Executive Summary
The three-week introduction to instructional design (changed from two weeks) for the four department heads can be produced and taught in three months at a proposed cost of $40340 (or approximately 50808 less 20%). The technology includes the in-house learning management system along with audio/video (a/v) design beginning with a prototype. Based on this examination, this project can expand the effectiveness and efficiency of instruction at Ged’s World.
In General:
The goals examine the practical benefits and their effect on the stakeholders.
The strategies described are intended to advance the expectations of everyone concerned.
The entire project will cover April 22- July19 though the design phase and prototype will be complete by June 14, 2013, and full production can begin.
Sponsored by: D. Whitehurst
Part I: Design Proposal The purpose of this instructional design course will be to examine some of the solutions and advantages in establishing an in-house study program intended to preempt problems with instructional inconsistency between departments and instructors. The course will be disseminated throughout the teaching personnel by each department head. This project postulates the possibility of usable, web-based learning for instructors that can create a vehicle into primary, cooperative and interrelated planning of instruction for a virtual school (in this case, our MMORPG called Ged’s World). This initial course will allow the department heads to act as mentors for the special circumstances or special needs of their instructors.
Goals
With the vision and mission of Ged’s world in mind, these initial goals (broad ideas) and objectives (accomplishable tasks) are suggested.
Goal 1 This instructional design course seeks to provide an exceptional opportunity for mastery-level learners
References: Cengage (2013). Real World Instructional Design. Retrieved from http://www.cengage.com/cgiwadsworth/course_products_wp.pl?fid=M20b&product_isbn_issn=9780534642679&discipline_number=3 Decew, J. (1986). The Scope of Privacy in Law and Ethics. Journal of Law and Philosophy, 5(2): Springer Deubel, P. (2003). Learning from Reflections - Issues in Building Quality Online Courses from http://www.westga.edu/~distance/ojdla/fall63/deubel63.htm GED Academy (2014) Kirkpatrick, D (1998). Another Look at Evaluating Training Programs. American Society for Training & Development Lever-Duffy, Judy, McDonald, Jean B. (2011). Teaching and Learning with Technology, 4th ed Marion County Public Schools (2012). Salary Schedule. Ocala, FL: Retrieved from http://www.marion.k12.fl.us/dept/hrm/docs/salaries/Instruct.pdf Microsoft PowerPoint (2010). Retrieved from http://www.download366.com/microsoft office2010?utm_source=google&utm_medium=cpc&utm_campaign=US_Top50&utm_term=microsoft%202010%20free%20download&gclid=CIKJw-n4u7cCFUdo7AodsSEAog PayScale (2011). Retrieved from www.payscale.com Rieber, Lloyd P Sandler, S. (2006). Critical Issues in HR Drive 2006 Priorities: #1 Is Talent Management. Shale, Doug (1988). Toward a Reconceptualization of Distance Education. The American Journal of DistanceEducation:2(3), DOI: 10.1080/08923648809526633 Smith, Patricia L. and Ragan, Tillman J. (2005). Instructional Design. Danvers, MA: Wiley. Smith, S. and Mosier, J. (1996). Guidelines for Designing User Interface Software. Bedford, MA; MITRE Tripp, S. and Bichelmeyer, B. (1990). Rapid prototyping: An alternative instructional design strategy Springer. Retrieved from http://link.springer.com/article/10.1007/BF02298246 United States Congress (1998)