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Matchmoving: Cinematic Techniques In Film

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Matchmoving: Cinematic Techniques In Film
INTRODUCTION:
Matchmoving is a cinematic technique that enables computer generated graphics to be placed into a live-action footage. The graphics should be placed into the real footage where they appear to move as if they were part of it with the correct position, scale, and orientation of the photographed scene. It can simply be describe as the process to match computer generated graphics into a real scene.

There have been great developments in VFX especially the film industries due to evolving technology. The creation of special effects has permitted a high level of integration in movie production. To make this appear accurate as if these CGI are living alongside the actors, there is need of a virtual camera that moves exactly like the camera
…show more content…
A director has planned to film a real scene and a CG creature is to run across a street and smash into a café through a building window. On the day of filming, the camera man and the director will decide on the shot and camera position. This shot will be practice as well as the camera move to accomplish the scene, once satisfy the scene is captured even though the creature isn’t there and extracts will react to the imaginary creature. The scene is sent off to the visual studio and their job is to add the CG creature into the scene. In order for the creature to be inserted into this scene to appear realistically with the scene, the camera has to be created that match the camera and the moves during filming. If this is achieve accurately then the final scene is never noticed to the viewer. A well created scene with matchmoving should never be noticed by the viewer. If you have done your job right, no one should ever know you have done your job at all. So despite its importance in VFX, it is completely invisible in the final shot [ref 2].

The main aim of this dissertation was to experience the matchmoving technique through a movie production workflow.
To achieve this aim, I set out multiple tasks to accomplish the aim but follow the goal of experiencing the insertion of CG into a real

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