One of my favorite games of all time is Super Mario RPG: Legend of the Seven Stars for Super Nintendo. Super Mario RPG took my favorite characters from the Super Mario Bros game and put them into a role-playing game, my favorite genre of video game. This combination worked wonders for me and I love this game. Warcraft III: The Frozen Throne is one of the harder games that I have played and I don’t particularly like it. It is a real-time strategy game on the PC; the strategies it takes to win are ridiculous. If I build up my defenses as much as I can before the enemies’ tiny scouting party arrives I get slaughtered, but if I send in just a few warriors as soon as I can, for some reason, I can occasionally win. I don’t …show more content…
Warcraft III’s most popular style of play is internet multiplayer. If you play over the internet against other humans, however, and do not have years of experience with this game, you will lose. I played endlessly against others on the internet, and never won. Koster explained the same problem in A Theory of Fun, “Repeated failure is a predictable cycle, and rather boring.” (Koster 6). After countless losses, Warcraft III had lost all of its appeal to me and I moved on to another game. Mario RPG hardly got boring though; I had a much higher chance to win, which made me want to play it more …show more content…
You took your turn attacking and then the enemy went. It was all cartoonish and fun, but you couldn’t just play around with the attack turns you were given or else defeat would be assured. The same was present for Warcraft III. Players in all games must give it their all to win; Koster says this as, “Most games encourage demonizing the opponent, teaching a sort of ruthlessness that is a proven survival trait.” (Koster 68). If you let up on your opponent in either one of these games you would lose. This ruthlessness, as Koster describes it, was an essential part of