Brief History
Gaming has changed a lot in the past few years, from whole games being developed by a three to five man teams usually consisting of a programmer, designer and an artist to near a dozen programmers and close to a hundred artists. When did we make this huge leap? Gamers often agree that this development happen somewhere around 1995 to 97, just as 3d games where surfacing and becoming playable. 3d games have excited since the late 80s, when referring to 3d games I’m referring to polygon based games because there had been games much earlier that gave the player a 3d prospective however it wasn’t actual 3d just made to look like it. Games like this are Rad Racer and 3D Battles of World Running who both came out around 1987. Since the 1990 popularity of 2d games has declined dramatically mostly because developer wanted to push the boundaries and so moved to develop 3d games where the possibilities are endless and graphic could be made realistic like an augmented reality.
Hardware Improvements
3d games are very resource demanding of computers and so 3d accelerators were made thus pushing the graphics even further, 3d accelerators were later replaced by GPU’s, graphic processing unit, a dedicated processor for rendering out graphics commonly referred to as a graphics card or video card. Sound in early games were just some bleep and blobs but as game developers wanted better sounds and music they made sound cards and advanced sound controllers. You would think that the movie or music industry would have implemented sound cards first but the gaming industry was first in bringing music to the computer.
Valve Software
Industry leaders in artificial intelligent, design, physics, character design, audio, narrative and gameplay and the piece of software that change the way we buy games forever. Today Valve software is known for innovation and quality but there would have never been portal, Team Fortress 2, left 4 dead, Counter-Strike or Steam