Facilitating Engaged Learning in the interaction Age Taking a Pedagogically-Disciplined Approach to Innovation with Emergent Technologies
1. DEFINITION OF KEY TERMS: • EMERGING TECHNOLOGIES – Technologies or leading edge of innovations which materialize or surface every once in a while and which are largely consistent with social trending from an information focus to an interaction focus and behavioral changes from passive to active and engaged learners. • ENGAGED LEARNING – is an educational strategy in which either part or all of the class objectives are learned by working on projects with a community partner. It relies heavily on team-work and the skills that promote effective team-building. • INTERACTION AGE – Era where digital networks have evolved from carrying data in a purely transactional sense to facilitating social interaction. • INSTRUCTIONAL DESIGNERS – People who are engaged in preparing today’s learning environments and experiences, take a present-day look at aligning the two trajectories of technology and theory. • DIGITAL NATIVE STUDENTS – Students who are technologically sophisticated or even technologically inclined.
2. SUMMARY OF KEY IDEAS • The concept of engaged learning has roots in well-established and researched learning constructs such as interest, motivation and time on task. • Engaged learning is characterized as having high levels of active learner participation designed into the plan for learning. • There are eight indicators of engaged learning, vision, tasks, assessment, instructional model, learning context, grouping, teacher roles and student role. • Engaged learning has three group indicators: cognitive, emotional and social domains. • The shift from an Information Age to an Interaction Age underlies the importance of understanding learning and learning environments.
3. COMMENTS ON KEY IDEAS: With the so much emerging technologies we