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Ethics And Entertainment: Video Game Censorship

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Ethics And Entertainment: Video Game Censorship
Ethics and Entertainment: Video Game Censorship
Athena Falconer
COM/450 Ethics and Commuinication
February 16, 2015
University of Phoenix, Courtney Shobert, BAAG1FHV59
Ethics and Entertainment: Video Game Censorship
Ethics refers to standards, morals, beliefs, and behaviors that follows to help guide one in situations they may face. Ethics are not gained in one day but are built over time from memorable experiences. From childhood to adulthood these learned behaviors add to traits that help shape an individual; they complete who one is and what one believes. Ethics contribute to guide an individual’s understandings of the concepts of right and wrong. In everything one does, ethical decision-making is involved. Work, school, home, and
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Ethics are rules and standards governing the conduct in which one lives and makes life decisions. Building ethics is a learning process; the things one learns, as one grows, will govern and guide the rest of one’s life. Ethics are not only important as an individual, but they are strongly important in today’s society. Ethics toward society such as media must produce a balance of good over harm. “Ethical action is the one that best protects and respects the moral rights of those affected” (A Framework for Thinking Ethically, 2014).
Media labeling or censorship schemes have been considered by lawmakers in the past for video games, television, music, and any media form. All on the name of helping parents shield their children’s eyes and ears from unethical content. Video game
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Grand Theft Auto cannot be censored in the eyes of society, because what is portrayed in this video games is constantly portrayed in everyday life; music, television, books, etc. Censorship can be contained, but that is of the people’s responsibility. It is the parent’s responsibility to control what children and teens view if they have a concern about the effects. Video game rating systems have been around since 1994. “A coalition of game publishers presents Congress with its proposal for the Entertainment Software Rating Board or (ESRB), a voluntary industry-wide standard for age ratings on video games” (Kohler, 2009). A rating system is devised for the content of the game constructed. The rating system goes as followed (Early Childhood, Everyone 10+, Teen, Mature, Adults only, and Rating Pending). Each rating system provides a concise and informative outline of the content in video games and apps so consumers, especially for parents so that parents can make informed choices. Grand Theft Auto is rated M for Mature. Grand Theft Auto games 1-9 have all been rated M for Crime, violence, sex, drugs, and alcohol. With this knowledge, it is not society’s duty to censor video games but the

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