One of the major reasons why the crash of 1983 occurred was because of the mass production of video games in America. There were too many consoles, and none of them was high tech enough to remain in the market. Besides from that, they were just too expensive for families that they opted to not buy them (Oxford). There was no point of buying these video game consoles, each and everyone of them did the same thing and they were expensive. Once again, even without video games, these industries have still managed to let players bond. They didn’t bond by playing, but by sending players to another type of gaming. At the time of the video game crash, while gamers kept walking away from major console companies like Atari, computers began to take a stand once again. They were seen as cheaper and more reliable option than consoles, so gamers began to take their business to the realm of computers. Many companies took advantage of the gameless families and would sell their computers off the idea that it would entertain and prepare children for the future (Oxford). Computers began to take advantage of a gameless America and began to spread all around, competing with arcades, instead of consoles. In a sense, video games were going backwards, and the people didn’t complain. They were satisfied to be playing video games, even if it was different …show more content…
This is because the sales and distribution of video games have allowed people to benefit from video games, rather than being detrimented from them. Gaming Centers have been present in the U.S. for so long, that they’ve become a part of society. They have become a part of American households, American families, and friendships. Even with the time gap of their creation, new or old, their ability to make video games have proven to be crucial in the social lives of many Americans. Frank N. Magid Associates, Sony Computer Entertainment America research firm, conducted research looking into the emotions of American video game players and their families, most of them believe that playing video games, especially on console, is a cheaper way to have some family time (Grubb). Although it’s not the store the families are having fun in, they have to manage to reach families by their distribution of video games. Video games are a cheap way for families to obtain entertainment, even if it’s expensive at the moment, it’s an investment that is taken in order to bond with family. That’s essentially what every gaming center does, with the exception of arcades, these places impact families indirectly through their video games. When it comes to teenagers, they have a different reason to play video