1. Oryx and Crake includes many details that seem futuristic, but are in fact already visible in our world. What parallels were you able to draw between the items in the world of the novel and those in your own?
2. Margaret Atwood coined many words and brand names while writing the novel. In what way has technology changed your vocabulary over the past five years?
3. The game "Extinctathon" emerges as a key component in the novel. Jimmy and Crake also play "Barbarian Stomp" and "Blood and Roses." What comparable video games do you know of? What is your opinion of arcades that feature virtual violence? Discuss the advantages and dangers of virtual reality. Is the novel form itself a sort of "virtual reality"?
4. If you were creating the game "Blood and Roses," what other "Blood" items would you add? What other "Rose" items?
5. If you had the chance to fabricate an improved human being, would you do it? If so, what features would you choose to incorporate? Why would these be better than what we've got? Your model must of course be biologically viable.
6. The pre-catastrophic society in Oryx and Crake is fixated on physical perfection and longevity, much as our own society is. Discuss the irony of these quests, both within the novel and in our own society.
7. One aspect of the novel's society is the virtual elimination of the middle class. Economic and intellectual disparities, and the disappearance of safe public space, allows for few alternatives: people live either in the tightly controlled Compounds of the elites, or in the more open but seedier and more dangerous Pleeblands. Where would your community find itself in the world of Oryx and Crake?
8. Snowman soon discovers that despite himself he's invented a new creation myth, simply by trying to think up comforting answers to the "why" questions of his innocent neighbors. In Part Seven - the chapter entitled "Purring" - Crake claims that "God is a cluster of