General Rules for Homework Assignments
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You are strongly encouraged to add comments throughout the program. Doing so will help your facilitator to understand your programming logic and grade you more accurately.
You must work on your assignments individually. You are not allowed to copy the answers from the others. However, you are encouraged to discuss approaches to the homework assignment with your section mates and the facilitator in your section via the discussion board.
Each assignment has a strict deadline. However, you are still allowed to submit your assignment within 2 days after the deadline with a penalty. 15% of the credit will be deducted unless you made previous arrangements with your facilitator and professor. Assignments submitted 2 days after the deadline will not be graded. When the term lastName is referenced in an assignment, please replace it with your last name.
You are strongly encouraged to add comments into your program!
Create a new Java Project in Eclipse named HW4_lastName. Create a package named cs520.hw4 and complete the following by writing the appropriate classes under this package. Part 1 (50 points)
Create a Swing GUI application that displays the following graphics of red and blue lego blocks. The tower is always built from bottom row to top row, left to right in each row. Write a class named Legos1 extending the JFrame class with the following specifications. a. Declare the integer type instance variables startX, startY, legoWidth, and legoHeight. The first two values represent the top-left coordinates of the first red block in the bottom row. The next two values are the width and height of each block.
b. Declate another integer instance variable, baseLength. This represents the number of blocks in the bottom row.
c. In the constructor, specify the appropriate window title using your lastName and assign the above instance variables with the values 20,
300,