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DOTA Addiction

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DOTA Addiction
ACTION RESEARCH :
“DOTA ADDICTION”

Submitted by:
Maverick V. Francisco

Submitted to:
Prof. Peñaranda

Chapter I : Introduction

Playing games is a natural part of growing. It’s one way that kids learn to socialize, compete, to fulfil their craving ego, to entertain, to have fun and sometimes to escape from depression. Computer and online games, in most instances, are no more dangerous than other games, which kids play outdoors. But sometimes, computer and online games with the touch of modern technology, it become more than just play. They become an addiction. And when they become an addiction, it will be hard for the parents and to them to end what has been started. Computer games are slowly arousing and it is one of the things that bring the negative effect. Many people are playing and having so much fun with this that can be a form of entertainment.

One of those addicting games is Defense of the Ancients (commonly known as DOTA) is a real-time online or LAN strategy computer game composing of two to ten or twelve players where you can choose from over ninety unique characters you can play on. It requires focus, strategy, quick hands and quick thinking when you are in difficult situations. The objective of the scenario is to destroy the opponent’s “Ancient”. The two ancient teams are heavily guarded structures at opposing corners of the map.

The game is very popular in the world; in the Philippines and Thailand. It is also one of the most well-known computer games being played in Sweden and other Northern European countries. By these reasons, the popularity of this game has increase over time not only with these countries being mentioned but it has been getting more popular all over the world.

As DOTA arises, many issues also arise. It may be about on relationships, peers, foes, and most especially, education. Many critics worldwide are arguing about the real effects of playing DOTA considering that many

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