April 2012
Table of Contents
1. Introduction 3 2. Augmented reality 4 3. Google 's Project Glass 5 4. Conclusion 6 5. References 7
1. Introduction
Technology is a big part of our life and something we as humans adapt to easily. We have come to accept that life lived through computer systems is natural. Gadgets and other electronic devices not only help us with our every day lives but they connect us to each other in ways we couldn 't even have imagined a few years ago. Technology has become coexistent with our reality and we have created new realities inside these machines. We represent ourselves online. We create new lives that can take their own course. Online reality is becoming, more and more, our lived reality. Every new technology is bringing us closer to a life that is more and more lived digitally. Twenty years ago, none could have even dreamed of the possibilities of personal smart phones or tablet device. Our lives are constantly being changed by connection with newer technologies. Using new NFC-based smart phones, we will be able to pay without ever touching our wallets. There are devices that tell us what to wear or what’s the weather will be like and all we need to do is ask. With the speed of progress over the last fiver years, can we imagine how things will look like ten years from now? How is technology going to shape our reality? Will it be through more advanced forms of the digital reality we have created? How are we going to interact with our world? More and more technological companies understand that their survival in the market depends on innovation. Technological changes are coming quickly and their response to those changes must be swift.
So how is the biggest search company in the world handling change? Google has proved again and again that it can enter an already overcrowded market and bring something new to it. What can this tell us about brand new technologies being developed within Google
References: * Spatially Augmented Reality, Ramesh Raskar, Greg Welch, Henry Fuchs (1999) * A Survey of Augmented Reality, Ronald T * How Google Works, Jonathan Strickland (http://computer.howstuffworks.com/internet/basics/google4.htm/printable / 2012) * Wearable Computing Will Soon Intensify The Platform Wars, Frederic Lardinois, 2012 * Augmented Reality’s Path From Science Fiction to Future Fact, John C Abell, 2012 * Project Glass (https://plus.google.com/111626127367496192147/posts) * Augmented reality, Wikipedia (http://en.wikipedia.org/wiki/Augmented_reality) * Pattie Maes and Pranav Mistry demo SixthSense, 2009 (http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.html)