for their festival. If you write a boring synopsis, they will anticipate a boring film.
Picture perfect: Selecting the best photos from your film
Photos from your film are an important marketing tool. Film festivals request still photos from your movie to use in their brochures and marketing materials — should your film be accepted. A picture always draws the reader’s attention to an article and helps the reader to understand and remember the material more than with no photograph.
Chapter 20: Exploring and Entering Film Festivals
Make sure that you have photos taken on the set. Submit photos that best represent your film, such as an interesting confrontation between your actors, or something that causes an emotion in the viewer. If you have any name stars, then make sure they’re in the photos. When you send photos from your film to a film festival, be sure to label each photo with the name of the film. Identify the scene and the actors in the photo. If the festival people decide to publish the photo in their publicity ads or festival program, they need to have this information clearly marked.
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Sending the best format
Only a few years ago, if you completed your film on videotape (as opposed to cutting on film for release in theaters), you were out of luck when it came to having a festival show your film. If a festival accepted your film for screening, you had to provide a 16mm or 35mm film print. Many independent filmmakers were knocked out of the game because their finished projects were on tape only. You can always transfer your finished video product to film, but that process is lengthy and expensive. Because you’re taking a smaller video image and enlarging it for the big screen, the picture quality may suffer by magnifying grain and imperfections, depending on the quality of the original footage. Now that digital filmmaking has come into its own, most film festivals have video projectors that can project virtually any form of video, digital files, DVD (including high definition formats) on which you submit your film. New filmmakers can now receive equal consideration regardless of whether their project is finished on videotape or digital files and then burned to DVD or submitted on videotape or traditional 16mm or 35mm film stock. DVD is the favored format when using a video projector. A DVD can be as good as your original in picture quality if it’s transferred digitally (especially if you burn it to a Blu-ray HD disc). Burning your projects onto DVDs with most computers is easy and inexpensive. Shipping a DVD also costs much less than shipping other formats. Check out www.Primera.com for an affordable Primera Disc Publisher SE DVD burner that also prints artwork onto your DVDs.
Entering without a box
The traditional way of entering a film festival consists of filling out an entry form and mailing it in with your film submission (usually in the form of a DVD screener) along with your entry fee and supporting materials (still photos, synopsis, and so on). A revolutionary company, Withoutabox, has simplified the film festival submission process for the filmmaker.
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Withoutabox (www.withoutabox.com) is a unique service that creates a direct link between the filmmaker and the film-festival circuit by allowing you to submit your film entry online to hundreds of film festivals of your choice worldwide. Under their service DVDelivery, Withoutabox will even submit a DVD screener (you supply the master) directly to each film festival you enter. Online submission is especially invaluable when you’re submitting to more than one festival. Most film festivals accept, and encourage, filmmakers to use Withoutabox. It’s becoming the traditional way to enter film festivals. Withoutabox collects all the necessary information from you online and then inputs it into the entry forms of all the festivals you want to enter. Your information is customized to each festival’s distinct entry form. This saves you from entering the information on individual entry forms for each festival you want to enter. Withoutabox enables you to do a vast search on the site to find the most suitable festival for your film, enter multiple festivals, upload scanned publicity photos from your movie, and track your entry submissions. Using Withoutabox is free; you only pay each festival entry fee and the cost of a DVD screener of your film.
Getting an entry-fee discount
Pretty much every film festival in the United States charges an entry or submission fee, which can range from $20 to $200. Then, if you win, some festivals charge you extra to purchase the award statuette or certificate! Some film festivals offer entry discounts to students and independent filmmakers. Calling and asking about available discounts is a good idea. Some festivals reward you with an entry discount if you submit your film early. The discount is usually mentioned on the entry forms or festival Web site and on Withoutabox.com.
Part VI
The Part of Tens
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In this part . . .
ou find helpful tips, secrets, and priceless advice that can save you a lot of time and trouble and help make your film a success. You’re given tips for discovering new talent, ways to avoid Murphy’s Law, and ideas for publicizing your film to gain recognition and maybe even attract a distributor. You also find out how to stay up-to-date with the best entertainment magazines and trade papers.
Chapter 21
Ten Tips for Discovering New Talent
In This Chapter
Discovering talent and taking the credit Locating actors for your film
D
iscovering new talent can be a fun position to be in. You could be the catalyst that launches someone’s acting career. Marilyn Monroe, Sandra Bullock, Dustin Hoffman, and Meryl Streep were all discovered — and you can bet that someone is taking the credit for discovering them. This chapter shows you how to root out unknown talent. Studios often conduct casting calls, looking for that special someone to play a leading role. Daniel Radcliffe was discovered after an extensive worldwide search for the perfect Harry Potter. Emily Mae Young, the little girl featured in the Welch’s Juice commercials, had never starred in a feature film until my mother saw her on the commercials. I hired Emily for my film Undercover Angel, and she went on to win several best-actor awards (which weighed more than she did!). After my film, she was called in for auditions with big-time directors, including Ron Howard and Martin Scorsese.
Viewing Independent Films
Watch independent films for actors whose performances you admire. Contact the production company that produced the film and tell them you enjoyed the actor’s performance and want to find out how to contact his or her agent. If the actor is a member of the Screen Actors Guild (SAG), the actor’s union that represents over 120,000 performers, you can call the guild for the actor’s contact number (usually the agent or manager). The SAG phone number to locate an actor is 323-954-1600.
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One way to track down an actor is to first get his correct name from the film’s credits, and then try searching on the Internet. Many actors nowadays have their own personal Web sites and can be found by typing in their name with the .com extension or by locating them with an Internet search engine, like Yahoo! or Google. The Internet database www.IMDBpro.com lists virtually every actor who has ever performed a professional acting job, along with contact info.
Watching Local Theater
No matter what city you’re in, you can go to the local stage show and discover great talent. Just make sure the actor is able to tone his acting performance down for your film because stage actors tend to project bigger (speak loud and over-enunciate so the theater audience can hear them) than trained film and television actors do. One of the many reasons actors do stage plays is to attract film-industry people (someone like you) who may hire them to act in a film.
Attending Actors’ Showcases
Showcases are different from stage plays, in that it showcases actors’ talents specifically for industry people, such as casting directors, directors, producers, or independent filmmakers like yourself. The performances are usually short monologues by an individual actor, or two actors performing a dramatic scene. Go down and see a showcase at a local theatre (almost every city has one) — you’re bound to find some natural talent. The magazine Backstage (www.backstage.com) lists showcases and actors’ events. Or check with local stage theaters in your area, where they often post upcoming showcases and performances. Many actors now showcase their work on the World Wide Web by uploading samples of their work onto www.youtube.com or www.myspace.com.
Visiting Acting Schools
Almost every city or small town has an acting school or at least a drama department at the local schools or colleges. If you’re in a big city like Los Angeles, New York, or Toronto, you’ll have no problem finding actors through the educational system.
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Talking to Agents and Managers
Agents and managers have done the hard work for you by finding and representing talented actors, many of whom may be new to television or film. I’ve worked with agents who are eager to get their new clients out working, gaining experience, and getting performances on DVD to show off the actors’ talents.
Searching the Academy Players Directory
The Academy of Television Arts and Sciences publishes The Academy Players Directory every six months. The directories consist of two books divided into actor types: Leading men, younger leading men Leading women, ingénues (supporting women) Each book includes the categories for character actors, stunt performers, and children. These directories are usually purchased by casting departments, directors, studio executives, and independent filmmakers looking to cast their own films. The set costs $75 and can be ordered by calling 310-247-3058 or going to the Web site at www.playersdirectory.com. The Academy Players Directory is also available online with membership.
Schmoozing at Film Festivals and Markets
Film festivals are often attended by actors whose films are being showcased (see Chapter 20). Film markets (see Chapter 19) offer an informal environment to catch people relaxed and in a schmoozing mood. Many actors attend the various film markets and festivals for the sole purpose of meeting filmmakers who can use them in their next films.
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Walking Down the Street
I’m not talking literally finding someone “on the street,” unless you hit them with your car or bump into them on the sidewalk. But you can often find actors in common everyday places. A great place to meet actors is at a photocopy place — actors are always photocopying their résumés. A photo retouching store or printer that does headshots (especially in Los Angeles, New York, or Toronto) is a great place to find actors, too. I found my leading lady for my film Undercover Angel while dining in a local neighborhood restaurant. I found a purse at my table and a few minutes later saw a woman looking around like she’d lost something. It turned out this was her purse — and she turned out to be Yasmine Bleeth (of Baywatch and Nash Bridges). I sent my script to her agent explaining how we met, and the rest is history: She starred in my film!
Holding Talent Contests
Clubs, theaters, and TV programs sometimes hold talent contests. Find out where these contests are being held and go down to meet people waiting in line. If you have a comedy club in your town, go down on amateur night, and you’re sure to discover some great comedians. That’s how Steve Martin, Jim Carrey and Howie Mandel were discovered (I put Howie Mandel in his first film Just Joking when I was a director student at The American Film Institute in the early eighties).
Starring Your Family
Maybe your star is right in your own family. I put my mom in my film Undercover Angel as the landlady (besides, if I didn’t, I was afraid she’d send me to my room). She did such a great job I hired her again to play the cleaning lady in my film Light Years Away. How about your brother, sister, or dog? I cast my dog, Little Bear, to star in my feature film, Teddy: First Dog, where he plays the canine companion to the President of the United States. Maybe you have that star quality — so why not cast yourself? Director Kevin Smith cast himself in his films Clerks, Dogma, Chasing Amy, and Jay and Silent Bob Strike Back. Mel Brooks starred in a lot of the films he produced and directed, like Young Frankenstein, Blazing Saddles, and High Anxiety. Plus, if you star in your film, you can give yourself top billing!
Chapter 22
Ten Ways to Get Publicity for Your Film
In This Chapter
Publicizing your film Creating attention for your film
ou made a film and now you want people to know about it. Some people think publicity is to stroke a filmmaker’s ego, but the real purpose is to get your name and film out there — to create awareness through repetition. When you see a commercial for a soft drink, suddenly you’re thirsty. You see a pizza commercial and consider ordering one. In this same way, you want to create awareness for your film so that distributors and audiences will flock to it. Publicity can also give you credibility as a filmmaker and get you more work. It’s amazing how people accept you when they see your name in print. Generate publicity only when the timing is right. Usually the best time is when you’ve scheduled a screening (projecting your film in a theater) for your film, whether it’s for a general audience or one specifically for entertainment industry guests, such as distributors and home-entertainment and TV buyers.
Y
Submitting a Press Release
A press release is a one-page announcement of a publicity event for your film that you can fax or e-mail to your local newspapers and TV stations. Use a clever heading to catch a reporter’s attention. The release should also have the words “For immediate release, please” (it never hurts to be polite) so they know it’s timely and important. It should state what, where, when, and why. This way, your press release for a screening or other publicity stunt allows the press and the rest of the population to show up at the proper time and place.
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Doing a TV or Radio Interview
Promoting your film on a local radio station or on a cable-access program is a great way to create exposure. You can even run a short clip from your film on a local TV show or news program. The opportune time to do interviews is when you have a screening of your film planned.
Getting a Review from Movie Critics
When you’re planning a screening of your film, contact local movie critics in your town and invite them to the show. If you can’t afford a screening, you can also mail DVD screeners to the local critics and ask them if they’d consider reviewing your film (see the following section). I’ve had favorable reviews of my films on www.movieweb.com and www.einsiders.com. If you get a great quote from one of the reviews, you can use it on the DVD box cover, posters, or newspaper advertisements for your film. As a courtesy you may want to ask permission to use a particular quote.
Mailing Out DVD Screeners
After you’ve completed your film, you need to make DVD screeners to send to distributors and potential TV buyers. Even if you plan a screening, you still need to send DVDs because many distributors or buyers won’t attend and will ask for a viewing copy instead. (I use the Primera Disc Publisher SE that burns and prints labels of my DVD screeners that I send out. To get the Primera Disc Publisher SE, go to www.primera.com.) I’ve used PIP printing to print my color DVD insert jackets and other film marketing artwork (www. pip.com/burbank). Tell them I sent you, and they’ll give you a deal!
Attending Film Festivals
Enter festivals to start creating awareness of your film. If your film places at a festival, you can then contact your local newspapers and TV news programs and notify them of your award-winning film. Here’s a crazy idea: Organize your own film festival. Enter your film (don’t let anyone else enter) and award yourself first prize for best film. Then send a press release to newspapers and local TV news. Even if people find out it’s your own private film festival, it still makes for a funny news story.
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E-Mailing and Setting Up a Web Site
Set up a Web site for your film. You can purchase software programs, like Freeway (www.softpress.com), that guide you easily through the process, or you can hire a professional to set up your site. A Web site can be a promotional site letting people know the details of your film (storyline, cast, fun details, movie trailer, and so on). You can direct distributors to your site if they’re considering picking your film up for distribution. If you set up the Web site before you make your film, the site can provide information for potential investors and also for actors you’re considering. For an example, check out the Web sites for two of my films: www.misscastaway.com and www.lightyearsawaymovie.com. It’s also a good idea to put your trailer up on YouTube (www.youtube.com) and e-mail everyone you can with a link directing them to the site. You can also send e-mail messages to a select group of people, telling them about your new film and any publicity events you’re planning. Send messages to potential distributors, studio acquisition people, including DVD distribution companies and TV network executives. Be sure to target your mailing list — you don’t want to be considered a spammer (someone who solicits over the Internet to people who don’t request mailings from them).
Designing T-Shirts and Other Premiums
Promotional products, called premiums or giveaways, such as buttons, T-shirts, mugs, pens, key chains, and hats with your film’s logo, create great publicity for your film. (People rarely throw away something that has any type of value to it.) You can give these away at shopping malls, at your premiere screening, or at film markets and film festivals. Most cities have promotional product and apparel companies; check out your local Yellow Pages or search the internet under “Advertising — Promotional Products.” For my film Undercover Angel, I created Mr. Dodo stuffed animals and sent one with each screener of the film (see Mr. Dodo at www.mrdodo.com).
Planning a Publicity Stunt
A publicity stunt is anything that draws attention to you or your film. Choose a publicity stunt that isn’t dangerous or illegal (you don’t want to get arrested — that’s the wrong kind of publicity!). A costumed character giving out flyers or delivering a DVD copy of your film to a studio executive or distributor is okay. Sending a singing telegram with a copy of your film to a potential distributor might work, too.
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A more expensive publicity stunt is having a prop plane fly a banner advertising your film. A cheaper way to go is to hire some beautiful models to give out flyers on your film or sell tickets to a screening. When I was a teenager, I shot a film when the circus came to town and wanted to create some publicity for the screening. My friend Gary Bosloy volunteered to dress up in a gorilla suit and run around the neighborhood. Someone called the local radio station and reported that a gorilla was loose, and everyone assumed it escaped from the circus that was in town. I then called into the radio stations and local news programs and told them it was a publicity stunt to promote our film. This stunt got us free publicity!
Organizing a Screening Party or Charity Event
If you can afford to rent a screening room or theater, consider setting up a premiere to introduce your film to an audience. The audience should consist of potential buyers for your film, including distributors and TV and home-entertainment acquisition people. Your screening can also be a charity event where all proceeds go to a specific charity. A charity screening creates positive exposure for your film and helps a good cause at the same time.
Placing an Ad
Consider placing an ad in the newspaper to announce a screening of your film. If you want to see the response to your film with a paying audience, this is a way to go. However, advertising in a newspaper costs considerable money, so you may only want to run a small ad so you have a better chance of making a profit on your screening.
Chapter 23
Ten Ways to Avoid Murphy’s Law
In This Chapter
Anticipating problems Planning a smooth shoot
verything that can go wrong will go wrong.” Welcome to Murphy’s Law — the curse of any project. But you don’t have to be a victim of Murphy’s Law if you plan ahead. If you anticipate disruptions and know how to problem-solve, you’ll be prepared to handle Murphy or even keep him away. In regards to planning, my dad used to say, “You can’t go right doing wrong, you can’t go wrong doing right.” I always have a plan A and a plan B and even a plan C. Think through all the possibilities that could hold up your production and then plan for them. It’s like puppy-proofing your house — you have to think of everything the puppy could get into and lock those things out of reach. Every time I forget to take my lunch off my desk, the dog always remembers. Avoiding Murphy’s Law is like buying insurance. Ensure your production by planning ahead for those things that will go wrong.
“E
Testing the Camera
Before you begin shooting your movie, test the camera. If you’re shooting with film stock, shoot some test footage and send it to the lab to check for scratches and steadiness of picture and to make sure you don’t have fogging on the film from a light leak in the camera. Testing your camera is really easy if you’re shooting with a camcorder (analog or digital). Just record some footage and then play it back to make sure the image looks okay.
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Make a checklist of all the items and equipment you’ll need, along with any important reminders (like giving your Aunt Sally a credit for letting you shoot in her apartment for one scene). You can start the list way ahead of schedule and continue to add things until the day of shooting. Don’t rely on your memory — no matter how good you may be at remembering things, you’ll always end up forgetting something. It’s like going to the grocery store. You make a grocery list so you know exactly what you need and don’t end up forgetting something.
Scouting Locations for Noise
Planes, trains, and automobiles — not good news for your sound takes. Make sure the location is quiet enough to record sound on your shoot. If you’re shooting a scene that’s supposed to be taking place on the shores of a desert island, you don’t want to find out the first day of shooting that you’re in the fly-zone of a major airport. The roar of planes taking off and coming in every few minutes can make it extremely difficult to get a clean audio take (see Chapter 12). Same with train tracks. If you must shoot near train tracks, find out the train schedules so you can be forewarned when recording dialogue.
Watching the Weather Channel
If you have an outdoor shoot scheduled, watch the Weather Channel (or go to www.weather.com). If torrential rain is predicted, you’ll know to plan for your indoor cover set ahead of time. (A cover set is an indoor scene that you’re prepared to shoot in the event that your outdoor scenes are rained out.)
Backing Up Locations and Actors
Take nothing for granted. You could lose a location because of the owner changing his or her mind, charging you more than what was agreed upon, or for disturbing the neighborhood. If you don’t have a backup arranged, you could waste a lot of time trying to find a new location. Have a backup for actors, too. In Los Angeles, I’ve had my share of flaky actors who were late or forgot to show up on set.
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Using a Stunt Double
Don’t take a chance with your actors. Always use a stunt double for any type of action that could potentially disable your actor. Even if a stunt seems pretty simple, you don’t want your lead actor spraining an ankle and hobbling around the rest of the shoot. Very few actors in Hollywood do their own stunts. Jackie Chan is one of the few who does, but he’s broken almost every bone in his body in the process!
Standing by with First-Aid Kit or Medic on Set
Be prepared for injuries — whether a simple knee bruise, a cut finger, or something more serious — by having a first-aid kit on set. Even better, have a medic on set if you can afford one (especially if your film has stunts or pyrotechnics). And always make sure you have the phone number and directions to the closest hospital.
Anticipating that Cellphones and Internet Don’t Work Everywhere
Check out your locations beforehand to make sure that cellphones and Internet access work in the area. If it’s a remote area and you don’t pick up a signal (unless you have satellite service), make sure you have access to a land phone and have dial-up internet access. You always need communication to and from the location.
Mapping Out Directions
Always have maps drawn up and distributed to cast and crew so no one can say he or she didn’t know where the location was. In addition to the visual map, have the directions spelled out from all directions.
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Some people are visual and can read maps just fine; others are better at following written directions. You can get maps or step-by-step directions from Web sites like www.maps.google.com or www.mapquest.com. You can also e-mail these maps to cast and crew. Many people have portable GPS (Global Positioning System) devices in their cars which give them no excuse for getting lost.
Providing Plenty of Parking
You don’t want your cast and crew driving around the block for 20 minutes on the first day of your shoot. Plan ahead and find a parking lot that your team can use while at this location. If everyone has to park a distance from the set location, arrange to have a mini-bus shuttle everyone from the parking lot to the set.
Securing Security Overnight
Pay a few extra dollars to have someone stay with the equipment at your location if you’re shooting there the next day. Maybe someone on your crew, like a production assistant, would be willing to sleep on a couch or in a tent. Don’t ever leave your equipment like your lights and camera in an unlocked vehicle. (Try not to leave them in a vehicle, period!) Someone will be sure to steal something if it’s left unattended — Murphy’s Law, you know. I’ve even had a trampoline, clapboard, and director’s chair stolen off my set.
Powering Up Ahead of Time
Here’s a bonus tip to guard against Murphy’s Law. When you scout your locations, make sure they have places to plug in your lights and equipment. Otherwise, you’ll need to budget for a generator to run all your electrical devices. Even if the location has power, the location owner may request that you bring your own power and not tap into his or hers.
Chapter 24
Ten Best Filmmaking Periodicals
In This Chapter
Subscribing to entertainment periodicals worth reading Finding out what’s going on in Hollywood
I
f you want to be a successful filmmaker, you need to tap into the entertainment industry, and the best way to do that is to subscribe to some of the following trade papers and magazines. You can’t hope to pick up all of your knowledge just from hearing it through the grapevine. (Be sure to double-check subscription rates listed here before sending in your payment!)
While it’s not really a filmmaking periodical, don’t neglect your local newspapers for unique stories and events that may not reach a national readership (there’s less chance of a Hollywood producer seeing the same story) that you could turn into a commercial screenplay. (Always check with an attorney on whether you need to obtain rights to a story you read in the paper.)
The Hollywood Reporter
The Hollywood Reporter is one of the two top trade papers in Hollywood. Subscription prices are $175 for 52 weekly issues and $229 for 255 daily issues. The Reporter keeps you up to date on anything and everything happening in Hollywood — from the latest studio deal to the current deals of the movers and shakers you need to know about. 5055 Wilshire Blvd. Los Angeles, CA 90036 Phone: 323-525-2150 Web site: www.thehollywoodreporter.com E-mail: subscriptions@hollywoodreporter.com
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Daily Variety
Daily Variety, along with Weekly Variety (which comes out once a week and recaps the news from Daily Variety for the prior week), is considered the top periodical next to The Hollywood Reporter. This paper contains news stories and current events including weekly box-office grosses. A yearly subscription to Daily Variety is $329.99. Weekly Variety is $299.99 for a yearly subscription. 5700 Wilshire Blvd., Ste.120 Los Angeles, CA 90036 Phone: 323-857-6600 Web site: www.variety.com
Backstage
Backstage is for actors, filmmakers, and film and stage crews. This paper comes out once a week, and features classified ads, casting notices, and related articles of interest to actors and filmmakers. A one-year subscription (51 issues) costs $99 ($145 if you’re up there in Canada, eh). 5055 Wilshire Blvd. Los Angeles, CA 90036 Phone: 800-562-2706 Web site: www.backstage.com E-mail: backstage@espcomp.com
Videomaker
Videomaker is a magazine that covers everything from camcorders, editing, audio, and video tips to everything else you need to know about making digital movies. Twenty-four issues cost $21.97. P.O. Box 3780 Chico, CA 95927 Phone: 1-800-284-3226 Web site: www.videomaker.com/subscribe
Entertainment Weekly
Entertainment Weekly has entertainment news and stories and lots of gossip, with entertaining and informative reviews on all the new movies.
Chapter 24: Ten Best Filmmaking Periodicals
Interesting stories on your favorite movies and movie stars and what new films the studios and stars are working on. A one-year subscription starts as low as $15. Phone: 800-828-6882 Web site: www.ew.com
343
People Magazine
People Magazine is full of fascinating stories that could inspire a screenplay, whether by triggering an original story in your mind or by helping you track down someone written about in the magazine so you can write that person’s life story. Promotional rates are around $1.99 an issue for 52 issues. You do the math (okay, I’ll do it — that comes to $103.48). Phone: 800-541-9000 Web site: www.people.com
American Cinematographer
Find out more about camera techniques and secrets with American Cinematographer magazine. Each issue unravels the mystery of how photography and effects were done in popular films. A one-year subscription runs $29.95. 1782 North Orange Dr. Hollywood, CA 90028 Phone: 800-448-0145 Web site: www.theasc.com E-mail: circulation@theasc.com
DV Magazine
DV Magazine is a technical magazine that keeps up to date on digital technology. This magazine (or online edition) includes equipment reviews and great articles offering technical tips and essential information for the digital-video enthusiast. A one-year subscription is free to qualifying U.S. residents (determined by the publisher). P.O. Box 221 Lowell, MA 01853 Phone: 888-266-5828 Web site: www.mydvmag.com
344
Part VI: The Part of Tens
The Hollywood Creative Directory
The Hollywood Creative Directory (www. hcdonline.com) isn’t a periodical but a must-have reference guide for anyone involved in the film industry. Updated three times a year, this directory lists names of producers, studios, network executives, and current production credits for all production companies, TV networks, and studios. Copies are available in printed form for $64.95 each (Distributors edition discounted to $39.95); a one-year online subscription is $249.95. Other directories include Hollywood Representation Directory (Agents & Managers) (updated twice a year): Lists agents and managers and their contact information. Hollywood Distributors Directory (published every summer): Lists distributors and contact information. Hollywood Music Industry Directory (published annually): Lists include record publishers, music executives, recording studios and contacts for licensing music rights.
MovieMaker Magazine
MovieMaker Magazine, geared toward the independent filmmaker, has articles and up-to-date information on lab deals, insurance, shooting techniques, and new equipment. The magazine also keeps you informed on film festivals and includes interviews with top moviemakers. Sign up online for subscription rates starting at $18 for one year (6 issues a year). Canada is $28 for 6 issues. 174 Fifth Avenue, Ste.300 New York, NY 10010 Phone: 212-766-4100 Web site: www.moviemaker.com
StudentFilmmakers Magazine
StudentFilmmakers Magazine is a great resource for film and video makers. An annual subscription — hardcopy or online — costs $19.37. Phone: 888-222-0652 Web site: www.studentfilmmakers.com
Index
• Numbers •
3–D computer-generated character, 281 16mm camera, lenses, 156–157 16mm film, 11, 148 20th Century Props, 53, 87 24-frame progressive technology, 11–12 35mm film, 11, 148, 244 35mm film camera, lenses for, 155, 156 50mm lens, 156 70mm film, 304 salaries, 59–61 scheduling, 56 set dressing, interaction with, 54 sketching out, 137 understanding, 200 working with, 197–210 acts of screenplay structure, 36–37 adaptation of novels/books, 34–35 Adobe PhotoShop CS3 and Illustrator, 299 Adobe Premiere Pro, 243 ADR (automatic dialogue replacement), 254 ads, placing about a film, 336 advance, 313 advertising for cast, 117–118 for crew, 107, 110 AFCI (Association of Film Commissioners International), 88 After Effects software, 243, 267 agencies, writers’, 34 agents, using for casting, 116, 125, 331 Air Hollywood (soundstage, Web site), 87 AJA products, 245 Alliance of Canadian Cinema, Television & Radio Artists (ACTRA), 126 ambience, 184, 195, 258 American Cinematographer magazine, 343 American Cinematographer Manual, 166 American Federation of Television and Radio Artists (AFTRA), 126 American Film Institute Fest, 322 American Film Market (AFM), 306, 319 American Standards Association (ASA), 149 analog consumer video camcorder, 147 analog sound, 186 analog tape, exporting to, 245 analog video, 10, 151 ancillary markets, 307 ancillary rights, 304 angles, 132, 134–135 animated backgrounds, 287 animated CGI movies, 281 animatics, 137 animation, 27, 28–29, 288–289, 323 Animation Factory Web site, 288–289 Animation Magazine, 141 answer print, 248 antagonist, 37, 38 aperture, 163, 164
•A•
Academy of Television Arts and Sciences, 118 The Academy Players Directory, 331 accessories, for lighting, 181 accounting terms, 313 acoustics, carpeting and, 194 acting, 205 acting schools, visiting, 330 action axis, 221 action film genre, 23–24 action pictures, storyboarding in, 130 actions, 209–210, 220, 234 actors. See also cast adjusting lines for, 199 backing up, 338 being parent and mentor to, 199–200 business done by, 209 cameos, 60 comfort level of, 198 commending, 210 contracts with, 126–128 critiquing, 206 directing during the shoot, 206–210 directories of, 118 encouraging to ask questions, 206–207 exercising and warming up, 204–205 feeding, 62 finding, 332 getting familiar with material, 197–199 hypnotizing themselves, 201 movement of, 135–136 preparing, 200–206 rehearsal preferences, 202 reminding that less is more, 207
346
Filmmaking For Dummies, 2nd Edition appliances, 280 apprentice, filmmaker’s, 98 Artbeats Digital Film Library (stock footage, Web site), 91 artists, 140–143 ASA (American Standards Association), 149 aspect ratios, 135, 228 assembly cut. See first cut assistant director (A.D.), 99–100 associate producer, 98 Association of Film Commissioners International (AFCI), 88 Atomic Storyboard (software), 138 ATSC (Advanced Television Systems Committee) standard, 298 audio tracks, mixing, 252 audio-recording formats, choice of, 186 auditioning, 122–124 auteur, director as, 211 automatic dialogue replacement (ADR), 254 automatic focus, situations fooling, 166 automatic setting, for camera lighting, 163 Avid Media Composer software, 242 Bleeth, Yasmine (actress), 332 blimp, 193 Blockbuster, 304 blocking, 135, 197, 201, 208–209 bloopers, 290 blue filter, 162 blue screen process, 96, 266 Blu-ray format, 249, 305 body language, 204, 206 Bogen Web site, 230 boilerplate agreements, 79, 114, 126, 128 bookkeeping, by distributors, 314–315 boom operator, 105, 185–186 borders, around storyboard panels, 133 Breakdown Services (casting service), 120 breakdown sheets, 50, 52–54 Breaking into Acting For Dummies (Garrison and Wang), 3, 200 breathing room, 226 Bricker, Jack (make-up artist), 280 Broadcast Wave File (BWF), 188 broadcasting standards, 298 Brooks, Mel (director), 332 Bruder Releasing (producer’s rep), 310 Bryce (software), 92 budget. See also financing above-the-line numbers, 59–61 below-the-line numbers, 61–62 contingencies, 59, 65 independent films, 10 insurance, 65–68 introduction, 13, 59 line producer, 100–101 schedule, relation to, 50 software, 63–65 studio films, 9–10 top sheet (summary), 63 Bullock, Sandra (actress), 203 business, 201, 209, 219 business plan, creating, 70 Business Plan Pro (software, Web site), 70 BWF (Broadcast Wave File), 188
•B• back light, 172, 173 background animated, 287 in focus and out, 165 light, 172, 173 out-of-focus, 158 placing actors into, 266 plates, 266, 269 sounds, 258 backlit, 177 Backstage (magazine, Web site), 117, 235, 330, 342 backstory, 198, 203. See also ghost BackTraxx music libraries, 260–261 backup location, need for, 56 band, written agreement with, 261 barn doors, 178 barney, 193 barter/trade, 81–82, 86 BBP Software (software, Web site), 63 beam splitter, 275 believability, 38 best boy, role of, 104 binoculars, 158 black and white films, 11 black comedy, 21 Blair, Linda (actress), 282
•C• cable television, media rights for, 303 call backs, 124 call sheets, 100 camcorders, 150, 155, 166, 189 cameos, 60 camera(s) creating effects in, 265, 275–278 depicting movement of, 135–136
Index digital camcorders, 11–12 focusing, 103 formats in millimeters, 155 moving, 228–230 positioning, 134–135 selecting, 147–154 speeding up for slow-motion, 273 steadying, 229–230 testing, 337–338 camera magazine, 149 camera reports, 100 Canada, 89–91, 302 Cannes Film Festival, 321 Cannes Film Market, 306, 319 Carrey, Jim (actor), 210 cast. See also actors auditioning, 122–124 finding, 115–118 insurance, 65–66 introduction, 15, 115 salaries, 59 screening, 119–122 selecting, 124–125 synopsis outline of, 71 casting, importance of, 201 casting director, 109, 116–117 catering, 62 cattle call, 118 CCDs (charge-coupled devices), 168 CD label kits, 249 cellphones, checking, 339 celluloid film, 11, 147 Century Optics, LCD Magnifier, 151 certificate of insurance, 94 CFL (Compact Fluorescent Light), 174 CGI (computer-generated image), 24, 29, 266 character development, 39, 206 characters backstories of, 203 introversion or extroversion of, 198 numbering, 52 pre-drawn for storyboards, 138 preparing actors for, 198 rehearsing, 202–203 charity event, organizing, 336 cheating, 209 Chef’s Diet (company), 214 chroma key process, 96 Cine Gear (exposition, Web site), 18 Cinegals light control filters, 170, 176 Cinema Scout (Web site), 84 cinematographer, 102–104, 223 circuits, for lighting, 182 clamps, 181 clapper board, 194 clearances.net (title search/opinion), 68 climax and resolution, 37 climbing, walls, 273–274 clone, making, 248–249 closed captions, 42, 213, 294 closed circuit television, 303 close-up shots, 158, 207, 226 closing credits, 292 clothespins, 181 CobraCrane, 229 color analyzer machine, 247 color balance, 161 color charts, 162 color coding in production strips, 55 color filters, 161 color temperatures, 169–170 color-correcting, a film, 247 colored gels, 176 colorist, 247 Colorlab, 245 comedy film genre, 20–21 comic book film genre, 21 commercial film category, 323 complete buyout, 314 The Complete Film Production Handbook, 79 completion bond, 68 composer, 107–108, 258–259 composite, 248, 268 compositing, 266 computer auditioning, 122 computer effects, generating, 267 computers, editing on, 240–245 concepting, television programs, 31 conflict development, 37, 38–39 consolidating scenes, 50 contact lenses, scleral, 282 contingencies, budget, 59, 65 continuity, 210, 219 continuity person, 101–102 contracts. See distribution, contracts Contracts for the Film and Television Industry (Litwak), 79, 114, 261 converter lens, 158 cookies, 178 copyright, 66, 313 Copyright Office, U.S. (Web site), 41 corporate shield, 76 corporation, setting up, 76–77 countries. See territories coverage, 134, 220, 235 cover-set (backup location), 56, 338 craft services (snack service), 62 cranes, 15, 227, 229
347
348
Filmmaking For Dummies, 2nd Edition
Creative Handbook (Web site), 61 Creative Support Services (CSS), 261 credits animating, 288–289 bartering, 81–82 for crew, 61, 111–112 described, 285 designing, 287–290 for investors, 74 for locations, 86 non-contractual, 293 ordering of, 291–292 preparing without a computer, 289–290 rolling, 290–293 safety of, 292–293 spelling names correctly in, 286–287 timing opening and ending, 290–291 crew contracts with, 113–114 finding, 110 introduction, 15, 97–98 roles, 98–109 salaries, 61–62, 111–113 synopsis outline of, 71 crewnet.com (Web site), 84, 107, 110, 259 crime film genre, 26 critiquing, actors, 206 Croce, Anthony Santa (producer), 148 cross-cutting, 234 crossing the line, 221–222 crystal sync, 186 c-stands, 181 cue sheets, 262–263 cutaways, 220, 234, 235 cutting, 233, 234, 235 cutting-room floor, 237 delivery requirements, 313 Deluxe Labs, 245 demo reel, 102, 121 depth of field, 156, 164–166 description box, in a storyboard, 133, 134 description panel, 137 Dewitt Stern (insurance company), 67 Dfx Digital Filter Suite software, 277 dialogue, 199, 203, 204, 254 dialogue editing, 238, 253 DiCaprio, Leonardo (actor), 203 diffused glass, 179 diffusion, 170 digibeta, 245 digital audio tape. See DAT (digital audio tape) recorders digital camcorders changing the speed of, 276 cost of, 11 described, 147, 150 light sensitivity of, 149 lighting for, 168 recording with, 150–154 simulating film and 24-frame motion, 152 digital cameras, 168, 180, 187, 269 digital consumer video camera, 157 digital field recorders, 187–188 digital files, shooting to, 220 digital filmmaking, 147 digital format, 10–12 Digital Juice (company) Editor’s Tool Kit Pro, 288 Jump Backs (software), 287 music libraries, 260 software from, 243 sound-effects libraries, 256 Web site, 91 digital non-linear editing, 239 digital or electronic credits, 289 digital projection systems, for IMAX, 304 digital still camera, 86, 140, 269, 300 digital tape, 245, 248 digital video, 10–12 Digital Video For Dummies (Underdahl), 3, 12, 240, 242 digital video lenses, 157 digital voice recorder, 188 diopter lens, splitting, 278 directing, 16, 31, 99–100, 102–104, 214 directional microphone, 188, 189, 190 directions, mapping out, 339–340 director, 99–100 guiding actors, 199–200 job of, 197–198, 211
•D• dailies, 246 Daily Variety, 342 dance card. See shot list Dances with Films festival, 322 DAT (digital audio tape) recorders, 187, 256 daychaser (Web site), 51 daylight film, 161, 176 day-out-of-days chart, 56 daytime, 55, 162 deadline, for screenplay writing, 40 deal memo, 61, 116, 126–127 deferred pay, 59, 60, 111 Delaware, incorporating in, 77
Index training as a, 213–214 traits of, 212–213 director of photography, 102–104 director’s cut, 236 Director’s Finder, 228 disclaimers, 301 distance, between actors, 204 distortion, 157 distribution contracts, 312–313 directories, 310 fee for distributors, 314 of films, 297–315 foreign, 305–309 on internet, 31 introduction, 18 pre-selling, 80–81 risk and expense, 28 understanding, 297–298 distributors bookkeeping by, 314–315 designing posters, 299 domestic, 310–311 expenses of, 314–315 finding, 298, 309–312, 319 foreign, 311 presenting a film to, 299–302 Dix software program, 159 documentaries, 30 documentary film category, 323 doing business as (DBA), 79 Dolby Digital 5.1, 264 dollies, 15, 228, 229 dolls, using to plan shots, 219 dolly grip, 105 domestic distribution, 302–303 domestic distributors, 298, 310–311 double exposure, 276 drafting screenplay, 39–41 The Dragon’s Candle (film), 52–53 dramatic film genre, 21–22 Dramatica Pro (software, Web site), 42 dramedy, 22 dubs, 248, 256 dummy head, 280 DV Creator 55 kit, 174, 175 DV Magazine, 343 DV Prompt, teleprompter software, 203 DVD(s), 248, 301, 325 DVD blank media discs, 248 DVD cover, artwork on, 301 DVD duplicator, 248–249, 301 DVD HD format, 305 DVD home entertainment rights, 302 DVD labels, making, 249 DVD player/recorders, 249 DVD screeners, 309, 315, 334 DVD Studio Pro (software), 248 DVDelivery, 326 dvMatte software program, 266 DvRigPro, 230
349
•E•
E&O (errors and omissions insurance), 66, 314 earbuds, 192 Easy Budget Software (software, Web site), 63, 64 eating, during movie making, 214 edge-code numbers, 240 Edirol recorders, 187 edit decision list (EDL), 246, 247 editing on a computer, 240–245 elements of, 234 introduction, 17 linear compared to non-linear, 238–240 on a moviola or a flatbed, 238 picture editor, role of, 107–108 software, 12, 17–18, 241–244 editor, 209, 234–235 The Editor’s Tool Kit Pro, 243, 288 Editroid system, 239 Edmonson, Greg (composer), 259 effects. See special effects electrical circuits, not overloading, 182 electrical power, ensuring access to, 340 electrician, role of, 104 electronic credits, 289 Elliot (character in E.T.), 39 e-mail, 34 Eminem (musician), 27 emotions, invoking, 11 encoding process, 264 end credits, 290 English dialogue printmaster, 264 Enterprise Printers (software, Web site), 57, 93 Entertainment Merchant’s Association (EMA), 305 entertainment trade papers, 34 Entertainment Weekly, 342–343 entertainmentpartners (Web site), 56, 57, 58, 63 enunciation, precise, 208 EP Scheduling (software, Web site), 55, 57, 63, 65 epilogue, 290 equipment, 11, 61–62, 65–68 errors, insuring for, 314
350
Filmmaking For Dummies, 2nd Edition errors and omissions insurance (E&O), 66, 314 escrow account, 78–79 establishing shot, 84, 223, 224, 235 E.T. the Extra-Terrestrial (film), 39 executive producer, 74, 98 exercises, for actors, 204–205 expendables, 181 expenses, of distributors, 28, 314–315 explosions, 279 exposures, 163–164 exterior compared to interior shots, 55, 56 external hard drive, 240–241 extras, 128 extreme close-up, 226 eye for detail, director having, 212 eye light, 171–172 eyes, contacts in, 282 Film Finders service, 309 Film Independent (Web site), 14 film laboratory, 245, 246 film markets, 306, 318–319, 331 film negative, cutting, 246 film noir, 26 film scanning, 306 film stock, 148, 220 film work-print, 246 Filmlook (company), 152 Filmmaker Software (software, Web site), 57, 63 films distributing, 297–315 posters for, 299–300 premiering, 301 pre-selling, 309 presenting to distributors, 299–302 publicity for, 333–336 setting up Web sites for, 335 studying, 213 titling, 285–286 viewing independent, 329–330 writing a synopsis of, 324 filter companies, 159–160 FilterFlex matte box, 160, 161 filters compared to lenses, 277 described, 159–163 special-effect, 277 Final Cut editing software, 162 final cut, finalizing, 237 Final Cut Pro software, 277 Final Cut Studio 2, 243, 253 Final Draft (software, Web site), 43 final mix, outputting, 263–264 Financial core (Supreme Court ruling), 128 financing. See also investors barter/trade, 81–82 budget preparation, 59–65 escrow account, 78–79 finding investors, 70, 71–75 grants, 81 introduction, 12–13, 69 investor contract, 79–80 loans, 81 pre-selling, 80–81 production company, setting up, 75–78 prospectus, creating, 69–71 fire effects, 279 firefighter, assistance from, 95 firewire, 241 first assistant cameraperson, 103 first cut, 236 first feature film category, 323
•F•
FAB (Film Advisory Board), 323 family film genre, 27 family films, film festival for, 322 Famous Frames, Inc., 141 fantasy film genre, 24 fast-speed film, 168 feature films, 28–30 feedback, to actors, 210 Festival of the Unknowns. See Dances with Films festival 50mm lens, 156 Fig Rig, 230 fill light, 172, 173 film color-correcting, 247 determining amount needed, 62 editing, 233–238 fast-speed, 168 insurance for, 66 pacing, 213 types, 11 Film Advisory Board (FAB), 323 film cameras, 147, 148–150 Film Emporium (company), 67, 148 film festivals attending, 334 benefits of, 319 demystifying, 317–319 entering the right, 320–322 schmoozing at, 331 secrets to entering and winning, 320–326 submitting entries to, 309 Film Finances (completion bonding), 68
Index first-aid kit, on set, 339 fisheye lens. See super wide-angle lens The Five C’s of Cinematography (Mascelli), 223 flags, 179 Flash animation, 29 flatbed editing system, 238 flats (soundstage sets), 88–89 Fleishman, Alan (composer), 286–287 Flexdrop2 screen, 268 fluorescent lights, 174 focusing, camera, 103 focus-puller, 103 fog machines, 279 Foley walking, 257–258 fonts, 288 food, providing, 62 foot foam, 193 foot-candles, 168 footsteps, silencing, 193 forcing, perspective, 273 foreign distribution, 305–309 foreign distributors attending international film markets, 306 deals on media rights, 307–308 finding, 298, 305 listing of the best, 311 placing translated title and credits, 294 foreign release, separating tracks for, 264 foreign sales agents, 299, 307–308 formats for film festivals, 325 for outputting, 244–245 formatting a screenplay, 43 Fostex recorders, 187 four-walling, 312 frame rates, 17 FrameForge 3D (software, Web site), 13, 139, 142, 218 frames, identification numbers for, 195 free television, media rights for, 303 free weights, counterbalancing a crane, 229 Freeway software program, 335 f-stops, 163–164, 165, 179 Fuji Film Web site, 148 Fulton, John (special effects), 267 general partnership, 76 generators, portable, 182 genres of film. See also specific genres definition, 19 for film festivals, 323–342 overview, 19–20 ghost, 198, 203, 265. See also backstory giveaways, 335 glare, minimizing, 162–163 glass, 270 global distribution, 297 global positioning system (GPS), 92 God shot, 227 gopher, role of, 107 Gore, Al, 30 Gorilla Production Software (software, Web site), 56, 57, 63, 110 Gorilla program, 322 government incentives, 90–91 grant of rights, 312 grants for financing, 81 grips, 105 gross and net dollars, 313 gross receipts, 313, 314 Gumby and Pokey (animated characters), 28–29
351
•H• hairlight. See back light halogen bulbs, 174 hands. See business hard drive, 62, 187, 240–241 hard light, 171 hazeltine machine, 247 HD monitor, 151 header for breakdown sheet, 52, 55, 58 headphones, 192 headshots, 119 high angle, 135, 226–227 high definition (HD), 10–12, 62, 135, 241 high shot, 229 high-concept ideas, 38 HMI (halogen metal iodide), 162, 175 holdback, 304 Hollywood Creative Directory (Web site), 45, 305, 310, 344 Hollywood Distributors Directory, 344 Hollywood Edge sound-effects company, 256 Hollywood Goes to Las Vegas (film), 30 Hollywood Music Industry Directory, 344 The Hollywood Reporter, 259, 310, 341 Hollywood Representation Directory, 344 Hollywood Wiretap (Web site), 14
•G• gaffer, 104, 181 Garrison, Larry (author), 3 gels, 161, 176 GenArts, 277 General 6000 Series sound package, 255
352
Filmmaking For Dummies, 2nd Edition
Home Media Expo, 305 Horn, Alan (studio head), 250 horror film genre, 22–23 Hugo Dunhill Mailing Lists, Inc. (Web site), 72 humor, in dramatic films, 22 searching an actor’s name on, 330 showcases on, 330 streaming via, 298 Internet Movie Database (IMDb) (Web site), 14, 116 interstitials, 31 intervalometer, 277 investors. See also financing contracts with, 79–80 escrow account for, 78–79 finding, 70, 71–75 introduction, 12–13 invitations, printed, 301 Io HD, from AJA, 245 Iomega, hard drives from, 240 iris, of the camera lens, 163 ISO (International Standards Organization), 149 iStopMotion (software, Web site), 29
•I• icons used in book, 6 idiosyncrasies, of characters, 198 iDVD (software), 248 illumination, changing, 170–171 image color, correcting, 247 images, 159, 270–271 imaginary line, 221 IMAX projection system, 304 IMDBpro (Web site), 330 iMovie non-linear editing software, 242 improvisation, 205 incandescent (tungsten) light, 174 incidental light meter, 179, 180 inciting incident, 36–37 An Inconvenient Truth (film), 30 incorporating, 76–77 The Independent (Web site), 14 independent contractor, hiring crew as, 112–113 The Independent Feature Project (Web site), 14 independent films, 10, 324, 329–330 index card system for drafting screenplay, 39 IndieTalk (Web site), 14 indoor film, 176 industrial films, 32 injuries, preparing for, 339 InkTip (Web site), 35 insert, 221 Instant HD (software), 18, 244 insurance, 65–68, 94 intensity, of light, 169 interchangeable lenses, on camcorders, 155 interior compared to exterior shots, 55, 56 interlace, 150–151 The International Family Film Festival, 322 International Standards Organization (ISO), 149 Internet checking access before filming, 339 distribution on, 31 media rights for, 303 promotion on, 72, 121 sampling music via, 261 screenplay registration, 41 screenplay sources, 34
•J•
Jackson, Peter (director), 153 joint venture, 78 Jump Backs (software), 243, 287 jump-cut, 220, 222, 234
•K•
Kelvins, 169–170 key light, 172, 173 Kish Optics, 228 kit fee, 112 Kodak, 148, 149, 162 Kona video cards, 245 Kyocera Finecam, 86, 269
•L• languages, dubbing, 308–309 lapel microphones, 191 large image projection, 304 launch party, 198 lavalieres, 191 Law of Threes, 39 lawyers, performances by, 201 layering, special effects, 266 LCD Magnifier, 151 LCD screen, of a camcorder, 151
Index
Lee Filters (company), 160 legal issues company structure, 75–78 contracts with crew, 113–114 minor cast members, 126 optioning rights to a novel, 35 Legalzoom (Web site), 77, 79 lens filters, 159–163 lenses, 155–158, 277 Letraset, vinyl stick-on letters, 289 letter of interest, 71, 127 letterbox, 135, 154 Letus35 adapter, 156 Lewis, Jerry (actor), 150 liability issues, 66, 76–77 licensing fees, 262, 307–308 light(s) controlling intensity of, 178–179 experimenting with, 167 Kelvin ratings of, 169–170 painting with, 172–173 plugging in, 182 light meters, 179–180 light of day, filming, 176 light sensitivity, of film, 149 light sources, color correcting, 176 lighting described, 167 equipment, 174–181 introduction, 15 jargon of, 168–172 kits, 175 setup, 172–173 for a shot, 132 in storyboard panels, 137–138 supplementing, 182 limited liability company (LLC), 77 limited partnership, 76 line of action, 221 linear editing, 238–239 lines, reading between, 204 lining a script, 50, 51 listening patterns, 188–189 Litepanels Micro, 171, 172 Litwak, Mark (author), 79, 114 LLC (limited liability company), 77 locations backing up, 338 budget and schedule, relation to, 54 computer generated, 92–93 deals and incentives, 54 establishing, 83–86 inside the U.S., 89–91 introduction, 14, 83 manager, 84 scheduling, 56 scouting, 84, 109, 338 second-unit shoots, 95–96 securing, 93–95 soundstages, 86–89 in storyboard panels, 138 locked picture, 237 long shotgun, 190 long-form agreement, 127 looping, 196, 254 low angle, 134, 227 Low Budget Agreement (SAG), 60 Lowel Lighting (company), 174, 175 lower thirds, 288 low-light situations, 168 Lucas, George (filmmaker), 10, 140, 152, 236, 239, 267 lux, 168, 169
353
•M•
Macbeth color chart, 162 made-for-TV movies, 30 magazines, 34, 270–271 Magic Bullet Frames (software, Web site), 12, 17, 91–92, 152, 244, 307 Magic Bullet Looks (software), 244 main titles. See title(s) make-up, 266, 279–283 make-up person, role of, 107 Mandel, Howie (comedian), 332 maps, drawing and distributing, 339–340 marketing expenses, 313, 314 master shot. See wide shot (WS) matching, 219, 234 matte box, required by slide-in filters, 160 matte paintings, 265, 266, 269 Maxtor, hard drives, 240–241 MBPS (megabytes per second), 241 mechanical make-up effects, 280 Media Composer software, 242 media rights, 303–304, 307–308 MediaMatch, 259 medic, on set, 339 medium (film, digital), 62, 66 medium shot (MS), 224, 225 memory cards, 62, 151, 187 microphones, 152, 188–191 Microsoft Excel (software), 63, 65 Midland Radio, 192 Miller, David (make-up artist), 280 millimeters, 155 mind, power of, 201
354
Filmmaking For Dummies, 2nd Edition miniatures, 272–273 mini-recorder, recording on, 256 minors in cast, 126 MIPCOM (film market), 306, 319 MIP-TV (film market for TV sales), 306 mixer. See sound mixer mixing board, 184 mockumentary, 30 models, 219, 272–273 Modified Low Budget Agreement (SAG), 60 monitors, connecting to, 151 monologues, 124 moods, 167, 207 morphing, 267 MOS (mit out sound), 195 motion capture, 281 motion pictures. See films motion-picture film cameras. See film cameras movement, in a scene, 208 movie cameras. See camera(s) movie critics, reviews from, 334 Movie Forms Pro (software, Web site), 61, 93, 113 Movie Magic Screenwirter (software, Web site), 43 movie trailer. See trailers (film teasers) MovieMaker Magazine, 344 Movieplan (software, Web site), 70, 79 MovingParts software, 137 moviola, 238 Mr.Dodo stuffed animals, 335 multichannel surround, 264 MultiDisc pop-open reflector disc, 177 Murphy’s Law, 337–340 music, 258–263 music and effects (M&E) track, 254, 264, 308 Music Bakery, CDs, 261 music videos, 32 musical film genre, 27 musicians, hiring, 259 MyDVD (software), 248 MySpace (Web site), 31, 244 negative pickup agreement, 302 negatives, developing, 246 net receipts, 313, 314 net sales, 313 Netflix, 304 networking, at film festivals, 317, 318, 319 neutral density filters, 162 Nevada, incorporating in, 77 newspapers, local stories in, 341 night scene, shooting, 55, 162 noise, scouting locations for, 338 non-contractual credits, 293, 299 non-linear editing, 17, 108, 238, 239–240, 241 non-union actors, contracting, 126–127 normal lens, 156–157 NTSC (National Television Standards Committee) standard, 298
•O• objective acting, 205 Olympus Digital Voice Recorder, 188 omissions, insuring for, 314 omni-directional microphone, 152, 188, 189, 191 “on hold” actors, 56 180-degree rule. See line of action one-sheets (sales-sheets), 109 opening credits, 290, 291–292 opinion, title, 68 optical credits, 289 optical effects, 275 optical track, of a film print, 264 opticals, 266 optioning rights, 34–35 OptiTrack system, 281 order, of shots and scenes, 234 outdoor shoots, 338 outdoors. See exterior compared to interior shots out-of-the-box thinking, 38 outputting, formats for, 244–245 overages, budget considerations, 59, 65 overcranking, a camera, 276 over-rehearsing, 202 ownership of assets, 76
•N•
Nagra analog recorder, 186 name actors. See stars names, in the credits, 286–287 Naturalpoint (company), 281 ND filters. See neutral density filters needle-drop fee, 260 negative cutter, 246–247 negative insurance, 66
•P• pacing, 212, 213, 234 painting, with light, 172–173 PAL (Phase Alternation Line) standard, 298
Index
Palm Springs International Film Festival, 322 Panasonic, 152, 153, 154, 307 panels, 130, 131, 133–134, 137 parking, providing plenty of, 340 parody, 20 Particle Illusion software, 267 partnership, general, 76 pay television, media rights for, 303 payment terms, 313 PayPal, 143 pay-per-view, media rights for, 303 PDF file format, 43 pen name, 46 People Magazine, 343 performance, robotic, 208 performance rights organizations, 262 period pieces, 20 periodicals, listing of, 341–344 permits for location, 94 perpetuity, in, 127, 128, 313 Personal Director’s Finder, 228 personality, injecting, 202 perspective, forcing, 273 Petrie, Donald (director), 203 Photoflex, 170, 171, 177, 268 photographs, 140, 300, 324–325 physical expression, 205 Picture Book (artists reference guide), 140 picture editor, role of, 107–108 Pink Panther, animation credits, 288 pinpoint lighting, 272 PIP Printing, 301, 334 pitching a screenplay, 45–46 PL (positive lock) mounts, 157 PlanMagic (software, Web site), 70 plates, background, 266, 269 Players Directory (list of actors, Web site), 118 points, 111 Pokey (and Gumby), 28–29 polarizers, 162–163 police, assistance from, 95 positions, running list of, 286–287 possessory credit, 292 posters, 299–300, 315 postproduction, 251–254, 266 postproduction coordinator, 109 Power Structure (software, Web site), 42 PQ Talking Photo program, 267 predictability, 38 premiering, films, 301 premiums, 304, 335 pre-selling, a film, 309 presence track, 195 press release, 333 pre-thought, 208 Primera Disc Publisher SE DVD burner, 249, 301, 325, 334 printmasters, 263, 264 Pro Tools software, 252–253 Pro8mm (company), 148 producer, 98, 100–101 producer’s representative, 310 product placement, 82 production assistant, 107 production board, 50, 54–56 production company, 75–78 production designer, 87, 109 production insurance, 67 production sound mixer, 183 productionhub.com (Web site), 107, 110 ProductionInsurance.com, 67 production-management software, 322 profit projection, 71 progressive scanning, 150–151 projecting (scenic backdrops), 270 projecting (voice), 124, 207 ProMax Systems, 229 promotion, via Web site, 72 promotional flyers, 315 prompting, dialogue, 203 proof of copyright, 313 props, 53–54, 66, 106, 137 prospectus, creating, 69–71 prosthetics, 107, 280 prosumer camcorder, 151 protagonist, 36–37 public domain, 259, 263 public service announcements (PSAs), 32, 324 publicity, 319, 333–336 pyrotechnician, 279 pyrotechnics, 24
355
•Q•
QuickTime file, 244
•R• rack-focusing, 103 Radcliffe, Daniel (actor), 329 radio interview, 334 rain, creating, 271–272 range of focus, 165 Raoul, Bill (author), 88 rates, for artists, 141
356
Filmmaking For Dummies, 2nd Edition reacting, acting as, 205 reaction shots, 233 readings, 123 recans, buying, 148 recoupment, 80 Red Digital Cinema, Web site, 153 Red Giant (software company, Web site), 17–18, 152, 244 Redford, Robert (actor), 321 Reflecmedia kit (chroma key process), 96 Reflecmedia screen process, 268 reflection, minimizing, 162–163 reflective light meter, 179, 180 reflector boards, 177–178 registering screenplay, 40–41 rehearsals, 201–203 Reiner, Rob (director), 250 releases, 128 Reporter. See The Hollywood Reporter re-recording mixer, 252 researching, Web sites for filmmakers, 14 résumés, actors’, 119–121 retainers, 127 reverb, 254 reverse photography, 275–276 reviews, 334 rider, insurance, 68 robotic performance, 208 Rodriguez, Robert (director), 152, 235 Roland CD-2e Recorder, 187 romance film genre, 23 room tone, recording, 195–196 Rosco (company), 170, 176 rotoscoping, 281 rough cut. See first cut royalty, 262 royalty-free music, 260 RSVP: The Directory of Illustration and Design, 141 runaway production, 90 runners, 107 sandbags, 181 Sapphire Plug-ins software, 277 Save the Cat (software, Web site), 42 Scarlet camcorder, 153 scene length, 234 scenery, painting into shots, 269 scenes consolidating, 50 described, 130 enhancing the color of, 247 forgetting, 219 improvising, 205 before opening credits, 290 purpose of, 215 scenic backdrops, 181, 269–270 scheduling breakdown of elements, 50–51 breakdown sheets, 52–54 budget, relation to, 50 introduction, 13 production strips, 54–56 software, 57 stripping down, 56 Schellhardt, Laura (author), 36 schematics, 217–218 Schneider Optics (company), 160 science fiction film genre, 24 scleral contact lenses, 282 scored scenes, 237 screen, widening, 135 Screen Actors Guild (SAG), 60–61, 126, 128, 329 “Screen Copy Only” disclaimer, 301 screen direction, 221–222 screen test, 125 screeners. See DVD screeners screening, 333, 336 screenplays attributes of, 250 described, 214 finding, 33–35 formatting, 43 illustrated versions of, 129–131 introduction, 33 selling, 44–46 submitting to festivals, 324 understanding, 215 visualizing, 216 writing, 36–43 Screenwriting For Dummies (Schellhardt), 3, 36 screw-on filters, 160 scrims, 178 script days, 54 script supervisor, 101–102, 209, 219
•S• safety issues, 24, 67, 95 SAG (Screen Actors Guild), 60–61, 126, 128, 329 salaries, 59–62, 111–113, 126–127 sales agents, 299, 305, 309–312. See also producer’s representative sales-sheets, 109 Samuels, Al (sound mixer), 105 Samy’s Camera, 160, 174
Index scripts. See also screenplays breakdown sheets, 50, 52–54 breaking down for storyboards, 131 lining, 50, 51 making notes on, 218 reading, 199, 213 rewriting or adjusting, 216 script supervisor, 101–102 translating to screen, 214–216 SD (standard definition) video, 11–12 Seagate, hard drives, 240 second assistant cameraperson, 104 second assistant director, 100 second unit shoots, 84, 95–96 Securities and Exchange Commission (SEC) regulations, 74–75 security, overnight, 340 self-discipline and focus issues, 40–41 self-distribution, 303, 312 sell-sheets. See promotional flyers Serkis, Andy (actor), 210 set(s) effects created on, 265 insurance for, 66 set dressing, 54 70mm film stock, 304 shoes, silencing, 193 shoot directing actors during, 206–210 preparing actors before, 200–206 shooting ratio, 62, 220 Short Film Agreement (SAG), 60 short films, 31, 324 shot list, 132, 217 shotgun microphones, 188, 189–190 shots cutting together, 219 defined, 131 evaluating, 132 keeping motion in, 228 list of traditional, 223 matching, 234 painting scenery into, 269 planning, 216–219 silhouette, 177 varying angle and size of, 234 showcases, 319, 330 shutter speed, 164 silent films, watching, 213 silhouette shots, 177 single. See close-up shots 16mm camera, lenses, 156–157 16mm film, 11, 148 skateboard, for a dolly shot, 229 sketching, actors, props, and vehicles, 137 Slamdance Film Festival, 322 slasher film genre, 22 slating, 123, 184, 194 slide-in filters, 160 slow motion, 273, 276 Smartdraw (software), 217–218 SmartSound, Sonicfire Pro, 259–260 Smith, Kevin (director), 332 snoots, 179 snow, creating, 271–272 SOCAN, 262 soft box, 170 soft light, 170–171 software budgeting, 63–65 business plan, 70 calendars, 51 digital enhancement, 12, 17–18 editing, 17 investor and company formation, 79 production board and scheduling, 56 salary agreements, 61 scheduling, 57 screenplay formatting, 43 screenwriting, 20, 42–43 simulating cinema with, 244 stop-motion animation, 29 storyboarding, 13, 138–139 virtual locations, 92–93 writing for genre, 20 sole proprietorship, 75 songs, original, 261–262 Sonicfire Pro (software), 259–260 Sonomic, 256 Sony SDDS 7.1, 264 sound, 152, 186–188, 251–254 sound blankets, 193 sound cart, 191 sound editor, 237–238 sound effects, 255–258 sound elements, 183–184, 237–238, 253–254 sound experience, three-dimensional, 264 sound files, backing up, 196 Sound Ideas, 255 sound mixer, 105, 184–185, 252–254 sound recording, 15 sound reports, 196 sound team, assembling, 184–186 sound waves, recording, 188 soundproofing, 87 soundstage, 86–89 Soundtrack Pro (software), 253 soundtracks, 17, 27, 251
357
358
Filmmaking For Dummies, 2nd Edition spammer, 335 spec script, 36 special effects combining by layering, 266 creating, 265–266, 275–278 special effects (continued) expense of, 24 with make-up, 279–283 scheduling and budgeting, 54 for a shot, 132 storyboarding for, 136–137 technology, 250 wires in, 275 special-effects plates, 269 Spielberg, Steven (director), 130, 236, 272, 288 split diopter lens, 278 spot meter, 179, 180 staff. See crew stage actors, projecting performance, 207 StageTools software program, 137 standard broadcast-quality, 241, 244 standard definition (SD) video, 11–12 standard televisions, safety zone, 292, 293 stars, hiring for a film, 302 statement terms, 313 steadicam, 239 steadying, a camera, 229–230 Stein, Adam (filmmaker), 27 stems, 263 still photographer, 109 stock footage, 91–92, 96 Stock Scenery Construction Handbook (Raoul), 88 Stoller, Bryan Michael (Web site), 31 stop-motion animation, 28–29 story development, 12. See also screenplays Story View (software, Web site), 42 storyboard artist, 137, 140 Storyboard Lite (software), 139 storyboard panels. See panels Storyboard Quick (software, Web site), 13, 138–139 storyboard software, 138–140 storyboarding introduction, 13–14, 129 the opening of a film, 290 overview, 129–131 special effects, 136–137 with Storyboard Quick, 139 storyboards, 129–134, 137, 217 Storylink (Web site), 14 streaming, via the Internet, 298 Student Film Agreement (SAG), 60 StudentFilmmakers Magazine, 344 students as crew, 112 Studio Artist, from Synthetik, 267 studio films, 9–10 studio head, interview with, 250 Studio 2 software package, 243 stunt double, 339 stunts, 24, 109, 130 style, 287, 288 subjective acting, 205 subtext, 198, 204, 215 subtitles, 294 sun, direction of, 177 Sundance Film Festival, 320, 321 sunlight, 162, 175 Super 8 film, 11, 148 Super 8mm camera, 157 Super 16mm, 148 super wide-angle lens, 157, 158 surround sound technology, 264 suspense thrillers, 26 symbolism, 215 synchronization rights, to a song, 262 syncing, the clap with the picture, 194 synopsis, 44, 324 of screenplay, 70 synthesized music, 259
•T• table read, 199 takes, 184, 234 talent, discovering, 329–332 tape formats, for digital camcorders, 150 tapes, gaffer’s arsenal of, 181 Tarantino, Quentin (director), 239 taxes, 76–77, 90, 113 Technicolor (film laboratory), 245 technology, changes in, 250 Teddy: First Dog (film), 37 teeth, 282, 283 telecine (transferring-to-video), 150, 246, 289 telecine operator, 247 telephone filter, 254 telephoto lenses, 155, 156–157, 158 teleprompter, 203 television aspect ratio of, 135 concepting programs, 31 interview to promote a film, 334 licensing fees, 302 media rights for free, 303 media rights for satellite markets, 303 monitors, 151
Index programs, 31 safe areas, 293 storyboard panel, 133, 134 studying shows, 213 Telluride Film Festival, 321 Telly Awards, 323 term, of a distribution agreement, 312–313 territories, 297–298, 303, 305, 308, 313 test audience, 237 testing, the camera, 337–338 textless copy, of credits footage, 294 textless footage, 293 textless version, 309 texturing, of diffused glass, 179 theatrical feature-film storyboards, 133, 134 thecalendarplanner (Web site), 51 35mm film, 11, 148, 244 35mm film cameras, lenses for, 155, 156 3-D computer-generated character, 281 tie-in, 182 Tiffen Company, 159, 229–230, 277 tight close-up, 226 Time Image (stock footage, Web site), 91, 269 time period issues, 20 timecode, 195 timecode numbers, 240 time-lapse photography, 277 timer, 247 title(s) animating, 288–289 designing, 287–290 for films, 285–286 ordering of, 291–292 translated, 294 title houses, 289 title safety, checking for, 292–293 title search, 68, 286, 314 top sheet of budget, 63, 64, 71 Toronto International Film Festival, 321 tracks, 237 trade ads, 315 trade papers, 34, 310 trailers (film teasers), 80, 300–301, 315, 335 trailers (shelters), 95 training films, 32 traits, of a director, 212–213 translation and dubbing, costs of, 308 transporation person, role of, 109 travel, as a distribution expense, 315 traveling matte, 267 treatment of screenplay, 44 triple-threat filmmaker, 197, 292 tripod, 228 Truby’s Blockbuster (software, Web site), 20, 42 trust, between director and actors, 200 T-shirts, designing, 335 t-stops, 164, 179 tungsten, balancing, 161 tungsten coil, 174 tungsten lights, 176 turnaround time, 114, 142 TV. See television 20th Century Props, 53, 87 24-frame progressive technology, 11–12 two shot, 224, 225 two-way radios, 192
359
•U•
Ultra Low Budget Agreement (SAG), 60 undercranking a camera, 276–277 Underdahl, Keith (author), 3 Undershorts (short film series), 31 unions Financial core (Supreme Court ruling), 128 salary considerations, 59, 60, 113 scheduling actors, 56 Screen Actors Guild (SAG), 60–61, 126, 128, 329 unit production manager (UPM), 101 USB cables, 241
•V•
Variety, 310 Vaughan, Suzanne (attorney), 68 vehicles, sketching out, 137 VersusMedia, 259, 261 video, shooting on, 220 video assist, 149, 150 video assist unit, 229 video auditions, 122 video camcorders, 151–152 Video on Demand (VOD), 303 video projectors, 307, 325 video-dubbing company, 248 Videomaker magazine, 342 videotape, editing directly onto, 239 video-to-film conversion, 17 viewfinder, precision, 228 visual reference, storyboards as, 130 visuals, translating script into, 216 voice-over, recording, 184 VT2 Media Design and Communications company, 288
360
Filmmaking For Dummies, 2nd Edition
•W• walkie-talkies, 192 walls, climbing, 273–274 Wang, Wallace (author), 3 war film genre, 25 wardrobe, 54, 66, 106 warming up, actors, 204–205 weather issues, 55, 56, 90, 271–272, 338 Web sites. See also specific Web sites actors’, 121–122 emailing and setting up, 335 for film festivals, 320 filmmakers own, 72 resources and services, 14 Weekly Variety, 342 Welles, Orson (director), 278 western film genre, 25 wheelchair, for a dolly shot, 229 white balance, for a digital camcorder, 161 wide lens, 155, 156–157 wide screen, 135 wide shot (WS), 223–224 widescreen format, 154 wild lines, 184, 185 Williams, Robin (actor), 210 Willis, Bruce (actor), 204 windows, for media rights, 303 wipes, 275
wireless microphones, 191 wires, in special effects, 275 Withoutabox (company), 325–326 words, feeling, 208 worker’s compensation, 67 work-lamps, 175 World Wide Web. See Internet Worldfest Houston, 321 writer’s block, 41 Writers Guild of America, 34, 41 Writer’s Store (software, Web site), 43, 56, 57, 63 writerswrite (Web site), 34
•Y•
Young, Emily Mae (actress), 329 YouTube (Web site), 31, 244, 335 yo-yos, for actors, 205
•Z• zed cards, 121 Zero Fee Music, 261 zoom lenses, 158