What is the purpose intended of the Internet? Glenn Zachowski believes that it is intended for information when needed and like any other social function, short periods of pleasure. Just like with any social function, there is a chance for addiction. Internet addiction is a fast rising problem in the United States today. According to Dr. Cash, in his article Hooked on the Web, “…6 to 10% of 189 million Internet users in this country have a dependency that can be as destructive as alcoholism and drug addiction” (QTD. In Kershow 1). Some destructive problems of internet addiction are ignoring relationships, not going to work, and increased weight gain. The truth is that there are more than enough facts …show more content…
According to new data being released by the National Annenberg Risk Survey of Youth “approximately 357,000 males between the age of 14 and 17, are gambling online at least once a month” (Donaldson-Evens 1). The trend can be attributed to a growing acceptance of gambling in American culture, an increase in accessibility because of the Internet and more betting shows on TV. According J. Michael Faragher, from the Fox news article “Junior Jackpot: Teen Gambling On the Rise”, “kids are three times as likely as adults to get hooked on a bad habit, meaning up to 12 percent of children and teens who gamble will probably become addicts” (qtd. In Donaldson-Evens …show more content…
Cash is not the only expert to have started a clinic to help deal with the problem of internet addiction. Dr. Maressa Hecht Orzack, the Director of the Computer Addiction Study Center at Mclean Hospital in Belmont, Massachusetts, got the idea after she discovered she was addicted to the computer video game Solitaire. She talks about how she lost time from her family and friends due to the need to beat the video game. Dr. Hecht Orzack says that “the clinic now receives dozens of calls daily from those seeking treatment elsewhere in the country. Most of these calls are people concerned about family members addicted to Internet video games like EverQuest, Doom3 and World of Warcraft” (qtd. In Daniels 2). These players have gotten to the point in the game that it has replaced their social lives and other hobbies, to continue the advancement in a never ending