Quest Ideas:
1.Humorous:
A person is in Downtown Toronto where their phone is at low battery. They need to get back home before their phone dies, but encounters many problems along the way. They have a friend who is very confused about why it is so vital to charge the phone, and makes snarky comments throughout the journey of why it is so unimportant, but still helps to get out of problems they encounter--this is an ally of the main character. The wise mentor is found in the characters’ uber driver. The uber driver provides pieces of wisdom to the characters throughout their adventure that really don’t make sense.
2.Serious:
A man seemingly awakes from a coma to find a stranger in his room, and talks to them; …show more content…
Some time has passed, and the roommates are all together. There are some noises, scratching or squeaking of some sort. The protagonist asks the others if they hear the noises, to which they say yes, but act as if it is normal and a regular occurrence. The protagonist brushes it off, until they hear their name being whispered. They ask again if anyone hears this, to which everyone says no, and acts as if she is greatly mistaken. This is the first step in the Hero’s Journey, The Ordinary World. The Call To Adventure begins next, as the character tries to investigate by knocking on the door of the apartment above, and asking other neighbours that happen to walk by. A mysterious and creepy character is present and warns the protagonist to not hang around that apartment door or question it too much. They warn the protagonist to be careful. The protagonist thinks little of this as their roommate tells them that the character they met was just someone who liked to mess with the students attending school. They think that the protagonist is just being paranoid, and maybe just nervous about their first year of university. The protagonist tries to go back to regular life, but starts