(Sensors, Battery, Display, Networking); Applications
(Consumer, Healthcare, Enterprise); Products (Smart Textiles, Glasses, Watches);e-Materials & Geography
On 15th July 2014
Wearable computers are small electronic devices worn by the user, which enable mobile computing and wireless networking. The term Wearable technology refers to any electronic device or product which can be worn by a person to integrate computing in his daily activity or work and use technology to avail advanced features
& characteristics. Concerted efforts from industry and academia for over two decades have resulted into host of sophisticated products and devices being launched in the market. The potential of the industry can be gauged by the fact that both - the big and established players and small start-ups have up their ante in wearable technology market.
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The market was worth $2.7 billion in revenue in 2012 and is expected to reach $8.3 billion in 2018, growing at an estimated CAGR of 17.71% from 2013 to 2018. In terms of product, wrist-wear accounted for the largest market revenue at $876.70 million, while neck-wear enjoyed the least market share, all as of 2012. For application segment, consumer application sector accounted for the largest market revenue at
$2,367.99 million, while enterprise and industrial application enjoyed the least market share with revenue of $73.04 million as of 2012. However, enterprise and industrial application is expected to grow at the highest CAGR of 21.14%, during the forecast period, i.e. 2013 to 2018. North America, with U.S. accounting for more than
80.00% of the market is the single largest one and expected to continue with its dominance during the forecast period as well. However, AsiaPacific, with China
leading