Preview

English Purpose

Good Essays
Open Document
Open Document
335 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
English Purpose
“Margaret C. Anderson’s Little Review”
Sophia Estante and Lorrie Moore (Mentor), English
This research looks at the work of Margaret C. Anderson, the editor of the Little Review. The review published first works by Sherwood Anderson, James Joyce, Wyndham Lewis, and Ezra Pound. This research draws upon mostly primary sources including memoirs, published letters, and a complete collection of the Little Review. Most prior research on Anderson focuses on her connection to the famous writers and personalities that she published and associated with. This focus undermines her role as the dominant creative force behind one of the most influential little magazines published in the 20th Century. This case example shows how little magazine publishing is arguably a literary art.

1. What is this study about?

2. What is the objective of this study?

3. What is a method used in this study?

4. What is the result or findings of this study?

5. Are there any suggestions in the abstract?

“The Tony Hawk Learning Project”
Lauren Silber man and Elisabeth (Betty) Hayes (Mentor), Curriculum & Instruction
The study is to show how even a “sport” video game can incorporate many types of learning, to call attention to what might be overlooked as significant forms of learning, and to understand and take advantage of the opportunities video games afford as more deliberate learning environments. The aspects explored are the skills and techniques required to be successful in the game, the environment that skaters skate in, the personal vs. group identity that is shown through the general appearance of the skater, and the values and icons that the game teaches players. We are finding that sport video games support learning; we hope to find how one learns about oneself as a learner from playing.

1. What is this study about?

2. What is the objective of this study?

3. What is a method used in this study?

4. What is the result or findings of this study?

5.

You May Also Find These Documents Helpful

  • Good Essays

    In “children Need to Play, Not compete,” Jessica Statsky highlights her concerns regarding the destructive effects competitive sports have on children. This issue needs to be resolved and the parents need to understand the consequences of making these kinds of sports part of their children lives. These sports are not suitable for young children as they are based on the age and strength of adults. Jessica talks about the damaging effects these competitive sports have on a child’s brain and bodies. The strain the game put on their bodies is enormous. Stastsky brings forth the issue regarding how the sports have become all about winning. Due to this fact, the children miss out on the importance of sports and what it really teaches the concept…

    • 817 Words
    • 4 Pages
    Good Essays
  • Good Essays

    "For three hours I browsed through my old magazines and read all the short stories in them, along with jokes, cartoons, and the eye-catching articles. From the beginning I could tell that it was going to be more or less a waste of time because the only magazines I had were Time and Sports Illustrated, which aren't exactly literary magazines. But I just kept reading and losing time" (293).…

    • 700 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Video games are a controversial topic because of people´s perspective and may cause discrepancies on how they impact gamers day-to-day, and the influence they have on their live styles. However, video games dramatically alter the lives of gamers in many different ways, such as increasing their levels of concentration, development of inductive reasoning and hypothesis testing and the tendency to execute in impetuous course.…

    • 435 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Cited: Butterworth, Nancy K. "The Critics." Eudora Welty: A Study of the Short Fiction. Ed. Gordon Weaver, et al. New York: Twayne, 1997: 225-234.…

    • 530 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Racial Mountain

    • 882 Words
    • 4 Pages

    Cited: Baym, Nina. The Norton Anthology of American Literature.: Package 2 : 1865 to the Present. London: W W Norton &, 2007. Print.…

    • 882 Words
    • 4 Pages
    Good Essays
  • Better Essays

    This article reviews a lacrosse player who says the sport has changed his life. Cody Hart talks about how playing lacrosse gave him a chance to create a special bond that many other players share as well, that it is more than just a sport. He shows how most players feel incredibly special about the sport and this helps build a connection that can be life changing and that he wouldn’t be the same without it. This review helps give and overview on how players choose to believe that lacrosse changed their life for the better and they don’t know where they would be without it.…

    • 833 Words
    • 4 Pages
    Better Essays
  • Better Essays

    • Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca. Understanding video games: the essential introduction.…

    • 1442 Words
    • 6 Pages
    Better Essays
  • Good Essays

    James Gee describes game players as active problem solvers who do not see mistakes as errors, but as opportunities for improvement. Players search for newer, better solutions to problems and challenges, he says. And they are encouraged to constantly form and test hypotheses. This research points to a fundamentally different model of how and what players learn from games.…

    • 503 Words
    • 3 Pages
    Good Essays
  • Good Essays

    qwdew

    • 600 Words
    • 2 Pages

    Jane McGonigal’s “Games For Change Keynote” lecture is about how much of an influence games have on society and the impact it can bring. Her two main questions to answer during this lecture are “What can games change?” and “What do games change?” McGonigal presents a list of some people’s twitter responses to what games do for them. The first few responses refer to ones emotional state. People with initial negative emotions such as sadness and anxiety can play games and end up feeling much better. Another change she presents is “mental resilience”. This refers to a person’s mindset and how it is altered with games. It is possible for people’s confidence and performance levels to increase after some time playing games. The next thing McGonigal talks about is “social resilience”. How people socialize and interact with the people around them can change with game play as well. For example, many of the games in the present day are multiplayer and present an option to connect with players around the world. This creates socializing and interacting with other online players who may even be real life friends. Before she talks about the science and data behind her lecture she gives us a list of how we can measure these changes when playing games. The list includes analyzing emotional, mental, neurological, social, self-efficacy, and engagement levels. In more general terms, McGonigal believes that “games can change your life.”…

    • 600 Words
    • 2 Pages
    Good Essays
  • Good Essays

    I have selected to write the essay on the ever-changing culture of skateboarding. I have chosen this culture because I have seen the way that skateboarding and skateboarders has been viewed and perceived by our society change time after time with the changing generations. I have not only witnessed it myself, but in both research of the past and present history of the sport and culture there has been a 180 degree spin on the way that the culture is viewed.…

    • 656 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    A Worn Path

    • 1102 Words
    • 5 Pages

    Bibliography: Butterworth, Nancy K. "The Critics." Eudora Welty: A Study of the Short Fiction. Ed. Gordon Weaver, et al. New York: Twayne, 1997: 225-234.…

    • 1102 Words
    • 5 Pages
    Powerful Essays
  • Good Essays

    Gaming as a Community

    • 978 Words
    • 4 Pages

    Now that technological companies all over the world have set most of the seven billion individuals in the world with a computer, smartphone or tablet, it is time for better software to use with them. This is where games come in. Electronic Arts CEO John Riccitiello stated in a recent interview that PC gaming is the ‘fastest growing platform’. This shows the growing interest in gaming bearing in mind that gamers also have the means to play on. The term ‘gamer’ refers to an individual that plays a game or games, typically a participant in a computer or role playing game. The gaming community has grown so wide in the last few years because of the shift from single player games to multiplayer games on the internet but yet has to claim its spot as a sport as a result of its mental benefits in place of sports being stereotyped as physical health fitness. Mentioned in this essay will be the effects of the gaming engine Steam by Valve also the comparisons between countries that encourage gaming in addition to those which do not, concluding with the benefits of playing games.…

    • 978 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Poem Comparison

    • 1406 Words
    • 6 Pages

    Bibliography: Baym, Nina, and Robert S. Levine. The Norton Anthology of American Literature. New York:…

    • 1406 Words
    • 6 Pages
    Good Essays
  • Satisfactory Essays

    Essay about gaming

    • 523 Words
    • 3 Pages

    The world of gaming is a complex world; different levels, stories and characters. It takes a while before you can fully understand the world of gaming and what’s attracting people to begin with gaming. There are so many different games and terms that it is easy to get them mixed up with each other. So why is there so many people that like’s gaming? And is it really good way of learning? In this essay I will investigate why some people think that gaming is a good way of learning and what effects it has on the body and mind. I will also explain why I am against gaming.…

    • 523 Words
    • 3 Pages
    Satisfactory Essays
  • Satisfactory Essays

    c. Centered on the language appropriate to those activities in syntax, lexis, discourse, semantics and analysis of this discourse.…

    • 1878 Words
    • 8 Pages
    Satisfactory Essays