The skinwalkers are not attempting to kill you. They want to possess you so that they can absorb you. Skinwalkers mainly terrorize people, cast spells on certain people, or grave rob. Their intent is to become more powerful. The skinwalkers are fast moving but will not separate far from the other skinwalkers. When skinwalkers are created they travel in packs of three. One skinwalker is the lookout, one chases off dogs, and one is assigned to perform evil deeds. I hope to implement this as a gameplay mechanic where a dog may follow a player in a story and one skinwalker chases off the dog but does not harm the human. One who is the lookout will search viciously for the human. Once the human is found, the skinwalker will report back to the evil one who will come for the
The skinwalkers are not attempting to kill you. They want to possess you so that they can absorb you. Skinwalkers mainly terrorize people, cast spells on certain people, or grave rob. Their intent is to become more powerful. The skinwalkers are fast moving but will not separate far from the other skinwalkers. When skinwalkers are created they travel in packs of three. One skinwalker is the lookout, one chases off dogs, and one is assigned to perform evil deeds. I hope to implement this as a gameplay mechanic where a dog may follow a player in a story and one skinwalker chases off the dog but does not harm the human. One who is the lookout will search viciously for the human. Once the human is found, the skinwalker will report back to the evil one who will come for the