Preview

Effects of Online Gaming to the Academic Performance of High School Students

Satisfactory Essays
Open Document
Open Document
328 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Effects of Online Gaming to the Academic Performance of High School Students
St. Mary’s Academy of Carmen
Carmen, Cagayan de Oro City
PAASCU Accredited

“Computer Gaming Effects to the Academic Performance among High school students”

A Research paper presented to Ms. Malou B. Cagalitan

In partial fulfillment of the requirements in English 10

Valerie G. Maurin
10-Charity
February 27, 2012

Outline I. Introduction A. Significance of the Study B. Objectives of the Study 1. Objective 1 2. Objective 2 3. Objective 3 C. Scope and Limitation D. Methodology II. Discussion A. Result of Objective 1 B. Result of Objective 2 C. Result of Objective 3 III. Summary and Conclusion A. Result of Objective 1 B. Result of Objective 2 C. Result of Objective 3 IV. Bibliography V. Definition of Terms

I. Introduction
The internet and online gaming industry has grown considerably over the past decade. As the advent of internet occurs, online gaming is undisputedly popular to the students and that online gaming has become high school students’ favorite leisure choice. Most of the High school students in these times are seen on internet sites and spending their money for them to be ready on their battle online. Because of this widespread, parents and educators are concerned about the doable effects on the academic performance among high school students. The most common question discusses about how it affects the academic performance of the gamer. Not surprisingly, gaming culture has become a polarizing force in our society, as well.

A. Significance of the study
We know that playing online gaming is part of the high school students past time to hang out with their friends. This research paper is made for the reason that online gaming of high school students are rampant now a days, and that we may know the upshot of their online gaming to their academic standings. As they continue on playing, we may know how it affects their performance in school.

B.



Bibliography: V. Definition of Terms I. Introduction The internet and online gaming industry has grown considerably over the past decade. As the advent of internet occurs, online gaming is undisputedly popular to the students and that online gaming has become high school students’ favorite leisure choice. Most of the High school students in these times are seen on internet sites and spending their money for them to be ready on their battle online. Because of this widespread, parents and educators are concerned about the doable effects on the academic performance among high school students. The most common question discusses about how it affects the academic performance of the gamer. Not surprisingly, gaming culture has become a polarizing force in our society, as well. A. Significance of the study We know that playing online gaming is part of the high school students past time to hang out with their friends. This research paper is made for the reason that online gaming of high school students are rampant now a days, and that we may know the upshot of their online gaming to their academic standings. As they continue on playing, we may know how it affects their performance in school. B. Objectives of the study The researcher’s intention is to know the reason

You May Also Find These Documents Helpful

  • Best Essays

    The purpose of this study emphasizes on both, the positive and the negative impacts of playing video games on the teenagers. Over the last 30 years video games have made an impact on the way teenagers spend their leisure time. This research hypothesizes that social interaction, psychological, in particular aggressive behavior, health and academic performance is greatly affected by the extensive use of video gaming. The research proposal is further supported by the literature review of various articles including an article by Brandon T, which states that video games influence the beliefs and self esteem of children. In another article by Steven J Krish, it was proven that a positive relationship prevails between video gaming and self aggression, among the age groups of 11-17. In order to prove our hypothesis, both the primary and secondary research was conducted. The primary research was followed by questionnaires that were distributed among the targeted group and also an interview was conducted with a gaming technical. Our secondary research consisted of various articles. The information narrowed down brought very sensitive issues into the limelight. It was observed that almost 72 % of the teenagers suffered from acute aggression, bad grades and health issues, thus proving our hypothesis correct. However only strategic games were given a positive response as they sharpen the minds of the players but on the whole the negative effects overshadow the positive side of…

    • 5814 Words
    • 24 Pages
    Best Essays
  • Good Essays

    In the 21 century, video games not only available for boys, it is also already become part of the girl’s life style. Although most of the teenagers like to play video games, but playing video games is actually wasting our time. Commonly, video game is story style and continuously. So, we will need a lot of time to finish one chapter or complete a task. Regarding to that, our time to doing our homework or revision becomes less. Students may be scolded by teacher or being demerit for not completing their homework. Finally, the result of the students may be affected.…

    • 468 Words
    • 2 Pages
    Good Essays
  • Best Essays

    In the past few decades, computer and console gaming have proven to be more than just a fad. A recent national survey, conducted by the Pew Internet & American Life Project, discovered that “97% of teens ages 12-17 play computer, web, portable, or console games.” Video games have become one of the most popular sources of entertainment for…

    • 3631 Words
    • 15 Pages
    Best Essays
  • Best Essays

    As a result of the stigmatization video games have received, many people view them as nothing more than entertainment at best and harmful to a child’s development at worst, neither side realizing the hidden assets of video games in relation to learning. For the terms of this argument, video games will be defined as any electronic or computerized game played via a game console, computer or hand-held device. It is unfortunate that the benefits of these games are not largely recognized, especially within the public school system, as the methods used in teaching today’s youth are outdated and are becoming less effective, creating the need for a different methodology. The purpose of this research is to show that although there have been claims of negative repercussions linked to video game play, there is little evidence to support such claims, and that the use of video games can actually help to create the optimum learning environment for children. Integration of game-based teaching into schools could provide a multitude of positive results including an increase in enthusiasm towards learning, greater memory retention and heightened cognitive skills. It is crucial that the school system starts to recognize the numerous benefits which can be obtained from video games; with proper use and approach, electronic gaming is the key to ensuring the children of today will be successful in the modernized world of tomorrow.…

    • 2859 Words
    • 12 Pages
    Best Essays
  • Good Essays

    Video Games Dbq

    • 624 Words
    • 3 Pages

    According to John DiConsiglio between 70% and 90% of teens in the United States play video games and it is said that 5% to 10% of those kids are addicted to gaming, but what about the other 80%? Although people may argue that the internet or video games cause adolescents to have antisocial personalities that isn’t necessarily true for every person. The internet and videogames can have positive impacts on both the world and people’s lives. The internet and both online and video games aren’t detrimental to adolescents’ intellectual and social development because they can be used for educational tools and they allow teens to become more involved in the world around them.…

    • 624 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Gaming both video and computer has become more than a fad, it is a part of life. First generation video game players have now become adult and carry their passion to adulthood. Parents and teachers worry about games having negative effects on children and a great deal has been written about games leading to violent behavior and addiction. However, all is not negative about gaming, studies by leading researchers have shown that video and computer games have many benefits:…

    • 918 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Playing video games affects students’ performance in their duties and make them get low grades in school or even in college. First, they should know hot to manage their time in a good way and not to waste it. At this age, students don’t know what it wrong and what is right and they have a lot of arguments about everything as they want to know and make their parents know that they became adult enough and know how to depend on themselves. They also want to try everything they see even if it’s wrong so parents have a great role to manage their thoughts, times and try to be their friends to give them advice and encourage them to do their best so children will listen to them. Skoric et al proved that, “students get low grades because of video games”…

    • 772 Words
    • 4 Pages
    Good Essays
  • Better Essays

    Comuter Gaming Addiction

    • 1814 Words
    • 8 Pages

    Computer Gaming Addiction is a modern problem in maritime high school students nowadays. It is a challenging part to the teachers to let students stay focused in their everyday lessons. It greatly affects the mental health of every student who is involved in this kind of…

    • 1814 Words
    • 8 Pages
    Better Essays
  • Best Essays

    This study was done to prove that video games have an effect on the study habits and behavior of the selected high school students. The respondents of this study are the High School Students of Don Bosco-Makati, a school that is rich in technical vocations, which will result in a much more technologically advance population, thus increasing the frequency of those who use video games. Selected…

    • 2995 Words
    • 12 Pages
    Best Essays
  • Better Essays

    Until the academic warning letter from my son’s college arrived home last December 23rd following his fall freshman term, he assured us that he was getting Bs in his classes.…

    • 1599 Words
    • 7 Pages
    Better Essays
  • Satisfactory Essays

    Negative correlation on time spent on games and academic performance. Conclusion Bibliography THESIS STATEMENT Excessive playing of video games can ...…

    • 619 Words
    • 3 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Encompassed in these software and applications are computer games, also known as video games. Originally these were shaped to simply give entertainment to the software engineers and were not immediately revealed to the world. As years passed by, slowly it became an industry of electronic games evolving from non-colorful to two-dimensional to three-dimensional and now even the most complicated graphics no one even taught was possible. Everything was all about entertainment and fun and learning. Moreover, the widespread use of video games has led to a series of questions. The most common question discusses the effects that the video/computer games have on the academic performance of the gamer. Researchers have found that each situation should be handled independently because the effects vary from individual to individual. This is a very alarming phenomenon that must be given attention especially by parents of kids aged 8-18. Most often, this age bracket is greatly affected by addiction and loss of control when surrendered in the temptation of unlimited gaming.…

    • 538 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    Effects of Addiction

    • 1952 Words
    • 8 Pages

    The major problem of this study is to determine if there are any good or bad effects on the academic performance of a student who is engaged in any form of computer games. This topic will also help them to know if they should stop or lessen their time using computer.…

    • 1952 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    Online Games

    • 430 Words
    • 2 Pages

    Most of the parents may be curious about why their children are addicted to online games. It even has some bad influence to those teenagers’ life or schoolwork. I think the first and simplest reason is that the animations and sounds of the online games attract teenagers. Online games keep innovate and improve since it has been spread extensively, because it is a keen competition of the market of online games. The online games become more vivid than before and attract more teenagers. Another reason is that they can create good Interpersonal relationship with people who have same interest with them in online games. In reality world, some teenagers cannot find friends or being isolated in the school. Therefore, some teenagers may make friends in the online games. The Internet has no limit, so teenagers can become friends with anyone around the world. In online games, all of the users can join the guild of games or chat with each other in the chatting room, so they can easily find people who have same interest with them and then become friends. Moreover, some teenagers may find sense of accomplishment and satisfaction during they play online games. Nowadays, most of the parents only focus on their children’s performance of schoolwork. Some of the teenagers may feel frustrated because they do not have talent of studying. However, in online games, they can find their self-confident and accomplishment after they win or solve the mission of the game. Actually, I think before we blame children for being addicted to online games, it is more important to find out why they be captivated by online games.…

    • 430 Words
    • 2 Pages
    Good Essays
  • Good Essays

    effects of online games

    • 272 Words
    • 1 Page

    Online gaming has emerged as a popular and successful source of entertainment and play for people of all ages, especially for the students.People nowadays rely much on technology to help them in their daily lives. Communication by the use of cellphones, gaining information using the internet is just some of the examples. Online gaming has emerged as a popular and successful source of entertainment and play for people of all ages, especially for the students.. They use the computer for recreation and as a tool for online gaming. The research paper will contain facts and information’s about recreation and its definition. It will explain why people may not be able to live if there is no recreation. It will also contain why people need recreation and is vital to the daily lives of people. After that, the research paper will focus to one type of recreation, the online gaming. It will explain what is online gaming, who are the ones mostly engaged in that activity and what is in online gaming that many people seem to be easily attached and addicted to it The research paper will explain what the influences of online gaming to people especially to the high school students. Some may be obvious but the others are somewhat invisible that people don’t realize that they are actually being affected by online gaming in many ways. Those influences will be subdivided into three: social, mental and emotional and will be clearly explained by the researchers. Also, the research paper will contain the positive and negative effects of online gaming in terms of high school student’s manner of talking and thinking.…

    • 272 Words
    • 1 Page
    Good Essays

Related Topics