When you write programs, you work with data in three different forms: ____.
a. variables; literals, or unnamed constants; and named constants
The priming read is an example of a(n) ____ task.
a. housekeeping
A ____ variable is not used for input or output, but instead is just a working variable that you use during a program's execution.
c. temporary
A ____ read is an added statement that gets the first input value in a program.
d. priming
____ is where a variable's data type or other information is stored as part of the name.
c. Hungarian notation
With a(n) ____, you perform an action or task, and then you perform the next action, in order.
d. sequence structure
A variable's unknown value is commonly called ____.
c. garbage
The do loop is a variation of the ____ loop.
b. while
In older languages, you could leave a selection or loop before it was complete by using a ____ statement.
c. go to
A(n) ____ is similar to a variable, except it can be assigned a value only once.
c. named constant
____ is the process of paying attention to important properties while ignoring nonessential details.
c. Abstraction
Programmers say that variables and constants declared within a module are ____ only within that module.
b. in scope
The following pseudocode is an example of ____. if conditionA is true then do stepE else do stepB do stepC do stepD endif a. nesting
The process of breaking down a large program into modules is called ____.
b. modularization
Programmers refer to programs that contain meaningful names as ____.
a. self-documenting
Attaching structures end to end is called ____ structures.
b. stacking
An ____ is most often represented by a three-sided box that is connected to the step it references by a dashed line. c. annotation symbol
As programs become larger and more complicated, the need for good planning and design ____ .
d. increases
Programs that use _____ code logic are