INTRODUCTION
Even though modern technology has invested millions, even billions, into projection screen technology, high definition projectors, and even projectors for our cell phones, we have forgotten that we will always need something to project on.
Unfortunately, with the tragic proliferation of advertising these days, we are probably looking at a future world where all the space on the buildings is taken for billboards and other various projected ads. The only place that would not be taken is the spaces that people walk through.
However, that is an option that we can use, with the Heliodisplay or Fogscreen projector.
Figure.1.1 Heliodisplay.
Current technologies attempt to create the visual perception of a free-floating image through the manipulation of depth cues generated from two-dimensional data employing
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Heliodispla y well-established techniques. A few examples of these include stereoscopic imaging via shutter or polarized glasses, as well as auto-stereoscopic technologies composed of lenticular screens directing light from a conventional display, or real-imaging devices utilizing concave mirror arrangements. All of these technologies suffer convergence and accommodation limitations. In order to resolve this visual limitation, the image and its perceived location must coincide spatially. A well-established method solving this constraint is by projection onto an invisible surface that inherently possesses a true spatially perceived image location; yet prior art method s rendered poor image fidelity.
In late 2003, a small company from the San Francisco Bay Area demonstrated a unique revolutionary display technology. The (then) prototype device projected an image in thin air just above it, creating an illusion of a floating hologram. The development of this distinctive technology, dubbed Heliodisplay by its developer Chad Dyner, began early this decade after Dyner decided to trade a
References: 2006 (IEEE Virtual Reality Conference 2006), Alexandria, VA, Mar 25-29, 2006, pp.