Preview

Esports Research Paper

Powerful Essays
Open Document
Open Document
1902 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Esports Research Paper
ESports the Next Olympic Sport? ESports has been on the rise in the world and many question whether eSports should be incorporated into the Olympics and I say: why not? Many may think that eSports, playing video games competitively, might not qualify to be an Olympic sport or that it might promote bad behaviors associated with video games, but I don’t see that to be the case and others agree. ESports being placed into the Olympics will boost the video game related industry, cause the Olympics to appeal to a wider audience, and adapt the Olympics to our evolving culture. Some may jump to the conclusion that video games cause people to become more violent as opposed to not playing and thus promoting them in the Olympics would be a very bad idea. This is true, violent video games cause humans to be more hurtful towards others. In Douglas Gentile’s Video Games Affect The Brain – For Better And Worse he stated that in a study of 161 college students, the students who played violent video games were more hurtful to other students; however, in pro-social games it caused the students to be more helpful. Since video games have an effect on us we can simply limit which games are able to make it into the Olympics; specifically targeting the ones that are more violent, such as first person shooters. This can easily be done by simply using the ESRB rating system, Entertainment Software Rating Board, that decides whether games are for mature audiences, teen audiences, or for everyone. Another argument might be that video games just make people lazy and by placing eSports in the Olympics it would be promoting laziness. It’s true that sitting around all day and playing video games will cause you to become unhealthy and out of shape; however, many pro gamers manage to stay in shape. In the Curse Gaming House, a competitive League of Legends team, they have a room that houses multiple pieces of gym equipment that gets used regularly. If they don’t use the house


Cited: Breslau, Rod. “League of Legends Season 2 Championships Most Watched eSports Event of All Time.” Gamespot. GameSpot, 22 Oct 2012. Web. 19 Mar 2013 “Evaluation Criteria for eSports and Disciplines.” Olympic. Olympic Programme Commission. Web. 19 Mar 2013. Gentile, Douglas. “Video Games Affect the Brain-for Better and Worse.” The Dana Foundation. The Dana Foundation, 23 Jul 2009. Web. 19 Mar 2013. Goldman, David. “Half of U.S. Cell Phones Are Now Smartphones.” CNN Money. CNN, 16 May 2012. Web. 19 Mar 2013. Hill, Marcus. Personal Interview. 16 Mar 2013. Miller, Holden. “Should Competitive Gaming Be On National TV? Experts Are Divided.” Kotaku. Kotaku, 28 Feb 2013. Web. 19 Mar 2013. Robinson, Jon. “’League of Legends,’ eSports Growing.” ESPN. ESPN, 08 Aug 2012. Web. 19 Mar 2013. Suttle, Rick. “The Effects of Advertising a Business.” eHow. eHow. Web. 19 Mar 2013.

You May Also Find These Documents Helpful

  • Good Essays

    Cited: Rosenblatt, Roger. “Reflections: Why We Play the Game”. Sports Talk. Ed. Lisa Beckelhimer. New York City: Pearson Education Inc. Year 2009.3-10. Print.…

    • 843 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Entner, R. (2010, March 26). Smartphones to Overtake Feature Phones in U.S. by 2011. Retrieved…

    • 717 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Athanasios V. Kokkinakis and Alex R. Wade both come from the University of York. Both have had previous publishes to other scholarly sources. Wade in particular is also a professor at the University of York with a BA in Natural Sciences and a PhD in Neuroscience. Jeff Lin and David Pavlas on the other hand work for Riot Games. Riot Games are the video game publishers of League of Legends and the esports tournament organizer that was made in 2006. This is a huge source of credibility for Kokkinakis and Wade because of how Lin and Pavlas work for the company that they did their experiment on. They also reference many other scholarly sources. The most common one of these is another addition from the journal Computers in Human Behavior titled “Personality and behavior in a massively multiplayer online role-playing game” by Narnia C. Worth and Angela S. Book. Both Worth and Angela work in the department of psychology at Brock University. Their work is referenced throughout Kokkinakis to back up his statements and results. There are also 54 other sources that are referenced to Kokkinakis work that shows his readers that their text can be accurate and…

    • 1514 Words
    • 7 Pages
    Powerful Essays
  • Satisfactory Essays

    Un Nintended Benefits

    • 311 Words
    • 2 Pages

    Is it true that video games are bad? Anti-social, aggressive behavior, and even health risks? Not all the time, as Dave Barry would say. Many video games such as, sports, adventure and strategy games, can all improve mental skills. It may also improve a better process of thinking, problem solving, and cognitive skills and also reduce stress. They provide a unique, interactive and complex activity, at low cost and zero…

    • 311 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Lainson, Suzanne (1996). Sports News You Can Use. Issue 3 – Sports as Entertainment. p. 1-2. Retrieved April 19, 2006, from http://www.onlinesports.com/sportstrust/sports3.html.…

    • 2499 Words
    • 10 Pages
    Powerful Essays
  • Best Essays

    The Olympic Games are, in fact, an exciting spectacle where idealism clashes with practical manifestations of politics, nationalism, and economics.…

    • 3327 Words
    • 14 Pages
    Best Essays
  • Better Essays

    In a $25 billion dollar industry a year, video games are an outlet for most kids and adults to escape reality. I know all of our parents at one point or another have told us to stop playing video games because it will rot your brain. Is that really the case though? I believe video games have a positive effect on your brain and throughout this essay I will explain why. Now there is no need to tell me the negatives like, kids become anti-social, they just sit inside all day and get fat, or maybe develop violent behavior. When did video games start having these so called negative effects? In my case never. I have been playing video games since I can remember. I am not anti-social, my friends sometimes say I'm too skinny, and in no way am I a violent person (unless I need to be). Video games somewhere down the line got a bad rap, and violence was the main contributor.…

    • 1276 Words
    • 6 Pages
    Better Essays
  • Satisfactory Essays

    Gentile, Douglas A. (2009). Video Games Affect the Brain—for Better and Worse. Retrieved October 4, 2010 from http://www.dana.org/news/cerebrum/detail.aspx?id=22800…

    • 905 Words
    • 4 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Video game controllers and basketballs. Two completely different things. Well, they're actually not as different as you think. You might not believe it yet, but video games and sports have a lot more in common that you think. After reading this, you might even want to change how you look at video games.…

    • 570 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    While listing to the Ted Talk of Daphne Bavelier, we have a better understanding of what happens to our brain during the use of video games. Bavelier is a brain scientist and has an interest in the brain. She desires to develop a new method that could help our brain be smarter, better, and work in a faster way. With that said, Bavelier used statistics and examples to prove her point on how our brain can be moderate. The effects that moderate video games can have on our brain and behavior are screen makes your eyesight worse, lead to attention problems and greater distraction, and our ability to track objects around in the world. I believe that Daphne Baveleir’s idea is excellent because she contradicted what I knew.…

    • 503 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Videogame Censorship

    • 3194 Words
    • 13 Pages

    Stafford, Jim. "Lawmaker urges parents to check video game ratings." Daily Oklahoman 05/12/07 14 December 2007 <http://web.ebscohost.com>.…

    • 3194 Words
    • 13 Pages
    Powerful Essays
  • Good Essays

    How many of you know about the Olympics? How many of you know that it’s a death sentence, and is putting you, your family, along with many other people in danger ? Today the Olympics is still active, though my partener and I are here to tell you it should not continue. The Olympics has been apart of our history for a long time, but throughout that time it has put many people in danger. The Olympics has also damaged a lot of cities and coast a lot of money. These are the main reasons why the Olympics should be discontinued.…

    • 911 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Coakley, J. (2004). Sport in society: issues and controversies (8th ed.). New York, NY: McGraw-Hill.…

    • 2324 Words
    • 10 Pages
    Powerful Essays
  • Good Essays

    Video Games are one of the main sources of entertainment throughout the entire world. With today's technology, video games are becoming more advance with their graphics and the way they are played. Many people have argued whether or not video games can be considered as an actual sport, but there is no way video games can fall under the category of being an actual sporting event. However, with the technology we are making, video games may one day become a sport.…

    • 455 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Neuroracer Argument

    • 398 Words
    • 2 Pages

    Some consider video games a potential game-changer for mental health treatment, but their value for medicating or “training” the brain disputed by neuroscientists. Many in the scientific community are of the opinion that the ability of “brain games” to make a person smarter is questionable, citing the limits of the brain's malleability and its biological function.…

    • 398 Words
    • 2 Pages
    Good Essays