The articles by Bower & Christensen (1995) and Markides (2006) discuss several types of innovation: disruptive technologies, radical innovations and business model innovations.
a) Please describe in your own words (but based on the articles) what the following concepts mean: (i) business model innovation, (ii) radical innovation, and (iii) disruptive technologies. b) Please explain how according to Markides (2006) business model innovation differs from disruptive technologies? c) Please consider the following statements: - Nintendo’s Wii is a disruptive technology - Nintendo’s Wii is a radical innovation - Nintendo’s Wii is a business model innovation For each of these statements state whether it is true or false. Use examples from the case to support and explain your answer.
Assignment Question 2:
In their article, Bower and Christensen (1995) make some statements regarding which organizations are more likely to come up with disruptive technologies.
a) Bower and Christensen (1995) state that strong customer focus inhibits creating disruptive technologies. Do you agree with this statement? Explain why this statement is correct and/or wrong. How does this statement apply to the Nintendo case? Please support your answers with examples. b) Bower and Christensen (1995) state that large companies are less likely to create disruptive technologies. Do you agree with this statement? Explain why this statement is correct and/or wrong. How does this statement apply to the Nintendo case? Please support your answers with examples.
Assignment Question 3:
Innovations can provide competitive advantages. Therefore, it is important to constantly innovate. However, it is also essential to be prepared for the disruptions created by the competitors and strategically respond to them. Based on Bower & Christensen (1995) and Markides (2006), please answer the