These rules are taken from the International Carrom Federation For full details please visit the ICF website http://www.carrom.org/ How to Play Two, three or four people can play. In singles, your opponent sits across from you; in doubles, you play opposite your partner. With three, you can play for points (blacks count one, whites count two, the queen counts five.) How to arrange the pieces on the board Line up the double whites to aim 'dead-on' into a corner pocket. Whoever plays first, or breaks, is always white. The object of the game is to sink all of your pieces, using the heavier 'striker', in any of the pockets before your opponent. Your turn continues as long as you keep sinking your pieces - luck shots count and all combinations are permitted. When placing the striker on the board to shoot, the striker must touch both 'base lines' (see left diagram), either covering the red circle completely, or not touching it at all. The striker may not touch the diagonal arrow line. Shooting styles are very personal - whichever 'grip' works for you is fine as long as you 'flick' the striker and don't push it. Generally, it's best to orient your body in order to see the line of your aim while shooting comfortably; you may not move or leave your chair. For forward shots, you can use your index finger, middle finger, or even the 'scissors' shot (right). Tip on technique: Before shooting, try touching the striker with your fingernail, to be sure that it's really on line. This will improve your accuracy and prevent you from hurting your finger. For 'back-shots' you may only use your thumb or the scissors technique. No part of your body, except your hand, may cross the imaginary diagonal line (wrong in illustration) nor may your elbow protrude over the frame in front of you. Even your feet or knees my not leave your quadrant. The red piece, or 'queen,' can be pocketed at any time after sinking your first piece but must be sunk before your last one. After
These rules are taken from the International Carrom Federation For full details please visit the ICF website http://www.carrom.org/ How to Play Two, three or four people can play. In singles, your opponent sits across from you; in doubles, you play opposite your partner. With three, you can play for points (blacks count one, whites count two, the queen counts five.) How to arrange the pieces on the board Line up the double whites to aim 'dead-on' into a corner pocket. Whoever plays first, or breaks, is always white. The object of the game is to sink all of your pieces, using the heavier 'striker', in any of the pockets before your opponent. Your turn continues as long as you keep sinking your pieces - luck shots count and all combinations are permitted. When placing the striker on the board to shoot, the striker must touch both 'base lines' (see left diagram), either covering the red circle completely, or not touching it at all. The striker may not touch the diagonal arrow line. Shooting styles are very personal - whichever 'grip' works for you is fine as long as you 'flick' the striker and don't push it. Generally, it's best to orient your body in order to see the line of your aim while shooting comfortably; you may not move or leave your chair. For forward shots, you can use your index finger, middle finger, or even the 'scissors' shot (right). Tip on technique: Before shooting, try touching the striker with your fingernail, to be sure that it's really on line. This will improve your accuracy and prevent you from hurting your finger. For 'back-shots' you may only use your thumb or the scissors technique. No part of your body, except your hand, may cross the imaginary diagonal line (wrong in illustration) nor may your elbow protrude over the frame in front of you. Even your feet or knees my not leave your quadrant. The red piece, or 'queen,' can be pocketed at any time after sinking your first piece but must be sunk before your last one. After