guessing what you are going to do so they overreact and you gain the advantage. Also, when they put an elixir pump down you want to put the miner on it so they don’t gain an elixir advantage(if you take out their pump you gain a 3 elixir advantage). Clash Royale is always about positive elixir trades and so if you have 3+ more elixir you can just spam the crap out of the opponent and they can't do anything about it. Ok, we are done explaining the basics so let's get into the advanced stuff. So you want to keep on throwing the goblin barrel at the enemy tower, it deals lots of trickle damage and this deck has a lot of high damage per second(fps) cards that will murder a tower if protected by a high hitpoint card(miner/mini pekka). When using the princess: you put her behind the tower to pick off any small troops or they might damage the princess which is one of the best cards in the game and will a very good way to take care of minions. The princess can also be put on the bridge for an immediate 140(lvl 1) 154(lvl 2) 169(lvl 3) 186(lvl 4) 204(lvl 5) damage to the arena tower if they don't have any troops or buildings to distract her. In this deck her main purpose is to clear small troops included in enemy pushes so you don’t take damage from them and don’t forget to put her behind the tower so she doesn’t take damage. Ice spirit combined with zap will kill minions so if they put minion horde to counter your miner ice spirit push then the ice spirit will jump the on minions and freeze them and then you zap them for a positive elixir trade and also you get some tower damage which important because you need to get keep on chipping the tower to take it down with this deck unless you catch them off guard with a simple push like miner, goblins. Barbarians(barbs) are a good counter to this deck to this deck so you need to know how to counter them. So when your opponent has barbs you use fire spirits to take them out but it can be really annoying to deal with barbs when you don’t have fire spirits (if they get zapped) then you need to know how to counter them without fire spirits. A good way to counter them is ice spirit, mini pekka, the ice spirit freezes the barbs and the mini pekka and the tower assassinates them till they turn into blobs of elixir. two of the most popular decks have giant and hog rider so you’ll also need to know how to counter them. Things like giant, wizard are easy to counter with mini pekka, goblins; you take out the wizard with the mini pekka and goblins have high dps so you can use them to counter the giant and when the mini pekka is done with the wizard it will target the the giant causing no damage to be dealt to the tower while gaining a positive elixir trade for 4 elixir giant(5) gobins(2) wizard(5)mini pekka(4) so with that elixir lead you can do miner, goblin barrel/fire spirits/ice spirit push and deal massive damage to the tower on the opposite lane.
If they use cheap troops to counter the mini pekka then you can use fire spirits to take them out or the princess to clear them. If you don't have mini pekka ready you can just cycle troops to get to it because this is one of the cheapest decks inside inside of the game and you will need 7 or more elixir to cycle to the mini pekka and you will do high damage while cycling the cards. The hog rider is easy to counter with mini pekka or goblins because the hog will only get 1 to 3 shots in (if they use zap) so when they waste 4-6 elixir on that push you have a big elixir lead and a troop on the arena so you can overwhelm them with miner goblin barrel/leftover mini pekka. To counter a big pekka is relatively easy because you have a bunch of small troops to counter it so you put the mini pekka or miner to take care of the troops behind it while distracting the pekka. So you’ve learned how to counter most of the things that trouble this deck so you should be
good. Hope you learned how to play a miner cycle deck.