Composition Unit 7 Lesson 5
M. Malahi - Grade 8
In this essay, a range of issues will be covered relating to the impact of video game content, compared to the impact of multimedia content. Multimedia content refers to the footage that is shown in films, movies and videos. Whereas video game content can only be exposed to its target audience by specific hardware that where one chooses the exposure; multimedia violence can be exposed to a range of audiences, in a range of different ways, this argument will be covered later in the essay. Also this essay will aim to compare and contrast which entertainment based media has more affect of its subject audience.
Firstly, I will be looking at the impact of video game violence and what effects it has. To start I will look at the most studied link between crime rates and video games, more specifically violent crimes. The department of Health and Human Services shows that crime if down but not violence by young adults [1]. This being that video game violence is said to affect the mind of its target audience, and therefore raising crime rates. As a study on a group of teenagers found that video game violence made the frontal part of the brain to engage less, and this part was associated with holding back unacceptable thoughts [2]. This is to show that people engaged in violent video games have a tendency to act on violent thoughts, rather than to think before reacting and suppress these thoughts. Along with this study, there are numerous studies claiming that video games are creating an environment that those exposed to these games are less sensitive to violence. “It has been suggested that the active nature of video games makes them unique among the screen‐based media” [3]. This source was included within a report which goes on to talk of the interaction and behavior with video games. When a user plays a violent video game the user has to think about the situation
Cited: and the internet: is there desensitization?, http://www.lionlamb.org/research_articles/study%202.pdf) Original book (Wartella, E., O’Keefe, B., & Scantlin, R., 2000, Children and interactive media) and the internet: is there desensitization?, http://www.lionlamb.org/research_articles/study%202.pdf) Original book (Barnett, 1997, Late adolescents’ experiences with and attitudes towards videogames