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a 3d android mobile game that preserves the legends of Siquijor
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A Capstone Project
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Presented to
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The Faculty of the College of Computer Studies
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Silliman University
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In Partial Fulfillment
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of the Requirements for the Degree
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Bachelor of Science in Information Technology
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KLINTON S. GO
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VAL R. REDULA
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ROGELIO H. HERNANDEZ JR.
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March 2014
Table of Contents
CHAPTER 1: INTRODUCTION AND BACKGROUND OF THE STUDY 1 1.1 INTRODUCTION 1 1.3 THEORETICAL FRAMEWORK 2 1.4 REVIEW OF RELATED LITERATURE 5 1.6 OBJECTIVES 6 1.7 SIGNIFICANCE 6 1.8 SCOPE AND LIMITATION 6 1.9 DEFINITION OF TERMS 6
CHAPTER 1: INTRODUCTION AND BACKGROUND OF THE STUDY
1.1 INTRODUCTION
Siquijor Island also known as island of fire has several stories on how it got its name and how and where it came from. One of the well-known legend on
Bibliography: Cover, Jennifer Grouling (2010). The Creation of Narrative in Tabletop Role-Playing Games. McFarland & Company. Retrieved June 30, 2013 from https://en.wikipedia.org/wiki/Role-playing_game#cite_ref-Cover_3-0 Creighton, Ryan Henson (2010). Unity 3d game development. Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK. Paries, Jeff (1999). The Animation: Master Handbook, Second Edition. Charles River Media. Rodriguez, Caridad Aldecoa (2000). Negros Oriental and Siquijor Island: Legends, Beliefs, and Folkways. Publish by Silliman University Dumaguete City, Philippines. Sutherland, J., Connolly, T. and Livingstone, D. How Can We Build Successful 3D Games for Learning? Retrieved June 30, 2013fromhttp://www.researchgate.net/publication/228643535_How_can_we_build_successful_3D_games_for_learning/file/d912f510c17ccc11a8.pdf.