On the one hand, some types of games can be very intelligent and may contain huge educational potential which can encourage their skill, concentration and inspire them to learn new things. If children use computer game from their childhood age, they are familiar with most of the function of computer; this will be very helpful for their future career. Another advantage is that there are lots of interesting features in computer, no child feel bore and alone using computer.
On the other hand because of interesting features and different types of games in computer, firstly children become too much dependent on it. They spend their most of the time using computer games as a result they lose their interest on daily activities like their school homework and also forget to meet with their friend and colleagues. Secondly, some video games can be very aggressive in nature so these video games are usually highly addictive and easily available on internet. Moreover continuous use of computer game can be damaged both eyes and physical posture of the children.
To sum up, there are lots of merits of using computer game however in my opinion; children don’t spend their whole time on computer. Parents should also care about their schedule for computer game.
Computer games are indisputably popular among teenagers. Because of their widespread use, many studies provide data on the short- and long-term effects of regularly playing computer games. Some studies conclude there is a link between playing violent video games and tendencies towards violent behavior. Increasingly, the social element to playing computer games affects how teenagers interact with peers. Playing computer games has also been shown to improve problem-solving skills and increase adeptness at using technology overall. But an addictive aspect to many games suggests that playing in moderation is critical.
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An online game is a game played over some form of computer network. This almost always means the Internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.
The rising popularity of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Internet began to shift from a data/information spectrum to also offer on-demand entertainment. This revolution paved the way for sites to offer games to web surfers. Some online multiplayer games like World of Warcraft, Final Fantasy XI and Lineage II charge a monthly fee to subscribe to their services, while games such as Guild Wars offer an alternative no monthly fee scheme.
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