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Information Systems Programing

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Information Systems Programing
Part I: INDIVIDUAL REPORT

Part I
INDIVIDUAL REPORT

April, 2013 | Page 4 of 51

Course: COMP1632
Information Systems Project
Creator: Hoang Nhat Minh
I.

Introduction

I.

Introduction

According to the requirements of the coursework, my team needs to conduct an investigation into the development of a prototype for a portable hardware device plus a prototype of educational software that will run on this device. And in order to carry out such a big task of the team, I have made a lot of efforts to finish my work as well as I can.
My first task is investigating the characteristics of the teenagers in the range of age from 14 to 16 who participate in Science Key Stage 4 of the National Curriculum. Then, I use my findings from my initial investigations to analyse the system using the Unified Modeling Language to produce necessary diagrams for my work (Use Case diagram, Class diagram, Sequence diagram).
And my last task is designing prototype screen designs that reflect two key scenarios for the educational game.

April, 2013 | Page 5 of 51

Course: COMP1632
Information Systems Project
Creator: Hoang Nhat Minh
II.

Analysis (UML Diagrams)

II. Analysis (UML Diagrams)
A. System Use Case diagram

The game‟s name: Quiz Game
It has 5 main functions: Play game, Backup game, Load game, View high score and Exit game

April, 2013 | Page 6 of 51

Course: COMP1632
Information Systems Project
Creator: Hoang Nhat Minh

B. High level Use Cases
1. Use Case documentation for the first high level Use Case:

Use Case Name
Actors
Description
Typical course of events

Play Game
Player
This describes how a player can play this game
Actor Actions:
System Responses:
1. Player enters his/her name.
2. Player is presented with a Play
GUI with a question and 4 different options. 3. Player selects 1 of 4 options by clicking on it.

Alternative course of events
Precondition
Post condition
Assumptions

4. Server gets



References: 2. 10 OUT OF 10 EDUCATIONAL SOFTWARE. 2013. 10 OUT OF 10 EDUCATIONAL SOFTWARE 3. 10 pieces of educational hardware students and teachers love | Teach Secondary. 2013. 10 pieces of educational hardware students and teachers love | Teach Secondary 4. User Experience Guidelines | Apple Developers. 2013. User Experience Guidelines | Apple Developers 5. Design Principles | Android Developers. 2013. Design Principles | Android Developers. 6. How to Design a Great User Experience. 2013. How to Design a Great User Experience. April, 2013 | Page 51 of 51

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