November, 2009 http://web.media.mit.edu/~mres/papers/Scratch-CACM-final.pdf Scratch: Programming for All
When Moshe Y. Vardi, Editor-in-Chief of Communications, invited us to submit an article, he recalled how he first learned about Scratch: “A colleague of mine (CS faculty),” he said, “told me how she tried to get her 10-year-old daughter interested in programming, and the only thing that appealed to her was Scratch.” That’s what we were hoping for when we set out to develop Scratch six years ago. We wanted to develop an approach to programming that would appeal to people who hadn’t previously imagined themselves as programmers.
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Natalie Rusk, Mitchel Resnick, and Stina Cooke
2008, http://web.media.mit.edu/~mres/papers/Clubhouse/clubhouse-origins.pdf Origins and Guiding Principles of the Computer Clubhouse
Too many educational initiatives try to transmit or deliver information to learners. The Computer Clubhouse is based on a different model of learning and education, where the focus is on construction rather than instruction.
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Mitchel Resnick
December 2007, http://web.media.mit.edu/~mres/papers/Learning-Leading-final.pdf Sowing the Seeds for a More Creative Society
The two technologies, called Crickets and Scratch, are designed to support what I call the “creative thinking spiral.” In this process, people imagine what they want to do, create a project based on their ideas, play with their creations, share their ideas and creations with others, and reflect on their experiences—all of which leads them to imagine new ideas and new projects.
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