COMPUTER GRAPHICS
SYLLABUS
CHAPTER 1 INTRODUCTION
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What is Graphics
Elements of a Graphics work station.
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Video display devices
Random Scan System & Raster Scan System, Input devices
Graphics Software, co-ordinate representation, fundamental problems in Geometry.
CHAPTER 2 ALGORITHMS
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Line drawing algorithm, DTA algorithm, Presentian’s
algorithm, frame buffers, Circle & ellipse generating algo, midpoint circle alg., midpoint
ellipse algo, Polynomial & spline curves
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inside, outside text, scan, line, file of curved boundary areas, Boundary fill algo, flood fill algo, characters generation attributes of
lines, curves, filling character, etc.
CHAPTER 3 GRAPHICS PRIMITIVES structure, display file algorithms.
The display file interpretes, display file
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CHAPTER 4 ATTRIBUTES OF OUTPUT PRIMITIVES
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Line attributes colour
attributes, file attributes and character attributes.
CHAPTER 5 GEOMETRIC TRANSFORMATION
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Matrices, scaling transformations,
(sine & cos rotation), homogeneous rotation & translation, Rotation about on arbitrary
point, inverse transformation.
CHAPTER 6 2-D VIEWING
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Viewing pipeline, viewing co-ordinates reference frame,
window to view part co-ordinate transformation, 2-D viewing function, clipping operations, port clipping, line dipping, Sutherland / Cohens line clipping algo, polygon clipping algo,
Sutherland/Hodgeman polygon clipping algorithm.
CHAPTER 7 3-D CONCEPTS
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3-D Display methods, parallel projection, perspective
projection, visible line and surface identification, Bergier Curves & V spline curves.
CHAPTER 8 VISIBILITY Z BUFFER ALGORITHM
CHAPTER 9 Computer Animations, design of animation sequence, Raster animations, morphing motion specification, kinematics & dynamics.
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* INTRODUCTION TO COMPUTER GRAPHICS *
INTRODUCTION What is Graphics?
Elements of a Graphics work station.
Video display devices ñ Random Scan System & Raster Scan System, Input devices ñ
Graphics Software,