Preview

Marketing Case Study: Rovio Entertainment Ltd.

Good Essays
Open Document
Open Document
1195 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Marketing Case Study: Rovio Entertainment Ltd.
1 INTRODUCTION
Rovio Entertainment Ltd., the Finnish developer, founded by Niklas Hed in 2003 as a mobile development, previously known as Relude and was renamed to Rovio Mobile on 2005. The company is best known for franchising the Angry Birds and its offices are in Espoo, Finland.
1.1 Beginning
In the beginning, in 2003, Niklas Hed and his other two friends participated in a mobile game development competition held by Nokia and HP in Helsinki University of Technology (currently Aalto University School of Sciences), they won with a mobile multiplayer game. Based on a student project, Niklas along with his cousin - Mikael Hed - the CEO, they set up their own company – Relude
Before becoming a global company, Rovio has many ups and downs through
…show more content…
While life changes day by day, and they also need to make difference in business, successful entrepreneurs give customers the best offer of technology. In 2007, with the development of IPhone and App Store, the firm realized that this industry is going to change massively. For the very first time, millions of users around the world can access to the same place – Apple’s Online App Store, which help reducing cost and time. Especially, Rovio had a big jump than other competitors, they invested in themselves and took advantages from its past games. “If we succeed there, we can go to other smartphones. And if we do well there, we can go to PC and console, and beyond”, says Mikael. What they have learnt from other titles was that customers had to feel achievable and that game could be played in those interstitial moment waiting the bus or drinking coffee.
In order to return their loyalty customers, Rovio released that they need to continuously keep relationship with the customer. Beside interact with customer when they playing and talking about Angry Birds, the staffs also listening to their desire through social media. All ideas are being carefully discussed and taken into consideration because players knew what they wanted and what the game needed most. This strategy is crucial since it would make customers felt like they’re listened and
…show more content…
Such a simple game but so tempting, give us the desire of conquer each level with full 3-star. The only solution is we go back to the start and play over and over again. New editions are being released in every special occasion like Halloween, Christmas or even Valentine’s version. Not to mention Angry Birds Rio, accompanied with the film studio 20th Century Fox’s new animated film – Rio. Nevertheless, this is just a beginning of the “invasion” progress, Angry Birds still has many other versions, which includes Angry Birds Seasons (2010) ; Angry Birds Rio (2011) ; Angry Birds Space (2012) ; Bad Piggies (2012) ; Angry Birds Star Wars (2012) ; Angry Birds Friends (2013) ; Angry Birds Star Wars II (2013) ; Angry Birds Go! (2013) ; … and many more. Not only it will hit the Wii, Xbox 360 or PS3, according to Mikael, they will build an intergrated entertainment franchise, “Like Disney

You May Also Find These Documents Helpful

  • Satisfactory Essays

    Khillwar Case

    • 884 Words
    • 4 Pages

    Khillwar’s customer value proposition is to provide product innovation through game design, engine programming, tool development, and platform porting. Khillwar’s customers are students and employees under the age of thirty who enjoy easily accessible, mobile, unique and fun games. Khillwar will make its games accessible by designing interfaces that are intuitive, easy to download and written in Chinese. Khillwar’s games are designed to be played on a mobile device and the games are fun. Since Khillwar hasn’t previously sold in China the content of its games will be new to Chinese players who desire games that are not made of stereotypical content.…

    • 884 Words
    • 4 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Cango Executive Summary

    • 284 Words
    • 2 Pages

    This consultant report relates to CanGo’s attempt to explorer new business outcomes to increase the capacity of the organization throughout the electronic gaming industry which is rapidly growing much larger. According to, market research and analysis firm DFC Intelligence expects global games industry revenues to rise from $60.4 billion in 2009 to $70.1 billion in 2015. The importance’s of our consultant firm are to analysis and make recommendation to increase revenues, increase growth, and produce effective results. CanGo are involved in three kinds of electronic industries, which are elaborated into one company that includes e-books, digital media, and the online gaming industry. To develop a better understanding…

    • 284 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    The product or the item for consumption that I have selected is the Nintendo Wii Game System. This system ruined the industry’s rank, when they put on the loose of this novel perception of effectively taking part in the video games. I would like to say that the Nintendo Wii is at the market development stage or level. Although the product is just a pair of years old presently, the attention level carries on to cultivate as the Nintendo organization is constantly producing original augmentation to move out by the side of the Wii game system. More over, other video game varieties currently are opening to generate the similar video game technology providing the Nintendo Wii opposition that untill that time it did not have it. This opposition has merely pact with the Nintendo generating more attentive games, trimmings, and improvements building up their product yet more enjoyable or pleasurable.…

    • 344 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    King was influenced by the works of Transcendentalist Henry David Thoreau. He studied his work while at Morehouse, and was impressed with his concept of civil disobedience (McElrath & Andrews, 2007). King was intrigued by the possibilities of Thoreau’s method. Thoreau stated that it was better to “break the law than to participate in the injustice toward another person” (McElrath & Andrews, 2007).…

    • 517 Words
    • 3 Pages
    Good Essays
  • Better Essays

    Creating Effective Teams takes a somewhat unique perspective on leadership than many leadership books I have read in the past. I have read many books that place the greatest emphasis on the efforts of the leader in order for the team to be successful. Wheelan (2013) argues that the success of any given team is dependent upon the performance of all of its members. This book places a greater emphasis on the importance of teamwork.…

    • 1445 Words
    • 6 Pages
    Better Essays
  • Best Essays

    Marketing Case Study

    • 1207 Words
    • 5 Pages

    Almost since the foundation of the Girl Scouts of the United States of America in 1912, cookie sales have played a major role in supporting the Girl Scouts organization at the council and troop levels. By now, cookie sales have grown into a major moneymaking operation, bringing in over $714 million per year. Recent years, however, have seen cookie sales lagging with nearly six years of year-over-year declines of about 1 percent each until the trend reversed last year. The recent economic downturn hasn’t helped matters either. After a restructuring of its operations in 2004, the Girl Scouts have made several changes to the program that they hope will help spark sales and create cost saving opportunities. This year, Girl Scout troops will be selling cookie boxes at $4 even, up from the $3.50 price tag mandated in 2006. Before that, local councils were allowed to set their own prices, resulting in price wars as some troops attempted to undercut each other to increase sales. Portions on some cookie varieties have been reduced by one ounce per box, and other cookie varieties will use plastic packaging instead of more expensive cardboard. The Girl Scouts will also be asking certain troops to reduce their cookie lineups to just six varieties. The six top-selling cookies—Thin Mints, Do-si-dos, Trefoils, Samoas, Lemon Chalet Cremes, and Tagalongs—account for about 77 percent of cookie sales, and many attempts to create cookies geared toward specific markets have not fared well in recent years. The Dulce de Leche cookies, based on classic Latin American treats, were designed to appeal to Hispanic markets as part of the Girl Scouts’ broader diversity initiatives. However, sales figures did not seem to indicate any particular market preference for that variety. A “diabetic-friendly” sugarfree chocolate-chip variety also failed to generate a significant sales boost. While funds from cookie…

    • 1207 Words
    • 5 Pages
    Best Essays
  • Good Essays

    Marketing Case Study

    • 1063 Words
    • 5 Pages

    A Marketing case study on Cadbury’s new advertising campaign for the Crispy Crunch chocolate bar.…

    • 1063 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    Reality Is Broken Summary

    • 14212 Words
    • 57 Pages

    The phenomenon is more than a perception is concluded: Reality, compared to games, is broken. Because in today’s society, computer and video games are fulfilling genuine human needs that the real world is currently unable to…

    • 14212 Words
    • 57 Pages
    Powerful Essays
  • Satisfactory Essays

    Internal Stake Holders

    • 615 Words
    • 3 Pages

    As a result of these findings, CEO, George Reyes engaged a team of consultants to investigate this issue and determine what direction the company should go in this matter. After reviewing the data, customer impact, company impact it is with deep regret that the company will delay the release of the game until the game bug is completely fixed. The best date to release the game pending the fixing of the bug would be January 15, 2014. As a company we pride ourselves and have built this company on ethical principles and the goal of always doing the right thing not only for our customers but for our employees also. The reasons our customers continue to be loyal is because the brand name Best Games continues to base the quality of our games based on ethical practices. The…

    • 615 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    MOBA and Lol

    • 7555 Words
    • 33 Pages

    present a rare study of the “rhetoric of the imaginary” in play theory applied to popular…

    • 7555 Words
    • 33 Pages
    Powerful Essays
  • Powerful Essays

    Walt Disney and Toy Story

    • 11694 Words
    • 47 Pages

    In 2005 the managers of Pixar Animation Studios were facing a crisis. The company’s ten-year partnership with Disney was about to end and the company had three options: draft a new agreement with Disney, find a new partner, or set up their own marketing and distribution network.[1] Renewing the partnership with Disney seemed, to many, like an obvious choice. The arrangement had been a boon to the fledgling studio when it was first starting out. Disney had provided most of the funding[2] and had given Pixar’s movies top flight marketing support[3] in exchange for ownership of Pixar’s characters and a substantial percentage of the profits. Pixar had grown, however, and had accumulated enough funds to finance its own films.[4] Forty-five percent of the operating income for Disney’s film operations came from the sale of Pixar’s movies, and Disney’s own marketing research showed that mothers trusted the Pixar name more than Disney.[5] A study of box office receipts revealed that four of the ten top-grossing “Disney” movies in the history of the company (including live action films) had been Pixar products. Pixar’s Finding Nemo, released in 2003, was the highest grossing film ever released under the Disney banner though Disney’s own studios had not produced the film. It had broken the record formerly held by The Lion King.[6] Disney’s executives, however, had refused to “give” on a number of important issues, and Pixar’s managers had given up on trying to negotiate with them in 2004.[7]…

    • 11694 Words
    • 47 Pages
    Powerful Essays
  • Better Essays

    In 2017, the Disney company was worth 165 billion dollars. Walter Elias Disney was involved in art while he was young. During high school he began to construct cartoons for the school’s newspaper. Later, he started working for the Pesmen-Rubin Commercial Art Studio where he was employed as an illustrator. Shortly after working there, he met an artist and together they formed a new company.…

    • 910 Words
    • 4 Pages
    Better Essays
  • Good Essays

    The popularity of games is growing exponentially, with more and more people discovering an interest and passion for games all the time. A game now will reach a much larger, international audience and games developers can bring enjoyment to a vast array of people.…

    • 4399 Words
    • 18 Pages
    Good Essays
  • Good Essays

    Capodadli, B. & Jackson, L. (2010) Innovate The Pixar Way: Business Lessons From The World’s Most Creative Corporate Playground. New York: McGraw Hill.…

    • 906 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    Best Game Production

    • 307 Words
    • 1 Page

    Best Game understands the importance of reaching as many consumers at possible. There are display ads in all the gaming stores showing the new release date. The company even created an Instagram account for gamers to follow as sneak peak information is being released. The marketing department is tweeting daily about the game and the upgraded features associated with it. The company website has been updated with the lasted of information on the game and it provides the gamers with a short video showing the quality and graphics of the game and what the players will be able to do. Though costly the marketing department has decided to do a mass mailing to consumers providing them with not only the release date but information about how Best Game can be followed on Facebook, Instagram or by Tweet. Best Game understands the importance of getting the word all on their new product with their new release day, there pulling out all the stops to ensure no one is left out on the new release information.…

    • 307 Words
    • 1 Page
    Satisfactory Essays

Related Topics