Violence is social phenomenon that has and always will be part of our human behavior. Individuals have a choice over violence and for some they are able to channel these feelings into a nondestructive outlet. Others, like the two students who shot twelve people in the Columbine High School Massacre, it exhibits a frightening lack of control. There are many influences and outside factors such as gaming, music and psychological processes that lead to violence. Violence is an option that one can choose and therefore is part of our individual responsibility but it will always be an inevitable feature of human relationships.
For many people, obedience is a deeply ingrained behavior tendency, indeed a potent impulse overriding training in ethics, sympathy and moral conduct (Milgram). Like obedience, humans are also ingrained with emotions such as anger. Anger is part of the biological reaction to danger and when it comes down to life or death, we are prepared to stand up and fight. It is a part of human instinct when it comes down to the fight or flight response but of course it is down to our own individual responsibility. But it is also our duty to find a sensible and rational outlet to channel our anger.
As professor Mike Anderson said at the Lecture 1/ Week 7 “ Violence is a natural part of early human social systems”. Whether it is domestic violence within the home to globe-spanning wars, violence is an inevitable feature that we carry. There are many possible causes and explanations for individual violence such as games, music, depressions, and empathy but in my opinion people who do not have the skill to manage their anger cause violence.
An issue that has become increasingly evident in our society today is whether violent video games can cause an individual to show increased aggression. The lecture in week 5 focused on the impact of violent video games on our society today and the potential effects it had on an