Rafael Cabredo
Your speaker… Rafael Cabredo
• Faculty at De La Salle University • Research interests:
– AI in Computer Games – Graphics – Game Development
• Contact info:
– cabredor@dlsu.edu.ph
Emerging Technologies for Philippines 2020 R. Cabredo, DLSU, College of Computer Studies
What will I talk about?
Artificial Intelligence in Computer Games
Emerging Technologies for Philippines 2020
R. Cabredo, DLSU, College of Computer Studies
Key questions
• • • • Why study computer games? Why study AI in games? What kind of research is involved? What has been done in this area?
– Local research – International research
Emerging Technologies for Philippines 2020
R. Cabredo, DLSU, College of Computer Studies
The Computer Game Industry
But first,
How many of you play computer games during your free time?
Emerging Technologies for Philippines 2020
R. Cabredo, DLSU, College of Computer Studies
The Computer Game Industry
1st games (~50 years ago)
Pong from Atari (2 players)
10 years later
Pacman AI for Ghosts
2000
Motion capture High level design 3D animation Large-scale terrain MMOG
Emerging Technologies for Philippines 2020
R. Cabredo, DLSU, College of Computer Studies
Some facts…
• 50% of all Americans age 6 and older play computer and video games • The average age of a game player is 29 years • 92% of all games are purchased by adults • 43% of game players are women • 60% of frequent gamers play with friends
Emerging Technologies for Philippines 2020 R. Cabredo, DLSU, College of Computer Studies
Some facts…
• There will be 131M online gamers worldwide in 2006 (DFC Intelligence Report)
Emerging Technologies for Philippines 2020
R. Cabredo, DLSU, College of Computer Studies
Impact on Economy
• Total Gamers = 430M in 2003 (1/4 are online) • Over US$ 20B compared to US$ 70B in movie industry • EA, 4th largest software company in 2003 • In the Asia