Preview

Do Violent Video Games Cause Aggressive Behavior?

Good Essays
Open Document
Open Document
1128 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Do Violent Video Games Cause Aggressive Behavior?
Amanda Cummings
Essay Lesson II

Do Violent Video Games Cause Aggressive Behavior?

How and why does mass media influence aggressive behavior? More specifically, does playing video games cause aggressive behavior? Because children and teenagers spend an increased amount of time each day viewing/playing video games, they are shaping their values, attitudes, and behaviors. For people who do act out aggressively, the results can be deadly. Monthly, the news is filled with blood-chilling accounts of crimes committed due to a copy-cat obsession with violent video games. This paper will present a brief review of literature and reveal the difficulties in answering this question with certainty. For the past 40 years, since the first video games were created, the gaming industry has developed games that would surpass other games before it. Since the late 70’s, when the first two games of “Pacman” and “Space Invaders” were created, video games have changed tremendously over time. Violence was not realistic, blood was not red, and so violence in video games was not incorporated into the new games that appeared on the market. In the early 90’s, video game makers began using much more detail of violence and blood into video games. This caused an increase in violent video game demand and an increase in realistic violent events incorporated into these games. With technology in video games enhanced, the productivity on violent videos games moved up as well. When a game called ‘Mortal Kombat’ was released with a gruesome death seen in the game, the US Congress had to intervene. They told the gaming industry they had to come up with an accurate grading system to rate the games on age-appropriateness and content-appropriateness. This brought on the “Entertainment Software Rating Board.” While rating each video game and posting that rate on them has improved access by small children, teens and young adults can still buy and view very violent scenes. In 2007, there

You May Also Find These Documents Helpful

  • Better Essays

    While many parents scoff at letting their children watch violent movies, they often consent to buying violent video games for their teenagers without checking the industry ratings. Researchers contend that a link exists between violent video games and real-life violence in teenagers and young adults. Violent images don't necessarily create violent children, but gamers learn that violence is an accepted means to solve problems, and they perfect shooting skills as though they were handling real weapons. Even though games can teach children valuable coordination skills, parents and caregivers need to make sure that their children only view age-appropriate content and are made aware of the difference between on-screen actions and socially acceptable behavior in the real world.…

    • 1360 Words
    • 6 Pages
    Better Essays
  • Satisfactory Essays

    People don’t realize that the violence in video games can cause violence in real life. Not all videogames are violent but the majority of them are getting worse as the years go on. In the past 10 years the death rates caused by videogames has gone up.…

    • 428 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Body Paragraphs

    • 933 Words
    • 4 Pages

    In recent years, we’ve heard on the news of youth crime increasing. According to Cheryl K. Olson, M.P.H., S.D., “it is impossible to know exactly what caused these teens to attack their own classmates and teachers … one possible contributing factor is violent video games.” It 's very difficult to document whether video and computer games contribute to violence such as criminal assault. However, we can conduct a study on how violent games may contribute to some types of violence and aggression and to the beliefs, attitudes, and interpretations of behavior that support them. “Another issue is whether and how the effects of video game violence might be compounded by exposure to violence in other media. Cautious interpretation is necessary, since there is always the risk of confusing cause and effect or correlation with causation.” (Nov/Dec 2002). Technology is constantly changing and advancing, with Internet and console gaming, so researchers have to make intervention efforts more resultant, and to focus on which children are at risk of such behavior. We must focus on developing direct educational and policy interventions based on solid…

    • 933 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Video Games Cause Violence

    • 1009 Words
    • 5 Pages

    When the game Mortal Kombat was first released in 1992 and the sudden implement of major blood and violence was seen in the gaming industry many people began to complain because anyone could pick up this game without knowing what they were going to see. This led to the implement and creation of a rating system for video games just like the movies which categorized games with letters and was mandatory for all games to have a rating. The simple ratings are ‘E” for everyone, “T’ for teen and “M” for mature. When purchasing a game that is not suitable for the age a parent has to be present with the child in order for it to be purchased. Many parents still blame video games for exposing their children to violence when their the ones buying it for them and not even checking the game to see of it s safe for their children. The media has focused on these very few games that involve violence and has made them the face of video games without even taking notice of the countless innocent games that are still available.…

    • 1009 Words
    • 5 Pages
    Good Essays
  • Good Essays

    Final

    • 826 Words
    • 4 Pages

    The scientific debate over media violence effect “is basically over”. Researches are now shifting their attention to video games, which have exploded in popularity and are exploding with increasing brutality (Myers). Educational research shows that “video games are excellent teaching tools” (Myers). In 2007 the video-game industry celebrated its 35th birthday. Since the first video game in 1972, we have moved from Ping-Pong to splatter games. By the turn of the twenty-first century, Americans were purchasing some two hundred million games a year, and the average girl was playing six hours a week and the average boy twelve hours (Anderson). In the popular Grand…

    • 826 Words
    • 4 Pages
    Good Essays
  • Better Essays

    All this results in one questions, do violent video games affect the player’s violent tendencies?…

    • 1167 Words
    • 5 Pages
    Better Essays
  • Good Essays

    In today’s ultra-violent media world, approximately 68% of Americans play video games. With one of the most popular video games of 2012 being Call of Duty, it can be argued that it is more than a coincidence that the level of violence in society today has risen at a similar rate to the popularity of these types of video games. Statistics like this may not be proven but cannot be ignored in any studies conducted in behaviour traits, however, the connection between aggression in modern society and the increasing popularity of video games must be deemed more than a coincidence.…

    • 751 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Technology has grown and improved over the past several years. With technology increasing so has the demand for computers, televisions and video games. Video games are electronic games that involve a place where interaction between humans and machines occurs. There are many types of devices used to play video games, for example, X-box, X- box 360, Playstation, Nintendo DS, Gameboy, and WII. With things changing in society teen death and violence has increased. Could violent video game cause behavior problems in children and adults? Did violent video games cause two high school students to kill innocent student. I believe that what you watch on television, the people you hang with, and the games you play can effects one behavior whether negatively or positively.…

    • 784 Words
    • 4 Pages
    Good Essays
  • Better Essays

    Video games have become and increasingly popular pastime since the late twentieth century among adolescents. Violence in video games tends to be very common, and it presents certain political issues. Whether or not violence in the media has an effect on teenagers has been a consistent controversial topic in modern society. Certain studies tend to show positive correlation between the aggression levels of teenagers who play violent video games, while other studies do not. Supporters of the theory that violent video games increase aggression in adolescents use results from studies that show these trends. People who disagree with this idea would say that these studies are circumstantial or simply coincidental. Although this type of research cannot be proven entirely, enough…

    • 1771 Words
    • 8 Pages
    Better Essays
  • Good Essays

    Video games have recently become a controversial topic, in regards to understanding if violent video games can cause aggression and violent behavior. Hundreds of studies, as to violent video games, have been tested on children, bullies and even criminals to find out if there is a connection between violent video games and bad behavior. Although most people believe that violent video games do cause aggression in behavior, because of such events like murders, criminal acts and personal experience in the past history, I disagree that there is no connection between videogames and violence in a person's demeanor.…

    • 1191 Words
    • 5 Pages
    Good Essays
  • Best Essays

    In 1972, the Surgeon General issued the following warning on violent TV programs: "It is clear to me that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action…there comes a time when the data are sufficient to justify action: that time has come” (Steinfeld, 1972). Since the time that video games began to dominate the market, media has been investigated as one of the major sources of malevolent behaviors in society. “In the years since this Surgeon General warning was issued, hundreds of additional studies have shown a link between violent media exposure and aggression”(Anderson& Bushman, 2002).Although this warning related to television, it is a wonder if these same negative effects could be present in the use of violent video games. With all of the violence occurring in and surrounding schools in this current day, it is possible that violent video games also have a negative effect on the behaviors and interactions of those who use them. In the following, we will discover three different reasons why violent video games have a negative effect on players. Although video games are touted as being responsible to the refinement and advancement of fine motor skills and creative thinking, there are some issues when it comes to violent video games. When compared with television, there are some overlapping concerns. There are some benefits to playing video games over television, however. While video games involve active play, television uses more passive interaction between the player and the media. Information is better transmitted when a person is actively involved with the media being used. For instance, most children would prefer to learn a new skill or…

    • 2000 Words
    • 8 Pages
    Best Essays
  • Satisfactory Essays

    People began to think that the mass shooters were imitating by the video games and saying that the person that committed a mass shooting like the one in the Washington Navy Yard in 2013 was inspired by the games he played (Nguyen 2). However, there is no scientific or medical proof that people can be violent in real life because of video games. Even if someday there will be research that says violent games can make people violent in real life, people can be absolutely sure that it is not as significant as people can see. The statistics by the ESRB shows that there are more than 52% of United States population that play video games, but homicide statistics have also shown downward trends since the 1980s. Furthermore, mass shooting incidents…

    • 240 Words
    • 1 Page
    Satisfactory Essays
  • Good Essays

    The effect of video games on the brain is a research area gaining popularity as the percentage of children and adults who play video games is on the rise. Some people believe violence in video games and in other media promotes violent behavior among viewers. While there is not sufficient data to validate this claim, there are a number of studies showing that video games can increase aggressive behavior and emotional outbursts, and decrease inhibitions. From a few of these studies, and from my own observations of children playing video games, it is quite obvious that the video games do have at least some effect on the behavior of the player. The extent and long range consequences of these behavior changes after one has turned off the video game…

    • 782 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Video Games and Violence

    • 761 Words
    • 3 Pages

    The debates all begin with violent video games contributing to aggressive behavior both in and out of the classroom. Reports show clear evidence that exposure to violent video games increases aggression in terms of behavior, cognition, and effect, including serious real world aggression, and violence. (Kutner, Baer, Beres, Warner, & Nicholi II, 2009).…

    • 761 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    There are lot research showed that violent video make children aggressive, and also examined the amount and content of children’s video game playing in relation with behavioral and academic outcomes. Relationships among playing context, child gender, and parental monitoring were explored. Data were obtained through parent report of child’s game play, behavior, and school performance. Results revealed that time spent playing games was related positively to aggression and negatively to school competence. Violent content was correlated positively and educational content negatively with attention problems. Educational games were related to good academic achievement. Results suggest violent games, and a large amount of game play, are related to troublesome behavioral and academic outcomes, but educational games may be related to positive outcomes. Neither gender nor parental monitoring emerged as significant moderators of these effects.…

    • 251 Words
    • 2 Pages
    Satisfactory Essays