The main series Elder Scrolls games have all been open-world single player fantasy rpgs (role playing games). They are essentially a digital version of Dungeons and Dragons that someone can play on their own. As such, they cater to a community of people who like to play games where they can wander around and get buried under a mountain of side quests, able to sink tens of hours in a game without even needing to complete the first arc of the main story. Like with Dungeons and Dragons, the Elder Scrolls games have a ton of customization options for the player character at the beginning of the game. However, with Skyrim, the number of customization options decreased to expand their audience by make it easier for new players to customize their …show more content…
The player character, known as the Dovahkiin (or the Dragonborn in English), goes on a quest to defeat the dragon Alduin, the god of destruction, as he tries to take over the world, using necromancy to resurrect his long dead army of dragons. Alduin used to rule Skyrim long before the story, but he and his army were defeated by the ancient dragonborns (there used to be more of them). Unfortunately, Alduin himself was not killed, only sent far into the future by an Elder Scroll (powerful items that happen to be archives of past, present, and future events). During his or her quests, the player has run-ins with wizards, witches, draugr (Norse zombies), and several kinds of Daedra (the Elder Scrolls series’ version of demons). However, everything that the Dovahkiin does depends on the player and the choices that they make while playing the