Mike Wilman, Southampton Solent University UK, mike.wilman@solent.ac.uk
Deborah Wilson, Winchester School of Art, University of Southampton & The Talking Walls UK, debs@goclearthinking.co.uk
Abstract
The intention of this paper is to present an application that is being developed for small screen devices in which a user can personalise content to suit their interests and learning preference. The Talking Walls® is an adaptable multimedia template application for heritage sites, museums or historical buildings. Users are able to visually explore and navigate where they are visiting via a mobile phone / handheld device, or a kiosk / DVD and online, learning about the history of a specific place / space / object, and how this has changed over time. This research explores the behavioral factors affecting how children and adults want to use hardware and software to navigate their way around content and the space. The KubeMatrix™ holds the information and material together as a content tool. This is a unique concept; it acts as a navigational tool, representing time and space, content and links in a 4-dimensional cube matrix structure, as the interface navigating through the content and enables the user to choose age range and content. Users are able to track their progress, with the KubeMatrix™ indicating the “areas” visited and the routes taken.
Keywords:
user-generated content; mobile devices; navigation; multimedia; heritage.
Introduction
The increasing competitiveness of the global tourism industry demands that heritage sites / museums continually seek to add value to attract visitors and the handheld / PDA tour would appear to be a major key in providing this added value. With examples such as the handheld multimedia tour at the Tate Modern and the Natural History Museum (BARRY
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