Summary so far:
– many so-called human errors are actually errors in design – human factors became important as human performance limitations reached when handling complex machinery
You will soon know these important concepts for designing everyday things
– perceived affordances – causality – visible constraints – mapping – transfer effects – idioms & population stereotypes – conceptual models – individual differences Slide deck by Saul Greenberg. Permission is granted to use this for non-commercial purposes as long as general credit to Saul Greenberg is clearly maintained. Warning: some material in this deck is used from other sources without permission. Credit to the original source is given if it is known. Saul Greenberg – why design is hard
Perceived Affordance
The perceived properties of the object that suggest how one could use it
chairs are for sitting table for placing things on
knobs are for turning
slots are for inserting handles are for turning
buttons are for pressing
switch for toggling
computer for…
Saul Greenberg
Many concepts in this section are adapted from Don Norman’s book: The Design of Everyday Things
1 - Design of everyday things
Perceived Affordances
Product design
– perceived affordances:
• design invites people to take possible actions
– actual affordances:
• the actual actionable properties of the product
Problems occur when
– these are not the same, – people’s perceptions are not what the designer expects
In-depth discussion available at www.jnd.org/dn.mss/affordances-and-design.html
Saul Greenberg
Perceived Affordances
Mirrors for not touching
Knobs for turning Handles for lifting
Surface for placing transparencies
Saul Greenberg
2 - Design of everyday things
Perceived Affordance Problems
Mirrors for not touching people don’t reposition image
Knobs for turning
Handles for lifting
focus or image position?
bends frame, focus