Preview

Marketing Audit Essay

Best Essays
Open Document
Open Document
4283 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Marketing Audit Essay
Introduction

The focus of this report would be to assess the marketing activities of SONY Corporation, focusing on one of its particular product which is the Playstation Portable, which is also known as PSP for short. Although SONY had released various versions of the PSP, however, our main focus would be on the original version of the PSP and also some emphasis would be given to PSP Go, to elaborate on the current product that SONY is promoting. Through this analysis, we hope to discover whether SONY has adopted the appropriate strategies and analytical thinking in their marketing techniques to promote their product to their target markets.

Background

Portable media industry

Portable gaming consoles have been in kids' hands for more than 20 years in the United States and nearly 30 years in Japan (Pikover, 2009). Now, in Singapore, these consoles have also been popular. However, the difference between Singapore and these other two countries is that these consoles are not only meant for kids. Based on our observation, adults too have been using these consoles, particularly during long journeys while they are taking public transportation. However, one thing that varies is the kind of console that they used. This could be seen through the different demographic data. For instance, women and children seem to favor using the Nintendo DS while on the other hand, most men seem to favor using the PSP instead. Beginning from the first launch for the Nintendo's Game Boy in 1989, many competitors have been trying to break the market share that had been captured by Nintendo. Unfortunately, many had failed in their attempts. However, the playing field has since been changed to suit the demands of the economy. For the past five years, SONY's PlayStation Portable (PSP) has been its one sole competitor. To boost up their individual’s sales, both SONY and Nintendo have released multiple models of the PSP and DS, respectively. Also, recently, Apple has also proved



References: Nintendo, 2009. History. [online] Available at: http://www.nintendo.com.au/index.php?pageID=13 [2 November 2009] Pikover, J 2009 Sinclair, B, 2006. SONY pulls controversial ad. [online]Available at: http://www.gamespot.com/news/6153816.html [13 November 2009] QuickMBA, 2007 William, 2009 http://gamersblog.pcworld.ca/tag/psp/. SONY, 2009. E- commerce catalog. [online] Available at: http://www.SONYstyle.com/webapp/wcs/stores/servlet/StoreCatalogDisplay?storeId=10151&langId=-1&catalogId=10551 [11 November 2009] SONY Computer Entertainment, 2009 Ernesto, 2008. PSP piracy is trending up. [online]available at: http://torrentfreak.com/psp-piracy-is-trending-up-despite-sonys-claims-081222/ [12 November 2009] -----------------------

You May Also Find These Documents Helpful

  • Better Essays

    Marketing research involves a course of action that calculates the methods and approaches that appeal to the consumers to use the goods and services of a company. It is an extremely helpful method to recognize what the customers expects and requires from a business. As like any other company it will more than likely be a test for McBride Financial Services to overcome to understand the traditions of the market, but with this understanding comes the ability to build a suitable customer database as well as clientele. It would be in McBride’s best interest to use a descriptive, research plan. By using this method of market research they can reduce the expense for…

    • 1270 Words
    • 6 Pages
    Better Essays
  • Better Essays

    Ps3 vs Xbox360

    • 1842 Words
    • 8 Pages

    There are two biggest companies that product Game Console in the world. In this report we talk about Sony Company and Microsoft Company, they product different kinds of game console. Sony Company product PLAYSTATION 3, for the other side Microsoft Company product XBOX 360. These products are the 7th generation of the Game Console history era. The result for more research of this two products show that there are some differences between their quality, but the amount of number of the products that had been sold are far different from each other.…

    • 1842 Words
    • 8 Pages
    Better Essays
  • Satisfactory Essays

    Description Marketing audit (modules 1–5) Marks out of 40.00 Wtg (%) 40.00 Due date Completed by week 6 – 26 August 2011…

    • 908 Words
    • 4 Pages
    Satisfactory Essays
  • Good Essays

    Sarto’s gourmet pasta process good information about the market and knows a great deal about the common attributes of our most prized and loyal customers. Sarto’s gourmet pasta will leverage this information to better understand who is served, their specific needs, and how sarto’s can better communicate with them.…

    • 1434 Words
    • 5 Pages
    Good Essays
  • Best Essays

    marketing essay

    • 2552 Words
    • 7 Pages

    Discuss what is meant by the term “customer orientation”. Illustrate with examples how companies demonstrate their customer orientation by reference to at least two elements of the marketing mix.…

    • 2552 Words
    • 7 Pages
    Best Essays
  • Powerful Essays

    Nintendo Wii - HBS case

    • 1811 Words
    • 8 Pages

    The video game industry can be seen as part of the broader entertainment industry, which is a sector that involves most part of the population all over the world, especially in the developed countries. The more countries will develop, the broader the entertainment industry’s consumer base will become, with the consequence of greatly widening video game industry’s potential customers. More specifically, video game console industry has been growing during its first two decades of life around a segment of young male users. Afterwards, thanks to the debut of PlayStation in 1995, it enlarged its consumer base up and downwards, their age ranging from 6 to 40-45, but still mostly formed by males. Nintendo Wii changed the rules of the game, by addressing people of both sexes, and of ages ranging from 5 to 65. At the same time, it also renewed the way of video gaming, from a mostly individual activity to a group game, and by changing the channel of interaction between the gamer and the console, from a manual joystick towards a body-motion based system. The impressive success Nintendo Wii has experienced during the first two years after its release has to be seen as a massive broadening of the actual consumer base of the industry, which makes it look very much attractive at least for what concerns the following console release, being the figure at stake huge. Therefore, the market for video game consoles has grown tremendously. Moreover, video game consoles have become a means to address more and more consumers’ needs, even outside the entertainment one. As an example, they are now provided with Internet connectivity, so that users can communicate through them, and thanks to Wii’s new modality of playing, they can also help users to stay or get fit.…

    • 1811 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    “I smoke when I get bored” said the young boy as the commercial began. Many people can be unaware of second hand smoke, but viewers observing this commercial can get insight of what effects it have on children. They are affected by second hand smoke that come from adults and the commercial shows this through a child’s perspective. While looking at the ad, viewers can see that it targets the people’s desire to protect kids from harmful material; such as smoke and depression. I think this ad is brilliant. Further analysis will explain my reasoning with this.…

    • 810 Words
    • 4 Pages
    Good Essays
  • Better Essays

    Marketing Audit

    • 4483 Words
    • 18 Pages

    As time goes on our society has begun to accept people for who they are and put less emphasis on race, gender and sexual orientation. The sport market has opened up to the homosexual community even though from a “national survey done by NBC reported 61% of people stated homosexuality should not be accepted yet 86% of people agreed that it is okay for male athletes to participate in sports even if they are openly gay” (Hardy et al, 2007. p138). Although there is still a vast amount of controversy within this topic the sport market has labeled the LGBT market “an untapped goldmine” (Hardy et al, 2007. p138). This trend is apparent with the Pacific Rim Curling League – Vancouver’s lesbian, gay, bisexual and transgender (LGBT) curling league, that went from a few friends in 1980 to a collaboration of 48 teams in 2012.…

    • 4483 Words
    • 18 Pages
    Better Essays
  • Good Essays

    Marc Morial once said, “Technology is permeating every single thing we do... And to the extent that we can better expose our young people to all the different ways that technology can be used, not just for video games or toys, we're planning for the future.” In this generation, the generation of technology, in almost every house, you will find some type of video game console. Video games have become something that is not just for children, it has become an activity for human beings of all ages. In the constant debate of Xbox One vs. Playstation 4, the similarities and differences between the graphics, the hardware, the affordability, and the various game choices are the important factors to consider.…

    • 393 Words
    • 2 Pages
    Good Essays
  • Best Essays

    Marketing Audit Sample

    • 3846 Words
    • 16 Pages

    through open skies policies, no one could have predicted the 9/11 terrorist attacks on the…

    • 3846 Words
    • 16 Pages
    Best Essays
  • Satisfactory Essays

    Conduct a marketing audit

    • 731 Words
    • 6 Pages

    Refer to the Green River Clothing Company case study on the section of Chapter 8. Then undertake the following tasks:…

    • 731 Words
    • 6 Pages
    Satisfactory Essays
  • Better Essays

    Sony’s two primary objectives are to convince existing PS3 owners to purchase the PS4 and to gain the majority of the market share in Brazil and the United Kingdom. We have set a few communication objectives in order to achieve these goals. Our first communication objective is to educate 60% of the target market in the next 6 months about the new attributes that the PS4 will offer. It is important to educate the target market about the PS4’s new features because we are hoping that this will encourage PS3 owners to switch to the PS4. The only way to accomplish this is by emphasizing that the PS4 has enough new attributes to justify purchasing the new console. Consumers’ needs and wants are always changing. “In the video game industry, consumers want newer graphics, newer controllers, and newer features” (Smith, 2012). Educating consumers about the PS4’s new attributes informs these consumers that this console can satisfy these needs. Another communication objective is to persuade 40% of video game consumers to purchase the PS4 instead of the Xbox One, PlayStation’s largest competitor, over the next 12 months. This will allow us to become a market share leader in Brazil and the United Kingdom. We choose to incorporate product differentiation as a communication objective for two reasons. First, we can show consumers that we have an added value that is not offered by our competitor, in this case the Xbox One. Secondly, product differentiation can help PlayStation gain a competitive advantage in the market (Kelchner, 2013). Lastly, we want to remind 100% of our current consumers why they love Sony and the PlayStation over the next 12 months. The reason why we decided to use this communication objective is to increase brand loyalty where consumers will continue purchasing products from PlayStation. PlayStation have been innovating their products from the very beginning. We want to remind consumers that…

    • 1662 Words
    • 7 Pages
    Better Essays
  • Satisfactory Essays

    Audit Essay

    • 271 Words
    • 2 Pages

    Highlander International, Inc. is a public corporation, which lists its stock on NYSE. It is known for design, manufacturing, and distribution of toys and sporting goods. Over the past several years, Highlander has been experiencing increasing sales and recently posted revenues of $10.7 billion. Its primary US customers include ToysRUs, Target, and Walmart. Since 2000, it has been audited by E&Y.…

    • 271 Words
    • 2 Pages
    Satisfactory Essays
  • Best Essays

    Sony was founded its brand 64 year ago, it creates innumerable products and marketing sales miracle in all over the world (see appendix 2). It has three core business orientations - electronic equipment, games and entertainment, which aim to server customer convenient technology products for entertainment. And then, through interaction activities with their customer to let them recognise the brand by first sight, and would like to have the unique product that others may not have from them. This victory in such a fierce electronic products market competition, not only because of high quality products Sony offered to customer, but the successful experiential marketing promotes method – experiential exhibition.…

    • 2326 Words
    • 10 Pages
    Best Essays
  • Satisfactory Essays

    Marketing Audit

    • 660 Words
    • 3 Pages

    years (2012)lifestyles : Nighttime marketing is designed to meet the changing needs of our customers.…

    • 660 Words
    • 3 Pages
    Satisfactory Essays