Introduction
Background of the Project
Today’s society is the age of computers, laptops, cell phones and gadgets, With today’s youth being more in demand and in style for the latest update in technology. It is safe to say that technology is in their hands. Literally with new gadgets popping out almost every month, the android industry is getting bigger, more in demand, thus the demand for new application also increases.
The project team decided to create an android based game entitled ICON SPLASH, to entertain, educate and provide enjoyment to android users. Our game is based on the old card game Pairs - II from the NOKIA 3315 where the user will uncover pictures to find pairs, but use as few tries as possible. In time trial mode, you must find all the pairs before the bomb explodes. To advance to the next level, you must match all the pairs before the dynamite fuse runs out. Use option level to choose the difficulty of the game. This is one of the games that we have used as our basis in creating this game.
The game consists of icons which will be shown on a given time depending on the stage. For a few seconds the icon will appear then fade and another set of icons will be displayed, select the first icons that you saw among the second batch of icons. This will go on to the next stage or until the timer stops which declares the end of the game. The game allows 2 players in which the players will take turns. Every stage has a random set of game (each has a random of five games that the application itself will select) this is done in order for the game not to be cheated, by repeating the stages.
Purpose and Description
This project aims to develop a memory game that is both educational and fun at the same time. This game may help enhance the concentration and memory of the individual.
This game is a memory game by a
Specific Objectives
The goal of this project is to create a game application for an android platform that aims