Research
In
Technical Writing
“Effects of Online gaming to the 2nd year IT College students of lyceum of Alabang”
Submitted by: Villano, Novain Rai
Lanuza, Zeus
Leyte, Junany
Salazar, Leemar
Submitted to:
Mrs. Buluag
Introduction
Many students are now getting addicted on online games. Most of them are high school to college students. It can be a conflict on their studies and also to their family. This game commits a failure of students to their school subjects. For this situation to stop, we need to combine effort of peaceful family practices, school programs, and available jobs for teens.
Effects of Online gaming to the 2nd year IT College students of lyceum of Alabang
Online game is a video game played over some form of computer network, using a personal computer or video game console. This network is usually the internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the internet and the growth of internet access itself. Online games can range from simple text based environments to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.
“Online gaming is a technology rather than a genre, a mechanism for connecting players together rather than a particular pattern of game play.” Online games are played over some form of computer network, typically on the Internet. One advantage of online games is the ability to connect to multiplayer games, although single-player online games are quite common as well. A second advantage of online games is that a great percentage of games don’t require payment. Also