that involved more than 14 victims were twice as high between 1966 and 1991 than 22 years until 2013 (Mass Shootings Are on the Rise—and Falling). In short, with the rise of video game sales in United States, the statistics of homicide and crime should have shown an upward trend if violent video games could make people violent in real life; however, in reality, homicide rates have decreased almost 50% since 1991 and crime rates have shown downward trend since 1980s. This, indirectly, further proves that even if violent video games have negative effects on aggressiveness and a tendency of committing crime, it is really insignificant on the population.
that involved more than 14 victims were twice as high between 1966 and 1991 than 22 years until 2013 (Mass Shootings Are on the Rise—and Falling). In short, with the rise of video game sales in United States, the statistics of homicide and crime should have shown an upward trend if violent video games could make people violent in real life; however, in reality, homicide rates have decreased almost 50% since 1991 and crime rates have shown downward trend since 1980s. This, indirectly, further proves that even if violent video games have negative effects on aggressiveness and a tendency of committing crime, it is really insignificant on the population.