Unit 1: Kinematics + Intro
How to count significant figures:
-Embedded 0’s count (i.e. 101 has 3 sig figs)
-Any numbers that aren’t zeros count (i.e. 5263 has 4 sig figs)
-0’s after the decimal place count (i.e. 1.00 has 3 sig figs)
-Trailing 0’s (i.e. 2000 has 4 sig figs)
-Numbers after the first non-zero (i.e. 0.0002102 has 4 sig figs)
How to add and subtract numbers with proper sig figs:
The result will have the least amount of numbers after the decimal place.
(i.e. 1.23 + 1.3 + 10.004 = 12.5)
How to multiply and divide numbers with proper sig figs:
The result will have the least number of sig figs
(i.e. 3.0 x 12.60 = 38)
Metric Conversions
The following is a neat way to ensure success …show more content…
in moving decimals
9 6 3 2 1 0 -1 -2 -3 -6 -9 -12 G M k h da d c m µ n p
Big 5 v22=v12+2a∆d ∆d=v1∆t+ 12a∆t2 v2= v1+ a∆tv2= v1+ a∆t ∆d=0.5v2+v1∆t
∆d= v2∆t-12a∆t2 ∆d=0.5v2+v1∆t ∆d=v1∆t+ 12a∆t2 ∆d= v2∆t-12a∆t2
∆d = Area under a velocity-time graph a = Slope of a velocity-time graph v = slope of a distance-time graph
[Position, Time] Graphs and their [Velocity, Time] and [Acceleration, Time] equivalents
A
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͢ ʈ v
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ʈ v ͢ ʈ v
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ʈ v ͢ ʈ v
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ʈ v ʈ ʈ A
A
ʈ ʈ ʈ ʈ ͢ ʈ v
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ʈ v ͢ ʈ v
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ʈ v A
A
A
A
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ʈ ʈ ͢ ʈ v
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ʈ v ͢ ʈ v
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ʈ v ͢ ʈ ͢ ʈ ͢ ʈ ͢ ʈ ͢ ʈ ͢ ʈ ͢ ʈ ͢ ʈ ͢ ʈ ͢ ʈ ͢ ʈ ͢ ʈ ͢ ʈ ͢ ʈ d d d d d d d d d d d d d d Vector Addition (tip to tail)
Vector = both magnitude and direction Scalar = only magnitude, no direction
Ex. Time = scalar, displacement = vector Graphical Vector Addition | Adding two vectors A and B graphically can be visualized like two successive walks, with the vector sum being the vector distance from the beginning to the end point. Representing the vectors by arrows drawn to scale, the beginning of vector B is placed at the end of vector A. The vector sum R can be drawn as the vector from the beginning to the end point.The process can be done mathematically by finding the components of A and B, combining to form the components of R, and then converting to polar form. | | Example of Vector Components | Finding the components of vectors for vector addition involves forming a right triangle from each vector and using the standard triangle trigonometry.The vector sum can be found by combining these components and converting to polar form. | | Polar Form Example | After finding the components for the vectors A and B, and combining them to find the components of the resultant vector R, the result can be put in polar form bySome caution should be exercised in evaluating the angle with a calculator because of ambiguities in the arctangent on calculators. | | Combining Vector Components | After finding the components for the vectors A and B, these components may be just simply added to find the components of the resultant vector R.The components fully specify the resultant of the vector addition, but it is often desirable to put the resultant in polar form. | |
Air Navigation Problems (Tail to tail)
This sort of problem is when you have one full vector and 2 partial vectors.
Steps:
1- Draw the full vector 2- Pick the partial vector of which you know the direction. Draw it tail to tail (or tip to tip) with the full vector 3- Draw the other partial vector TIP to TAIL
River Crossing Problems (Tip to Tail)
This sort of problem is when you have 2 full vectors and you are missing a partial vector.
Steps:
1- Draw both full vectors 2- Use the vector component, Pythagorean theorem method
Vector Acceleraton
To determine vector acceleration we must use vector subtraction first to solve for v2 - v1 first as in a= v2-v1t
Now technically v2 - v1 is the same as adding the negative vector of v1 to v2.
i.e. x + (-y) = x - y
Basically, to subtract 2 vectors you need to add the opposite vector.
** this only affects the directions not whether the magnitude itself is positive or negative
i.e. to make 12m/s [N] negative, it becomes 12 m/s [S]
i.e. to make 30m/s [S10W] negative, it becomes 30m/s [N10E]
Then, you need only draw out the diagram and do vector addition as usual.
Unit 2: Forces and Motion
Newton’s Laws of Motion 1- Every object in a state of uniform motion tends to remain in that state of motion unless an external force is applied to it. 2- The relationship between an object's mass m, its acceleration a, and the applied force F is F = ma. Acceleration and force are vectors (as indicated by their symbols being displayed in slant bold font); in this law the direction of the force vector is the same as the direction of the acceleration vector. 3- For every action there is an equal and opposite reaction.
Free body Diagrams
Fg = mg
Fg = Fn when a = 0 on the vertical plane
Fn = mg
Fg = mg
Fg = Fn when a = 0 on the vertical plane
Fn = mg
Means acceleration
Force, Friction, Motion, General Notes
Force = a push or pull in a given direction
Friction = force that resists motion between objects whose surfaces are in contact due to microscopic welds
Uniform Motion = motion in a straight line at a constant speed
Net force = Mass times Acceleration
Coefficients of Friction
The greek letter μ (pronounced mew) represents the coefficient of friction
Kinetic Friction: Friction that occurs when object is moving μk
Static Friction: Friction that occurs when the object is not moving but a force is still being applied to it μs
Formula for friction: Ff = kFn
The coefficient of friction has no units because when rearranged, it’s newtons over newtons which cancel out.
When speed is constant, acceleration = 0 and therefore, net force = 0 based on the Fnet = ma formula
Universal Gravitation
G = Universal Gravitational Constant
G = 6.67 x 10-11 (measured in Nm2kg2)
It is used in the formula Fg= Gm1m2r2
Where r is the distance between the centres of the 2 objects
Also, g= Gm1r2
For the Earth, g = 9.8m/s^2
Units
Mass: kg
Time: s
Distance: m
Speed: m/s
Forces: N (newtons)
Acceleration: N/kg or m/s^2
Unit 3: Energy
Work
A force through a distance
Work = applied force times displacement
W= …show more content…
F∆d
**Force and displacement have to be in the same direction
Work is measured in Joules (J)
A joule is equal to a Newton times a metre (J = Nm)
In some situations, there may be force and motion but no work is done 1- No applied force; no force required to keep object moving 2- No displacement; unable to move object though a force is exerted 3- Force and displacement are in different directions
Gravitational Potential Energy and Kinetic Energy
GPE is the energy stored in an object due to its distance above the Earth (measured in Joules)
Symbol = Ep or Eg formula = Ep= mgh m = mass g= 9.8 h = height
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(mg as in Fg=mg and h as derived from W= Fd, but the d is h)
Kinetic Energy is the energy of a moving object
Also measured in joules
Symbol = Ek
Formula = Ek=mv2
Conservation of Energy
In any transfer of energy, the total amount of energy remains constant.
ET = Ek = EP
ET = Total Energy
ET1 = ET2
Efficiency and Power
When energy is transferred from one form to another, some energy is transformed to a form that is not useful (though no energy is actually lost)
Efficiency = (useful output enery/total input energy)x100
Power = rate at which work is done
Measured in Watts
Power = work/time
Heat Capacity
The amount of heat that can be added to a sample of matter is dependant on the heat capacity.
~= the amount of heat required to raise the temp of an object by 1 degree Celsius
Specific heat capacity = the amount of heat that must be added to raise the temp of 1kg of a substance by 1 degree Celsius (Joules/kilogram times degree Celsius)
Formula: Q = mc∆T
Q = amount of heat energy gained/lost in joules m = mass in kg c = specific heat capacity in Joules/kg degree Celsius
∆T = change in temperature
Heat Transfer
When two substances at different temperatures are mixed together, the amount of heat lost (transferred) from the hot substance equals the amount of heat gained (transferred) to the cold substance.
Qgained = -Qlost
Unit 4: Electricity and Magnetism
Electricity - Current, Potential Difference, Resistance, Power | Location | Charge | Mass | Electron | Electron cloud | Negative | 1/2000 amu (atomic mass units) | Proton | Nucleus | Positive | 1 amu | Neutron | Nucleus | Neutral | 1 amu |
*Charged objects attract neutral objects
There are 3 methods of charging: Contact, Induction, and Charging by Grounding | Symbol | Measured in | Which equals | Other info | Current | I (or A for amperes) | Amperes (amount of charge/second) | 1 A = 1 coulomb/second | 1 A = 6.24 x 1018 electrons/second(1 coulomb = 6.24 x 1018 electrons) | Potential Difference/ Voltage | V | Volts | Joules/coulomb | Amount of energy each electron is given from the source | Resistance | Ω | Ohms | Volts/ Amperes | Opposition to charge flow |
Power measured in Watts
Power = IV (current times voltage) = the rate at which electric energy is passed
Ohm’s Law: V =IR
** Conventional current flow is from positive to negative while in reality current flows from negative to positive (think poles of a battery)
Series vs. Parallel
The following rules apply to a series circuit: 1. The sum of the potential drops equals the potential rise of the source.
2. The current is the same everywhere in the series circuit.
3. The total resistance of the circuit (also called effective resistance) is equal to the sum of the individual resistances.
The following rules apply to a parallel circuit: 1. The potential drops of each branch equals the potential rise of the source.
2. The total current is equal to the sum of the currents in the branches.
3. The inverse of the total resistance of the circuit (also called effective resistance) is equal to the sum of the inverses of the individual resistances.
Mixed Circuits
-Separate circuits into parts (the parallel circuit that’s connected to the series one or vice versa) and calculate things separately for each and then bring it all together
Laws of Magnetism
-magnets are made out of ferromagnetic substances
-Like poles repel
-Unlike poles attract
N-pole = north-seeking pole (not just North pole)
S-pole = south-seeking pole (not just South pole)
-if you break a magnet, it’ll break into more magnets
SIN and NOS
South(Inside)North North (Outside) South
Inside a magnet, the field lines go from south-seeking to north-seeking poles. Outside a magnet, field lines go from north to south.
Earth’s magnetism: The earth is a giant magnet. Geographic north is the earth’s south-seeking pole while geographic south is the north-seeking pole.
-A compass will always point in the direction of the field lines
Right Hand Rules (RHRs)-Straight Conductors into the page out of the page
For straight conductors, point the thumb of your right hand in the direction that the symbol tells you to (into or out of the page). The wrapped fingers point in the direction of the field lines around the conductor.
I.e.
Right Hand Rules (RHRs)-Coiled Conductors
-Wrap your fingers (right hand) around the coil (fingers into the page where it says so and wrapped around back out of the page where it says so)
-Your thumb will point to the N-seeking pole
I.e.
Electromagnetism
-magnetic forces produced by an electric current
Motor Principle
To make an electromagnetic field stronger: 1- Add more loops 2- Higher current 3- A smaller cross-sectional core,
Faraday’s Motor Principle: when a current-carrying conductor is located in an external magnetic field perpendicular to the conductor, the conductor experiences a force perpendicular to itself and to the external magnetic field.
The right-hand rule for force on a conductor can be used to determine the direction of the force experienced on the conductor: if the right thumb points in the direction of the current in the conductor and the fingers of the right hand point in the direction of the external magnetic field, then the force on the conductor is directed outward from the palm of the right hand.
**An external field is a permanent magnet’s field
Electromagnetic Induction ~ = using magnets to generate electrical energy
-Galvanometers detect current
-Faraday’s law: whenever the magnetic field in the region of a conductor changes, electric current is induced in the conductor.
Lenz’s Law
-For a current induced in a conductor by a changing magnetic field, the current is in such a direction that its own field opposes the change that was produced in it.
OR
“An induced current is always in such a direction as to oppose the motion or change causing it"
Transformers
~ use mutual induction to change electricity at one voltage and electricity at another voltage
To do this, the primary circuit of the transformer must have a different number of windings (loops) than the secondary circuit.
Step-Up Transformer = the number of windings increases for the secondary circuit
Step-Down Transformer = the number of windings decreases for the secondary circuit
P = Power, V = Voltage, I = Current, N = number of windings
Pprimary = Psecondary
P = IV
IpVp =IsVs
Vp/Vs = Is/Ip = Np/Ns Main formula to memorize
** = The purpose of transformers are to prevent machinery from “Frying”
Generators
-made of a magnet and a coil
-turns rotational mechanical energy into electrical energy (AC)
-in order to generate DC, a split-ring commutator would be used
-Generators use slip rings
-Generators are difficult to spin so poles of a magnet are the opposite of what you would normally think in relation to the rotational direction (as in Lenz’s Law).
It is because of the difficulty to spin it that electrical energy is created.
This website explains things really well: http://www.animations.physics.unsw.edu.au//jw/electricmotors.html#mandg
Motors
-Motors use slip rings to make DC
-turns electrical energy into mechanical rotational energy
-opposite of a generator (even in diagrams; inner magnets’ poles are opposite. The magnet rotates because each time it is either repelled or attracted by the permanent magnet and has to move that way.)
Unit 5: Waves and Sound
3 types of Vibrations 1- Torsional: an object twists around its axis at the rest position Ex. A twisted tire swing
2- Longitudinal: the particles vibrate parallel to the direction of the motion of the wave Ex.
Sound
3- Traverse: when an object vibrates perpendicular to its axis at the rest position Ex. A pendulum OR the particles in the medium vibrate at right angles to the direction that the wave travels in Ex. Waves of a musical instruments’ strings, like guitar strings.
OR
Relationships between Frequency, Amplitude, Length, and Period
Wave = transfer of energy without the movement of matter
Amplitude = maximum displacement from rest (A)
Period = time for one cycle (T) measured in seconds
Frequency = # of cycles per second (F) measured in Hertz
Wave Length = distance between any 2 consecutive points on a wave (the wave must be in phase) (λ; the greek symbol that is pronounced lambda) Trough- the bottom curve of the wave Crest- the top curve of the wave Node- place of no amplitude=equilibrium (i.e. on the rest line/ no amplitude line) Antinode- place of most disturbance Height- double the amplitude or from crest to trough Compression- size of wavelength decreases Interference- two waves meet and get in each other's way Longitudinal wave- 3-D wave that travels up/down, left/right, and forward simultaneously Transverse wave- 2-D waves that move perpendicular to each other -mass and amplitude have no affect on frequency or period
Formulas and Relationships
T = t/N Period = time/Number of cycles
F = N/t Frequency = Number of cycles/time
F = 1/λ Frequency = 1/wavelength
T = 1/F Period = 1/frequency
F = 1/T
L = length
Length and period are proportional
Length and 1/F are proportional
Period and Wavelength are proportional
Universal Wave Equation
V = speed of wave/velocity
V = F λ memorize this equation dn = internodal distance = the distance between 2 consecutive nodes dn =0.5 λ internodal distance = half of wavelength
-Standing wave: waves that are in phase with one another and constant in their frequency, period, etc. They are characterized by points on their line of rest that do not vibrate called nodes
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-interspersed between the nodes are antinodes that alternate between crest and trough
Example Problem: A standing wave has a distance of 45 cm between 4 consecutive nodes. What is the wavelength? What is the speed of the wave in the medium if the frequency is 30 Hz (hertz)?
Given: L (length/distance) = 45 cm F = 30 Hz n = 4 nodes number of dn’s = 3 dn = 15 cm λ =? v =?
L = 3dn dn = 0.5λ L = 3(0.5λ) 45 =1.5 λ λ = 30 cm
V = f λ
V = (30hz)(30cm)
= 900 cm/s
*** = A Hz is equal to one over a second (1/s). that’s why the units of the final answer are in cm/s
Principle of Super-Position
When 2 or more waves act simultaneously, the resultant displacement is the sum of displacements of simultaneous waves individually. There can be a supertrough if 2 troughs meet or a supercrest if 2 crests meet. Or, if a crest and trough meet, they can cancel each other out.
If a supercrest or supertrough forms, it’s called constructive Interference
If cancellation occurs, it’s called destructive interference
Speed of Sound in Air
-In the context of sound waves, frequency refers to the pitch of the sound (NOT THE VOLUME)
-Sound waves are technically longitudinal but they are often drawn as traverse
-Sound travels at different speeds through different mediums depending on temperature and air pressure
-air pressure is normally 332
-therefore, the formula for the speed of sound in air is
Speed of sound in air = (332 + 0.6T)m/s
*= T refers to the temperature in degrees Celsius
Mach #
Mach # = speed of object/speed of sound
A Mach # greater than 1 is considered supersonic and one that is less than 1 is considered subsonic
Doppler Effect
~ = the sound heard anytime 2 objects pass each other with different velocities while emitting sounds
If the object is moving toward you, the formula you use is: f2= f1vsvs-vo
If the object is moving away from you, the formula you use is: f2= f1vsvs+vo
A simple way to remember this is the formula with Addition in it is for when the object is moving Away
In these formulas, f2 refers to the sound that you hear f1 refers to the sound emitted by the source vs is the speed of sound vo is the speed of the object
Mechanical Resonance
~ is the vibrating response of an object to a periodic force from a source that has the same frequency as the natural frequency of the object Ex. The Tacoma bridge
Beat Frequency
~ is when two notes of slightly different frequencies sound together causing a pulsating sound (** , the answer needs to be in absolute numbers meaning it must ALWAYS be a positive value)
Sound Intensity
Intenisty = Power/Area
I = P/A
Where area is measured in W/m2
Another important formula related to intensity is:
I1/I2= (r2)2/(r1)2
Decibel System β = 10log(I2/I1) β represents number of decibels
The constant for the threshold of human hearing is 1.0x10-12 W/m2
Unit 6: Light and Optics
Reflection
Laws of reflection: 1- The angle of incidence equals the angle of reflection 2- The incident ray, the normal and the reflection ray will be in the same plane (i.e. 2D, 3D)
Normal = the imaginary line that is perpendicular to the plane of the mirror
Total Internal Reflection
-when light travels from a more optically dense medium to a less optically dense one and the refracted angle is 90 degrees, the incident ray is reflected back into the more optically dense medium
Critical Angle = the angle of incidence that causes the refracted angle to be 90 degrees
Formula is:
Ѳc= sin-1(n2/n1)
Where Ѳc is the critical angle, and n represents the optical density of the medium.
Refraction
~ = the bending of a ray of light
-apparent when light moves from one substance to another
-reason = light’s speed changes as it enters one object from another
Less dense to more dense means the ray will bend towards the normal
More dense to less dense means the ray will bend away from the normal
Snell’s Law
-shows the relationship between the angle of incidence and the angle of refraction
Types of Lenses
2 types: Converging which bend rays IN and diverging which bend rays OUT
DivergingPeople with myopia, nearsighted people, require diverging lenses
Concave, Biconcave
Convergingpeople with hyperopia, farsighted people, require converging lenses
Biconvex, Convex
*= People with astigmatism see asymmetrically and require cylindrical lenses
**=People with Presbyopia see badly due to old age and need bifocal lenses
Index of Refraction
~ = the ration of the speed of light to the speed of light in a given material
C = speed of light = 3.00 x 108m/s n=C/v where n = index c = speed of light v = speed of light in the medium
Rules for drawing lens diagrams 1- A ray that is parallel to the PA (principal axis) is refracted through the PF (principal focus) 2- A ray that passes through F’ or 2F’ is refracted parallel to the PA 3- A ray that passes through the optical centre goes straight through without bending Any of the 2 rays may be used to locate the tip of the image
If the image is…
Behind 2F = smaller, inverted, real
At 2F = same size, inverted, real
Between 2F and F = larger, inverted, real
At F = parallel = No image
In front of F = larger, virtual, upright
Thin Lens Equation
Equation: 1/do = 1/di = 1/f
Sign Convention 1- All distances are measured from the optical centre of the lens 2- Distances of real objects and images are positive 3- Distances of virtual objects and images are negative 4- Object heights and image heights are positive when measured upward and negative when measured downward from the principal axis
Magnification
M = hi/ho = -di/do
M = magnifaction i=image o=object h=height d=distance if Magnification is positive, the image is upright and if it’s negative, it’s inverted
Additive Colour Theory Subtractive Colour Theory
Electromagnetic Spectrum
-the whole range of wavelengths, from longest to shortest
Lasers
Laser = Light Amplification through the Stimulated Emission of Radiation
-when electrons drop from one orbit to another, they lose energy which is given off as a burst of light called a photon
-There are two types of these emissions
1-Spontaneous:
-electrons don’t like to stay in their excited state so when they fall, a photon is emitted
-occurs in light bulbs
2-Stimulated:
-when a photon comes near an excited electron which has the same energy as it would lose in falling to the ground state, it will drop to the ground state and produce a 2nd photon.
-lasers work like this
Lasers are special because: 1- They have only one colour/wavelength 2- Their beam is entirely straight 3- Waves are in phase 4- Can produce tremendously powerful short bursts of light