1.
A program written in ____ is the most basic circuitry-level language.
[pic]A) Java
[pic]B) machine language
[pic]C) BASIC
[pic]D) C
|Points Earned: |1.0/1.0 | |
|Correct Answer(s): |B |
[pic]
2.
Locating and repairing all syntax errors is part of the process of ____ a program.
[pic]A) interpreting
[pic]B) compiling
[pic]C) debugging
[pic]D) executing
|Points Earned: |1.0/1.0 | |
|Correct Answer(s): |C |
[pic]
3.
____ refers to the hiding of data and methods within an object.
[pic]A) Instance
[pic]B) Inheritance
[pic]C) Passed
[pic]D) Encapsulation
|Points Earned: |1.0/1.0 | |
|Correct Answer(s): |D |
[pic]
4.
____ describes the feature of languages that allows the same word to be interpreted correctly in different situations based on the context.
[pic]A) Polymorphism
[pic]B) Architecturally neutral
[pic]C) Source code
[pic]D) Insulation
|Points Earned: |1.0/1.0 | |
|Correct Answer(s): |A |
[pic]
5.
Programs that are embedded in a Web page are called Java ____.
[pic]A) consoles
[pic]B) applets
[pic]C) applications
[pic]D) windowed applications
|Points Earned: |1.0/1.0 | |
|Correct Answer(s): |B |
[pic]
6.
____ are pieces of information that are sent into, or passed to, a method, usually because the method requires the information to perform its task or carry out its purpose.
[pic]A) Applets
[pic]B) Methods
[pic]C) Arguments
[pic]D) Objects
|Points Earned: |1.0/1.0 | |
|Correct Answer(s): |C |
[pic]
7.
A(n) ____ defines the circumstances under which a class can be accessed and the other classes that have the right to use a class.
[pic]A) identifier
[pic]B) access specifier
[pic]C) parameter
[pic]D) Pascal casing
|Points Earned: |1.0/1.0 | |